Ooo’s Clues – Adventure Time: Finn and Jake Investigations Review

<p><i><span style&equals;"font-weight&colon; 400&semi;">Adventure Time&colon; Finn and Jake Investigations<&sol;span><&sol;i><span style&equals;"font-weight&colon; 400&semi;"> is a 3D point-and-click type game based within the <&sol;span><i><span style&equals;"font-weight&colon; 400&semi;">Adventure Time <&sol;span><&sol;i><span style&equals;"font-weight&colon; 400&semi;">Universe&period; The game begins with narration by Cuber &lpar;a minor character in the show&rpar;&comma; wherein the concept of &OpenCurlyDoubleQuote;Playable Graybles” are introduced&period; Similar to the TV Show&comma; in which a &OpenCurlyDoubleQuote;Grayble” was a short story told by Cuber&comma; a &OpenCurlyDoubleQuote;Playable Grayble” is an interactive short story in which the player can assist&period; The Graybles begin the story with Finn and Jake as they discover the &OpenCurlyDoubleQuote;Ticker Type&semi;” a mystery-finding typewriter that was once their parent’s&period; The Ticker Type prints a description of any new mysteries in the land of Ooo&comma; so Finn and Jake set off as &OpenCurlyDoubleQuote;Finn and Jake Investigations” to solve them&period;<&sol;span><&sol;p>&NewLine;<figure style&equals;"width&colon; 685px" class&equals;"wp-caption aligncenter"><img src&equals;"http&colon;&sol;&sol;thenerdstash&period;com&sol;wp-content&sol;uploads&sol;2015&sol;10&sol;pic1-large&period;jpg" alt&equals;"" width&equals;"685" height&equals;"343" &sol;><figcaption class&equals;"wp-caption-text">&lpar;Adventure Time&colon; Finn And Jake Investigations&comma; Little Orbit&rpar;<&sol;figcaption><&sol;figure>&NewLine;<p><span style&equals;"font-weight&colon; 400&semi;">Throughout the new 3D world of Ooo&comma; familiar characters and places are used &lpar;and abused&rpar; for the sake of the game&period; Princess Bubblegum&comma; Lumpy Space Princess&comma; and even Ice King make appearances during the investigations&comma; but each character tends to be either underthought or over utilized&period; The choice of Cuber as the narrator is a questionable one&comma; as Cuber is not only a minor character&comma; he&&num;8217&semi;s a dull character at best&period; In the very first mystery&comma; the secondary protagonist is Abracadaniel&comma; a &lpar;somewhat lame&rpar; minor character that adds very little to the plot as you hunt down kidnapping Wizards&period; The rest of the game follows suit&comma; with minor villains becoming huge nuisances&comma; and important characters making small&comma; insignificant appearances&period;<&sol;span><&sol;p>&NewLine;<p><span style&equals;"font-weight&colon; 400&semi;">The gameplay&comma; while straightforward in nature&comma; is far more frustrating than would be assumed&period; In comparison to similar point-and-click adventures&comma; such as the early Telltale title&comma; <&sol;span><i><span style&equals;"font-weight&colon; 400&semi;">Strong Bad’s Cool Game for Attractive People<&sol;span><&sol;i><span style&equals;"font-weight&colon; 400&semi;">&comma; the actual pointing and clicking on interact-able items is maddeningly inconsistent and laughably glitchy&period; While the controls are simple and easy to pick up&comma; the items are not&comma; sometimes taking several attempts to show the interaction menu&period; Numerous times&comma; the fluidity of the game was halted when a certain interact-able item would not remain available&comma; or would disappear entirely&period; This was especially frustrating when items were close together&comma; forcing a cutscene rather than allowing the other item to be selected&period;<&sol;span><&sol;p>&NewLine;<figure style&equals;"width&colon; 640px" class&equals;"wp-caption aligncenter"><img src&equals;"http&colon;&sol;&sol;i&period;imgur&period;com&sol;Y9JM7jfl&period;jpg" alt&equals;"" width&equals;"640" height&equals;"360" &sol;><figcaption class&equals;"wp-caption-text">&lpar;Adventure Time&colon; Finn And Jake Investigations&comma; Little Orbit&rpar;<&sol;figcaption><&sol;figure>&NewLine;<p><span style&equals;"font-weight&colon; 400&semi;">The game is set up&comma; understandably&comma; like any other story-driven adventure game&period; Dialogue-heavy interactions mix with cutscenes and combat to create the feeling of watching an episode of the TV show&period; However&comma; this was surprisingly one of the most annoying features of the game&period; Long&comma; drawn-out cutscenes and dialogue options go on for an irritating amount of time&comma; with no option to skip or move forward more quickly&period; Every dialogue option must be selected in every open conversation&comma; leading to slow&comma; repetitive exchanges&period; For those who read more quickly than the characters speak&comma; this is especially frustrating&comma; as the slow character interaction seems to eat up all the time in the game&period; It takes roughly 13 hours to beat the game&comma; but you better believe the better part of that time is spent listening to an endless draught of exposition&period; <&sol;span><&sol;p>&NewLine;<p><span style&equals;"font-weight&colon; 400&semi;">Combat plays a minor part in the story-driven adventure&comma; but adds a little spice to the heavy commentary&period; During these mini-quests&comma; waves of enemies assault Finn and Jake a few at a time&comma; attacking and sometimes hiding when a power-up is enabled&period; The combat power-ups come in the form of a Jake transformation&comma; in which Jake can become &OpenCurlyDoubleQuote;War Dog&comma;” catapult bombs&comma; spin Finn like a pointy top&comma; or morph into &OpenCurlyDoubleQuote;Jake Suit&period;” The transformations are silly&comma; fun to use&comma; and add more enjoyment to an otherwise repetitive combat scene&period; The transformations themselves do become eventually repetitive&comma; but still prove more entertaining than endlessly bashing gnomes with Finn’s sword&period;<&sol;span><&sol;p>&NewLine;<figure style&equals;"width&colon; 675px" class&equals;"wp-caption aligncenter"><img src&equals;"http&colon;&sol;&sol;www&period;modvive&period;com&sol;wp-content&sol;uploads&sol;2015&sol;10&sol;AbilityTimeBGs&lowbar;1&period;png" alt&equals;"" width&equals;"675" height&equals;"380" &sol;><figcaption class&equals;"wp-caption-text">&lpar;Adventure Time&colon; Finn And Jake Investigations&comma; Little Orbit&rpar;<&sol;figcaption><&sol;figure>&NewLine;<p><span style&equals;"font-weight&colon; 400&semi;">Despite all the negatives with glitchiness and commentary&comma; the story itself is surprisingly enjoyable&period; It gives the game an addictive quality&comma; making it easier to look past the difficulties of gameplay in order to move forward with the story&period; While in the wake of a particularly frustrating bug&comma; rage quitting seems like the best option &&num;8211&semi; but it’s impossible to ignore the incessant desire to see what happens next&period; Characters and dialogue&comma; while slow at times&comma; still present the same humor the show is known for&period; The different rooms and areas of the maps are easily accessible&comma; and load lightning fast&comma; keeping non-dialogue gameplay fluid and fun&period; This makes moving between rooms to collect items less of a chore&comma; since there’s no jog in gameplay&period; The music of the game matches the simplicity of the storyline&comma; with peaceful beats and effects repeating behind the constant slew of conversation&period;<&sol;span><&sol;p>&NewLine;<figure style&equals;"width&colon; 695px" class&equals;"wp-caption aligncenter"><img src&equals;"http&colon;&sol;&sol;cdn3&period;dualshockers&period;com&sol;wp-content&sol;uploads&sol;2015&sol;04&sol;17029712788&lowbar;d329932d96&lowbar;o&period;jpg" alt&equals;"" width&equals;"695" height&equals;"331" &sol;><figcaption class&equals;"wp-caption-text">&lpar;Adventure Time&colon; Finn And Jake Investigations&comma; Little Orbit&rpar;<&sol;figcaption><&sol;figure>&NewLine;<p><span style&equals;"font-weight&colon; 400&semi;">The game has a few noticeable nuances&comma; though they’re more amusing than annoying&period; At times&comma; Finn’s mouth will move&comma; but Jake will be speaking&period; Characters will sometimes move through walls&comma; and the jabbering of their mouths during dialogue never quite matches up with what is being said&period; These divergences just add to the silliness of the <&sol;span><i><span style&equals;"font-weight&colon; 400&semi;">Adventure Time<&sol;span><&sol;i><span style&equals;"font-weight&colon; 400&semi;"> theme&comma; and most of the time&comma; they prove to be few and far between&period;<&sol;span><&sol;p>&NewLine;<p><span style&equals;"font-weight&colon; 400&semi;">While buggy&comma; frustrating&comma; and repetitive&comma; <&sol;span><i><span style&equals;"font-weight&colon; 400&semi;">Adventure Time&colon; Finn and Jake Investigations <&sol;span><&sol;i><span style&equals;"font-weight&colon; 400&semi;">still proves a decent story adventure&period; Beloved characters and simple controls mix into a fun series of short stories&comma; though they may have been better off as mini-episodes instead of in-game adventures&period; Much could definitely be improved&comma; but for a simple&comma; by-the-by point-and-clicker&comma; it’s still totally algebraic&period;<&sol;span><&sol;p>&NewLine;<hr &sol;>&NewLine;<p style&equals;"text-align&colon; center&semi;"><em><strong>A PS4 code for Adventure Time&colon; Finn and Jake Investigations was provided by Little Orbit for the purpose of this review<&sol;strong><&sol;em><&sol;p>&NewLine;

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