Obduction PS4 Review – Waiting for the Other Worlds

Obduction, Cyan

Obduction, Cyan

<p>With enormous&comma; colorful landscapes and challenging puzzles&comma; <em>Obduction <&sol;em>is a strong followup to developer Cyan&&num;8217&semi;s previous games&comma; including <em>Myst<&sol;em> and <em>Riven&period; <&sol;em>For some reason&comma; we didn&&num;8217&semi;t get our hands on a copy when <em>Obduction <&sol;em>launched on Steam last year&period; Nevertheless&comma; I was thrilled when they released a PS4 version a couple weeks ago&period; When I was a kid&comma; I&&num;8217&semi;d stay up late playing <em>Riven<&sol;em> on our family PC with my mom&period; Whenever I tell her about a cool new game I&&num;8217&semi;m playing now&comma; she always asks me&comma; &&num;8220&semi;Would I like it&quest; Is it like <em>Riven<&sol;em>&quest;&&num;8221&semi; <em>Obduction<&sol;em> has big shoes to fill&period;<&sol;p>&NewLine;<p>When the game opens&comma; you find yourself plucked from a wooded camp site and placed into a strange&comma; dusty town&period; There&&num;8217&semi;s no notice&period; No reason&period; It&&num;8217&semi;s up to you to figure out what happened and how to get back home&period; You aren&&num;8217&semi;t the first person to be dropped into town though&period; The strange major has prepared for visitors like you by placing half a dozen projection machines around the area&period; His distorted&comma; static-filled FMV messages are reminiscent of those found in <em>Myst&&num;8217&semi;s <&sol;em>red and blue books&period; However&comma; these FMV sequences are incorporated into <em>Obduction<&sol;em> seamlessly and thoughtfully&period; They don&&num;8217&semi;t feel outdated&period;<&sol;p>&NewLine;<figure id&equals;"attachment&lowbar;129631" aria-describedby&equals;"caption-attachment-129631" style&equals;"width&colon; 960px" class&equals;"wp-caption aligncenter"><img class&equals;"size-full wp-image-129631" src&equals;"https&colon;&sol;&sol;cdn&period;bagogames&period;com&sol;wp-content&sol;uploads&sol;2017&sol;09&sol;13022658&sol;Screenshot&lowbar;09&period;jpg" alt&equals;"Obduction&comma; Cyan" width&equals;"960" height&equals;"540" &sol;><figcaption id&equals;"caption-attachment-129631" class&equals;"wp-caption-text">Obduction&comma; Cyan<&sol;figcaption><&sol;figure>&NewLine;<p>As another tribute to fans of former Cyan games&comma; <em>Obduction<&sol;em> lets you choose your navigation style&period; The Point-and-Click option allows you to play in the same style as <em>Myst&period;<&sol;em> You simply face forward and click to move in that direction or turn around&period; However&comma; a Free Roam option lets you wander around in any direction you like&period; I felt those warm fuzzies return when I played the first few minutes in Point-and-Click mode&comma; but I was glad Free Roam was an option&period; I quickly switched over to the faster&comma; smoother mode when my modern lack of patience got the best of me&period;<&sol;p>&NewLine;<p>The game feels mysterious and ominous the entire time&period; I could absolutely picture myself alone in the world of Hunrath&period; Composers Robyn Miller and Hannah Gamiel nail the high-tension moments with perfectly-timed music&period; <em>Obduction<&sol;em> starts out strong&comma; with challenging puzzles and fascinating places to explore&period; As in previous Cyan games&comma; the detail is immaculate&period; Not only can you listen to eerie voice recordings of other people who had been dropped into the strange town&comma; but you can read through pages of research&period; It all comes together to create a powerful&comma; immersive experience&period;<&sol;p>&NewLine;<figure id&equals;"attachment&lowbar;129630" aria-describedby&equals;"caption-attachment-129630" style&equals;"width&colon; 960px" class&equals;"wp-caption aligncenter"><img class&equals;"size-full wp-image-129630" src&equals;"https&colon;&sol;&sol;cdn&period;bagogames&period;com&sol;wp-content&sol;uploads&sol;2017&sol;09&sol;13022556&sol;Screenshot&lowbar;06&period;jpg" alt&equals;"Obduction&comma; Cyan" width&equals;"960" height&equals;"540" &sol;><figcaption id&equals;"caption-attachment-129630" class&equals;"wp-caption-text">Obduction&comma; Cyan<&sol;figcaption><&sol;figure>&NewLine;<p>When it comes to controls&comma; the PS4 release of <i>Obduction <&sol;i>can be frustrating at times&period; Connect-the-dots puzzles that would be as simple as clicking and dragging on PC do not work as well on a handheld controller&period; When traveling across town by minecart&comma; rail switches must be used to move over to a different set of tracks&period; Because of the way the minecart controls are bound&comma; you have to select these switches with &&num;8220&semi;X&&num;8221&semi; and move them with the right joystick &&num;8211&semi; an action that would be easier with two right thumbs&period; You can avoid the issue by climbing out of the cart&comma; but this adds unnecessary time&period; These puzzles and mechanics seem better fit for the PC version of the game&period;<&sol;p>&NewLine;<p>As with other Cyan games&comma; <em>Obduction<&sol;em> provides you with the opportunity to teleport to exotic new worlds&period; Unfortunately&comma; any excitement about traveling to these areas is short lived&period; About 75&percnt; of the way through the game&comma; the moderate-but-optimistic pace comes to a halt&period; You must teleport objects to another world&comma; rotate them&comma; then teleport them back&period; This series of puzzles is a wonderful&comma; challenging idea in theory&period; However&comma; the loading time between worlds does not balance with the amount of time you spend between these teleportations&period; At launch&comma; it often took several minutes for the PS4 to load the next area&period; This meant that I would spend 2-3 minutes waiting for the world to load&comma; only a few seconds clicking a button to rotate the object&comma; and then another 2-3 minutes traveling back&period; Having to do this once or twice might have been okay&comma; but one of these teleportation puzzles requires at least eight back-to-back travels in a row&period; And that&&num;8217&semi;s if you get it all right on the first try&period; Since then&comma; the development team has patched the game a couple of times&period; The loading times have improved&comma; but they still significantly slow down this part of the game and make it hard to stay interested in pushing through&period;<&sol;p>&NewLine;<figure id&equals;"attachment&lowbar;129629" aria-describedby&equals;"caption-attachment-129629" style&equals;"width&colon; 960px" class&equals;"wp-caption aligncenter"><img class&equals;"size-full wp-image-129629" src&equals;"https&colon;&sol;&sol;cdn&period;bagogames&period;com&sol;wp-content&sol;uploads&sol;2017&sol;09&sol;13022356&sol;Screenshot&lowbar;04&period;jpg" alt&equals;"Obduction&comma; Cyan" width&equals;"960" height&equals;"540" &sol;><figcaption id&equals;"caption-attachment-129629" class&equals;"wp-caption-text">Obduction&comma; Cyan<&sol;figcaption><&sol;figure>&NewLine;<p><em>Obduction<&sol;em> is nearly an atmospheric masterpiece&comma; and I wish I could score it 10&sol;10&period; The worlds are stunning&comma; detailed&comma; and believable&period; The soundtrack ties in perfectly and adds just the right amount of pacing and tension&period; Nevertheless&comma; the fact that the game comes to a halt at the teleportation puzzles makes a significant impact on gameplay&period; With my first three days in the <em>Obduction<&sol;em> world&comma; you couldn&&num;8217&semi;t pull me away from the game&period; I was captivated and in love with something that was effortlessly pulling me back to the wonder of my childhood&period; Once I started having to wait for the game more than play it&comma; I began to lose interest&period; This is something that may not be as big of an issue on PC&comma; and they may release additional patches to improve loading times&period; If you have the patience to push through the small patch of hiccups&comma; the game is absolutely worth your time&period;<&sol;p>&NewLine;<p><em>Obduction<&sol;em> is out now on PS4 and Steam &lpar;PC&sol;Mac&rpar;&period; You can also explore the game in VR &lpar;Oculus Rift&sol;HTC Vive&rpar;&period; A PSVR update will be coming soon&period; We had a chance to try <em>Obduction VR <&sol;em>for just a few minutes at PAX West and were impressed by how enormous the environments felt&period;<&sol;p>&NewLine;<p style&equals;"text-align&colon; center&semi;"><strong>A PS4 review copy of <em>Obduction<&sol;em> was provided by Cyan for the purpose of this review<&sol;strong><&sol;p>&NewLine;

Exit mobile version