This Is Not The Brawl You’re Looking For | Super Smash Bros. for 3DS Review

<p><em>Smash Bros&period; for 3DS<&sol;em> may be the fourth game in the series but it&&num;8217&semi;s the first instalment to be released for a handheld device&period; Whilst Smash on the go is an intriguing prospect&comma; many gamers were curious as to how a series famed for its local multiplayer would work on a portable&period; <em>Smash Bros&period;<&sol;em> has survived the transition for the most part but a lot has been lost&period;<&sol;p>&NewLine;<p>The gameplay remains pretty much unchanged from <em>Brawl<&sol;em>&period; Up to four characters duke it out on various stages using combo moves and items&period; As you cause damage to an enemy  you&&num;8217&semi;ll build up their percentage meter&comma; the higher the percentage&comma; the further they&&num;8217&semi;ll fly when hit&period;  The aim of the game is to knock your opponents out of the stage altogether&period; The graphics may not be that impressive but the game runs at a silky smooth 60fps&comma; even when 3D mode is turned on&period;<&sol;p>&NewLine;<p>As with any fighter sequel&comma; <em>Super Smash Bros&period; for 3DS<&sol;em> adds a ton of new fighters and stages&period; The added characters are almost all excellent  additions and while there are some who are merely clones &lpar;I&&num;8217&semi;m looking at you here Lucina&rpar;&comma; the rest all bring some unique features and fighting styles&period; Little Mac for example&comma; is excellent on the ground but completely useless in the air&period; He also has a KO meter&comma; which builds up as he takes and causes damage&period; Once it&&num;8217&semi;s full&comma; he can unleash an incredibly powerful knock-out punch&period; It&&num;8217&semi;s a mechanic that sets him apart from all the other fighters in the game&period; Likewise&comma; Shulk has an ability that lets him change his stats mid-battle by using various arts&period; For instance&comma; he can give himself a higher jump at the expense  of a weaker defense or chose to improve his launching ability by lowering his attack power&period;<&sol;p>&NewLine;<figure id&equals;"attachment&lowbar;68858" aria-describedby&equals;"caption-attachment-68858" style&equals;"width&colon; 869px" class&equals;"wp-caption aligncenter"><img class&equals;"wp-image-68858" src&equals;"https&colon;&sol;&sol;cdn&period;bagogames&period;com&sol;wp-content&sol;uploads&sol;2014&sol;11&sol;05062321&sol;Shulk-Super-Smash-Bros&period;-for-Wii-U-BagoGames-1024x568&period;jpg" alt&equals;"Shulk Super Smash Bros&period; for Wii U BagoGames" width&equals;"869" height&equals;"482" &sol;><figcaption id&equals;"caption-attachment-68858" class&equals;"wp-caption-text">Shulk from Xenoblade Chronicles is one of the most recent characters in the game&period;<&sol;figcaption><&sol;figure>&NewLine;<p>It&&num;8217&semi;s a shame that the stage additions are not as good&period; That&&num;8217&semi;s not to say that the stages are poorly designed&comma; it&&num;8217&semi;s just that very few of them are memorable in any way&period; There&&num;8217&semi;s Arena Ferox&comma; which continually changes the landscape but that mechanic has already been used by <em>Pokémon Stadium<&sol;em> in past games&period; There&&num;8217&semi;s also side scrolling stages and floating platform stages&comma; which again&comma; have been done before&period;  The only real stand-outs to me are Wily&&num;8217&semi;s Castle&comma; where fights will be constantly interrupted by the Yellow Devil&comma; and Pac-Maze&comma; where players can collect yellow pellets to give themselves power ups&period;<&sol;p>&NewLine;<p>This sequel also lacks a new fighting dynamic&period; <em>Brawl<&sol;em> added assist trophies and Final Smashes&comma; both of which have made it into the 3DS version&period; These new items changed the way you played <em>Smash<&sol;em> in subtle ways&period; When playing <em>Brawl<&sol;em> there was an instant difference from <em>Melee<&sol;em>&comma; whereas <em>Super Smash Bros&period; for 3DS<&sol;em> often feels more of the same&period; The major changes made in this sequel effect not the matches themselves&comma; but the modes&period;<&sol;p>&NewLine;<p>Being on a handheld &comma; this is the first <em>Smash Bros<&sol;em>&period; title not to offer same-screen multiplayer&period; Instead&comma; you&&num;8217&semi;ll be doing most of your multiplayer smashing over the internet&period; Thankfully&comma; the online gameplay in the 3DS version is much better than it was in <em>Brawl<&sol;em>&period; The connection isn&&num;8217&semi;t always as smooth as I&&num;8217&semi;d like but it&&num;8217&semi;s still highly entertaining&period; Welcome additions are the options to play For Glory&comma; if you want to fight competitively&comma; or For Fun&comma; if you want all the chaos and unpredictability that <em>Smash Bros<&sol;em>&period; is known for&period;<&sol;p>&NewLine;<p>However&comma; the multiplayer component is severely damaged by the lack of options&period; Past games have added countless ways to customise your fights but this title takes them all away&period; There&&num;8217&semi;s time battles and stock battles&comma; that&&num;8217&semi;s it&period; No special smash&comma; no stamina smash&comma; no slow motion mode&comma; no coin mode&comma; nothing&period; It&&num;8217&semi;s a huge disappointment for long time <em>Smash Bros<&sol;em>&period; players&period;<&sol;p>&NewLine;<figure id&equals;"attachment&lowbar;60403" aria-describedby&equals;"caption-attachment-60403" style&equals;"width&colon; 868px" class&equals;"wp-caption aligncenter"><img class&equals;"wp-image-60403 " src&equals;"https&colon;&sol;&sol;cdn&period;bagogames&period;com&sol;wp-content&sol;uploads&sol;2014&sol;04&sol;05115500&sol;gust&lowbar;bellows&lowbar;smash&lowbar;bros&period;jpg" alt&equals;"gust&lowbar;bellows&lowbar;smash&lowbar;bros&lowbar;bagogames&period;com" width&equals;"868" height&equals;"489" &sol;><figcaption id&equals;"caption-attachment-60403" class&equals;"wp-caption-text">There&&num;8217&semi;s some great new items such as the Gust Bellows but that doesn&&num;8217&semi;t make up for the lack of modes&period;<&sol;figcaption><&sol;figure>&NewLine;<p>The biggest addition made to the <em>Super Smash Bros<&sol;em>&period; formula and the game&&num;8217&semi;s best redeeming feature is customization&period; Each fighter now has a range of different moves for players to choose from&comma; a first for the series&period; Every character can also be kitted out with equipment that effects their three main stats&semi; Attack&comma; Defence and Speed&period; Certain pieces of equipment can even grant special buffs or debuffs&comma; such as increasing or decreasing the amount of health you recover from eating food&period; The customization is even greater for the Mii fighter as you can also chose their appearance and class&period; Mii Fighter is the only character to have different classes and you can choose from three&colon; Gunner&comma; Brawler or Sword Fighter&period;<&sol;p>&NewLine;<p>Once you&&num;8217&semi;ve perfected your fighter you can then use them in almost any mode in the game&period; You can even save up to 8 presets so that you can have a version of each character for different modes&period; For example&comma; in All Star your fighter does not recover health in between battles&comma; so you may want to give them higher defence&period;<&sol;p>&NewLine;<p>Customisation is a theme that runs throughout the entire game&period; In Classic Mode for instance&comma; you can now choose how you progress by selecting different paths&period; You also have greater control over the difficulty level thanks to the Intensity meter&period; It costs more coin to play at higher intensities but you&&num;8217&semi;re given much better rewards in return&period; I won&&num;8217&semi;t give any spoilers but the ways in which different intensities affect the final boss battle in Classic Mode&comma; is very well designed and it&&num;8217&semi;s something I&&num;8217&semi;d have liked to see more of in the rest of the game&period;<&sol;p>&NewLine;<figure id&equals;"attachment&lowbar;69323" aria-describedby&equals;"caption-attachment-69323" style&equals;"width&colon; 841px" class&equals;"wp-caption aligncenter"><img class&equals;"wp-image-69323" src&equals;"https&colon;&sol;&sol;cdn&period;bagogames&period;com&sol;wp-content&sol;uploads&sol;2014&sol;11&sol;05061017&sol;smash-bros-intensity&period;jpg" alt&equals;"smash bros intensity" width&equals;"841" height&equals;"505" &sol;><figcaption id&equals;"caption-attachment-69323" class&equals;"wp-caption-text">Attempting Classic Mode at Intensity 9&period;0 is one of the toughest challenges in the game&period;<&sol;figcaption><&sol;figure>&NewLine;<p>By far the best new mode to be added to the game is Smash Run&period; After selecting your character&comma; you&&num;8217&semi;re dropped into a large arena where you have five minutes to collect as much loot and stat boosts as possible&period; Along the way you&&num;8217&semi;ll face a ton of challenging enemies&period; Some are from <em>Brawl&&num;8217&semi;s<&sol;em> Subspace Emissary mode but a lot of them are brand new&period; You can also discover challenge doors where you have to complete certain tasks in a quick time limit in order to earn prizes&period; Back in the main arena&comma; the game will keep things fresh by triggering new events such as the appearance of powerful boss characters or the unveiling of hidden treasure rooms&period; While the arena does change slightly between each play through&comma; I&&num;8217&semi;d have liked to see a whole variety of different arenas to choose from&period;<&sol;p>&NewLine;<p>Once your five minutes are up the game then moves on to the final showdown&period; What&&num;8217&semi;s impressive about this stage is how varied these final confrontations can be&period; Sometimes you fight it out in standard smash battles with certain conditions&comma; such as everyone starting on 300&percnt; or Mushrooms being the only items&period; Even more interesting is when you take on your opponents via an obstacle course or climbing contest&period; The game might even challenge the four of you to see who can defeat the most amount of enemies in a limited time period&period; If you aren&&num;8217&semi;t able to play against your friends you can instead play against CPU players&comma; which is still a lot of fun&period;<&sol;p>&NewLine;<figure id&equals;"attachment&lowbar;69324" aria-describedby&equals;"caption-attachment-69324" style&equals;"width&colon; 817px" class&equals;"wp-caption aligncenter"><img class&equals;"wp-image-69324" src&equals;"https&colon;&sol;&sol;cdn&period;bagogames&period;com&sol;wp-content&sol;uploads&sol;2014&sol;11&sol;05061011&sol;smash-run&period;jpg" alt&equals;"smash run" width&equals;"817" height&equals;"490" &sol;><figcaption id&equals;"caption-attachment-69324" class&equals;"wp-caption-text">The enemies in Smash Run are taken from various Nintendo franchises&comma; such as the Darknut from The Legend of Zelda&period;<&sol;figcaption><&sol;figure>&NewLine;<p>Smash Run is a fantastic new way to play<em> Smash Bros<&sol;em>&period; which makes it even more unfortunate that the other modes in the game are so lacklustre&period; Trophy Rush and Street Smash are interesting for a few minutes but they get old quickly&period; Home Run Contest is identical to every other incarnation and the only real change to Multi-man Smash is that you&&num;8217&semi;re now facing Mii Fighters&period; Break the Target has been changed to Target Smash but it&&num;8217&semi;s a change for the worse&comma; Break the Target challenged you to learn and master each character&&num;8217&semi;s moves&period; Target Smash is just an incredibly simple Angry Birds clone&period;<&sol;p>&NewLine;<p>It&&num;8217&semi;s clear that the only way that Nintendo could squeeze <em>Smash Bros&period;<&sol;em> onto the 3DS was by heavily compromising the product&period; It&&num;8217&semi;s a well made game and still a lot of fun but it simply doesn&&num;8217&semi;t compare to the home console iterations&period; The level of customisation is great and Smash Run is an interesting take on the <em>Smash Bros<&sol;em>&period; formula but these two saving graces simply don&&num;8217&semi;t make up for the games shortfalls elsewhere&period; From what I&&num;8217&semi;ve seen so far&comma; <em>Super Smash Bros&period; for 3DS<&sol;em> is only an appetizer&period; Hopefully&comma; <em>Super Smash Bros&period; for Wii U<&sol;em> is the main course&period;<&sol;p>&NewLine;

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