Oceanhorn: Monster of Uncharted Seas Review – The Legend of Frustration

(Oceanhorn: Monster of the Uncharted Seas, FDG Entertainment)

(Oceanhorn: Monster of the Uncharted Seas, FDG Entertainment)

<p>Most of the time the term rip-off is often one that is incorrect&period; <em>PlayStation All-Stars Battle Royale<&sol;em> took ideas from <em>Super Smash Bros<&sol;em> but evolved the genre and added a few twists and <em>Lords of the Fallen<&sol;em> is a faster paced <em>Dark Souls<&sol;em>&comma; which is a good attempt as it has plenty of polish&period; Some have even said this year&&num;8217&semi;s acclaimed <em>Overwatch<&sol;em> has taken a lot of ideas from <em>Team Fortress 2<&sol;em>&comma; but it is highly regarded as one of the best games of 2016 so far as it adds a cast of characters that gamers around the world have fallen in love with &lpar;<a href&equals;"http&colon;&sol;&sol;loverwatch-game&period;tumblr&period;com&sol;">literally<&sol;a>&rpar;&period;<&sol;p>&NewLine;<p>However&comma; <em>Oceanhorn&colon; Monster of Uncharted Seas<&sol;em> is something that can definitely be called a rip-off&period; It plays like Zelda&comma; it looks like Zelda but it lacks the soul and story of the games that makes the original so special&period; It doesn&&num;8217&semi;t add anything special to the formula&period; In fact&comma; it is a frustrating version of Zelda with little direction&comma; a useless map&comma; and landscapes&sol;dungeons that lack in visual design&period; It&&num;8217&semi;s a shame for those who want a similar experience on PS4&comma; Xbox One&comma; and PC &lpar;as well as mobile platforms&rpar;&period;<&sol;p>&NewLine;<figure id&equals;"attachment&lowbar;113496" aria-describedby&equals;"caption-attachment-113496" style&equals;"width&colon; 1000px" class&equals;"wp-caption aligncenter"><img class&equals;"wp-image-113496 size-large" src&equals;"https&colon;&sol;&sol;cdn&period;bagogames&period;com&sol;wp-content&sol;uploads&sol;2016&sol;09&sol;23004753&sol;Oceanhorn6-1024x576&period;jpg" alt&equals;"Oceanhorn 6" width&equals;"1000" height&equals;"563" &sol;><figcaption id&equals;"caption-attachment-113496" class&equals;"wp-caption-text">&lpar;<em>Oceanhorn&colon; Monster of the Uncharted Seas<&sol;em>&comma; FDG Entertainment&rpar;<&sol;figcaption><&sol;figure>&NewLine;<p>Before I become the <em>Monster of the Uncharted Seas<&sol;em> from the rage this game has given me&comma; I&&num;8217&semi;ll bring up the positives&period; First&comma; the game looks pretty despite its basic aesthetic&period; The world and the characters look colorful&comma; the monster designs are creative at times&comma; and the clouds in the sky work with the look of the game when you&&num;8217&semi;re in a boat&period; It looks like Zelda if <em>Phantom Hourglass<&sol;em> was remastered for Wii U&period; Second&comma; is how each puzzle is designed&period; The use of blocks and different items throughout the game for the puzzles is fun&comma; and as someone who usually dislikes puzzles&comma; this is easily my favorite part of the game by far&period;<&sol;p>&NewLine;<p>I have to admit something to you&period; I could only play this for 3 hours of what is typically an 8-10 hour game&period; The reason&quest; Or&&num;8230&semi;reasons&quest; The map is frustratingly useless as it only tells you where enemies are and where treasure chests are&period; It doesn&&num;8217&semi;t tell you where major locations are or where you&&num;8217&semi;re supposed to go&period; The townsfolk sometimes tell you where to go&comma; but at most sections&comma; you&&num;8217&semi;ll have no idea&period; The game design is mostly set up to confuse the player&period; The part which made me stop is when I received a bow-and-arrow and had to find where a prisoner was on the island&period; Despite looking around for about 20 minutes&comma; I had no idea where he was and could not find him because it had been about three days since I last played <em>Oceanhorn<&sol;em>&period; At that point&comma; I gave in my sword and shield&period; The map placement is all wrong&comma; and most of the time&comma; the game does not tell you where to go next&period; A navigation system would go a long way&semi; there should be modern game design rather than delving into a griping retro design loop&period;<&sol;p>&NewLine;<figure id&equals;"attachment&lowbar;113499" aria-describedby&equals;"caption-attachment-113499" style&equals;"width&colon; 1000px" class&equals;"wp-caption aligncenter"><img class&equals;"wp-image-113499 size-large" src&equals;"https&colon;&sol;&sol;cdn&period;bagogames&period;com&sol;wp-content&sol;uploads&sol;2016&sol;09&sol;23010246&sol;oceanhorn-1024x576&period;jpg" alt&equals;"oceanhorn" width&equals;"1000" height&equals;"563" &sol;><figcaption id&equals;"caption-attachment-113499" class&equals;"wp-caption-text">&lpar;<em>Oceanhorn&colon; Monster of the Uncharted Seas<&sol;em>&comma; FDG Entertainment&rpar;<&sol;figcaption><&sol;figure>&NewLine;<p>The combat system also feels like it&&num;8217&semi;s from the games of old&period; You simply tap square to attack and use items&comma; such as bombs or a bow and arrow to fight&period; That&&num;8217&semi;s it for the first three hours&comma; and if you can get further&comma; you&&num;8217&semi;ll be able to use fire and ice spells&comma; as well as a spin attack&period; You can throw objects like rocks at enemies too&period; For an adventure game like this&comma; the combat system is lacking&period; A spin move&comma; an aerial move&comma; or a hold attack&comma; would have been a great addition&comma; but as this game was originally released on mobile platforms&comma; it&&num;8217&semi;s understandable&period; For a console setting though&comma; <em>Oceanhorn<&sol;em> needs a bit more on the bone&period; Another disappointing facet of <em>Oceanhorn<&sol;em> is that you can&&num;8217&semi;t explore the world on the ship&semi; instead you have to follow guided segments between one island to the other&period; It would be cool to find different islands along the way and find interesting loot to add to your hero&period;<&sol;p>&NewLine;<p>While the character is running around like a headless chicken&comma; trying to find where to go&comma; the most repetitive music is playing in the background&period; It&&num;8217&semi;s the same melody over and over again&comma; and unlike Koji Kondo&&num;8217&semi;s masterful soundtrack for <em>The Legend of Zelda<&sol;em> series&comma; the music that plays during dungeons and land exploration&comma; while charming at first&comma; gradually becomes aggravating&period; The only part of the soundtrack that is pleasant to listen to over and over again is the overture theme for ocean exploration&period; The sound design is also awful&period; I&&num;8217&semi;ll just let you know now&period; DO NOT PLAY THIS WITH EARPHONES&excl; Sound effects play sharply and loudly on the right side&comma; especially when your character dies&period; Plus&comma; the scene in which the character opens a chest &lpar;which is totally ripping off <em>Zelda<&sol;em>&comma; by the way&rpar; has the most uninspired music imaginable&period;<&sol;p>&NewLine;<figure id&equals;"attachment&lowbar;113498" aria-describedby&equals;"caption-attachment-113498" style&equals;"width&colon; 1000px" class&equals;"wp-caption aligncenter"><img class&equals;"wp-image-113498 size-large" src&equals;"https&colon;&sol;&sol;cdn&period;bagogames&period;com&sol;wp-content&sol;uploads&sol;2016&sol;09&sol;23010031&sol;Oceanhorn2-1024x576&period;jpg" alt&equals;"Oceanhorn 2" width&equals;"1000" height&equals;"563" &sol;><figcaption id&equals;"caption-attachment-113498" class&equals;"wp-caption-text">&lpar;<em>Oceanhorn&colon; Monster of the Uncharted Seas<&sol;em>&comma; FDG Entertainment&rpar;<&sol;figcaption><&sol;figure>&NewLine;<p>Another factor of<em> Oceanhorn<&sol;em> that is lacking is the writing&period; While&comma; granted&comma; I have only played three hours of the game&comma; the writing is so bland during this section and drags on and on&period; It becomes so dull that it&&num;8217&semi;s difficult to catch major story points&comma; but if you need to&comma; you can play back the cutscenes again from the menu&period; On top of the writing&comma; the voice acting sounds so uninspired&period; Each delivery sounds flat and each character&&num;8217&semi;s voice is like an archetype&period; In addition&comma; the fact that the characters don&&num;8217&semi;t move while they&&num;8217&semi;re speaking during most cutscenes does not help&period;<&sol;p>&NewLine;<p>Before going into <em>Oceanhorn<&sol;em>&comma; I really wanted to love this game&comma; but it&&num;8217&semi;s mediocre at best due to its confusing game design&comma; repetitive soundtrack&comma; and uninspired combat system&period; It does have its charms though as the graphics are colorful and the puzzles are fun to solve&period; I will try to revisit the game again and will let you know if my opinion changes as more elements&comma; such as the fire and ice spells&comma; are added to the mix&period;<&sol;p>&NewLine;<p>&nbsp&semi;<&sol;p>&NewLine;<hr &sol;>&NewLine;<p style&equals;"text-align&colon; center&semi;">&NewLine;<p style&equals;"text-align&colon; center&semi;"><strong>A PS4 Review Code for <em>Oceanhorn&colon; Monster of Uncharted Seas<&sol;em> by FDG Entertainment for the purpose of this review<&sol;strong><&sol;p>&NewLine;

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