Next-Gen Fell Flat in 2014, But It Can Pick Itself Back Up Again

<p>Everyone seems to have their takeaway from 2014&period; I know some who think of it as an excellent first step&semi; still others regard it as a total flop&period; If one thing’s for certain&comma; it was that there was trouble in paradise not too long into the year everyone said we would call the year of next-gen&period; After a year of delays and launch day disasters&comma; I’m inclined to think that in these past 12 months&comma; 2014 was all things awful and some things awesome in its own peculiar ways&period;<&sol;p>&NewLine;<p>Gamers wondered aloud where the new ideas were this time last year and why the console cycle seemed to be spinning its proverbial wheels&period; Surely this new generation of software should be further along&comma; people thought&period; We should’ve had something more to look forward to in 2014 than a few annualized series entries and last-gen makeovers&period; Surely 2014 taught us the hard lessons about expectations&period; Almost every game of interest we looked forward to this year has a 2015 date attached to it and&comma; a year later&comma; our shiny new machines were all dressed up with nowhere to go&period;<&sol;p>&NewLine;<p><a href&equals;"https&colon;&sol;&sol;cdn&period;bagogames&period;com&sol;wp-content&sol;uploads&sol;2014&sol;12&sol;05052743&sol;Uncharted-Drakes-Fortune-BagoGames&period;jpg"><img class&equals;"alignleft wp-image-70213 size-medium" src&equals;"https&colon;&sol;&sol;cdn&period;bagogames&period;com&sol;wp-content&sol;uploads&sol;2014&sol;12&sol;05052743&sol;Uncharted-Drakes-Fortune-BagoGames-300x174&period;jpg" alt&equals;"Uncharted Drakes Fortune BagoGames" width&equals;"300" height&equals;"174" &sol;><&sol;a><&sol;p>&NewLine;<p>As I watched this year&&num;8217&semi;s E3 trailers&comma; I was taken back to 2007&period; I think it was <em>Uncharted 4<&sol;em>&OpenCurlyQuote;s announcement that cemented it for me&period; <em>Uncharted&colon; Drake’s Fortune<&sol;em> was&comma; for me&comma; where the last generation truly began — it came out of nowhere and gave me a game experience I never could have had on older consoles&comma; showcasing not only the best graphics I had ever seen until then&comma; but an attempt at cinematic storytelling on par with any action film of Hollywood’s&period; Of course&comma; the new<em> Uncharted<&sol;em> isn&&num;8217&semi;t <a href&equals;"https&colon;&sol;&sol;bagogames&period;com&sol;meet-drakes-uncharted-4-thiefs-end&sol;">a game out of nowhere<&sol;a>&semi; it&&num;8217&semi;s another sequel a year into this console generation&period; Games that fail to learn history are doomed to repeat it&comma; but by all accounts&comma; it seems that this generation learned a lot&period;<&sol;p>&NewLine;<p>Looking back&comma; the Xbox 360 didn&&num;8217&semi;t have much going for it a year after its debut&period;<em> Dead Rising<&sol;em> was a biggie&comma; but the big guns didn&&num;8217&semi;t come out until 2007&comma; starting with<em> Crackdown<&sol;em> in February and <em>Gears of War 2<&sol;em> by November&period; Meanwhile&comma; the Playstation 3 was a wasteland until 2008 and <em>Metal Gear Solid 4<&sol;em>&comma; with nothing much turning heads besides <em>Uncharted<&sol;em> and<em> Ratchet &amp&semi; Clank<&sol;em> in that sorry freshman year of its existence&period; In that light&comma; 2014 should track more like 2007 did&&num;8230&semi;and that&&num;8217&semi;s exactly where it stands&period; We&&num;8217&semi;re less a year into the current console generation&comma; and it&&num;8217&semi;ll be that second year where the good stuff starts to show up&period; Like then&comma; the struggle is finding the fantastic in the mundane&period;<&sol;p>&NewLine;<p><a href&equals;"https&colon;&sol;&sol;cdn&period;bagogames&period;com&sol;wp-content&sol;uploads&sol;2014&sol;05&sol;05102557&sol;Watch-Dogs&period;png"><img class&equals;"alignright wp-image-62035 size-medium" src&equals;"https&colon;&sol;&sol;cdn&period;bagogames&period;com&sol;wp-content&sol;uploads&sol;2014&sol;05&sol;05102557&sol;Watch-Dogs&period;png" alt&equals;"Watch Dogs" width&equals;"300" height&equals;"163" &sol;><&sol;a><&sol;p>&NewLine;<p>It would be a lie to say that 2014 came and went without its fair share of new franchises&comma; nor would it be true that they were without good intentions&period; That pre-orders live and die on hype is one of the industry’s oldest tenants and their decline should come as no surprise from what you’ll hear the average gamer say&period; <em>Titanfall<&sol;em>&quest; <em>Call of Duty<&sol;em> with robots&period; <em>Watch Dogs<&sol;em>&quest; <em>The Grand Theft Auto<&sol;em>&colon; Call Waiting&period; <em>Destiny<&sol;em>&quest; <em>Halo<&sol;em> Lands of Warcraft&&num;8230&semi;once you get past the first 50 hours&period; Every one of them seemed like a good&comma; basic framework for a game – and still a good six months or more away from launch&period;<&sol;p>&NewLine;<p>That mad dash for that elusive &OpenCurlyDoubleQuote;next-gen” gaming experience could be seen as the motivating factor behind the reckless abandon in most of the blockbuster titles rushed to market this year&period; Blockbusters have&comma; for their part&comma; earned a dubious distinction as the games sold at the highest price for the lowest cost&period; In their philosophy&comma; &OpenCurlyDoubleQuote;Bigger equals better&comma;” and it’s a tenuous science then of inching that goal post forward&comma; not too fast and not too slow&period; To that end&comma; the AAA circuit is a mess of pit crews working like clockwork to churn out a product faster and faster every year&period; Blockbusters are little more than a blur of motion in race just to get cars on the track at all&period; Leave one screw loose and they all crash and burn&period;<&sol;p>&NewLine;<p><a href&equals;"https&colon;&sol;&sol;bagogames&period;com&sol;wp-content&sol;uploads&sol;2014&sol;12&sol;AC-Unity-Face-Glitch-BagoGames&period;jpg"><img class&equals;"alignleft wp-image-70214 size-medium" src&equals;"https&colon;&sol;&sol;bagogames&period;com&sol;wp-content&sol;uploads&sol;2014&sol;12&sol;AC-Unity-Face-Glitch-BagoGames-300x174&period;jpg" alt&equals;"AC Unity Face Glitch BagoGames" width&equals;"300" height&equals;"174" &sol;><&sol;a><&sol;p>&NewLine;<p>Another year of broken games and empty promises saw no different of a result&period; <em>Driveclub<&sol;em>’s online never left the garage and even the mighty <em>Master Chief Collection<&sol;em> couldn’t escape its own matchmaking hell soon enough&period; At the center of it all was Ubisoft&comma; whose freakish glitch faces will never let me think of a virtual Paris the same way again&period; This time&comma; there was no red ring of death and or paralyzing price tags keeping our consoles at bay&period; What I know there weren’t were finished games&period; Gamers want their games&comma; studios want to make them&comma; and console manufacturers want to have them&period; Without the painstaking beta testing that went into games like <em>Destiny<&sol;em> or <em>Warlords of Draenor<&sol;em>&comma; online games are the stuff of crapshoots&period; This year&comma; impatience failed everyone&period;<&sol;p>&NewLine;<p>All but Wii U owners&comma; that is&period; It&&num;8217&semi;s rather difficult to say where Nintendo&&num;8217&semi;s games stand in the generational sense&period; Surely they&&num;8217&semi;re better than anything on the Wii&semi; arguably they&&num;8217&semi;re a nice little stop-gap between gens&period; Say what you will about the system&semi; that doesn’t have enough power&comma; that it doesn’t have enough games&comma; or&comma; heaven forbid&comma; you still hate the name&period; This year certainly proved it had all three going for it&period; It was certainly powerful enough to run Super Smash Bros&period; in 60 frames-per-second and native 1080p and I have yet to log into <em>Mario Kart 8<&sol;em> with a hitch&period; That’s not to mention the wonders that <a href&equals;"https&colon;&sol;&sol;bagogames&period;com&sol;goddess-war-bayonetta-2-review&sol;"><em>Bayonetta 2<&sol;em><&sol;a> or <em>DK&colon; Tropical Freeze<&sol;em> did for my eyes and ears&period; I won’t be one to endorse Metacritic as any sort of crystal ball&comma; but all the 85s or higher you see attached to the Wii U’s library surely count for something&period;<&sol;p>&NewLine;<p><a href&equals;"https&colon;&sol;&sol;cdn&period;bagogames&period;com&sol;wp-content&sol;uploads&sol;2014&sol;12&sol;05052731&sol;Mario-Kart-8-Tanooki-Mario-BagoGames&period;jpg"><img class&equals;"alignright wp-image-70215 size-medium" src&equals;"https&colon;&sol;&sol;cdn&period;bagogames&period;com&sol;wp-content&sol;uploads&sol;2014&sol;12&sol;05052731&sol;Mario-Kart-8-Tanooki-Mario-BagoGames-300x174&period;jpg" alt&equals;"Mario Kart 8 Tanooki Mario BagoGames" width&equals;"300" height&equals;"174" &sol;><&sol;a>In an industry all too devoted to blockbuster heights and the indie scene&comma; it’s the Wii U&comma; the little console that could&comma; harboring a thriving middle-class&period; For Nintendo&comma; quality&&num;8217&semi;s never a question of &OpenCurlyDoubleQuote;either or&period;&&num;8221&semi; Neither too big to fail nor too small to disinterest&comma; there&&num;8217&semi;s little you fault its library for when it&&num;8217&semi;s giving us the HD&comma; online gaming we deserve without the grief&period; While its peers roar ahead like Formula 1 race cars or skate on by on scooters&comma; Nintendo putters along in a Volkswagen bug – cute&comma; compact&comma; and something that screams personality&period;<&sol;p>&NewLine;<p>We can thank heaven for indies in the same breath&comma; then&period; Thank the developers who took the time to craft such pint-sized marvels like <em>Transistor<&sol;em> and <em>The Banner Saga<&sol;em>&period; For pennies on the dollar&comma; there’s no end to what a few&comma; talented individuals can do in the industry’s farther corners&period; We all need the comfort food of our Battlefields and our Call of Duties&period; Sometimes&comma; it’s a balanced diet of the chewy stuff that lets us keep our head in check&period; Sometimes we need to munch on a <a href&equals;"https&colon;&sol;&sol;bagogames&period;com&sol;dig-shovel-knight-review&sol;"><em>Shovel Knight<&sol;em><&sol;a> when we’d rather guzzle a <em>Resident Evil<&sol;em>&period;<&sol;p>&NewLine;<p><a href&equals;"https&colon;&sol;&sol;cdn&period;bagogames&period;com&sol;wp-content&sol;uploads&sol;2014&sol;12&sol;05052720&sol;2015-Games-BagoGames&period;jpg"><img class&equals;"alignleft wp-image-70216 size-medium" src&equals;"https&colon;&sol;&sol;cdn&period;bagogames&period;com&sol;wp-content&sol;uploads&sol;2014&sol;12&sol;05052720&sol;2015-Games-BagoGames-300x171&period;jpg" alt&equals;"2015 Games BagoGames" width&equals;"300" height&equals;"171" &sol;><&sol;a><&sol;p>&NewLine;<p>In the meantime&comma; how do we heal the blockbuster bite&quest; That the blockbuster is dead or dying is ever more unlikely with every passing month in 2015’s calendar&period; What’s true is that the blockbuster of 2014 is tired&comma; demoralized&comma; and sorely out of shape&period; Annualized binge releases stops where your wallet does and the time’s long overdue to just say no&period; A half-baked game is no game at all&comma; and it’s time that the industry moves with that fact&period; It wouldn’t hurt for studios to trade hands making the best at what they do&period; The industry has an equal lot to learn from Rockstar and Bethesda&comma; the folks who give us a &lpar;new&rpar; <em>Grand Theft Auto<&sol;em> and <em>Elder Scrolls<&sol;em> every five years they count&period; A <em>Far Cry<&sol;em> one year and an <em>Assassin’s Creed<&sol;em> the next&period; Pace yourselves and you&&num;8217&semi;ll have your bigger&comma; better games and keep your customers&&num;8217&semi; loyalty too – maybe even more money day one&period; I for one won&&num;8217&semi;t take any more leaps of faith on broken games&period;<&sol;p>&NewLine;<p>This past E3 didn’t hesitate to glimpse the many things that next year can be about&comma; either&semi; a chance to trim the fat and get the generation pumping iron again&period; There’s probably no year on record to have as many AAA series updates as 2015 already does&comma; and the prospect of having <em>Zelda<&sol;em>&comma; <em>Uncharted<&sol;em>&comma; <em>Batman<&sol;em>&comma;<em> The Witcher 3<&sol;em>&comma; <em>Halo<&sol;em>&comma; and <em>Metal Gear Solid V<&sol;em> 12 months within release of another downright terrifying&period; Even a cursory list of titles slated for launch next year paints a picture of a spectacular year to come&comma; one that just might hit the highs we experienced in 2007 with genre-defining classics like <em>Gears of War<&sol;em>&comma; <em>Mass Effect<&sol;em>&comma; <em>Persona 3<&sol;em>&comma; <em>Halo 3<&sol;em>&comma; <em>Portal<&sol;em>&comma; and <em>BioShock<&sol;em>&period; Be glad for the developers that are taking their time to make their games the very best&comma; because at least someone is&period;<&sol;p>&NewLine;<p>I must admit that my optimism about next year amounts to little more than a gut feeling&period; Isn&&num;8217&semi;t that really what keeps us interested in the medium — a visceral&comma; instinctive response&quest; All I know is that I haven&&num;8217&semi;t come away from a year like 2014 feeling this positive about the next since&comma; well&comma; 2007&period; Certainly there&&num;8217&semi;s room for skepticism&comma; but surely 2014 taught us&comma; for better or worse&comma; the hard lessons in what we want and what we need&period; I see in the games industry signs of a massive ship correcting a dangerous course before running its keel around pure disaster&period; When I look back at 2014&comma; I don’t want to hear that it didn’t try&period; Why do we fall&comma; Master Wayne&quest; So we can pick ourselves back up again&period;<&sol;p>&NewLine;<p>&lbrack;divider&rsqb;<&sol;p>&NewLine;<p>Tell us&colon; What did 2014&&num;8217&semi;s games mean to you&quest; Do you own any of the new consoles&quest; Were you pleased with what they brought to the table&quest; Share your thoughts with us down below&period;<&sol;p>&NewLine;

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