Nights of Azure Review

Nights of Azure

<p>I spent the majority of my time in <em>Nights of Azure <&sol;em>reading text&period; Normally&comma; that would be a problem with an action RPG like <em>Nights of Azure<&sol;em>&period; There are combo systems and a unique combat hook that would imply that the game cares more about its combat than its story&period; In this case&comma; that cannot possibly be true&period; Where <em>Nights of Azure <&sol;em>suffers from monotony and a lack of variety in most of its design&comma; it often flourishes in being an endearing love story between Arnice &&num;8211&semi; a half-demon-half-human knight serving the Curia &&num;8211&semi; and Lilysse &&num;8211&semi; a soon-to-be Saint&period; Unfortunately&comma; endearing only goes so far&&num;8230&semi;<&sol;p>&NewLine;<p>I never found myself particularly interested in the narrative for <em>Nights of Azure<&sol;em>&period; In it&comma; Arnice is a knight who has sworn to carry out the orders of the Curia and protect Lilysse until she can save the world from the Ruler of the Night&period; It is dangerous to go outside at night&comma; because that is when monsters come out that were created from the torrential downpour of blue blood from the Ruler of the Night&period; That is what was left behind and now Arnice and Lilysse must try and stop the remnants of evil once and for all&period; So yeah&comma; it is a Japanese RPG&period;<&sol;p>&NewLine;<p>What is most interesting in <em>Nights of Azure <&sol;em>is its focus on the relationship between Arnice and Lilysse&period; Friends for a long time&comma; they recently stumble upon each other and their paths become entangled as Lilysse is chosen to be the next Saint&period; With Japanese voice over and only text translation&comma; there are moments when the game feels like it has lost something in the translation &lpar;and there was one moment near the end of the game where it literally was missing some translation&rpar;&comma; but what is lost is made up for in the voice overs&period; The conversations between the two protagonists are extremely personal and help build the foundation for their characters&&num;8217&semi; relationships&period;<&sol;p>&NewLine;<p>Unfortunately&comma; this is when I have to stop celebrating the game&&num;8217&semi;s character-driven story as the game frequently decides the only thing that matters is the relationship between characters&period; Lilysse is a klutz who is often relegated to the sideline with the major focus being on Arnice &lpar;who players control&rpar; and her struggle with being willing to lose Lilysse in order to save the world&period; It is a struggle that is only defined in that Arnice and Lilysse constantly see each other half-naked in their dreams &lpar;and the place where you level up&rpar; and that must mean they have a very special relationship that might mean losing Lilysse is not worth saving the world&period;<&sol;p>&NewLine;<figure id&equals;"attachment&lowbar;104375" aria-describedby&equals;"caption-attachment-104375" style&equals;"width&colon; 1280px" class&equals;"wp-caption aligncenter"><img class&equals;"size-full wp-image-104375" src&equals;"https&colon;&sol;&sol;cdn&period;bagogames&period;com&sol;wp-content&sol;uploads&sol;2016&sol;04&sol;03193833&sol;top&lowbar;story02&lowbar;zoom03c&period;jpg" alt&equals;"Nights of Azure" width&equals;"1280" height&equals;"720" &sol;><figcaption id&equals;"caption-attachment-104375" class&equals;"wp-caption-text">&lpar;Nights of Azure&comma; Koei Tecmo&rpar;<&sol;figcaption><&sol;figure>&NewLine;<p>I&&num;8217&semi;m boiling it down to its essentials&comma; but the game doesn&&num;8217&semi;t really covey the foundation of their relationship as important&period; It tells the foundation of it through side content that each detail a moment in their history where one cared for the other&period; This is not a game that cares about making you feel for the characters&&num;8217&semi; individual plight but more in the current fragility of their relationship &&num;8211&semi; a fragility that never really feels palpable&period; And how much does Arnice really care for Lilysse when she absolutely refuses to eat a cupcake made especially for her &lpar;a running gag throughout the entire game that is never funny and shows how contrived the relationship can feel at times&rpar;&quest;<&sol;p>&NewLine;<p>What is worse is the game&&num;8217&semi;s combat has the same superficial problems&period; On its surface&comma; it has some cool ideas&colon; monsters can be collected and join a four-member party that will help players out during combat as they hack-and-slash their way through enemies&period; Until the final boss though&comma; none of the game&&num;8217&semi;s mechanics feel crucial to beating the game&period; I simply summoned a full party every time I started playing a dungeon&comma; and then jumped into the fray alongside my monsters&period; I had a monster that could heal who I would use maybe once a dungeon&comma; if that&comma; and when it came time to fight a boss&comma; I might lose one monster but they respawn after a couple minutes that I never felt like the mechanics were well thought out&period; There&&num;8217&semi;s even a 15-minute time limit on dungeons because of something having to do with exposure to the night being bad&comma; or something&period; But what happens when the timer runs out&quest; Well&comma; that only happened to me in the final chapter where the timer ran out and the game saved all my progress and when I went back to the dungeon I just continued like nothing had happened&period; It was just an arbitrary number that meant nothing&period; It was given narrative context but had no consequences&period;<&sol;p>&NewLine;<p>That is the major issue is that on its surface <em>Nights of Azure <&sol;em>seems like it will be complex and rewarding&period; You can change your party loadout in between each mission as you rest in the Endo Hotel &lpar;your hub between dungeons&rpar; and can have multiple loadouts&period; There is even an arena to test out your combat skills&period; Plus&comma; each monster and Arnice can wear equipment that will affect their strengths in combat&period; None of these things ultimately matter&period; Each monster has its own special ability that can be used&comma; but it doesn&&num;8217&semi;t use enough SP from the SP meter to be considered finite&period; In fact&comma; I would just spam all my monster&&num;8217&semi;s special abilities at once on a boss or tougher enemy and that would often deal incredible amounts of damage&period;<&sol;p>&NewLine;<figure id&equals;"attachment&lowbar;104376" aria-describedby&equals;"caption-attachment-104376" style&equals;"width&colon; 1920px" class&equals;"wp-caption aligncenter"><img class&equals;"size-full wp-image-104376" src&equals;"https&colon;&sol;&sol;cdn&period;bagogames&period;com&sol;wp-content&sol;uploads&sol;2016&sol;04&sol;03193822&sol;NightOfTheAzure-15&period;jpg" alt&equals;"Nights of Azure" width&equals;"1920" height&equals;"1080" &sol;><figcaption id&equals;"caption-attachment-104376" class&equals;"wp-caption-text">&lpar;Nights of Azure&comma; Koei Tecmo&rpar;<&sol;figcaption><&sol;figure>&NewLine;<p>But how about Arnice&&num;8217&semi;s combat abilities&quest; It is a hack-and-slash game&comma; which means that you are pretty much relegated to a few button commands&period; I could swing my sword quickly&comma; charge at enemies&comma; dodge&comma; or use a special attack&period; Those commands can be combined to create combos that are very limited&period; There are four weapons which players receive&comma; each with varying attacks per command&comma; but this highlights another issue with the game&period; <em>Nights of Azure <&sol;em>only surfaces new abilities every once in a while&period; I found many of its tutorials to be clunky and navigating menus was made a little more annoying because the options commands were under were either mistranslated or just not cared about enough&period;<&sol;p>&NewLine;<p>Arnice does get a cool devil-form due to the blue blood coursing through her veins&comma; which allows for players to become more powerful and provide a little extra damage to enemies&period; Add that to some of the bosses which require some reflexes to get out of the way of attacks and <em>Nights of Azure <&sol;em>provides some stimulating gameplay&period; Unfortunately&comma; there really is no need to pay much attention to any of these mechanics because there&&num;8217&semi;s no grand reward for it&period; Loot drops after beating bosses and enemies&comma; or opening chests&comma; but even that is often pointless and far too frequent in appearance&period;<&sol;p>&NewLine;<figure id&equals;"attachment&lowbar;104377" aria-describedby&equals;"caption-attachment-104377" style&equals;"width&colon; 1920px" class&equals;"wp-caption aligncenter"><img class&equals;"size-full wp-image-104377" src&equals;"https&colon;&sol;&sol;cdn&period;bagogames&period;com&sol;wp-content&sol;uploads&sol;2016&sol;04&sol;03193813&sol;NightOfTheAzure-12&period;jpg" alt&equals;"Nights of Azure" width&equals;"1920" height&equals;"1080" &sol;><figcaption id&equals;"caption-attachment-104377" class&equals;"wp-caption-text">&lpar;Nights of Azure&comma; Koei Tecmo&rpar;<&sol;figcaption><&sol;figure>&NewLine;<p>Many of <em>Nights of Azure<&sol;em>&&num;8216&semi;s problems stem from a refusal to tell the player anything&period; I&&num;8217&semi;m convinced the game never told me I could guard&comma; and if it did&comma; it only did it once and never felt important until the very end of the game&period; It wasn&&num;8217&semi;t until the final boss that I even realized I hadn&&num;8217&semi;t been blocking&comma; ever&period; It wasn&&num;8217&semi;t until I looked at abilities I could get from leveling up that I saw I could have new weapons besides the daggers that were told to me and the sword I had the entire game&period; Turns out I had a hammer and gun already but was never told what button to press to use them&comma; or even that I had them&period;<&sol;p>&NewLine;<p>There are some really neat things in <em>Nights of Azure<&sol;em> that make for a compelling game &&num;8211&semi; unfortunately&comma; it finds itself constantly at odds with itself&period; It wants players to use multiple monsters&comma; but it never justifies switching out your party&period; There are four different weapons Arnice could be using&comma; but the game never tells you when you have two of them&period; It applies an SP meter to combat&comma; but it never feels like I need to use it all&period; The game is easy&comma; repetitive&comma; and above all else&comma; self-destructive&period; Everything is working against each other&comma; and the only part of the game that feels cohesive is its relationship between Arnice and Lilysse &&num;8211&semi; a relationship that the game doesn&&num;8217&semi;t care to build&comma; only to highlight&period;<&sol;p>&NewLine;<p style&equals;"text-align&colon; center&semi;"><em><strong>A review copy was provided by Koei Tecmo for the purposes of this review&period;<&sol;strong><&sol;em><&sol;p>&NewLine;

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