The Multiplayer Problem

Feature - The Multiplayer Problem by Liam Stanway - BagoGames

<p>Today I&&num;8217&semi;m taking a look at a rather insidious problem that has been plaguing the game industry for years&period; Despite it being a quiet infection&comma; it can be felt at all levels of gaming&comma; resonating everywhere and with everyone&period; I speak of what I have tentatively named The Multiplayer Problem&period;<&sol;p>&NewLine;<p>There&&num;8217&semi;s been waves in the gaming community for a while now concerning the recent focus that many AAA games have had on multiplayer&period; Some people think it takes away from the game&comma; others think it adds to it&period; Now&comma; I&&num;8217&semi;m not here to talk about that problem&period; Personally&comma; I&&num;8217&semi;m all for multiplayer focus in games just as much as I am for single-player focus&period; It doesn&&num;8217&semi;t matter what your game does so long as it does it well&comma; and that&&num;8217&semi;s where I think the problem lies&period;<&sol;p>&NewLine;<p>Y&&num;8217&semi;see&comma; over the past few years there&&num;8217&semi;s been a sort of homogenization of multiplayer in video games&period; It&&num;8217&semi;s become a tried and tested formula and after so many times&comma; the experience itself becomes very&comma; very bland&period; Many games these days use multiplayer only for the competitive experience that it has to offer&semi; just look at all the AAA FPS titles that have been released in the past year&period; Some games make heavy use of co-operative gameplay&comma; but it&&num;8217&semi;s frequently only used as a crutch for the single-player portion of the game&period; I&&num;8217&semi;m not saying this is all there is to the multiplayer component of games these days&comma; but this is possibly the most widely featured uses of multiplayer in video games&period;<&sol;p>&NewLine;<p>The very concept of multiplayer gaming is quite a basic one&period; It needs to be something that introduces at least one other active human player into the gaming experience that the first player is having&period; At it&&num;8217&semi;s core&comma; the easiest way to do this is co-operative or competitive&semi; Either introduce the second player into the single-player campaign as a second human player or forcibly pit the second player against the first one&period; It&&num;8217&semi;s a solid concept&comma; but it&&num;8217&semi;s still very basic and that is where the problem lies&period;<&sol;p>&NewLine;<p>This conundrum isn&&num;8217&semi;t necessarily a bad one&comma; but can it be improved on&quest; Can we take multiplayer gaming to new places&quest; The answer is yes&period; Over the years&comma; developers have experimented with the many facets of multiplayer gaming&comma; but the only ones that appear to have really stuck are the aforementioned game-modes&period; That&&num;8217&semi;s a kind of situation that can&&num;8217&semi;t go on forever as it leads to stagnation&period; Meanwhile&comma; changing the formula entirely might not work either&semi; innovation for the sake of innovation is rarely a good thing as if it&&num;8217&semi;s not broken&comma; then why fix it&quest;<&sol;p>&NewLine;<p>&nbsp&semi;<&sol;p>&NewLine;<p>What really got me thinking about this article was a game that I used to absolutely love when I was younger&colon; <em><a class&equals;"zem&lowbar;slink" title&equals;"Perfect Dark" href&equals;"http&colon;&sol;&sol;en&period;wikipedia&period;org&sol;wiki&sol;Perfect&lowbar;Dark" target&equals;"&lowbar;blank" rel&equals;"wikipedia noopener noreferrer">Perfect Dark<&sol;a><&sol;em>&period; The N64 game&comma; not the Xbox 360 prequel&comma; just to be clear&period; As far as I was concerned&semi; <em>Perfect Dark <&sol;em>was -the- best multiplayer game of it&&num;8217&semi;s generation&period; It had competitive multiplayer as well as a variety of maps and programmable bots to make things challenging&period; There was a challenge mode that could be attempted solo or co-operatively&period; You could play through the main game co-operatively with the second player taking on the role of another Academy agent&period;<&sol;p>&NewLine;<p>The thing that really set <em>Perfect Dark <&sol;em>aside for me though was the unique Counter-Operative gamemode that I&&num;8217&semi;ve not seen re-attempted since&period; The concept was simple&colon; A split-screen experience between two players&comma; exactly like in the co-operative mode&comma; however instead of player two taking the place of a friendly player they instead took the place of one of the random enemies scattered throughout the level&period; It might not sound dangerous&comma; but suddenly one of the many random AI enemies you had to face would have the intelligence and scope of a human&period; Since they&&num;8217&semi;re also on the enemy team&comma; they have far more resources available and it&&num;8217&semi;s a lot harder to trick them&period; It upped the ante on a huge scale&period;<&sol;p>&NewLine;<p>And stuff like that could be the innovation I&&num;8217&semi;m looking for in multiplayer games&period; It&&num;8217&semi;s not a big twist&comma; it doesn&&num;8217&semi;t deviate too much from the current model but it works&period;<&sol;p>&NewLine;<p>&nbsp&semi;<&sol;p>&NewLine;<p>So&comma; to break things down&colon; I think we need not to innovate completely but to expand on the concept&period; The game industry has been doing this&comma; but just how&quest;<&sol;p>&NewLine;<p>To start things off&comma; counter-operative&period; That needs to come back&comma; especially whilst FPS games are still so popular in the market&period; The scope for this is enormous and doesn&&num;8217&semi;t take much work and with the advent of online multiplayer you could avoid having to do things with split-screen &lpar;Pesky screen lookers&excl;&rpar;&period; Imagine playing through the latest <em>Halo <&sol;em>or <em>Call of Duty <&sol;em>campaign except the enemies you&&num;8217&semi;re facing could be a human opponent&comma; possibly with the ability to co-ordinate the AI enemies&period; We know that <em>Left 4 Dead 2 <&sol;em>already does this in some way with the Versus mode which is massively popular&comma; so why can&&num;8217&semi;t that work for other games&quest;<&sol;p>&NewLine;<p>&nbsp&semi;<&sol;p>&NewLine;<p>How about a new idea&quest; Have you heard about what <em>Watch&lowbar;Dogs<&sol;em> is supposedly doing with it&&num;8217&semi;s multiplayer component&quest; It&&num;8217&semi;s all unconfirmed&comma; but we&&num;8217&semi;ve seen at E3 that a second player was running about the world that the single-player content was taking part in&period; How do they affect the gameplay&quest; Is it just another co-op mode&quest; Apparently not&period; The idea seems to be that so long as you&&num;8217&semi;re playing online&comma; other players can drop into your world as part of their single-player experience and as part of your single-player experience&period; Two people on the same game&comma; just in different parts of the story and both helping each other in some strange&comma; wonderful amalgamation of online technology and the multiplayer experience which makes your single-player experience a lot less lonely&period;<&sol;p>&NewLine;<p>Whilst we&&num;8217&semi;re thinking about single-player being incorporated into multiplayer&comma; we can think about how you can blend them as a single experience&period; Think of <em><a class&equals;"zem&lowbar;slink" title&equals;"Demon's Souls" href&equals;"http&colon;&sol;&sol;www&period;demons-souls&period;com&sol;" target&equals;"&lowbar;blank" rel&equals;"homepage noopener noreferrer">Demon&&num;8217&semi;s Souls<&sol;a><&sol;em>&comma; where so long as you&&num;8217&semi;re playing online&comma; you can leave hints for other people playing online&period; You never really interact with those other players&comma; but it does bring that element of multiplayer into the single-player  It is possible to take both experiences and use them as a singular entity&comma; just look at <em>Journey<&sol;em>&period; It&&num;8217&semi;s definitely a co-operative game&comma; but it&&num;8217&semi;s also a single-player game entirely&period; Nothing is stopping you from playing a game with other people without the experience being co-operative or competitive&period;<&sol;p>&NewLine;<p>&nbsp&semi;<&sol;p>&NewLine;<p>As a great example of a multiplayer experience without all the trimmings&comma; I&&num;8217&semi;m going to mention <em><a class&equals;"zem&lowbar;slink" title&equals;"World of Warcraft" href&equals;"http&colon;&sol;&sol;en&period;wikipedia&period;org&sol;wiki&sol;World&lowbar;of&lowbar;Warcraft" target&equals;"&lowbar;blank" rel&equals;"wikipedia noopener noreferrer">World of Warcraft<&sol;a> <&sol;em>and <em><a class&equals;"zem&lowbar;slink" title&equals;"Eve Online" href&equals;"http&colon;&sol;&sol;www&period;eveonline&period;com&sol;" target&equals;"&lowbar;blank" rel&equals;"homepage noopener noreferrer">EVE Online<&sol;a><&sol;em>&period;<&sol;p>&NewLine;<p>Think about the myriad ways you can play <em>World of Warcraft<&sol;em> or any similar MMORPG&period; You&&num;8217&semi;re going to spend a large portion of your time leveling a character in a world filled with other people doing exactly the same thing&comma; but it&&num;8217&semi;s your choice whether you ever have any real interaction with them&period; You can spend the entire game only ever talking to people if you absolutely need something from them or as some strange form of living market&period; Conversely&comma; you can spend the entire leveling experience by grouping with players for dungeons and quests&period; You can get the same experience either way&comma; with or without people&period;<&sol;p>&NewLine;<p><em>EVE Online<&sol;em> definitely deserves mention if only because it&&num;8217&semi;s become exclusively about the unique multiplayer experience it has to offer&period; There&&num;8217&semi;s a level of player interaction there that is completely different to any other MMO&comma; what with just about everything being player-driven now&period; If you want something&comma; you go to a player or a corp&period; If you need money&comma; you sell on the market that&&num;8217&semi;s determined entirely by the players&period; You need a job&comma; you go to the bigger corps that need something doing&period;<&sol;p>&NewLine;<p>&nbsp&semi;<&sol;p>&NewLine;<p>There are other examples&comma; but pointing out where to look for new experiences isn’t the point of this article&period; Rather&comma; to talk about the homogeneity that multiplayer gaming has come to&period; Many developers are afraid to experiment too wildly in case they go too far and stray into the realms of insanity&comma; all the while tarnishing their image&period; For some companies&comma; it&&num;8217&semi;s about pandering to the mainstream in order to insure sales so that they can go on to make another game&period; Whilst I&&num;8217&semi;m not saying that this is true for every studio&comma; I do think that there&&num;8217&semi;s a problem that&&num;8217&semi;s becoming inherent to both gaming and the community of gamers themselves&period;<&sol;p>&NewLine;<p>I love gaming and I love multiplayer games&period; It takes a really special experience to truly bind together a community&comma; a la <em>Curiosity&colon; What&&num;8217&semi;s Inside The Cube<&sol;em>&comma; but so many games are just the same experience over and over again that it becomes a bit disheartening&period; This is a truly special thing that we have and sometimes it&&num;8217&semi;s wasted in the name of sales&period; Studios like <em>thatgamecompany <&sol;em>have created brilliant games and brilliant multiplayer components with titles like <em>Journey<&sol;em> that go on to sell just as well and win awards&comma; but still there are so many developers who aren&&num;8217&semi;t looking at this side of things&period;<&sol;p>&NewLine;<p>So&comma; after rambling on for 1&comma;000 words&comma; I feel the need to ask&semi; Do you agree&quest; Is there a problem with homogenization in the multiplayer games of today&comma; or is everything fine as it is&quest; What do you want out of your multiplayer experience&quest;<&sol;p>&NewLine;<div class&equals;"zemanta-pixie" style&equals;"margin-top&colon; 10px&semi; height&colon; 15px&semi;"><img class&equals;"zemanta-pixie-img" style&equals;"border&colon; none&semi; float&colon; right&semi;" alt&equals;"" src&equals;"http&colon;&sol;&sol;img&period;zemanta&period;com&sol;pixy&period;gif&quest;x-id&equals;0afa6420-91b7-4e2a-b3ed-52475143da8c" &sol;><&sol;div>&NewLine;

Exit mobile version