Observer Review – Observe, Report and Freakout!

Observer, Bloober Team

Observer, Bloober Team

<p>Horror is a very subjective genre and one defining example is a title known as <em>Layers of Fear<&sol;em>&period; This was an indie game from Team Blooper about art&comma; love&comma; life&comma; and undying fear&period; Many gamers loved its unnerving suspense and collection of fear educing set events&period; Many others got annoyed at the lack of consequences&comma; laughable scares and a lack total of impact&period; Say what you will&comma; it left an impression&period; But the same guys are back with a new title&colon; something creepy&comma; unsettling and perverse&period; And I’m not just talking about the awesome Rutger Hauer&period; Here’s <em>Observer<&sol;em>&period;<&sol;p>&NewLine;<figure id&equals;"attachment&lowbar;129144" aria-describedby&equals;"caption-attachment-129144" style&equals;"width&colon; 960px" class&equals;"wp-caption aligncenter"><img class&equals;"wp-image-129144" src&equals;"https&colon;&sol;&sol;cdn&period;bagogames&period;com&sol;wp-content&sol;uploads&sol;2017&sol;08&sol;25173720&sol;ObserverBagogames2&period;jpg" alt&equals;"Observer&comma; Bloober Team" width&equals;"960" height&equals;"540" &sol;><figcaption id&equals;"caption-attachment-129144" class&equals;"wp-caption-text">Observer&comma; Bloober Team<&sol;figcaption><&sol;figure>&NewLine;<p>Now&comma; from what you may have seen&comma; this may seem like a weird mixture of <em>Blade Runner<&sol;em> with voyeuristic and body horror as directed by David Fincher&period; <em>Observer<&sol;em> takes us into the year 2084 when humanity is pretty much on the brink of extinction thanks to a plague&comma; a big war and most people embracing cybernetic enhancements for their potential well-being&period;<&sol;p>&NewLine;<p>You play as a rugged man known as Daniel Lazarski who serves as an &OpenCurlyDoubleQuote;Observer”&comma; a form of detective who dives into other people’s minds in order to recover memories that could solve important cases&period; Everyone fears him and his ability to tap into the human mind&comma; uncovering their deepest&comma; darkest secrets&period; But one evening&comma; Daniel receives a message from his long lost son and locates him at a nearby rundown apartment building&period; Once he arrives&comma; Daniel uncovers a murder scene and soon the building is on lock down after a possible plague outbreak&period; It’s now a race against the clock to uncover what’s happening at the apartment building and to find his son through any means necessary&period;<&sol;p>&NewLine;<figure id&equals;"attachment&lowbar;129146" aria-describedby&equals;"caption-attachment-129146" style&equals;"width&colon; 960px" class&equals;"wp-caption aligncenter"><img class&equals;"wp-image-129146" src&equals;"https&colon;&sol;&sol;cdn&period;bagogames&period;com&sol;wp-content&sol;uploads&sol;2017&sol;08&sol;25173951&sol;ObserverBagogames4&period;jpg" alt&equals;"Observer&comma; Bloober Team" width&equals;"960" height&equals;"540" &sol;><figcaption id&equals;"caption-attachment-129146" class&equals;"wp-caption-text">Observer&comma; Bloober Team<&sol;figcaption><&sol;figure>&NewLine;<p>What does stand out in <em>Observer<&sol;em> is its beautiful and gripping game world&period; The sci-fi horror setting is paying a great homage to that of <em>Blade Runner<&sol;em> but adds in fresh elements to make it feel new to the cyberpunk genre&period; The gritty&comma; claustrophobic world feels as though the walls are swallowing you whole&period; The decaying landscapes and decor will remind you every second that this world is dying&period; With all the technology trying to patch things up&comma; it&&num;8217&semi;s made very clear that everything has gone to shit&period; While the journey is centered around a decomposing apartment block&comma; it’s the little details and visual links that helps build an engaging and immersive world&period;<&sol;p>&NewLine;<p>Much like <em>Layers of Fear<&sol;em>&comma; it&&num;8217&semi;s easy to judge this and state there&&num;8217&semi;s no gameplay&comma; rather more like a narrative heavy&comma; visually spectacular walking simulator&period;  I would disagree to an extent as there are gameplay elements here that invest in player interaction but about 80&percnt; of the game will feature you walking&comma; exploring and engaging in very minor tasks that eventually add up&period; But as stated before&comma; the vastly compelling world before you will keep you invested&comma; and the pacing of events is beautifully executed&period; As you explore the apartment complex&comma; more cases will arise and thus your interest will grow&period; New crime scenes&comma; murder victims and leads will develop as you explore&period; Solving these cases will be the main progression to the end game&period;<&sol;p>&NewLine;<figure id&equals;"attachment&lowbar;129148" aria-describedby&equals;"caption-attachment-129148" style&equals;"width&colon; 960px" class&equals;"wp-caption aligncenter"><img class&equals;"wp-image-129148" src&equals;"https&colon;&sol;&sol;cdn&period;bagogames&period;com&sol;wp-content&sol;uploads&sol;2017&sol;08&sol;25174212&sol;ObserverBagogames6&period;jpg" alt&equals;"Observer&comma; Bloober Team" width&equals;"960" height&equals;"540" &sol;><figcaption id&equals;"caption-attachment-129148" class&equals;"wp-caption-text">Observer&comma; Bloober Team<&sol;figcaption><&sol;figure>&NewLine;<p>Daniel’s method of solving crimes will be his augmented vision and a device known as the Dream Eater&period; The device allows him to dive into the memories of suspects and victims&period; This is where the focus for gameplay take place&period; Apart from exploring&comma; you’ll be interviewing the local residences through various video communications on their apartment doors&period; Diving into people’s memories is the key aspect for creating a sense of fear&comma; tension and horror&period; The minds you enter are often those of people who are dying or have been dead&comma; thus their minds are corrupted and their sense and logic for memories will be fractured&period; This makes it difficult for Daniel to traverse through each memory without retaliation&period; One key segment sees Daniel enter the mind of a dead woman who&&num;8217&semi;s taken over the consciousness of another person&period;<&sol;p>&NewLine;<p>These events are mostly constructed of simply following a set path and listening or viewing events that have occurred&period; While the events have been elegantly and masterfully put together&comma; each memory is a collective of people’s greatest fears materialized&period; Daniel has to explore and understand each event to escape it&period; This is where the game becomes<em> Layers of Fear<&sol;em> again&period; The visual style and structuring of set pieces become more of an emotional and visual journey rather than interaction&period; These events are impressive and alter strange aspects that induce fear at certain stages for the player and Daniel&period; Glitching fragments&comma; memories altering and changing location within a blink of an eye and distortions happening around every corner do put you on edge&period; Visually&comma; <em>Observer<&sol;em> is great&period;<&sol;p>&NewLine;<figure id&equals;"attachment&lowbar;129150" aria-describedby&equals;"caption-attachment-129150" style&equals;"width&colon; 960px" class&equals;"wp-caption aligncenter"><img class&equals;"wp-image-129150" src&equals;"https&colon;&sol;&sol;cdn&period;bagogames&period;com&sol;wp-content&sol;uploads&sol;2017&sol;08&sol;25174949&sol;ObserverBagogames7&period;jpg" alt&equals;"Observer&comma; Bloober Team" width&equals;"960" height&equals;"540" &sol;><figcaption id&equals;"caption-attachment-129150" class&equals;"wp-caption-text">Observer&comma; Bloober Team<&sol;figcaption><&sol;figure>&NewLine;<p>However&period;<&sol;p>&NewLine;<p>If you’re happy with what <em>Layers of Fear<&sol;em> presented with its minimalistic approach to gameplay elements then you’ll love this&period; While there are more interesting concepts here&comma; such as diving into memories and a resemblance of a detective mode&comma; <em>Observer <&sol;em>is limited in these fields for true interactivity&period; Scanning areas for evidence feels more like a dull&comma; repetitive chore&period; You look around each crime scene and scan various objects for information and details that never feel important&period; There’s no real sense of deduction&comma; and gathering clues never leads to anything truly compelling&period; You forget about the crime scene once it’s finished&period;<&sol;p>&NewLine;<p>I loved the idea of searching the building&comma; finding another crime scene and gathering information that will lead to your son&period; It’s a shame the deduction side of the gameplay is very thin in execution&period; Each crime scene is beautifully set up&comma; and from the introduction&comma; you’re invested and compelled to dig deeper&period; What remains is diving into memories&period; As stated&comma; it’s a great visual journey of exploring one’s fear and deepest secrets&period; On the other side of things&comma; it’s a pretty walking simulator with very few events that involve interaction&period; There are some segments where you have to evade a sinister looking beast that wanders these memory hacks&period; But these segments feel forced and often amount to you sneaking and hiding from an AI that has a pre-set path&period;<&sol;p>&NewLine;<figure id&equals;"attachment&lowbar;129151" aria-describedby&equals;"caption-attachment-129151" style&equals;"width&colon; 960px" class&equals;"wp-caption aligncenter"><img class&equals;"wp-image-129151" src&equals;"https&colon;&sol;&sol;cdn&period;bagogames&period;com&sol;wp-content&sol;uploads&sol;2017&sol;08&sol;25175930&sol;ObserverBagogames9&period;jpg" alt&equals;"Observer&comma; Bloober Team" width&equals;"960" height&equals;"540" &sol;><figcaption id&equals;"caption-attachment-129151" class&equals;"wp-caption-text">Observer&comma; Bloober Team<&sol;figcaption><&sol;figure>&NewLine;<p>Overall&comma; <em>Observer<&sol;em> is an interesting concept and one that begs to be explored with a bigger game&period; I love the idea of diving into people’s memories and clashing with their own fears while deducting a personal case within a confined space&period; It’s a brilliant set up to be honest&semi; this had so much potential but feels fairly underwhelming&period; <em>Observer<&sol;em> is also not a very long game&comma; lasting around six hours&period; It has decent replay value but lacks features and dynamics to truly push you back into the world&period;<&sol;p>&NewLine;<p>It&&num;8217&semi;s difficult to state whether it’s truly great or a major disappointment&period; While <em>Observer<&sol;em> has a great concept&comma; gameplay elements are underwhelming&period; The detective mode lacks any substance to make the game worthy of investment&period; In fact&comma; it ends up being more of a stutter in the pacing&period; There could’ve been more depth in detecting clues and piecing concepts of the crime together&period; While exploring is great&comma; there’s a limited sense of the world&period; It’s focused solely on one building&comma; aside from when you’re diving into memories&period; This was the most compelling concept the game had to offer&comma; and while it’s the strongest&comma; it showed a number of problems&period; The developers can’t design or create good scares or gameplay elements that could benefit from its strong narrative style&period; Seeing a strange creature hunting you at random intervals won’t cut it&period; There’s a total lack of fear because you know you’ll never truly die&period;<&sol;p>&NewLine;<p><em>Observer<&sol;em> is worthy of your attention but could’ve been so much more&period; This could’ve easily been the next <em>Condemned<&sol;em> but instead lacks any fear&comma; scares and above all creative gameplay elements&period; This lets down it’s superb visual style&comma; storytelling and interesting memory dive set pieces&period;<&sol;p>&NewLine;<p style&equals;"text-align&colon; center&semi;"><strong>A PC review copy of <em>Observer<&sol;em> was provided by Bloober Team for the purpose of this review<&sol;strong><&sol;p>&NewLine;

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