Neuromancer – The Origin Of Cyberpunk

A look at the groundbreaking novel by William Gibson and its influence.

Neuromancer

<p>Cyberpunk as a genre is really a product of the 80s&period; The decade was a boom of technological advancements&period; Computers made their way into the home&comma; synthesizers became commonplace in music&period; And it seemed the marriage between man and machine was reaching a new level&period;<&sol;p>&NewLine;<p>It was in this zeitgeist that Neuromancer was born&period; Neuromancer was something in fiction that hadn&&num;8217&semi;t been really explored before&period; The setting was grungy but futuristic&period; Technology was all over the place&comma; almost to the point humanity had become engaged in an even closer relationship with it than ever before&period;<&sol;p>&NewLine;<p>Neuromancer was cyberpunk manifested&period; It was the book that cemented what the cyberpunk aesthetic is all about&period; It effortlessly mixes sci-fi and noir in a way that makes it all feel believable and possible&period; And the further we see technology today developing&comma; the more real it seems&period;<&sol;p>&NewLine;<p>Neuromancer wasn&&num;8217&semi;t Gibson&&num;8217&semi;s first foray into the genre&comma; however&period; He had already explored similar themes with the short stories &&num;8220&semi;Burning Chrome&&num;8221&semi; and &&num;8220&semi;Johnny Mnemonic&&num;8221&semi;&period; In fact&comma; it&&num;8217&semi;s pretty safe to say these short stories laid the foundations for Neuromancer&period; Heck&comma; it even feels like they roughly take place in the same setting&period;<&sol;p>&NewLine;<h3 style&equals;"text-align&colon; center&semi;"><a href&equals;"https&colon;&sol;&sol;cdn&period;bagogames&period;com&sol;wp-content&sol;uploads&sol;2020&sol;11&sol;29072127&sol;William&lowbar;Gibson&lowbar;by&lowbar;FredArmitage&period;jpg"><img class&equals;"size-full wp-image-165928 aligncenter" src&equals;"https&colon;&sol;&sol;cdn&period;bagogames&period;com&sol;wp-content&sol;uploads&sol;2020&sol;11&sol;29072127&sol;William&lowbar;Gibson&lowbar;by&lowbar;FredArmitage&period;jpg" alt&equals;"William Gibson by Fred Armitage" width&equals;"800" height&equals;"533" &sol;><&sol;a>Sky The Colour Of Television<&sol;h3>&NewLine;<p>The novel follows Henry Dorsett Case&period; A former hacker who was rendered unable to interact with the Matrix&period; He now lives a pretty meaningless existence&period; Addicted to drugs and contemplating suicide&comma; he has hit rock bottom in many ways&period;<&sol;p>&NewLine;<p>The Matrix is essentially a version of the internet&period; Since the novel was written in 1983&comma; the Internet didn&&num;8217&semi;t really exist yet&period; In the novel&comma; the Matrix is essentially described as cyberspace&period; A plane of existence that exists solely in the computer realm&comma; where its building blocks are made of code and electric signals&period;<&sol;p>&NewLine;<p>He is saved by Molly Millions&comma; a street samurai who works for the ex-military officer Armitage&period; Armitage offers Case a way to get his old life back by restoring his ability to interact with the Matrix&period; He also renders Case free of his drug addiction in the process&period;<&sol;p>&NewLine;<p>What follows is a story that&&num;8217&semi;s rife with all the tropes that are now so idiosyncratic of cyberpunk&period; You have AIs&comma; a ROM chip containing a person&&num;8217&semi;s consciousness&comma; and body modification galore&period;<&sol;p>&NewLine;<p>As much as the book deals with the sometimes cold subject of technology&comma; it is also surprisingly poetic about it&period; Gibson&&num;8217&semi;s book is as much of an homage to the idea of cyberpunk as it is also a warning about the future he describes&period; But as is typical with cyberpunk&comma; it is difficult not to fall in love with the idea&period;<&sol;p>&NewLine;<h3 style&equals;"text-align&colon; center&semi;"><a href&equals;"https&colon;&sol;&sol;cdn&period;bagogames&period;com&sol;wp-content&sol;uploads&sol;2020&sol;11&sol;29080647&sol;neuromancer&lowbar;3&period;gif"><img class&equals;"size-full wp-image-165929 aligncenter" src&equals;"https&colon;&sol;&sol;cdn&period;bagogames&period;com&sol;wp-content&sol;uploads&sol;2020&sol;11&sol;29080647&sol;neuromancer&lowbar;3&period;gif" alt&equals;"Neuromancer Game" width&equals;"640" height&equals;"400" &sol;><&sol;a>The Game Adaption<&sol;h3>&NewLine;<p>The book was later adapted into a game&period; This was not the only adaption of the book&comma; but it remains the most notable&period; Because of the book&&num;8217&semi;s themes&comma; it feels fitting&period; The game allows you to explore the setting yourself in a different way than the book allows&period;<&sol;p>&NewLine;<p>Neuromancer was released in 1988 for Amiga&comma; Apple II&comma; Apple II GS&comma; Commodore 64&comma; and MS-DOS&period; I&&num;8217&semi;ve only played the C64 version since I love the C64 sound chip&period; As far as I know&comma; the MS-DOS version only uses the PC speaker&period; Considering the game&&num;8217&semi;s music is based on &&num;8220&semi;Some Things Never Change&&num;8221&semi; by Devo&comma; I&&num;8217&semi;d rather have it rendered by the superior sound chip&period;<&sol;p>&NewLine;<p>That being said the version offering the best visuals and sound is probably the Amiga version&period; In 1988 the Amiga had the best graphics fidelity of all the systems&period; And possibly the best sound as well&period; So that&&num;8217&semi;s probably the version you should seek out if you wish to get the best experience&period;<&sol;p>&NewLine;<p><amp-youtube layout&equals;"responsive" width&equals;"500" height&equals;"375" data-videoid&equals;"owZx2zNlyng" title&equals;"Neuromancer - Intro Music - Amiga"><a placeholder href&equals;"https&colon;&sol;&sol;www&period;youtube&period;com&sol;watch&quest;v&equals;owZx2zNlyng"><img src&equals;"https&colon;&sol;&sol;i&period;ytimg&period;com&sol;vi&sol;owZx2zNlyng&sol;hqdefault&period;jpg" layout&equals;"fill" object-fit&equals;"cover" alt&equals;"Neuromancer - Intro Music - Amiga"><&sol;a><&sol;amp-youtube><&sol;p>&NewLine;<h3 style&equals;"text-align&colon; center&semi;">An Intriguing Adaption<&sol;h3>&NewLine;<p>The game takes place in two distinct settings&period; The real world is depicted as a traditional point-and-click adventure game&comma; similar to Sierra&&num;8217&semi;s adventure games of the time&period; This is where a lot of the game takes place&period;<&sol;p>&NewLine;<p>Though another aspect of the game is cyberspace&period; When you gain access to it&comma; this is where a large chunk of the game&&num;8217&semi;s combat takes place&period; It is also where you&&num;8217&semi;ll gain important information to advance the game&&num;8217&semi;s plot&period;<&sol;p>&NewLine;<p>This mix of genres made Neuromancer stand out at the time&period; It reviewed favorably at the time&comma; though has yet to see a digital re-release&period; It is still unknown whether anyone will re-release the game&comma; though we can only hope&period; If you&&num;8217&semi;re a fan of the book&comma; I would recommend checking it out&comma; despite being only loosely based on it&period;<&sol;p>&NewLine;<p><a href&equals;"https&colon;&sol;&sol;cdn&period;bagogames&period;com&sol;wp-content&sol;uploads&sol;2020&sol;11&sol;29090728&sol;Blade-Runner-2&period;jpg"><img class&equals;"alignnone size-large wp-image-165932" src&equals;"https&colon;&sol;&sol;cdn&period;bagogames&period;com&sol;wp-content&sol;uploads&sol;2020&sol;11&sol;29090728&sol;Blade-Runner-2-1024x512&period;jpg" alt&equals;"Blade Runner" width&equals;"1024" height&equals;"512" &sol;><&sol;a><&sol;p>&NewLine;<h3 style&equals;"text-align&colon; center&semi;">Cultural Influence And Legacy<&sol;h3>&NewLine;<p>Neuromancer had a profound influence on pop culture in the 80s&period; While it wasn&&num;8217&semi;t a direct influence on <a href&equals;"https&colon;&sol;&sol;bagogames&period;com&sol;blade-runner-revelations-announced-for-vr&sol;">Blade Runne<&sol;a>r&comma; which was instead based on a work by the equally influential writer Philip K&period; Dick&comma; it&&num;8217&semi;s not entirely far-fetched to imagine Neuromancer and Blade Runner took place in the same universe&period; Although Blade Runner obviously focuses more on exploring human souls in machines than themes of transhumanism&period;<&sol;p>&NewLine;<p>It obviously influenced the Cyberpunk 2020 TTRPG and had a huge influence on Shadowrun&period; Both RPGs have cited Gibson as an influence&comma; and it&&num;8217&semi;s very obvious these RPG settings draw a lot from Neuromancer&period; So when we dive into Cyberpunk 2077&comma; there is little doubt that Neuromancer&&num;8217&semi;s DNA still runs through its code&period;<&sol;p>&NewLine;<p>Neuromancer&&num;8217&semi;s impact lasted into the 90s&period; Terms such as cyberspace ended up becoming synonymous with the emerging internet phenomenon&period; And movies as Johnny Mnemonic perfectly pictured the setting Gibson had established&comma; even if it was not directly based on Neuromancer&period;<&sol;p>&NewLine;<p>The most notable influence can be seen in The Matrix&period; The title itself was derived from Gibson&&num;8217&semi;s term in the book&period; And it also featured similar themes of transhumanism and cyberspace&comma; albeit in a more bleak setting&period;<&sol;p>&NewLine;<p>The book itself has yet to receive a movie adaption&comma; however&period; Despite its cultural significance&comma; any attempted film projects haven&&num;8217&semi;t been successful&period; Hopefully&comma; that will change and we will someday see the story being told on the silver screen&period;<&sol;p>&NewLine;<p><a href&equals;"https&colon;&sol;&sol;cdn&period;bagogames&period;com&sol;wp-content&sol;uploads&sol;2020&sol;11&sol;29092505&sol;Cyberpunk-girl&period;jpg"><img class&equals;"alignnone size-full wp-image-165933" src&equals;"https&colon;&sol;&sol;cdn&period;bagogames&period;com&sol;wp-content&sol;uploads&sol;2020&sol;11&sol;29092505&sol;Cyberpunk-girl&period;jpg" alt&equals;"Cyberpunk girl" width&equals;"960" height&equals;"540" &sol;><&sol;a><&sol;p>&NewLine;<h3 style&equals;"text-align&colon; center&semi;">Neuromancer and Cyberpunk 2077<&sol;h3>&NewLine;<p>Cyberpunk 2077 would probably not exist without Neuromancer and the Sprawl trilogy of books&period; So if you want to get into the mood for <a href&equals;"https&colon;&sol;&sol;bagogames&period;com&sol;cyberpunk-2077-gameplay-has-been-leaked&sol;">the game coming out on December 10th<&sol;a>&comma; you should definitely read these books&period; The themes of body modification&comma; cyberspace&comma; AIs&comma; and so on are definitely carried on into Cyberpunk 2077&period;<&sol;p>&NewLine;<p>Neuromancer also wasn&&num;8217&semi;t the only book Gibson wrote in this setting&period; As mentioned&comma; it was part of a trilogy&comma; dubbed the Sprawl trilogy&period; He continued in 1986 with the novel Count Zero&period; It was later followed by Mona Lisa Overdrive in 1988&period; Both of these novels are essential reading if you enjoy Neuromancer&period;<&sol;p>&NewLine;<p>As we prepare for the release of Cyberpunk 2077&comma; one of the biggest games in the genre to be released&comma; what better way to get in the mood than to go back to where it all started&period; <span class&equals;"ILfuVd"><span class&equals;"hgKElc"><em>&&num;8220&semi;The sky above the port was the color of television&comma; tuned to a dead channel&period;&&num;8221&semi;<&sol;em> <&sol;span><&sol;span><&sol;p>&NewLine;

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