<p>Recently speaking to both Edge and Gamasutra, some game developers for the recently released Ouya console have shared their sales figures.</p>
<p>The console launched June 25th at retail, so keep in mind that the console has been on the market for nearly a month now&#8230;</p>
<p>TowerFall, arguably the most popular title on the Ouya console, was developed by Matt Thorson who has stated that the game has sold well, shifting 2000 units at $15 each (that&#8217;s $30,000 before Ouya fees, Math-Fans!) and said:<br />
<em>&#8220;Sales have been surprisingly high for a new game on a new console. The game has definitely proven itself on Ouya, I think there&#8217;s enough demand to warrant bringing it to PC.&#8221;</em></p>
<p>NimbleBit, who developed Nimble Quest, have had their title downloaded a total of 6,508 times although it was only purchased 122 times (keep in mind that with Ouya, all games feature a trial or demo, with no purchase necessary), this has generated a total of $427 profit. The co-founder of NimbleBit, David Marsh said:<br />
<em>&#8220;It’s probably not going to be a huge source of income compared to other platforms, but it’s dead easy to submit a game and get it into the store. It’s the only console right now with a truly open store, which makes it interesting and worth supporting if you want to see more open platforms. It’s also a great device to have just to check out all sorts of neat experimental multiplayer games that are already popping up. I think it’s a step in the right direction.&#8221;</em></p>
<p>Other developers also spoke out in regards to sales figures with Knife Media (developers of twin-stick shooter &#8216;Red&#8217;) saying that they broke even within two and a half weeks.</p>
<p>[Source: <a href="http://www.edge-online.com/news/are-indies-making-any-money-from-ouya/">Edge</a> &; <a href="http://www.gamasutra.com/view/feature/196691/the_ouya_experience_what_game_.php?page=2">Gamasutra</a> via GameSpot]</p>
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Ouya Developers Reveal Sales Figures

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