Drama At Sea – Coast Guard Review

<p>Simulation games often create a realistic experience for the player&comma; allowing them to immerse themselves in a particular occupation without leaving the comfort of their desk chair&period; This can include piloting a plane&comma; driving a train or … riding a tractor&period; Many have attempted to develop dynamic elements for simulation gameplay without breaking the format&period; There aren’t many people out there who feel the urge to play Tractor Simulator 2015&comma; but it seems as though one developer has taken a drastic step to entice people in&period; <em>Coast Guard<&sol;em> might be the ultimate simulator&semi; it blends First Person action and Coast-Guarding simulation&comma; with various mechanics and game-play features that embody different genres and play styles&period;<&sol;p>&NewLine;<figure style&equals;"width&colon; 1833px" class&equals;"wp-caption aligncenter"><img src&equals;"http&colon;&sol;&sol;cdn&period;akamai&period;steamstatic&period;com&sol;steam&sol;apps&sol;361200&sol;ss&lowbar;8df38ed086dc0e0f4360d82c7f2f08490c1de289&period;1920x1080&period;jpg&quest;t&equals;1445416649" alt&equals;"" width&equals;"1833" height&equals;"1031" &sol;><figcaption class&equals;"wp-caption-text">Breathing that finely rendered sea air &lpar;Coast Guard&comma; astragon&rpar;<&sol;figcaption><&sol;figure>&NewLine;<p>Players will indulge in a gripping adventure filled with murder&comma; mystery&comma; and plenty of sailors&period; You take on the role of Coast Guard Captain Finn&comma; commanding a rescue ship across the high seas as you save drowning refugees&comma; take on pirates&comma; and tackle various tasks in FPS style exploration&period; This is a strange&comma; yet admirable concept and a refreshing take for a First Person adventure&period;<&sol;p>&NewLine;<p>We join Captain Finn on board the good ship&comma; Daniel Defoe &lpar;sadly no relation to Willem Defoe as it’s a boat&rpar;&comma; as we see him chasing an infamous human trafficker in a high speed pursuit&period; Soon after boarding the vessel&comma; we cut to Finn awakening on a disused ship with no means of escape and little memory of what has recently happened&period; The player’s task from here is to piece together Finn’s broken memory and figure out a way to find his crew and escape his prison&period; While exploring&comma; Finn will come across photos and other mementos that help him remember&comma; with each of these objects acting as a method to entering a new mission&period; This is&comma; again&comma; an interesting concept&comma; much like <em>Halo ODST<&sol;em> where you learn of past events through analyzing objects of importance&period;<&sol;p>&NewLine;<figure style&equals;"width&colon; 1835px" class&equals;"wp-caption aligncenter"><img src&equals;"http&colon;&sol;&sol;cdn&period;akamai&period;steamstatic&period;com&sol;steam&sol;apps&sol;361200&sol;ss&lowbar;fd485b5bfa4d6eb9bbd0a023a0233bdd3fbf809f&period;1920x1080&period;jpg&quest;t&equals;1445416649" alt&equals;"" width&equals;"1835" height&equals;"1035" &sol;><figcaption class&equals;"wp-caption-text">&lpar;Coast Guard&comma; astragon&rpar;<&sol;figcaption><&sol;figure>&NewLine;<p>But even with a solid story&comma; the pacing in <em>Coast Guard<&sol;em> is all over the place&period; You’ll find that many of the missions don’t flow together&period; You&&num;8217&semi;ll suddenly be interrupted when things start becoming interesting&comma; only to be thrown back onto the deserted ship to start a new mission which takes place six months prior to the previous one&period; It&&num;8217&semi;s odd how layered this story is&semi; There should be natural flow to the plot&comma; but the structure here is damaging to the decent storyline&period; It isn’t anything special&comma; but it does a good job at being mysterious and suspenseful&period; Unfortunately&comma; the plot is broken up and mashed together into a jumbled mess&period;<&sol;p>&NewLine;<p>Gameplay is divided into piloting your boat and exploring in First Person mode&period; Controlling the Daniel Defoe&comma; you’ll partake in various assignments from search and rescue to chasing down human traffickers&period; Missions have an engrossing nature to them&comma; and they usually entail diverse objectives from putting out fires on board ships to using the daughter ship to rescue people in the water&period; First Person mode is implemented well for exploring&comma; interacting with various crew members&comma; and even interrogating suspected criminals&period; There is an interesting mixture of gameplay elements which forms an engaging concept&period; However&comma; while the game&&num;8217&semi;s design sounds good in theory&comma; its execution is far from a perfect catch &lpar;fishing pun&excl;&rpar;&period;<&sol;p>&NewLine;<figure style&equals;"width&colon; 1829px" class&equals;"wp-caption aligncenter"><img src&equals;"http&colon;&sol;&sol;cdn&period;akamai&period;steamstatic&period;com&sol;steam&sol;apps&sol;361200&sol;ss&lowbar;fe85199e6f9ae28a2bbdb4e6aa09c5f8e19a07eb&period;1920x1080&period;jpg&quest;t&equals;1445416649" alt&equals;"" width&equals;"1829" height&equals;"1028" &sol;><figcaption class&equals;"wp-caption-text">All aboard the good ship &&num;8220&semi;Freaking me the hell out&excl;&&num;8221&semi; &lpar;Coast Guard&comma; astragon&rpar;<&sol;figcaption><&sol;figure>&NewLine;<p>Sadly&comma; the game itself is pretty underwhelming and&comma; for the most part&comma; tedious&period; Often enough&comma; you’re sent on overly long missions either to collect samples or save people &lpar;same mission just in different packaging&rpar;&comma; while also playing a variation of Nintendo DS style mini games or checking out people&&num;8217&semi;s fishing licences&period; No excitement for the best part&comma; and when the game does introduce something dangerous and exciting&comma; it ends the mission&period; I understand this game is trying to simulate work as a coast guard&comma; but it’s also trying to bring us a sea based action adventure experience&period; Choose one or the other&comma; guys&period; Don’t tease us with a big&comma; exciting premise only to dull it down with extremely slow paced&comma; overly long collect and grab missions for a majority of the game&period;<&sol;p>&NewLine;<p>The checkpoint system didn’t help out with this as they’re pretty absent here&period; It’s a problem if you don’t enjoy playing the overly long levels&comma; and don’t fancy redoing them if you take a break half way through a level&period; Thankfully however&comma; the game is fairly short&period;<&sol;p>&NewLine;<p>What is <em>Coast Guard<&sol;em>’s greatest flaw&comma; however&comma; is how disorientating it can be&period; Not just for the pacing&comma; but navigating through the game world isn’t particularly easy or enjoyable&period; The difficult and sluggish controls can ruin the immersion&comma; and soon enough you’ll become angry from simply parking your boat&period; The heavy handed simulation controls don’t do any favours for new comers and the FPS controls feel  floaty&comma; not matching well with the insanely wild physics of the oceans&period; This isn&&num;8217&semi;t helped by the lack of visual feedback or help on the hub&period; Locating small seaweed samples on the ocean surface will become an infuriating task to complete&comma; along with fighting against the physics and the precise collision boxes to pick up objects&period;<&sol;p>&NewLine;<figure style&equals;"width&colon; 1920px" class&equals;"wp-caption aligncenter"><img src&equals;"http&colon;&sol;&sol;cdn&period;akamai&period;steamstatic&period;com&sol;steam&sol;apps&sol;361200&sol;ss&lowbar;8ea6d4e6f440f4921d113448ea7c1d51d0ec492a&period;1920x1080&period;jpg&quest;t&equals;1445416649" alt&equals;"" width&equals;"1920" height&equals;"1080" &sol;><figcaption class&equals;"wp-caption-text">A generator &&num;8230&semi;&period; still more exciting than a fishing licence &lpar;Coast Guard&comma; astragon&rpar;<&sol;figcaption><&sol;figure>&NewLine;<p><em>Coast Guard<&sol;em> does boast some high production value with its visually impressive graphics for a game that is 90&percnt; water&period; The sound design is exhilarating and perfectly adds to the dramatic tone of the game &&num;8212&semi; Even if the musical scores do sound a little over the top when the boat is simply cursing across the ocean&period; Not to mention the goofy voice acting and questionable dialogue which caused me to laugh&comma; but not for the right reasons&period; The dialogue is just the kind you’d see in a terrible early 2000’s action game&period;<&sol;p>&NewLine;<p>What I can say is that <em>Coast Guard<&sol;em> could be one of the better simulation games out there&comma; introducing sim elements with FPS action and open world exploration&period; But with its interesting concepts come some bad design choices including its annoying controls&comma; terrible voice acting&comma; tedious mission objectives&comma; and off the wall pacing&period; It had a great purpose&colon; To satisfy both simulation and FPS fans&period; Sadly&comma; <em>Coast Guard<&sol;em> just didn’t do the concept any justice in the final product and is sadly not worth the asking price&period;<&sol;p>&NewLine;<hr &sol;>&NewLine;<p style&equals;"text-align&colon; center&semi;"><em><strong>A PC review code for Coast Guard was provided by astragon for the purpose of this review<&sol;strong><&sol;em><&sol;p>&NewLine;

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