Nostalgia Bait | Alphadia Genesis Review

<p>JRPGs have become a dying breed in the video game world&period; The only notable JRPGs anymore are Dragon Quest&comma; which barely ever sees a release outside of the occasional remake&comma; and Final Fantasy&comma; which has become more ridiculous&comma; boring&comma; and westernized with each iteration&period;<&sol;p>&NewLine;<p>Today’s game claims to be a callback to classic JRPGs from the 90s&comma; the golden age&period; Back when RPGs had compelling stories&comma; relatable characters&comma; epic boss fights&comma; massive landscapes&comma; and wonderfully made dungeons&period; Did Alphadia Genesis succeed in all or any of that&quest; Not exactly&period;<&sol;p>&NewLine;<p>This game suffers from a huge problem that isn’t exactly subjective&comma; or excusable&comma; especially in a JRPG – It’s bland as stale bread garnished with tofu&period; I went in hoping for at least a semi-unique&comma; nostalgic experience&comma; and what I got was more along the lines of a cheap nod to old JRPGs made so that people with a longing to play such games again would buy it&period;<&sol;p>&NewLine;<p>The game takes place in a land split between two kingdoms&comma; Archleign&comma; and Galzabine&period; The setting of the game is a bit weird&colon; It looks like a pure fantasy setting&comma; but very quickly you find out that it’s more of a watered down steam punk setting&period; The game doesn’t really seem to have magic&comma; per se&comma; as spells are used with some kind of element known as Energi&period; There are also basic firearms in the game that use Energi as their main power source or something&period;<&sol;p>&NewLine;<p>The story of the game revolves around Clones&period; Androids that were built years ago&comma; and basically used as slaves&period; At one point&comma; there was a war between the two kingdoms&comma; and clones were used as soldiers&period; The war ends&comma; and clones have gone back to normal&comma; bringing up the question of &OpenCurlyDoubleQuote;freedom of clones”&comma; which is just about the funniest thing I’ve heard in a while&period; I couldn’t take the game seriously whenever anyone brought up this political nonsense about clone freedom&comma; it just sounds too ridiculous&period;<&sol;p>&NewLine;<p><img class&equals;" aligncenter" src&equals;"http&colon;&sol;&sol;i&period;gyazo&period;com&sol;3db8c4f7d537f81a5205aa82b0cb13f5&period;png" alt&equals;"" width&equals;"949" height&equals;"536" &sol;><&sol;p>&NewLine;<p>15 years later&comma; a few clones in a city of Archleign suddenly revolt against their master and murder him&comma; sparking a joint investigation between our two kingdoms to find out what caused it&period; The investigation is led by Fray&comma; our main hero&comma; who is about as interesting as a brick wall&period; Unfortunately&comma; pretty much every single character in the game follows that trend&period; Every single one falls into some category of generic anime character&comma; which leads to pretty lackluster first impressions&period; We have the &OpenCurlyDoubleQuote;<strong><em>humble&comma; but confident hero<&sol;em><&sol;strong>” character&comma; the &OpenCurlyDoubleQuote;<strong><em>clumsy&comma; overconfident little sister<&sol;em><&sol;strong>” character&comma; the<em> &OpenCurlyDoubleQuote;<strong>polite&comma; level headed&comma; understanding<&sol;strong><&sol;em>” character&comma; and the &OpenCurlyDoubleQuote;<strong><em>overly angry guy who hates the hero but begrudgingly works with him&comma; and will probably end up having a change of heart by the end of the game<&sol;em><&sol;strong>” character&period; There are probably more that join you&comma; but I wasn’t able to get far enough into this bore-fest of a game to find out&period;<&sol;p>&NewLine;<p>Now there’s something I really want to touch on before I get into the meat of the game &lpar;or rather&comma; the lack of meat&rpar;&comma; and that’s the graphics and overall design of the game&period; It looks like it was made on a budget of &dollar;69&period;99&period; Why do I say that&comma; specifically&quest; Because I could <strong><em>SWEAR <&sol;em><&sol;strong>that this game was made with RPGMaker&period; The tilesets&comma; the sprites&comma; the <strong><em>MAIN MENU <&sol;em><&sol;strong>all look like they were made using RPGMaker assets&period; I’m not saying they were&comma; because I have no real proof&comma; but holy cow is it suspiciously similar&comma; and it just makes the game look cheap&period;<&sol;p>&NewLine;<p><img class&equals;" aligncenter" src&equals;"http&colon;&sol;&sol;i&period;gyazo&period;com&sol;5610f93e17df489be8596324fcf4ce45&period;png" alt&equals;"" width&equals;"754" height&equals;"423" &sol;><&sol;p>&NewLine;<p>For whatever reason&comma; this game actually has the option for voice acting&comma; but in Japanese only&period; Now at first I thought this was kinda cool&comma; but I very quickly realized it gets <strong>SUPER<&sol;strong> grating&period; Fast&period; Not only that&comma; but there’s very little voice acting&comma; anyway&period; Most of the game is just text&comma; with the characters sometimes randomly speaking Japanese for about 30 seconds before reverting back to just text&period; It’s interesting at first&comma; but about an hour in&comma; I had to turn it back off&period;<&sol;p>&NewLine;<p>Now&comma; as for actual gameplay&comma; Alphadia Genesis isn’t much to write home about&period; It involves the standard JRPG stuff&colon; Walking around an overworld&comma; random encounters&comma; menu based combat&comma; items and items galore&period; Something interesting to note is that the overworlds are from a top-down&comma; 2d perspective&comma; but the battles are fully 3d&comma; which is a pretty nice touch in my opinion&period;<&sol;p>&NewLine;<div><&sol;div>&NewLine;<div><img class&equals;" aligncenter" src&equals;"http&colon;&sol;&sol;i&period;gyazo&period;com&sol;a7cda9a79c21d43351d6f48fd2321be4&period;png" alt&equals;"" width&equals;"704" height&equals;"396" &sol;><&sol;div>&NewLine;<div>&NewLine;<p>The battles are so incredibly boring&comma; though&period; Enemies were always so easy that I barely ever bothered using my spells or skills&period; You level up so quickly from just a few random encounters&comma; that you quickly eclipse the enemies in your current dungeon&bsol;area of the world&comma; which ends up just making the battles more of an annoyance than anything&period;<&sol;p>&NewLine;<p>What makes it worse is that 3 hours in&comma; I think I encountered maybe 3 unique enemies&comma; with all of the rest being reskins that were either scaled up or scaled down&period; I read some other reviews on this game from people who actually managed to sit through the entire thing&comma; and it pretty much sounds like half of the enemies in the game are like this&period; That is just unacceptable&period;<&sol;p>&NewLine;<&sol;div>&NewLine;<div><&sol;div>&NewLine;<div><img class&equals;" aligncenter" src&equals;"http&colon;&sol;&sol;i&period;gyazo&period;com&sol;628d8879dfdba195c8e3a5c70ca87241&period;png" alt&equals;"" width&equals;"837" height&equals;"466" &sol;><&sol;div>&NewLine;<div><&sol;div>&NewLine;<div>&NewLine;<p>You can only have 4 people in combat at once&comma; and this game has a very strange mechanic that allows you to still use powers with the extra party members&comma; but they have to take a few turns to charge&comma; and they have extra buffs depending on which character’s turn you use the power on…Or&period;&period;something&period; I don’t even know&comma; I was completely confused by this mechanic&period;<&sol;p>&NewLine;<p>Another mechanic this game employs is Side quests&period; I can’t think of many JRPGs that actually have side quests&comma; so it was an interesting addition&period; I only managed to find 2 in my time with this game&comma; where one was incredibly stupid and easy&comma; and the other was incredibly stupid and hard&period;<&sol;p>&NewLine;<p>Quest number 1 involved me finding a boy’s lost clone &lpar;yeah I didn’t ever think I’d say that in my life&comma; either&rpar;&comma; which can be completed by walking out of the house the boy is in&comma; and then walking straight to the left for about 5 seconds&period;<&sol;p>&NewLine;<p>The second quest involved me going back into the game’s first dungeon&comma; &lpar;which I had literally just left 5 minutes earlier&rpar; to fight a monster&period; After going back through the entire dungeon&comma; forcing myself through random encounters&comma; and also forcing myself to stay awake&comma; I found the boss&period; Of course&comma; it was a reskin of the dungeon’s actual boss that I had fought a little earlier&comma; except this one was impossibly hard for this point in the game&period; And no&comma; I don’t mean the boss attacked once and killed everyone in my party&comma; he actually barely did anything to my party&period; I mean he had an absolute <strong><em>TON OF HEALTH&period; <&sol;em><&sol;strong>I sat there pecking away at this guy for about 10 minutes&comma; using my best spells and skills&comma; and his health bar had decreased by about 1&sol;20th&period; I’m not even joking&period; It was at this point I quit the game&comma; I just couldn&&num;8217&semi;t handle it anymore&period;<&sol;p>&NewLine;<&sol;div>&NewLine;<div><&sol;div>&NewLine;<div><img class&equals;" aligncenter" src&equals;"http&colon;&sol;&sol;i&period;gyazo&period;com&sol;b9fea427ff9b32f2597ee1b1d2f21633&period;png" alt&equals;"" width&equals;"828" height&equals;"470" &sol;><&sol;div>&NewLine;<div><&sol;div>&NewLine;<div>&NewLine;<p>Graphically&comma; the game looks&period;&period;well it looks like RPGMaker&period; I already told you that&period; The graphics in the battles are pretty terrible for a game released in 2015&comma; and don’t even get my started on the character animations&period; They’re horrendous&period; The enemy death animations are even worse&period; When you kill enemies&comma; they literally just rotate 90 degrees and disappear&period; I’ve seen better animation from games released 20 years ago&period;<&sol;p>&NewLine;<p>As far as sound goes&comma; I already talked about the annoying voice acting&period; The sound effects aren’t anything special&comma; but the music in this game is probably the one saving grace&period; The music&comma; although pretty generic&comma; is very nice&period; I found myself humming along to a few of the tunes after a while&comma; even though I was annoyed that the game used the same track for basically every town I went to&period;<&sol;p>&NewLine;<p>Overall&comma; Alphadia Genesis is a pretty sad attempt at reviving the classic JRPG&period; There’s just nothing interesting about it whatsoever&period; The graphics are bad&comma; the story is boring&comma; the characters are bland&comma; the combat is grating&period; It’s just a mess&comma; and I would not say it’s worth &dollar;15&period; If you’re a diehard RPG fan&comma; maybe pick it up if it goes on sale&comma; but don’t expect much&comma; because you won’t get much&period; I couldn’t even manage to get halfway through the game before calling it quits&comma; I just couldn’t make myself&comma; as much as I wanted to&period; And believe me&comma; I tried several times&period;<&sol;p>&NewLine;<&sol;div>&NewLine;

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