Nidhogg 2 Review -A Glorious Fight Worthy of Being Eaten

Nidhogg2, Messhof

<p class&equals;"western">Released back when I was a carefree child who was still at university&comma; the original <em>Nidhogg<&sol;em> was accessible and yet peculiar enough to warrant whipping it out when the gaming society I was at wanted to see something weird but with a lot of fight and spunk in it&period; It had a distinctive fighting system that cradled brutal instant deaths with a rapid-fire arcade-esque try-n-try-again mentality&period; So when I saw <em>Nidhogg 2<&sol;em>&&num;8216&semi;s new&comma; uh&comma; &OpenCurlyDoubleQuote;look” I admit I cringed&period; While some of my original concerns do rear their heads with yellowed teeth grinning at me from outside my bedroom window on particularly stormy nights&comma; <em>Nidhogg 2<&sol;em> displaces its predecessor as a neat pick-up-n-play fightin&&num;8217&semi; game for those rare moments when I have company around&period;<&sol;p>&NewLine;<p class&equals;"western"><em>Nidhogg 2<&sol;em> is a fighting game with a twist&colon; Death is not a loss nor victory&period; You may strike your opponent down as you leap from platform to platform like an acrobat&comma; but they&&num;8217&semi;ll simply respawn&period; To win you must run to the end of your opponent&&num;8217&semi;s territory where you can be devoured by the glorious <em>Nidhogg<&sol;em> worm beast&period; That said&comma; only the person who has slain their opponent the most recent can trespass deeper into their adversary&&num;8217&semi;s grounds in the hopes of being worthy of consumption&period;<&sol;p>&NewLine;<p class&equals;"western">Which&comma; that&&num;8217&semi;s all the rules really&period; Yep&&num;8230&semi;<&sol;p>&NewLine;<p class&equals;"western">&&num;8230&semi;However&comma; it is finding ways to vacate the enemy&&num;8217&semi;s body of blood where complexity creeps in through the window from before&period; Even in the base game&comma; you have three stances of holding your weapon&colon; Low&comma; medium and high&period; Each stance has a different amount of reach &lpar;at least it seems so&rpar;&comma; with low allowing you to duck and high giving you the ability to just fling your weapon as a &OpenCurlyDoubleQuote;hail mary”&period; You can also block by matching stance&period; Then there&&num;8217&semi;s flicking the weapon away via stance changing&period; There is also the typical concept of jumping about trying to dive kick your foe&period; If it sounds complex&comma; honestly&comma; it is easily graspable for those used to try-n-error control learning and has a rather rapid learning curve&period;<&sol;p>&NewLine;<figure id&equals;"attachment&lowbar;128655" aria-describedby&equals;"caption-attachment-128655" style&equals;"width&colon; 1000px" class&equals;"wp-caption aligncenter"><img class&equals;"size-large wp-image-128655" src&equals;"https&colon;&sol;&sol;cdn&period;bagogames&period;com&sol;wp-content&sol;uploads&sol;2017&sol;08&sol;13095204&sol;Nidhog2Pic2-1024x576&period;jpg" alt&equals;"" width&equals;"1000" height&equals;"563" &sol;><figcaption id&equals;"caption-attachment-128655" class&equals;"wp-caption-text">Nidhogg2&comma; Messhof<&sol;figcaption><&sol;figure>&NewLine;<p class&equals;"western">This is all old news though&comma; things brought back from the original <em>Nidhogg<&sol;em>&period; There is one major addition to the combat in <em>Nidhogg 2<&sol;em> though&colon; Weapons&period; You still have the fists and rapier from the original&period; In addition to this&comma; <em>Nidhogg 2<&sol;em> brings three new tools to put your opposition down with&period; Two of which are a broadsword that has only two poses but can knock weapons away with a swing and a knife that has a fast attack&sol;recover and stance-change speed&period; The weapon that does affect the combat system the most is the bow&comma; requiring charge up and with arrows that can be deflected back but does allow for some complex ranged combat&period;<&sol;p>&NewLine;<p class&equals;"western">I admit am inclined to grumble at how they don&&num;8217&semi;t quite change the field as much as I had hoped&comma; challenging people to invent new tactics or to pick particular weapons for the job&period; I am also a little disappointed there isn&&num;8217&semi;t quite the range I was optimistic about &lpar;e&period;g&period; a spear that rewards keeping foes at mid-range&rpar;&period; That said&comma; my only actual criticism of the inclusion of extra weapons is the game&&num;8217&semi;s only option to linearly cycle through the weapon list after each respawn rather than randomizing it&period; Despite the predictability of what you&&num;8217&semi;ll get when you respawn&comma; the new weapons still lend a new freshness to the competitive glee of mashing your foe&&num;8217&semi;s head in&period;<&sol;p>&NewLine;<p class&equals;"western">Then we get to the levels&comma; as we leap from four to ten&period; Along with the aesthetic &lpar;which I promise I&&num;8217&semi;ll get back to&excl;&rpar;&comma; there is such a wonderful variation in the environments&period; Not only in appearance&comma; you also have different styles of soundtrack&period; That said&comma; while the original <em>Nidhogg<&sol;em> challenged you depending on the level type&comma; it seems that <em>Nidhogg 2<&sol;em>&&num;8216&semi;s levels are less distinctive mechanically&period; The &OpenCurlyDoubleQuote;disappearing floor” of the cloud level is gone&period; The conveyor belt appears in at least two levels&comma; although fortunately&comma; one uses small ones with traps at the end and the other uses a long slow conveyor belt&period; The lack of a distinct gimmick per level &lpar;e&period;g&period; poison clouds triggered upon being stepped on&comma; sluggish pools or traps&rpar; instead of a gimmick appearing in multiple ones does render most as simply pretty backgrounds&comma; but the variety of said pretty backgrounds is appreciated&period;<&sol;p>&NewLine;<figure id&equals;"attachment&lowbar;128656" aria-describedby&equals;"caption-attachment-128656" style&equals;"width&colon; 1000px" class&equals;"wp-caption aligncenter"><img class&equals;"size-large wp-image-128656" src&equals;"https&colon;&sol;&sol;cdn&period;bagogames&period;com&sol;wp-content&sol;uploads&sol;2017&sol;08&sol;13095325&sol;Nidhogg2Pic3-1024x576&period;jpg" alt&equals;"" width&equals;"1000" height&equals;"563" &sol;><figcaption id&equals;"caption-attachment-128656" class&equals;"wp-caption-text">Nidhogg2&comma; Messhof<&sol;figcaption><&sol;figure>&NewLine;<p class&equals;"western">I guess one reasoning could be that where the lack of stage-specific modifiers lack&comma; you can pick it back up by customizing your fights&period; On the bright-side&comma; with the option to alter the fights in 10 different ways&comma; pick a time limit and what weapons &lpar;as well as in what order&rpar; will be issued out to combatants upon respawning&comma; there is a healthy dose of options&period; That said&comma; most &lpar;if not all&rpar; modifiers are reissues from the original <em>Nidhogg<&sol;em>&period;<&sol;p>&NewLine;<p class&equals;"western">In addition&comma; there is definite room for post-release support adding extra delicious modifiers like randomizing weapon distribution&comma; making the floor slippery or make players have armor that can be broken via multiple strikes to one area &lpar;challenging them to hit one area multiple times&rpar;&period; Personally&comma; I might only flip on Sudden Death modifier if I want a bit of fun deathmatch action&comma; but besides that&comma; the base <em>Nidhogg 2<&sol;em> experience is plenty wonderful for me&period;<&sol;p>&NewLine;<p class&equals;"western">That said&comma; for some the <em>Nidhogg 2<&sol;em> experience could be a little too simple&period; Beyond an arcade mode which is simply running through all 10 stages with weapons slowly being added&comma; there is the 1-on-1 versus mode&comma; a tournament mode &lpar;1-on-1 with a cup system&rpar; and an online mode&period; I admit I wasn&&num;8217&semi;t able to try the online mode &lpar;because <em>Nidhogg 2<&sol;em> hadn&&num;8217&semi;t been released at the time of writing&rpar; nor versus &lpar;who needs friends when you have games to take you inadequacy out on&quest;&rpar;&period; I&&num;8217&semi;m personally fine with it&comma; as it does what it is meant to do&comma; but I think some could find it a little bare-bones&period;<&sol;p>&NewLine;<p class&equals;"western">Then we arrive at the aesthetic style&period; Oh boy is it a style&period; It is a style that is distinct&comma; gross and bizarre in a good way&period; You can even design how your bloke or blokette looks&comma; kitting them out with various clothes and hairdos&period; The peculiarity of how everything looks is&comma; definitely&comma; eye-catching and bold in appearance&period; That said&comma; sometimes everything feels too bold and some of the subtleties can become indistinct&period; This is partially due to everything being bold and strange&comma; so your characters can end up looking less interesting than the background art and so you get distracted by said art&period; There was also a few times where the animation style turned combat into a flailing of arms that was just as likely to be a romantic dance&comma; abstract performance art piece&comma; and bloody murder&period; Overall&comma; while originally I wasn&&num;8217&semi;t convinced by the art&comma; I definitely could see it growing on me&comma; at least because it is incredibly unique&period;<&sol;p>&NewLine;<figure id&equals;"attachment&lowbar;128657" aria-describedby&equals;"caption-attachment-128657" style&equals;"width&colon; 1000px" class&equals;"wp-caption aligncenter"><img class&equals;"size-large wp-image-128657" src&equals;"https&colon;&sol;&sol;cdn&period;bagogames&period;com&sol;wp-content&sol;uploads&sol;2017&sol;08&sol;13095245&sol;Nidhogg2Pic4-1024x576&period;jpg" alt&equals;"" width&equals;"1000" height&equals;"563" &sol;><figcaption id&equals;"caption-attachment-128657" class&equals;"wp-caption-text">Nidhogg2&comma; Messhof<&sol;figcaption><&sol;figure>&NewLine;<p class&equals;"western">The final score for <em>Nidhogg 2<&sol;em> is a 7&sol;10&period; While a little bare-bones to be a single-player title&comma; it&&num;8217&semi;s charm&comma; accessibility and features offer itself up as a party piece&period; It is something to fling on the PC for two drunk nutters to have at it&comma; or sober nutters if you&&num;8217&semi;re of that disposition&period; I&&num;8217&semi;m hoping <em>Nidhogg 2<&sol;em> gets some post-release love&comma; as with a little more polish and content it could even stride into a more competitive scene&period;<&sol;p>&NewLine;<p class&equals;"western">As it is&comma; <em>Nidhogg 2<&sol;em> is definitely the type of lark I plan to put on when I just need a simple multiplayer&period; &OpenCurlyDoubleQuote;Simple” being the keyword&comma; because when I&&num;8217&semi;m 4 pints on the other side of being rat-arsed then I want an ugly little fighter that doesn&&num;8217&semi;t require my alcohol-numbed brain to think&period; Which damn <em>Nidhogg 2<&sol;em> offers the ugly little scrap I want in that mood&period;<&sol;p>&NewLine;<p style&equals;"text-align&colon; center&semi;"><strong>A PC Review Copy of Nidhogg 2 was provided by Messhof for the purpose of this review&period;<&sol;strong><&sol;p>&NewLine;

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