Nintendo extends trademark for horror classic Eternal Darkness

<p>Nintendo has extended its trademark for horror title <em>Eternal Darkness&colon; Sanity&&num;8217&semi;s Requiem<&sol;em>&period;<&sol;p>&NewLine;<p>Originally released on the GameCube in 2002&comma; <em>Eternal Darkness<&sol;em> was a third-person horror game which&comma; while not a huge commercial success&comma; was widely praised by gamers and critics alike for its story and effective horror elements&comma; particularly the &&num;8220&semi;sanity effects&&num;8221&semi;&comma; some of which saw the game try to unsettle the player by breaking the fourth wall&period;<&sol;p>&NewLine;<p><em>Eternal Darkness<&sol;em> was developed by Silicon Knights&comma; and while there was talk of a sequel potentially being created at the studio&comma; Silicon Knights later experienced a number of serious problems including the commercial underperformance of the long-in-development <em>Too Human<&sol;em> and a failed lawsuit against Epic Games&comma; all of which led to mass redundancies at the studio and the reduction of its number of staff to apparently only a handful of people&period;<&sol;p>&NewLine;<p>While Nintendo&&num;8217&semi;s extension of the <em>Eternal Darkness<&sol;em> trademark does bring up the possibility of the game experiencing some form of rerelease or follow-up&comma; another potential explanation could simply involve the company not wanting to let go of the trademark&period;<&sol;p>&NewLine;<p>&lbrack;Via&colon; <a href&equals;"http&colon;&sol;&sol;www&period;computerandvideogames&period;com&sol;396467&sol;nintendo-extends-eternal-darkness-trademark&sol;" target&equals;"&lowbar;blank">CVG<&sol;a>&rsqb;<&sol;p>&NewLine;

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