A Mostly Successful Leap of Faith – Assassin’s Creed Syndicate Review

<p class&equals;"p1">The first <em>Assassin’s Creed<&sol;em> game will be ten years old next Fall&period; Ubisoft’s historical romp through world history didn’t turn into a yearly franchise until <em>Assassin’s Creed II<&sol;em> started the tradition in 2009&period; The main series has produced nine entries in nine years&comma; and along the way there have been thirteen additional spinoffs on everything from handhelds to mobile phones and tablets&period; <em>Assassin’s Creed<&sol;em> and <em>Call of Duty<&sol;em> form the yearly one two punch of late October to early November holiday releases&comma; and both have built dedicated fanbases&period; Unlike <em>Call of Duty<&sol;em>&comma; <em>Assassin’s Creed<&sol;em> has attempted to reinvent itself over the years to varying degrees of success&period;<&sol;p>&NewLine;<p class&equals;"p3"><span class&equals;"s1">The release of <em>Assassin’s Creed Unity<&sol;em> last year really hurt the brand&period; By all intents and purposes&comma; the game was incredibly broken&comma; riddled with micro transactions&comma; and a nonsensical story that failed to expand on the rising complexity of the underlying story arc&period; So with Ubisoft’s latest installment&comma; the stakes have risen&comma; the pressure mounting&comma; and the teetering fanbase is flirting with taking a leap of faith back into the world&comma; or scaling a building that offers an exit strategy from years of dedication and unanswered truths&period;<&sol;span><&sol;p>&NewLine;<p class&equals;"p3"><span class&equals;"s1">Full disclosure&comma; I had the opportunity to attend Ubisoft’s media event in London for <em>Assassin’s Creed Syndicate<&sol;em>&period; I spoke with directors and developers and had a chance to play through two early sequences in the game almost two months before launch&period; It was already clear that improvements had been made&comma; but there were still some warning signs pointing to a second lackluster release in a row&period;<&sol;span><&sol;p>&NewLine;<figure id&equals;"attachment&lowbar;95191" aria-describedby&equals;"caption-attachment-95191" style&equals;"width&colon; 741px" class&equals;"wp-caption aligncenter"><a href&equals;"https&colon;&sol;&sol;cdn&period;bagogames&period;com&sol;wp-content&sol;uploads&sol;2015&sol;11&sol;04112139&sol;ACS-Flying&period;jpg"><img class&equals;"wp-image-95191" src&equals;"https&colon;&sol;&sol;cdn&period;bagogames&period;com&sol;wp-content&sol;uploads&sol;2015&sol;11&sol;04112139&sol;ACS-Flying-1024x576&period;jpg" alt&equals;"assassin's creed 1" width&equals;"741" height&equals;"417" &sol;><&sol;a><figcaption id&equals;"caption-attachment-95191" class&equals;"wp-caption-text">Evie Frye&&num;8217&semi;s aerial assassination&excl; &lpar;Assassin&&num;8217&semi;s Creed Syndicate&comma; Ubisoft&rpar;<&sol;figcaption><&sol;figure>&NewLine;<p class&equals;"p3"><span class&equals;"s1">With that being said&comma; I will also disclose that I’m not a dedicated fan of the series&period; I tend to stray away from annual franchises like <em>Assassin&&num;8217&semi;s Creed<&sol;em> and the aforementioned <em>Call of Duty<&sol;em> for numerous reasons&period; Still&comma; I have played every new edition to <em>Assassin&&num;8217&semi;s Creed<&sol;em> and have completed several of them&period; The Ezio Trilogy is one of the better story arcs from last generation&comma; and <em>Black Flag<&sol;em> was a surprisingly deep and offered refreshing aspects to the increasing staleness present in <em>Assassin’s Creed III<&sol;em>&period;<&sol;span><&sol;p>&NewLine;<p class&equals;"p3"><span class&equals;"s1">After wading through the finished version of <em>Syndicate<&sol;em> I can say that it is certainly better than <em>Unity<&sol;em>&period; Ubisoft Quebec did a remarkable job depicting 1868 London&comma; from the historical landmarks like Big Ben&comma; Westminster Abbey&comma; Thames River&comma; and Tower of London&comma; to the narrow roads&comma; all the way down to clothing and music from the period&period;<&sol;span><&sol;p>&NewLine;<p class&equals;"p3"><span class&equals;"s1">Scored by Austin Wintory&comma; the Grammy award winning composer who created the music in the magnificent <em>Journey<&sol;em>&comma; the background music blends flawlessly into the pub songs and incidental street tunes&period; Historical figures like Charles Dickens&comma; Karl Marx&comma; Alexander Graham Bell&comma; Florence Nightingale&comma; and Queen Victoria are implemented into Jacob and Evie Frye’s adventure effectively&period;<&sol;span><&sol;p>&NewLine;<figure id&equals;"attachment&lowbar;95192" aria-describedby&equals;"caption-attachment-95192" style&equals;"width&colon; 741px" class&equals;"wp-caption aligncenter"><a href&equals;"https&colon;&sol;&sol;cdn&period;bagogames&period;com&sol;wp-content&sol;uploads&sol;2015&sol;11&sol;04112124&sol;ACS-Dickens&period;jpg"><img class&equals;"wp-image-95192" src&equals;"https&colon;&sol;&sol;cdn&period;bagogames&period;com&sol;wp-content&sol;uploads&sol;2015&sol;11&sol;04112124&sol;ACS-Dickens-1024x576&period;jpg" alt&equals;"assassin's creed 2" width&equals;"741" height&equals;"417" &sol;><&sol;a><figcaption id&equals;"caption-attachment-95192" class&equals;"wp-caption-text">Famous London Novelist&comma; Charles Dickens &lpar;Assassin&&num;8217&semi;s Creed Syndicate&comma; Ubisoft&rpar;<&sol;figcaption><&sol;figure>&NewLine;<p class&equals;"p3"><span class&equals;"s1">This time around&comma; multiplayer was abandoned completely in order to focus all assets to providing an engaging single player experience&period; A first for the series&comma; <em>Syndicate<&sol;em> offers two playable characters&colon; Jacob and Evie Frye&period; Sometimes it is predetermined whether you play as Jacob or Evie because of story progression&comma; but other times you have the choice and can switch at any time&period;<&sol;span><&sol;p>&NewLine;<p class&equals;"p3"><span class&equals;"s1">Jacob offers a more brash&comma; in-your-face style&comma; while Evie is for those inclined to incorporate allusive sneaking and stealth tactics&period; The dynamic works well and adds a layer of depth previously not present in the annual franchise&period; <&sol;span><&sol;p>&NewLine;<p class&equals;"p3"><span class&equals;"s1">The game does a commendable job introducing the player to an influential period of time&period; On the heels of the Industrial Revolution entering the Victorian era&comma; London at the time&comma; was one of the cultural cornerstones in the world&period; Like us&comma; the Frye twins are experiencing London for the first time&comma; called upon by the Bishop from the Assassin Brotherhood to lead the revolt against the Templars&comma; currently in control of the city&comma; led by Crawford Starrick&period; Along the way&comma; the Frye twins perform familiar assassination style missions&comma; are involved in chase sequences by carriage&comma; and of course&comma; scale the beautiful buildings to travel from A to B&period;<&sol;span><&sol;p>&NewLine;<p class&equals;"p3"><span class&equals;"s1">The hallmark of the series has always been the parkour style movement&comma; allowing players to take in the landscape from different angles and great heights&period; All of that is still there&comma; but the inclusion of the Rope Launcher shakes things up a bit&period; Instead of finding ways to run and jump from one tall building to the next&comma; players receive a tool early in the game that acts as Batman-esque grappling hook&period; It can latch on to surfaces from lengthy distances and swing Jacob or Evie through the air towards the metal hook&period;<&sol;span><&sol;p>&NewLine;<p class&equals;"p3"><span class&equals;"s1">However&comma; that leads us to the downsides of <em>Syndicate<&sol;em>&period; The Rope Launcher&comma; while nice on paper&comma; takes away some of the main draws of the series&comma; and that wouldn’t be a real problem had it been employed better&period; The launcher is finicky and inconsistent&comma; and it lacks the satisfying feeling that is found in the <em>Batman<&sol;em> franchise and Spiderman’s web-slinging&period; <&sol;span><&sol;p>&NewLine;<p class&equals;"p3"><span class&equals;"s1">Horse drawn carriages are present throughout the streets of London and are used in chase scenes and mission objectives&period; This could’ve been an intriguing development&comma; but the controls are circa early <em>Grand Theft Auto&comma;<&sol;em> and they produce some frustrating moments when you find yourself stuck in a narrow alleyway needing to turn back&period;<&sol;span><&sol;p>&NewLine;<p class&equals;"p3"><span class&equals;"s1">Once again&comma; the present day story plot is missing in <em>Syndicate<&sol;em>&comma; and while it isn’t a poorly written tale&comma; <em>Assassin’s Creed<&sol;em> has spent years building its intricate plot only to virtually disregard it in recent entries&period;<&sol;span><&sol;p>&NewLine;<figure id&equals;"attachment&lowbar;95193" aria-describedby&equals;"caption-attachment-95193" style&equals;"width&colon; 766px" class&equals;"wp-caption aligncenter"><a href&equals;"https&colon;&sol;&sol;cdn&period;bagogames&period;com&sol;wp-content&sol;uploads&sol;2015&sol;11&sol;04112108&sol;ACS-Stabbing&period;jpg"><img class&equals;"wp-image-95193" src&equals;"https&colon;&sol;&sol;cdn&period;bagogames&period;com&sol;wp-content&sol;uploads&sol;2015&sol;11&sol;04112108&sol;ACS-Stabbing-1024x576&period;jpg" alt&equals;"Assassin's creed 3" width&equals;"766" height&equals;"431" &sol;><&sol;a><figcaption id&equals;"caption-attachment-95193" class&equals;"wp-caption-text">Jacob Frye demonstrates visceral combat &lpar;Assassin&&num;8217&semi;s Creed Syndicate&comma; Ubisoft&rpar;<&sol;figcaption><&sol;figure>&NewLine;<p class&equals;"p3"><span class&equals;"s1"><em>Syndicate<&sol;em> is definitely not the bug and glitch filled mess that was <em>Unity<&sol;em>&comma; but it’s not without its noticeable flaws&period; The frame rate drops randomly&comma; character models fidget abnormally&comma; and occasionally you find yourself unable to move properly from a ledge without tinkering your position&period; This is caused by unresponsive input from controller to game engine and occurs sporadically&comma; but sometimes at inopportune times&period; Cut scenes glitch out to reveal an item floating in midair and are only resolved when the game catches up and sends you a few moments in the future&period; Above all else&comma; the graphics are underwhelming on Xbox One and the preferred platform which this review was comprised from&comma; Playstation 4&period; Jagged edges and muddy textures fail to impress when compared to other big budget titles&period; To its credit&comma; <em>Syndicate<&sol;em>&comma; like all other <em>Assassin&&num;8217&semi;s Creed<&sol;em> games&comma; is tasked with reimagining a whole city with fervent accuracy&comma; and to expect the game to look as gorgeous as other AAA titles is somewhat unrealistic&period;<&sol;span><&sol;p>&NewLine;<p class&equals;"p3"><span class&equals;"s1">Despite its pestering glitches and minor gameplay failures&comma; <em>Syndicate<&sol;em> is solid experience overall&period; It gets some leeway because the carriages and rope launcher are development experiments and even though they don’t work as well as intended&comma; the core <em>Assassin’s Creed<&sol;em> gameplay is abundant&period; The London setting is one of their best to date&comma; and the addition of multiple playable characters is welcome and noteworthy&period; <em>Assassin’s Creed Syndicate<&sol;em> takes a leap of faith&comma; and for the most part&comma; it lands on its feet&period;<&sol;span><&sol;p>&NewLine;<hr &sol;>&NewLine;<p class&equals;"p3" style&equals;"text-align&colon; center&semi;"><em><strong>A PS4 copy of Assassin&&num;8217&semi;s Creed Syndicate was provided by Ubisoft for the purpose of this review<&sol;strong><&sol;em><&sol;p>&NewLine;

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