Nothing’s Perfect: What’s Wrong with the Uncharted series?

Uncharted 3, Sony

<p>We all have games that we love and franchises we cherish&period; Many of these great series&comma; like <em>Uncharted<&sol;em>&comma; have redefined their genres and reached high critical acclaim through perfection&comma; according to most of their fans and reviewers&period; Yet it&&num;8217&semi;s not entirely true or fair to label them as such since there’s no game that is truly perfect and saying so will drive those fanboys f&ast;&ast;&ast;ing mental&excl;<&sol;p>&NewLine;<p>I do like the Uncharted series&period; Ok&comma; I’m more a Gears of War fan&comma; but that doesn’t mean to say I’m not thankful for the impact <em>Uncharted<&sol;em> has had on other franchises&period; This stellar series has helped shape up the action&sol;adventure genre and influence many others&comma; including the excellent T<em>omb Raider<&sol;em> reboot&period; That said&comma; <em>Uncharted<&sol;em> is not perfect&comma; and today I’ll explain why&period;<&sol;p>&NewLine;<p>Disclaimer&colon; If you love <em>Uncharted<&sol;em> and&comma; like my best friend&comma; will moan at me for even speaking ill of the beloved series&comma; all I can say is&comma; I don’t care&period; This is my opinion&period; But I&&num;8217&semi;m sure you all have your own&comma; so feel free to give your input in the comments&period;<&sol;p>&NewLine;<figure id&equals;"attachment&lowbar;125719" aria-describedby&equals;"caption-attachment-125719" style&equals;"width&colon; 1920px" class&equals;"wp-caption aligncenter"><img class&equals;"wp-image-125719 size-full" src&equals;"https&colon;&sol;&sol;cdn&period;bagogames&period;com&sol;wp-content&sol;uploads&sol;2017&sol;05&sol;26161001&sol;UnchartedImage3&period;jpg" alt&equals;"Uncharted 3&comma; Sony" width&equals;"1920" height&equals;"1080" &sol;><figcaption id&equals;"caption-attachment-125719" class&equals;"wp-caption-text">&lpar;Uncharted 3&comma; Sony&rpar;<&sol;figcaption><&sol;figure>&NewLine;<p><strong><em>Enemies <&sol;em><&sol;strong><&sol;p>&NewLine;<p>Compared to other action&sol;adventure games&comma; <em>Uncharted<&sol;em> lacks any diverse variation in its design for an antagonizing force&period; <em>Tomb Raider<&sol;em> is excellent at bringing in a variation of grounded enemies and supernatural elements to fight&comma; whereas <em>Uncharted<&sol;em> brings in bad guys with guns for 95&percnt; of encounters throughout the series&period; The most exciting enemies you tend to get are helicopters&comma; ghoul-like weirdos&comma; or the furry-horned dudes in that small segment in <em>Uncharted 2<&sol;em>&period; Besides that&comma; the actual bosses are poorly executed&comma; resembling bigger versions of standard enemies with more health&period;<&sol;p>&NewLine;<p><em>Uncharted<&sol;em>’s best offerings are nothing more than bland human NPCs with simple&comma; stupid or overbearing&comma; relentless AI&period; By this&comma; I mean they either throw grenades at each other or rush you with shotguns&period; It doesn’t help that enemies in <em>Uncharted<&sol;em> are like bullet sponges and Nathan himself can take only two to three hits before he dies&period; I wouldn’t mind so much&comma; but even on the normal difficulty&comma; enemies are still tough and Nathan has the resistance of a delicate little flower&period;<&sol;p>&NewLine;<p>This issue is strengthened by NPCs having pin-point accuracy while wielding AK47s when Nathan can barely control the massive amounts of recoil from using a pistol&period; This makes fights feel unbalanced and&comma; dare I say&comma; a little tedious overall&period;<&sol;p>&NewLine;<figure id&equals;"attachment&lowbar;125720" aria-describedby&equals;"caption-attachment-125720" style&equals;"width&colon; 1920px" class&equals;"wp-caption aligncenter"><img class&equals;"wp-image-125720 size-full" src&equals;"https&colon;&sol;&sol;cdn&period;bagogames&period;com&sol;wp-content&sol;uploads&sol;2017&sol;05&sol;26161045&sol;UnchartedImage2&period;jpg" alt&equals;"Uncharted 4&comma; Sony" width&equals;"1920" height&equals;"1080" &sol;><figcaption id&equals;"caption-attachment-125720" class&equals;"wp-caption-text">&lpar;Uncharted 4&comma; Sony&rpar;<&sol;figcaption><&sol;figure>&NewLine;<p><strong><em>QTEs<&sol;em><&sol;strong><&sol;p>&NewLine;<p><em>Uncharted<&sol;em>’s QTEs are extremely underwhelming compared to those found in other games&comma; causing little excitement or tension&comma; due to their uninspired presentation or the lack of an engaging event behind it&period; With a game like <em>Gears of War<&sol;em>&comma; there’s usually something epic happening like a chainsaw duel or a big fight between a Corpser and a Brumak&period; This flawed element of gameplay is worth noting&comma; as the remainder of set pieces in the <em>Uncharted<&sol;em> games are usually brilliant&period; They are highly dynamic&comma; lovingly crafted&comma; and extremely enthralling at times&comma; with the QTEs being awful in comparison&period;<&sol;p>&NewLine;<p>Even <em>Uncharted 4<&sol;em>&&num;8216&semi;s end boss fight with a sort-of QTE where you fight Rafe is awful&period; It’s kind of like <em>The Order 1886<&sol;em>’s boss fight but without visually prompted elements&period;<&sol;p>&NewLine;<figure id&equals;"attachment&lowbar;125721" aria-describedby&equals;"caption-attachment-125721" style&equals;"width&colon; 1920px" class&equals;"wp-caption aligncenter"><img class&equals;"wp-image-125721 size-full" src&equals;"https&colon;&sol;&sol;cdn&period;bagogames&period;com&sol;wp-content&sol;uploads&sol;2017&sol;05&sol;26161125&sol;UnchartedImage6&period;jpg" alt&equals;"Uncharted 4&comma; Sony" width&equals;"1920" height&equals;"1080" &sol;><figcaption id&equals;"caption-attachment-125721" class&equals;"wp-caption-text">&lpar;Uncharted 4&comma; Sony&rpar;<&sol;figcaption><&sol;figure>&NewLine;<p><strong><em>Villains <&sol;em><&sol;strong><&sol;p>&NewLine;<p>So&comma; pretty much every game has a bland&comma; cardboard cut-out of a bad guy we’ve seen a million times before&period; It’s as if the writers have pulled a template villain from a creative writing book without bothering to add depth&comma; personality&comma; or a motive that doesn’t involve world domination&period;<&sol;p>&NewLine;<p><em>Uncharted<&sol;em> usually throws in an English douchebag or a violent warlord from South America or a combination of the two&period; There’s a distinct lack of personality&comma; and therefore there isn&&num;8217&semi;t anything to connect with or worthwhile to remember&period; They just become a cliché of a cliché&comma; adding little to the story and end up seeming worthless compared to our very entertaining and likable cast&period; You could replace each villain with Skeletor and that would make just as much sense&period; Probably be way more interesting too&period;<&sol;p>&NewLine;<p>I include Katherine Marlowe in this squad of poor villains&&num;8211&semi;indeed&comma; she was pretty forgettable&period; I can&&num;8217&semi;t remember one interesting fact about her aside from the fact that she&&num;8217&semi;s English and also evil&period;<&sol;p>&NewLine;<p>The only exception is Rafe&colon; in <em>Uncharted 4<&sol;em>&comma; we see a development of his character and understand why he and Drake are at war with one another&period; Thankfully he’s American and breaks away from the clichéd&comma; foreign bad-guy trope and has a high level of effect as a leading antagonist&period; Yet he’s just a fleshed-out version of Harry Flynn&period; I mean it&comma; they even look alike&period;<&sol;p>&NewLine;<figure id&equals;"attachment&lowbar;125722" aria-describedby&equals;"caption-attachment-125722" style&equals;"width&colon; 1920px" class&equals;"wp-caption aligncenter"><img class&equals;"wp-image-125722 size-full" src&equals;"https&colon;&sol;&sol;cdn&period;bagogames&period;com&sol;wp-content&sol;uploads&sol;2017&sol;05&sol;26161207&sol;UnchartedImage4&period;jpg" alt&equals;"Uncharted 4&comma; Sony" width&equals;"1920" height&equals;"1080" &sol;><figcaption id&equals;"caption-attachment-125722" class&equals;"wp-caption-text">&lpar;Uncharted 4&comma; Sony&rpar;<&sol;figcaption><&sol;figure>&NewLine;<p><strong><em>Pacing&sol;inconsistency <&sol;em><&sol;strong><&sol;p>&NewLine;<p>What I mean by the subtitle is that the series is inconsistent in terms of its campaigns and certain gameplay factors&period; The first game was pretty much 80&percnt; tedious with its shooting and horrendous balancing problem&period; Constant shootouts and a lack of interesting set pieces or dynamic events just made it a slightly above average bore&comma; never slowing down&comma; but also not pushing the boundary of what a game can offer&semi; it&&num;8217&semi;s unlike <em>Gears of War<&sol;em>&comma; a game from 2006&comma; which escalated throughout the campaign and offered new dynamics&comma; changed pacing&comma; and added new dynamics&period;<&sol;p>&NewLine;<p><em>Uncharted 2<&sol;em> is much better&comma; but it started with a long&comma; tedious museum break-in accompanied by a train stage that was fun to begin with but&comma; like the train itself&comma; just became overly long and a little ridiculous&period; <em>Uncharted 3<&sol;em> was the only game to really have strong&comma; fluent pacing&comma; and then <em>Uncharted 4<&sol;em> just ruined it&period; While I think <em>Uncharted 4<&sol;em> is very good&comma; it’s got some serious pacing issues&period; There are long segments where the game forces you to slow down and take in the sights for the sake of it&comma; and then there are platforming sections with few interesting events&period; Yes&comma; the shooting and set pieces are awesome&comma; but they are few and far between&comma; not to mention that Nathan can take a few 20ft drops onto solid surfaces&comma; but a small drop onto snow can kill him&period; Huh&quest;<&sol;p>&NewLine;<figure id&equals;"attachment&lowbar;125723" aria-describedby&equals;"caption-attachment-125723" style&equals;"width&colon; 1920px" class&equals;"wp-caption aligncenter"><img class&equals;"wp-image-125723 size-full" src&equals;"https&colon;&sol;&sol;cdn&period;bagogames&period;com&sol;wp-content&sol;uploads&sol;2017&sol;05&sol;26161240&sol;UnchartedImage5&period;jpg" alt&equals;"Uncharted 4&comma; Sony" width&equals;"1920" height&equals;"1080" &sol;><figcaption id&equals;"caption-attachment-125723" class&equals;"wp-caption-text">&lpar;Uncharted 4&comma; Sony&rpar;<&sol;figcaption><&sol;figure>&NewLine;<p><strong><em>Endings<&sol;em><&sol;strong><&sol;p>&NewLine;<p>This is a big one&colon; Almost all the titles in the franchise have a lame ending&period; Again&comma; <em>Uncharted 3<&sol;em> did it well&comma; ending on a high note&period; <em>Uncharted 1<&sol;em> and <em>2<&sol;em> just felt like they wanted it to be done and dusted by the time the final boss was beaten&period; Lasting no more than a solid minute or two&comma; it felt cheap considering the games lasted 13-14 hours each&period;<&sol;p>&NewLine;<p><em>Uncharted 4<&sol;em> just ends with an overly long&comma; unnecessary detour to ensure &period; &period; &period; well&comma; I wasn’t sure exactly what&period; You play as the daughter who finds Nathan’s stash of collected treasure&comma; and that’s it&period; Will she become the lead of future <em>Uncharted<&sol;em> games&quest; Why was the big event of the end playing <em>Crash Bandicoot<&sol;em>&period;<&sol;p>&NewLine;<p>That’s my discussion on <em>Uncharted<&sol;em> and what’s wrong with it&period; Again&comma; it’s a great series but there are flaws&comma; and to show I’m not an Xbox fan boy&comma; I’ll be writing about what I find wrong with the <em>Gears of War<&sol;em> series&comma; next&period;<&sol;p>&NewLine;

Exit mobile version