GET OVER HERE! | Mortal Kombat’s Back, But is it Better?

<p>Yet another long running franchise is getting a brand new installment for both generations&period; Also&comma; it’s a fighting game&period; &period; &period; aaannd it’s Mortal Kombat&period;  Wonderful news since we truly need yet another fighting game with the same formula as all the others with nothing interesting to show for it&period;<&sol;p>&NewLine;<p>You may have guessed I’m not delightfully running up the walls for the new Mortal Kombat as&comma; well&comma; it’s just a fighting game&period;<&sol;p>&NewLine;<figure style&equals;"width&colon; 586px" class&equals;"wp-caption aligncenter"><img src&equals;"http&colon;&sol;&sol;cdn1&period;vox-cdn&period;com&sol;uploads&sol;chorus&lowbar;image&sol;image&sol;33888765&sol;MortalKombatX&lowbar;Scorpion&lowbar;Sidewinder&period;0&lowbar;cinema&lowbar;1920&period;0&period;jpg" alt&equals;"" width&equals;"586" height&equals;"330" &sol;><figcaption class&equals;"wp-caption-text">Scorpion&comma; Sub Zero and all the others return&comma; again&excl;<&sol;figcaption><&sol;figure>&NewLine;<p>I know most games have endless sequels or the same design as before&comma; but most other series usually add new features and dynamic game-play changes that evolve not only the series but the genre&period; Other genres tend to be more interesting than just beating the crap out of your opponent thanks to other mechanics&comma; from blowing them up to sawing them in half with a chainsaw&period; Even racing games evolve&comma; bringing players improved experiences with  new features like open worlds or changing the styles from arcade fun to organic like simulation for the hard core driving fans&period; Still&comma; they too are just the same as fighting games in many respects&period;<&sol;p>&NewLine;<p>In my opinion&comma; one of the only recent fighting games to come with a gust of fresh air would be Xbox One&&num;8217&semi;s <em>Killer Instinct<&sol;em>&period; The fighting style and speed of the combat is so fast and fluent&comma; its great fun to play compared to others such as <em>Injustice&colon; Gods among Us<&sol;em>&period; Still&comma; <em>Killer Instinct<&sol;em> is still a pretty standard fighting game&period; There’s nothing to differ it much from another or make it&period; Yet I can appreciate that it’s been some time since we had a<em> Killer Instinct<&sol;em> game and now the fighting styles along with the mechanics have vastly improved to offer the ultimate KI experience&period;<&sol;p>&NewLine;<figure style&equals;"width&colon; 644px" class&equals;"wp-caption aligncenter"><img src&equals;"http&colon;&sol;&sol;img1&period;wikia&period;nocookie&period;net&sol;&lowbar;&lowbar;cb20130610203406&sol;killerinstinct&sol;images&sol;e&sol;e1&sol;JagoVsSabrewulf4&period;png" alt&equals;"" width&equals;"644" height&equals;"362" &sol;><figcaption class&equals;"wp-caption-text">Killer Instinct looked pretty and felt furiously fluent during those epic fights&period; Still a standard fighting game&period;<&sol;figcaption><&sol;figure>&NewLine;<p>Yet fighting games have now reached that point were developers wondered in great difficulty how to make them better&period; The answer&quest; Do nothing&excl; What many developers do often enough is jump back and forth between making a fighting series great by improving the formula and then ruin it by dumbing down the overall design and experience with silly additions we don&&num;8217&semi;t want&period; Enter <em>Mortal Kombat<&sol;em>&period;<&sol;p>&NewLine;<p>Things haven’t been great for MK over the years&comma; as its failed to evolve and only adds in very tedious and lame additions&period;<&sol;p>&NewLine;<p><em>MK Deadly Alliance<&sol;em> gave gamers &lpar;back in 2003&rpar; a true next gen experience of the series&period; It was pretty much the same as <em>Killer Instinct&&num;8217&semi;s<&sol;em> return&comma; having been missed by gamers for many years and all of a sudden it makes a grand comeback&period; So we loved <em>Deadly Alliance<&sol;em> for its fighting styles&comma; vast unlocks and graphics&period; It also took itself seriously once again as the previous games started to feel shallow and aimless in what they offered fighting fans&period;<&sol;p>&NewLine;<figure style&equals;"width&colon; 640px" class&equals;"wp-caption aligncenter"><img src&equals;"http&colon;&sol;&sol;www&period;fightersgeneration&period;com&sol;np5&sol;gm&sol;mkda-s12&period;jpg" alt&equals;"" width&equals;"640" height&equals;"480" &sol;><figcaption class&equals;"wp-caption-text">The last good Mortal Kombat as it improved the series after it became slightly silly&period;<&sol;figcaption><&sol;figure>&NewLine;<p>About two years later&comma; we got its let-down of a sequel&period; It stayed the same and instead of doing something to improve from the previous game they thought of compensating this lack of development with some shoddy mini games and unsatisfying extras&period; Then there was the Mash up with the DC characters&comma; which was pretty lame too&period; This new game only added the DC characters as the main &OpenCurlyDoubleQuote;improvement” and nothing more&period; The combat was sluggish&comma; slow and the DC characters were underwhelming as it didn&&num;8217&semi;t feel like you were fighting with Superheroes but rather with MK characters in DC skins&period; I wasn&&num;8217&semi;t too impress when I was beaten by Baraka and I was freaking BATMAN&excl; So with each sequel came no innovations and MK was laid to rest for some time&period; Then in 2011 came the return&comma; and what evolutionary feature was added to MK&quest;<&sol;p>&NewLine;<p>X-ray style imagery when you do a super punch or kick or something&excl; MK has again brought us nothing and after a couple of years&comma; standard in development of most <a href&equals;"https&colon;&sol;&sol;bagogames&period;com&sol;call-duty-advanced-warfare-behind-scenes-video&sol;">AAA games like Call of Duty<&sol;a>&comma; we get another instalment&period;<&sol;p>&NewLine;<figure style&equals;"width&colon; 575px" class&equals;"wp-caption aligncenter"><img src&equals;"http&colon;&sol;&sol;epicbrew&period;net&sol;wp-content&sol;uploads&sol;2011&sol;05&sol;scorpion&lowbar;x-ray&period;png" alt&equals;"" width&equals;"575" height&equals;"365" &sol;><figcaption class&equals;"wp-caption-text">Xray punches look cool&period; But after some time&comma; many felt it slowed down the pacing of the fights and didn&&num;8217&semi;t offer anything other than a pointless little cut scene &&num;8230&semi; during a fight<&sol;figcaption><&sol;figure>&NewLine;<p>What will MK X bring&quest; Some new moves and interactions with the environment&quest; These have been done before in other much older fighting games such as <em>Dead or Alive 4<&sol;em>&period;<&sol;p>&NewLine;<p>This trend to improve and leave things to go stale may be all thanks to the fact that fighting games are difficult to make interesting now days&period; Fighting games can only go so far without over complicating matters and they stay the same because that’s all we need from them in order to enjoy&period; But do we need shallow sequels&quest; I know I&&num;8217&semi;m having a moan about a genre that focuses on one concept of gameplay&comma; but maybe we should we try something different&quest;<&sol;p>&NewLine;<figure style&equals;"width&colon; 640px" class&equals;"wp-caption aligncenter"><img src&equals;"http&colon;&sol;&sol;cdn&period;arstechnica&period;net&sol;wp-content&sol;uploads&sol;2013&sol;08&sol;divekick5-640x360&period;png" alt&equals;"" width&equals;"640" height&equals;"360" &sol;><figcaption class&equals;"wp-caption-text">A simple design that&&num;8217&semi;s pretty fun and more engaging than doing 90&comma;000&comma;000 button combos<&sol;figcaption><&sol;figure>&NewLine;<p>One fighting game that has an enjoyable twist on the genre is <em>DiveKick<&sol;em>&period; It&&num;8217&semi;s hysterically brilliant&excl; It does something simple in terms of mechanics and it works well within a fighting game&period;<&sol;p>&NewLine;<p>I could be wrong&comma; though&period; <em>MK X might<&sol;em> be good&period; No matter what era it&&num;8217&semi;s in&comma; it&&num;8217&semi;s still just a fighting game&period;<&sol;p>&NewLine;

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