Nintendo Land for Wii U E3 Announcement and Gameplay Footage

<p>Coming to the Wii U soon is <em>Nintendo Land<&sol;em> which will feature 12 attractions within its theme park title including <em>Animal Crossing Sweet Day&comma; Donkey Kong&&num;8217&semi;s Crash Course&comma; Takamura&&num;8217&semi;s Ninja Castle&comma; The Legend of Zelda&colon; Battle Quest&comma; Luigi&&num;8217&semi;s Ghost Mansion<&sol;em> and more&excl; Players will be able to use their Miis to traverse the theme park and mini-games can be played with Wii remotes and the GamePad&period;<&sol;p>&NewLine;<p>One mini-game demonstrated a fair bit during the conference was <em>Luigi&&num;8217&semi;s Ghost Mansion <&sol;em>wherein 4 players using the Wii remotes have to search for a ghost&comma; controlled by the player with the GamePad&period; The ghost hunters cannot see the ghost on the TV but the GamePad user can see all the players on the GP&&num;8217&semi;s screen&period; Hunters will be able to detect the ghost by vibrations of the remote and will need to shine a flashlight in the direction they believe the ghost is in&period; They have to be careful about how much battery power they consume though&comma; as it&&num;8217&semi;s finite&period; If the ghost attacks a player&comma; that player&&num;8217&semi;s avatar will faint and he&sol;she will need to be revived by teammates&period; Those teammates will need to shine their lights on their fallen friend but this eats up battery power and leaves them vulnerable to attack&period; Spooky&excl;<&sol;p>&NewLine;<p><iframe src&equals;"http&colon;&sol;&sol;www&period;youtube&period;com&sol;embed&sol;AtICb-F56So" frameborder&equals;"0" width&equals;"560" height&equals;"315"><&sol;iframe><&sol;p>&NewLine;<p><iframe src&equals;"http&colon;&sol;&sol;www&period;youtube&period;com&sol;embed&sol;58xf4V6mUbQ" frameborder&equals;"0" width&equals;"560" height&equals;"315"><&sol;iframe><&sol;p>&NewLine;<p>&lpar;Via <a href&equals;"http&colon;&sol;&sol;www&period;youtube&period;com&sol;user&sol;GameAtHeart&quest;ob&equals;0">GameAtHeart<&sol;a>&rpar;<&sol;p>&NewLine;

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