Outlast II Review – Return to Red Barrel’s Brand of Fear

Outlast II, Red Barrel

<p><span style&equals;"font-weight&colon; 400&semi;">When I played <&sol;span><i><span style&equals;"font-weight&colon; 400&semi;">Outlast<&sol;span><&sol;i><span style&equals;"font-weight&colon; 400&semi;"> in 2013&comma; I thoroughly enjoyed almost every second of the game&comma; but I was well aware of the few problems that stopped a great game from being an incredible game&&num;8211&semi;long corridors&comma; linear progression through levels&comma; boring character designs and repetitive gameplay&period; With the release of Red Barrel’s second crack at their <&sol;span><i><span style&equals;"font-weight&colon; 400&semi;">Outlast <&sol;span><&sol;i><span style&equals;"font-weight&colon; 400&semi;">franchise&comma; I’m happy to say that almost all of these problems have been fixed&period;<&sol;span><&sol;p>&NewLine;<p>You play as Blake Langermann&comma; the cameraman to your journalist wife&comma; Lynn Langermann&period; The two of you are investigating a murder in the Arizona desert&period; The game opens with both of you flying in a helicopter&period; Guess what happens next&quest;<&sol;p>&NewLine;<p><span style&equals;"font-weight&colon; 400&semi;">Yup&period; The helicopter crashes&period; <&sol;span><&sol;p>&NewLine;<p><span style&equals;"font-weight&colon; 400&semi;">This is where Blake and Lynn’s descent into madness begins&period; You’re directed forward in search of your wife who is nowhere to be seen after the crash&period; This leads you to where you’ll be spending most of your time&&num;8211&semi;Temple Gate&period; <&sol;span><span style&equals;"font-weight&colon; 400&semi;">Temple Gate is a mix of backcountry&comma; keep-it-in-the-family camp and a radical Christian settlement&comma; set on isolating itself from the rest of the world&comma; and it is absolutely terrifying&period; <&sol;span><span style&equals;"font-weight&colon; 400&semi;">Brought to life by photorealistic graphics&comma; Temple Gate is littered with dead and decaying corpses&comma; machete-wielding psychos and the sounds of your nightmares&period; <&sol;span><&sol;p>&NewLine;<figure id&equals;"attachment&lowbar;124667" aria-describedby&equals;"caption-attachment-124667" style&equals;"width&colon; 1000px" class&equals;"wp-caption aligncenter"><img class&equals;"wp-image-124667 size-large" src&equals;"https&colon;&sol;&sol;cdn&period;bagogames&period;com&sol;wp-content&sol;uploads&sol;2017&sol;04&sol;24122418&sol;April-Screen-2-1024x576&period;png" alt&equals;"Outlast II&comma; Red Barrel" width&equals;"1000" height&equals;"563" &sol;><figcaption id&equals;"caption-attachment-124667" class&equals;"wp-caption-text">Outlast II&comma; Red Barrel<&sol;figcaption><&sol;figure>&NewLine;<p>I found myself taking far longer than necessary to move even a few steps forward due to the dread and horror I felt crawling beneath my skin when advancing through the first settlement of Temple Gate&period;<&sol;p>&NewLine;<p>And yet&comma; the game only continued to get more and more terrifying as I progressed through the hell-on-earth&period;<&sol;p>&NewLine;<p><span style&equals;"font-weight&colon; 400&semi;">If you’re looking to be horrified&comma; this might be the game for you&period;<&sol;span><&sol;p>&NewLine;<p><span style&equals;"font-weight&colon; 400&semi;">If you played <&sol;span><i><span style&equals;"font-weight&colon; 400&semi;">Outlast&comma;<&sol;span><&sol;i><span style&equals;"font-weight&colon; 400&semi;"> you know exactly what you’re getting into in terms of gameplay&period; Like the first&comma; in <&sol;span><i><span style&equals;"font-weight&colon; 400&semi;">Outlast II&comma; <&sol;span><&sol;i><span style&equals;"font-weight&colon; 400&semi;">there is no combat&period; You can run or you can hide&period; Some areas are graciously lit by bonfires and torches&period; Some are pitch black&period; This is where your camera comes into play&period; <&sol;span><span style&equals;"font-weight&colon; 400&semi;">You’re welcome to try and brave the dark&comma; but it’s near impossible &lpar;trust me&comma; I tried&rpar;&period; You’ll need to turn on the night vision on your camera if you plan to continue forward&period; Sadly&comma; you won’t be able to keep it running all night long&&num;8211&semi;you’ll need to find batteries to keep it working&period; <&sol;span><&sol;p>&NewLine;<p><span style&equals;"font-weight&colon; 400&semi;">The game hands you a few batteries every now and then but if you plan to use night vision in every section you’re meant to&comma; plan on searching every nook and cranny for a battery&period; These batteries also power the microphone of your camera&comma; which can be used to hear those around you&period; I could tell that this mechanic was meant to be used to track enemy movement and position relative to you&comma; but I found myself using it very little and needing it even less&period; <&sol;span><&sol;p>&NewLine;<figure id&equals;"attachment&lowbar;124663" aria-describedby&equals;"caption-attachment-124663" style&equals;"width&colon; 960px" class&equals;"wp-caption aligncenter"><img class&equals;"size-full wp-image-124663" src&equals;"https&colon;&sol;&sol;cdn&period;bagogames&period;com&sol;wp-content&sol;uploads&sol;2017&sol;04&sol;24120915&sol;Outlast2-Cornfield1-e1493051522612&period;jpg" alt&equals;"Outlast II&comma; Red Barrel" width&equals;"960" height&equals;"540" &sol;><figcaption id&equals;"caption-attachment-124663" class&equals;"wp-caption-text">Outlast II&comma; Red Barrels Games<&sol;figcaption><&sol;figure>&NewLine;<p><span style&equals;"font-weight&colon; 400&semi;">About as often as you find batteries&comma; you’ll find bandages&comma; which you use to heal after being stabbed&comma; sliced or pushed by one of the game’s many enemies&period; If you fail to heal&comma; or run away in time to heal&comma; expect to watch a gruesome and disturbing death sequence play out&period;<&sol;span><&sol;p>&NewLine;<p><span style&equals;"font-weight&colon; 400&semi;">And speaking of enemies&period; <&sol;span><&sol;p>&NewLine;<p><span style&equals;"font-weight&colon; 400&semi;">Where <&sol;span><i><span style&equals;"font-weight&colon; 400&semi;">Outlast<&sol;span><&sol;i><span style&equals;"font-weight&colon; 400&semi;"> failed to feel inspired in its character designs&comma; <&sol;span><i><span style&equals;"font-weight&colon; 400&semi;">Outlast II<&sol;span><&sol;i><span style&equals;"font-weight&colon; 400&semi;"> has brought to life some of the most horrific enemies I’ve ever seen in a game&period; You’ll encounter country folk who stalk you through the town&comma; a grudge-like lady who is set on mutilating your genitals &lpar;you read that right&rpar; with a giant cross&comma; humanoids devoid of skin&comma; and outcasts corrupted by disease&comma; unfit for sight&comma; and each one of these enemies means something to the story&period;<&sol;span><&sol;p>&NewLine;<p><span style&equals;"font-weight&colon; 400&semi;">After making it through the game’s first area&comma; you’ll soon discover what’s really going on in Temple Gate&period; The radical Christians are attempting to kill an unborn baby that they believe to be the Antichrist&period; Doing all they can to stop them are the heretics&period; Sadly&comma; Blake&comma; in search of his wife&comma; is stuck in the middle of this fight&period;<&sol;span><&sol;p>&NewLine;<figure id&equals;"attachment&lowbar;124668" aria-describedby&equals;"caption-attachment-124668" style&equals;"width&colon; 960px" class&equals;"wp-caption aligncenter"><img class&equals;"size-full wp-image-124668" src&equals;"https&colon;&sol;&sol;cdn&period;bagogames&period;com&sol;wp-content&sol;uploads&sol;2017&sol;04&sol;24122503&sol;April-Screen-1-e1493137471561&period;png" alt&equals;"Outlast II&comma; Red Barrel" width&equals;"960" height&equals;"540" &sol;><figcaption id&equals;"caption-attachment-124668" class&equals;"wp-caption-text">Outlast II&comma; Red Barrel<&sol;figcaption><&sol;figure>&NewLine;<p><span style&equals;"font-weight&colon; 400&semi;">As the story unfolds&comma; you’ll learn more about Blake through flashbacks&comma; or hallucinations&comma; to a Christian academy&period; As time passes&comma; you’ll begin to see the connection between these moments and what Blake is currently enduring&period; <&sol;span><&sol;p>&NewLine;<p><span style&equals;"font-weight&colon; 400&semi;">While <&sol;span><i><span style&equals;"font-weight&colon; 400&semi;">Outlast II<&sol;span><&sol;i><span style&equals;"font-weight&colon; 400&semi;"> managed to open its areas up more &lpar;bye bye corridors&rpar;&comma; I still found myself growing bored of the gameplay&period; You’re either stealthing through a large open field or a small&comma; cramped space&period; You’re either running from an enemy hot on your heels through an open town or a linear shack&period; When you’re not doing that&comma; you’re likely looking for batteries or bandages so you can continue stealthing or running&period; I understand that this gameplay is what the <&sol;span><i><span style&equals;"font-weight&colon; 400&semi;">Outlast <&sol;span><&sol;i><span style&equals;"font-weight&colon; 400&semi;">series is about&comma; but it could use just a little more variety in gameplay&period; <&sol;span><&sol;p>&NewLine;<p><span style&equals;"font-weight&colon; 400&semi;">A few times&comma; I found myself so frustrated with stealth sequences&&num;8211&semi;specifically the ones involving the woman trying to stab my genitals&&num;8211&semi;that I wanted to quit playing altogether&period; After dying 15 times&comma; the stealth sequence meant to get my heart racing grew very&comma; very stale&period; <&sol;span><span style&equals;"font-weight&colon; 400&semi;">All of these problems are heightened in the Christian school flashbacks&comma; making these segments of the game&comma; which are quite frequent&comma; my least favorite&period; <&sol;span><&sol;p>&NewLine;<p><span style&equals;"font-weight&colon; 400&semi;">Fortunately&comma; these problems don’t stop <&sol;span><i><span style&equals;"font-weight&colon; 400&semi;">Outlast II<&sol;span><&sol;i><span style&equals;"font-weight&colon; 400&semi;"> from being an incredible entry&comma; and formidable competition to January’s <&sol;span><i><span style&equals;"font-weight&colon; 400&semi;">Resident Evil VII<&sol;span><&sol;i><span style&equals;"font-weight&colon; 400&semi;">&comma; to the genre of horror&period; <&sol;span>After my 12 hours with the game&comma; I found myself satisfied with the ending and still haunted by what I witnessed through the eyes&&num;8211&semi;and camera lens&&num;8211&semi;of Blake Langermann&period; <span style&equals;"font-weight&colon; 400&semi;">If you enjoy horror&comma; this is a game you cannot pass up but take caution&colon; this game is not for the faint of heart&period; A fan of horror myself&comma; even I had to put the controller down to take a break and remind myself it’s just a game&period; <&sol;span><&sol;p>&NewLine;<p style&equals;"text-align&colon; center&semi;"><strong>A PC Review Key for Outlast II was provided by Red Barrels Games for the purpose of this Review<&sol;strong><&sol;p>&NewLine;

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