Neptunia Virtual Stars Review

Mediocrity and safety go hand in hand

<p><span style&equals;"font-weight&colon; 400&semi;">Action games are a genre as old as the earliest game consoles&period; Games such as Castlevania defined the early action game genre&comma; and the genre would explore hundreds of series and ideas&period; That brings us to today&&num;8217&semi;s topic&comma; a <a href&equals;"https&colon;&sol;&sol;bagogames&period;com&sol;cyberdimension-neptunia-4-goddesses-online-review-another-genre-smashing-adventure&sol;" target&equals;"&lowbar;blank" rel&equals;"noopener">Hyperdimension Neptunia<&sol;a> game&period;<&sol;span><&sol;p>&NewLine;<p><span style&equals;"font-weight&colon; 400&semi;">As someone who&&num;8217&semi;s never played a Neptunia game before&comma; I have no idea what exactly to expect&period; I guess today&&num;8217&semi;s review is going to be a learning experience for all parties involved&period; That being said… welcome to BagoGames and this is our review for Neptunia Virtual Stars on PlayStation 4&period;<&sol;span><&sol;p>&NewLine;<p><img class&equals;"aligncenter wp-image-168458 size-full" src&equals;"https&colon;&sol;&sol;cdn&period;bagogames&period;com&sol;wp-content&sol;uploads&sol;2021&sol;02&sol;27234319&sol;Neptunia-Virtual-Stars&lowbar;20210222180532&period;jpg" alt&equals;"Neptunia Virtual Stars" width&equals;"1920" height&equals;"1080" &sol;><&sol;p>&NewLine;<h3 style&equals;"text-align&colon; center&semi;"><span style&equals;"font-weight&colon; 400&semi;">The Game&&num;8217&semi;s Story<&sol;span><&sol;h3>&NewLine;<p><span style&equals;"font-weight&colon; 400&semi;">Throughout the vast spaces of Virtualand reside thousands of digital worlds&comma; each housing a core known as its Content&period; Within Virtualand&&num;8217&semi;s depths lies a planet named Emote&comma; whose Content lies in danger&period; An army of Content destroyers&comma; known as Antis&comma; have invaded the planet&period;<&sol;span><&sol;p>&NewLine;<p><span style&equals;"font-weight&colon; 400&semi;">Emote&&num;8217&semi;s Digital Goddess&comma; Faira&comma; sends a distress signal to various other dimensions to seek assistance&period; This is where the game&&num;8217&semi;s playable characters&comma; Neptune&comma; Noire&comma; Blanc and Vert&comma; come in&period; Faira enlists them and two other Vtubers&comma; Me and You &lpar;members of MEWTRAL&rpar;&comma; to help save her world&period;<&sol;span><&sol;p>&NewLine;<p><img class&equals;"aligncenter wp-image-168459 size-full" src&equals;"https&colon;&sol;&sol;cdn&period;bagogames&period;com&sol;wp-content&sol;uploads&sol;2021&sol;02&sol;27234615&sol;Neptunia-Virtual-Stars&lowbar;20210222183653&period;jpg" alt&equals;"Neptunia Virtual Stars" width&equals;"1920" height&equals;"1080" &sol;><&sol;p>&NewLine;<h3 style&equals;"text-align&colon; center&semi;"><span style&equals;"font-weight&colon; 400&semi;">Two Styles of Gameplay Intertwined<&sol;span><&sol;h3>&NewLine;<p><span style&equals;"font-weight&colon; 400&semi;">Upon loading into the first area of the game&comma; the game gives you a choice between Neptune&comma; Noire&comma; Blanc&comma; and Vert to control&period; It&&num;8217&semi;s nice that you can freely switch between all four of them by pressing L1 and one of the four face buttons&period; At this point&comma; the game opens up to being a third-person shooter&comma; as Neptune and friends slide around areas dodging attacks from enemies&period; All four of their weapons behave differently&comma; adding some uniqueness to them&period;<&sol;span><&sol;p>&NewLine;<p><span style&equals;"font-weight&colon; 400&semi;">Completing this area pans over to Me and You&comma; who control more like an action game&period; The same switching mechanics apply to them&comma; too&comma; so they aren&&num;8217&semi;t missing out on much&period; They just don&&num;8217&semi;t have a continuous slide like Neptune&&num;8217&semi;s group of characters does&period; Otherwise&comma; the two groups play interchangeably&period; This is further expanded the further you get into the first chapter&comma; as both groups meet&comma; and you can press L1 and R1 to freely switch the two styles&period;<&sol;span><&sol;p>&NewLine;<p><span style&equals;"font-weight&colon; 400&semi;">This kind of style switching is reminiscent of <a href&equals;"https&colon;&sol;&sol;bagogames&period;com&sol;devil-may-cry-4-special-edition-announcement-trailer&sol;" target&equals;"&lowbar;blank" rel&equals;"noopener">Devil May Cry 4<&sol;a>&&num;8216&semi;s style switching but is a little clunkier due to this game running slower and not as fluidly&period; The inspiration definitely is there&comma; if it was intended&period;<&sol;span><&sol;p>&NewLine;<h3><img class&equals;"aligncenter size-full wp-image-168460" src&equals;"https&colon;&sol;&sol;cdn&period;bagogames&period;com&sol;wp-content&sol;uploads&sol;2021&sol;02&sol;28000708&sol;Neptunia-Virtual-Stars&lowbar;20210222182121&period;jpg" alt&equals;"" width&equals;"1920" height&equals;"1080" &sol;><&sol;h3>&NewLine;<h3 style&equals;"text-align&colon; center&semi;"><span style&equals;"font-weight&colon; 400&semi;">The World of Emote&&num;8217&semi;s Colors and Landscape<&sol;span><&sol;h3>&NewLine;<p><span style&equals;"font-weight&colon; 400&semi;">Most of Neptunia Virtual Stars&&num;8217&semi;s environments&comma; save for playable characters&comma; enemies&comma; and associated assets with them&comma; all share a similar color scheme with each other&period; For instance&comma; the first level&&num;8217&semi;s entire landscape is varying shades of blue and indigo&comma; minus the boss room&period; Levels seem to take on these similar color schemes&comma; and it feels kind of bland at times&period;<&sol;span><&sol;p>&NewLine;<p><span style&equals;"font-weight&colon; 400&semi;">The environments themselves have various destructible objects that reward you with items or currency&period; Beginners are probably going to need those items a lot&comma; as enemies can do a lot of burst damage if they surround the player&period;<&sol;span><&sol;p>&NewLine;<p><span style&equals;"font-weight&colon; 400&semi;">The landscape itself feels like it&&num;8217&semi;s nothing more than running down hallways&comma; killing all the enemies in an area&comma; proceeding to next&comma; and maybe find switches&period; Platforming also presents little in the way of challenge&period;<&sol;span><&sol;p>&NewLine;<p><img class&equals;"aligncenter wp-image-168454 size-full" src&equals;"https&colon;&sol;&sol;cdn&period;bagogames&period;com&sol;wp-content&sol;uploads&sol;2021&sol;02&sol;27233532&sol;Neptunia-Virtual-Stars&lowbar;20210222185145&period;jpg" alt&equals;"Neptunia Virtual Stars" width&equals;"1920" height&equals;"1080" &sol;><&sol;p>&NewLine;<h3 style&equals;"text-align&colon; center&semi;"><span style&equals;"font-weight&colon; 400&semi;">Tutorial and Mechanic Overload<&sol;span><&sol;h3>&NewLine;<p><span style&equals;"font-weight&colon; 400&semi;">What&&num;8217&semi;s bad about Neptunia Virtual Stars&quest; The moment-to-moment gameplay in levels is very much not that engaging&comma; but we can discuss that later&period; It&&num;8217&semi;s just run and gun&comma; run and press square and dodge repeatedly&period; Only adding to the matter is how many mechanics the game tries to force into your face as the game progresses&period;<&sol;span><&sol;p>&NewLine;<p><span style&equals;"font-weight&colon; 400&semi;">At a point in Chapter 2&comma; you rescue a VTuber from a mob of enemies&comma; who is then repurposed as a completely new mechanic&period; That&&num;8217&semi;s fine and all&comma; but the moment you step into the next area&comma; it&&num;8217&semi;s telling you about a completely unrelated mechanic&comma; Emotional Overdrive&period; The way <&sol;span><i><span style&equals;"font-weight&colon; 400&semi;">that<&sol;span><&sol;i><span style&equals;"font-weight&colon; 400&semi;"> works is&comma; upon maxing out the heart icon in the upper right of the screen&comma; you gain access to the equivalent of a screen nuke&comma; but as a minigame&period;<&sol;span><&sol;p>&NewLine;<p><span style&equals;"font-weight&colon; 400&semi;">You leave the area&comma; and go to a miniboss&comma; and a third system mechanic is added within ten minutes&comma; known as Song Switch&period; Song Switch allows you to change the boss battle music&comma; and different attributes are affected by it&period; Your options are limited at first&comma; but you get more songs as the game progresses&period;<&sol;span><&sol;p>&NewLine;<p><span style&equals;"font-weight&colon; 400&semi;">The game feels too <&sol;span><i><span style&equals;"font-weight&colon; 400&semi;">simple<&sol;span><&sol;i><span style&equals;"font-weight&colon; 400&semi;"> to warrant having so many mechanics like this&period; I feel that if the switching mechanics were fleshed out&comma; and then one more key mechanic was included&comma; the game would be fine with everything else cut out&period;<&sol;span><&sol;p>&NewLine;<p><img class&equals;"aligncenter size-full wp-image-168455" src&equals;"https&colon;&sol;&sol;cdn&period;bagogames&period;com&sol;wp-content&sol;uploads&sol;2021&sol;02&sol;27233657&sol;Neptunia-Virtual-Stars&lowbar;20210222184337&period;jpg" alt&equals;"" width&equals;"1920" height&equals;"1080" &sol;><&sol;p>&NewLine;<h3 style&equals;"text-align&colon; center&semi;"><span style&equals;"font-weight&colon; 400&semi;">Improving Mediocrity In Motion<&sol;span><&sol;h3>&NewLine;<p><span style&equals;"font-weight&colon; 400&semi;">This game is very AVERAGE&period; It doesn&&num;8217&semi;t have any game-breaking glitches or any funny enemy behavior&period; It&&num;8217&semi;s just average&period; Almost safe&comma; even&period; The nature of the combat being one-note exacerbates this&comma; due to the presence of these new mechanics&period; The mechanics really make it seem like the game is trying a little too hard&period;<&sol;span><&sol;p>&NewLine;<p><span style&equals;"font-weight&colon; 400&semi;">If anything&comma; the game could do with much fewer cutscenes and more time fleshed out on the moment-to-moment gameplay&period; The leveling system also could have been gutted entirely&comma; as some enemies take forever to kill due to being a higher level and being a damage sponge anyways&period;<&sol;span><&sol;p>&NewLine;<p><span style&equals;"font-weight&colon; 400&semi;">Giving characters more things to do aside from a couple of unlockable abilities would help too&period; As it stands now&comma; I&&num;8217&semi;ve had no reason to use anyone except Neptunia and Me as my playable characters&period; Whenever those two took serious damage&comma; I&&num;8217&semi;d heal them and go right back to what I was doing&period;<&sol;span><&sol;p>&NewLine;<p><img class&equals;"aligncenter size-full wp-image-168457" src&equals;"https&colon;&sol;&sol;cdn&period;bagogames&period;com&sol;wp-content&sol;uploads&sol;2021&sol;02&sol;27234202&sol;Neptunia-Virtual-Stars&lowbar;20210222182130&period;jpg" alt&equals;"" width&equals;"1920" height&equals;"1080" &sol;><&sol;p>&NewLine;<h3 style&equals;"text-align&colon; center&semi;"><span style&equals;"font-weight&colon; 400&semi;">Closing The Book<&sol;span><&sol;h3>&NewLine;<p><span style&equals;"font-weight&colon; 400&semi;">Given everything we&&num;8217&semi;ve talked about by now&comma; as many problems as I see this game having… I feel as if it&&num;8217&semi;s very catered to Neptunia fans&period; Fans of this game would probably feel right at home with this&period; But as someone who&&num;8217&semi;s trying the series for the first time… I&&num;8217&semi;m not exactly feeling any incentive to stick around&period;<&sol;span><&sol;p>&NewLine;<p><span style&equals;"font-weight&colon; 400&semi;">As for gameplay&comma; well&comma; the game is just average overall&period; That&&num;8217&semi;s the best way to describe this&comma; as it&&num;8217&semi;s the most applicable word&period; Nothing too offensive&comma; nothing too shallow&comma; it&&num;8217&semi;s a very average&comma; completable game&period; If there are other titles to introduce the Neptunia series to people&comma; I&&num;8217&semi;d advise checking those out first&comma; because this isn&&num;8217&semi;t it&period;<&sol;span><&sol;p>&NewLine;<p>Neptunia Virtual Stars is releasing on PlayStation 4 and Steam&period; You can view the game&&num;8217&semi;s website <a href&equals;"https&colon;&sol;&sol;ideafintl&period;com&sol;nep-virtual-stars&sol;" target&equals;"&lowbar;blank" rel&equals;"noopener">here<&sol;a>&period;<&sol;p>&NewLine;<p>&nbsp&semi;<&sol;p>&NewLine;<p style&equals;"text-align&colon; center&semi;"><em><strong>This review is based on a key provided by the publisher<&sol;strong><&sol;em><&sol;p>&NewLine;<p><strong>What did you think of our Neptunia Virtual Stars review&quest; Did you like the game&quest; Are there aspects of it that you would like to change&quest; Are you planning to buy the game yourself&quest; Let us know your thoughts in the comments section below&period;<&sol;strong><&sol;p>&NewLine;<p><strong>If you liked this article and like the Hyperdimension Neptunia series&comma; be sure to read our review on Cyberdimension Neptunia 4&colon; Goddesses Online <a href&equals;"https&colon;&sol;&sol;bagogames&period;com&sol;cyberdimension-neptunia-4-goddesses-online-review-another-genre-smashing-adventure&sol;">here<&sol;a>&period;<&sol;strong><&sol;p>&NewLine;<div class&equals;"jeg&lowbar;review&lowbar;wrap">&NewLine; <h3 class&equals;"jeg&lowbar;review&lowbar;subtitle">The Review<&sol;h3>&NewLine; <h2 class&equals;"jeg&lowbar;review&lowbar;title">&NewLine; Neptunia Virtual Stars&NewLine; <&sol;h2>&NewLine; <div class&equals;"jeg&lowbar;reviewheader clearfix">&NewLine; <div class&equals;"review&lowbar;score score&lowbar;avg">&NewLine; <span class&equals;"score&lowbar;value">6<&sol;span>&NewLine; <span class&equals;"score&lowbar;text">Score<&sol;span>&NewLine; <&sol;div>&NewLine; <div class&equals;"desc" style&equals;''>&NewLine; <p>Neptunia Virtual Stars is an action game that has some interesting ideas buried beneath gameplay that gets very repetitive and linear&period;<&sol;p>&NewLine; <&sol;div>&NewLine; <&sol;div>&NewLine; <div class&equals;"jeg&lowbar;reviewdetail clearfix">&NewLine; <div class&equals;"conspros">&NewLine; <h3>PROS<&sol;h3>&NewLine; <ul><li><i class&equals;"jegicon-check"><&sol;i> The game looks good in motion<&sol;li><li><i class&equals;"jegicon-check"><&sol;i> The freely-swappable character styles make the game have some nice touches<&sol;li><li><i class&equals;"jegicon-check"><&sol;i> Combat is simple and easy-to-understand<&sol;li><&sol;ul>&NewLine; <&sol;div>&NewLine; <div class&equals;"conspros">&NewLine; <h3>CONS<&sol;h3>&NewLine; <ul><li><i class&equals;"jegicon-cross"><&sol;i> The game feels mediocre overall<&sol;li><li><i class&equals;"jegicon-cross"><&sol;i> Level exploration is super linear<&sol;li><li><i class&equals;"jegicon-cross"><&sol;i> Lots of enemies can be defeated with a simple pattern&comma; making the challenge questionable<&sol;li><&sol;ul>&NewLine; <&sol;div>&NewLine; <&sol;div>&NewLine; <div class&equals;"jeg&lowbar;reviewscore jeg&lowbar;reviewbars clearfix" data-scoretype&equals;"point">&NewLine; <h3>Review Breakdown<&sol;h3>&NewLine; <ul><li>&NewLine; <strong>Overall<&sol;strong>&NewLine; <span class&equals;"reviewscore">6<&sol;span>&NewLine; <div class&equals;"jeg&lowbar;reviewbar&lowbar;wrap">&NewLine; <span style&equals;"width&colon; 60&percnt;" class&equals;"barbg"><&sol;span>&NewLine; <&sol;div>&NewLine; <&sol;li><&sol;ul>&NewLine; <&sol;div>&NewLine; &NewLine; <&sol;div>

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