Overfall Preview

Overfall, Pera Games

<p>Overfall is the first release from independent game developer Pera Games&comma; and it&&num;8217&semi;s not a bad start&period; A role-playing game with rogue elements featuring diplomacy and fun combat is something I can definitely sink some time into&period; It even has randomized world generation which adds additional variety to gameplay&period; If that doesn&&num;8217&semi;t keep you busy then perhaps its story builder mode will give you an incentive to keep playing this expansive and&comma; at times&comma; atmospheric game&period; There&&num;8217&semi;s a lot of content here that will keep gamers invested for a while but it isn&&num;8217&semi;t without its faults&period;<&sol;p>&NewLine;<p><em>Overfall<&sol;em> has a huge world and there&&num;8217&semi;s a lot to do but after playing it for a while I was more and more afraid to explore it&period; See&comma; it has a non-linear style which is great&comma; but there are times where you may end up in battles that are difficult to win and when you combine that with permadeath&comma; you&&num;8217&semi;re going to feel punished&period; Permadeath is normally a staple feature in the SRPG genre but with how open this game is&comma; it can have you starting over more than you may be willing to&period; When you combine different features from genres on paper&comma; it may sound interesting but developers need to evaluate how they work together to keep the quality on point&period; I like permadeath&comma; and I love exploring but when I&&num;8217&semi;m afraid of losing hours of progress because of ending up on an island with six enemies ready to go as soon as I arrive&comma;there&&num;8217&semi;s a problem&period; It can dampen the fun in exploration which is something I don&&num;8217&semi;t think the developer intended on happening&period;<&sol;p>&NewLine;<figure id&equals;"attachment&lowbar;111100" aria-describedby&equals;"caption-attachment-111100" style&equals;"width&colon; 691px" class&equals;"wp-caption aligncenter"><img class&equals;"wp-image-111100" src&equals;"https&colon;&sol;&sol;cdn&period;bagogames&period;com&sol;wp-content&sol;uploads&sol;2016&sol;03&sol;04171454&sol;31&period;png" alt&equals;"Overfall&comma; Pera Games" width&equals;"691" height&equals;"389" &sol;><figcaption id&equals;"caption-attachment-111100" class&equals;"wp-caption-text">Overfall&comma; Pera Games<&sol;figcaption><&sol;figure>&NewLine;<p><em>Overfall<&sol;em> looks beautiful and average all at the same time&period; Confused&quest; So was I&period; The landscapes and backgrounds of this game are beautiful&comma; but the characters and animations look like something out of <em>Clash of Clans<&sol;em>&period; I have no issue with mobile or casual games but when two very different art styles are combined&comma; it runs the risk of breaking the immersion that one of the styles worked so hard to build&period; It also just makes the other style look out of place and silly&period; I really wish that Pera Games would have considered toning down the backgrounds in the same style as the characters&&num;8217&semi; design &&num;8211&semi; or vice versa&period; I don&&num;8217&semi;t know if this was a financial consequence or a design choice&comma; but it&&num;8217&semi;s just jarring and it damages the immersion and tone&period;<&sol;p>&NewLine;<p>The music of <em>Overfall<&sol;em> is truly beautiful&period; I fully intend on purchasing the soundtrack and playing it while driving or doing other things&period; It does a lot to build and support the world that the developer attempted to create&period; It&&num;8217&semi;s just a shame that the graphical conflicts in the game detract from all that the soundtrack achieves&period; This is definitely a game that would benefit greatly from cranked volume or a good set of headphones&period; It reminded me of fantasy epics such as <em>The Lord of the Rings<&sol;em>&period;<&sol;p>&NewLine;<p>The story of <em>Overfall<&sol;em> is interesting and while gameplay may be the main goal of this game it definitely gets the job done&period; I wish there was more depth to it like the the landscapes and epic music would suggest&comma; but it gets the job done&period; Character interactions are very hit or miss&period; Some are fun and charming while others are cheesy and poorly written&period; Luckily&comma; there is the option to provide feedback to the developer on many of these interactions and hopefully they will implement updates that address any feedback they receive&period;<&sol;p>&NewLine;<figure id&equals;"attachment&lowbar;111101" aria-describedby&equals;"caption-attachment-111101" style&equals;"width&colon; 691px" class&equals;"wp-caption aligncenter"><img class&equals;"wp-image-111101" src&equals;"https&colon;&sol;&sol;cdn&period;bagogames&period;com&sol;wp-content&sol;uploads&sol;2016&sol;03&sol;04171527&sol;Overfall-Elves&period;jpg" alt&equals;"Overfall&comma; Pera Games" width&equals;"691" height&equals;"381" &sol;><figcaption id&equals;"caption-attachment-111101" class&equals;"wp-caption-text">Overfall&comma; Pera Games<&sol;figcaption><&sol;figure>&NewLine;<p>Permadeath doesn&&num;8217&semi;t feel that meaningful here and mostly serves to just cause frustration&period; I never really found myself invested in the characters or my surroundings&period; I hated dying in this game because that&&num;8217&semi;d usually cause me to just get up and walk away&period; It was that or start the entire game over&period; It didn&&num;8217&semi;t pull my heart strings or make me care&period; It just felt like it was thrown in because they felt the feature had to be included due to <em>Overfall&&num;8217&semi;s<&sol;em> genre&period; I don&&num;8217&semi;t like that and I don&&num;8217&semi;t like experiencing Overfall&&num;8217&semi;s mandatory intro sequence six times every two days either&period;<&sol;p>&NewLine;<p>There&&num;8217&semi;s a lot of content here and I think people will have a lot of fun with all that <em>Overfall<&sol;em> has to offer&period; It&&num;8217&semi;s just a shame that it&&num;8217&semi;s such a mixed bag but what is done right is done very well&period; I especially enjoyed the Story Builder mode and think that despite the developer&&num;8217&semi;s shortcomings&comma; there will be a lot of great content produced for Steam Workshop&period; I am looking forward to checking Steam Workshop every few weeks to play content that is being produced by the community&period; The planned ports in the future for consoles&comma; mobile&comma; and Vita sound interesting too&period; I would consider buying a mobile or Vita version if Cross-Save support is a planned feature&period; I could not find anything on their website about that feature&comma; but it would definitely be a great way of keeping players invested and connected to their world&period;<&sol;p>&NewLine;<p><em>Overfall<&sol;em> is a lot of fun sometimes&comma; but the flaws that are present stare you right in the face while you&&num;8217&semi;re experiencing the good offerings it has&period; I&&num;8217&semi;m looking forward to seeing this game grow in Early Access&comma; and I hope they address a lot of the concerns I have with it&period; Many of my concerns&comma; however&period; are not fixable at this point in time&comma; but I&&num;8217&semi;ll just have to find enjoyment in the other aspects&period; I do look forward to the next release from Pera Games though&semi; just like this game&comma; they certainly have a lot of potential&period;<&sol;p>&NewLine;<p style&equals;"text-align&colon; center">A PC code of <em>Overfall<&sol;em> was provided by Pera Games for the purpose of this preview&period;<&sol;p>&NewLine;

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