Overwatch Review

<p style&equals;"text-align&colon; left&semi;" align&equals;"CENTER"><em>Overwatch<&sol;em> is the first person shooter that the genre needed&period; With its cartoony characters&comma; bright visuals&comma; and a game that is just bursting with personality&comma; <em>Overwatch<&sol;em> is a breathe of fresh air in a genre that has been over saturated with military shooters&period; Blizzard&&num;8217&semi;s take on the team shooter is a thing to behold with many different characters that fill many different roles in a team&period; While they can be separated into Blizzard&&num;8217&semi;s own 4 separate roles&comma; each character also feels unique and plays differently enough they can be used in any role on any team&comma; if played correctly&period;<&sol;p>&NewLine;<p align&equals;"LEFT">The graphics are cartoony&comma; colorful and filled with a unique personality which makes them wonderful to look at&period; The characters look amazing and are detailed&period; They simply look fantastic&comma; as do the maps where the textures are bright and colorful&period; The characters are recognizable from even far away&comma; making it so that you know who you are fighting at all times&period; The sound is amazing as well and only adds to the gameplay and immersion&period; The musical score works with whatever map you&&num;8217&semi;re on and becomes a part of the fun cartoon world that Blizzard has made&period; I constantly found myself wanting to know more about the characters and it excited me that Blizzard was going to keep building on this world as a whole&period; I can&&num;8217&semi;t wait until Blizzard adds more down the line&period;<&sol;p>&NewLine;<figure id&equals;"attachment&lowbar;107302" aria-describedby&equals;"caption-attachment-107302" style&equals;"width&colon; 1024px" class&equals;"wp-caption aligncenter"><img class&equals;"wp-image-107302 size-large" src&equals;"https&colon;&sol;&sol;cdn&period;bagogames&period;com&sol;wp-content&sol;uploads&sol;2016&sol;05&sol;03160233&sol;XboxOne&lowbar;3P&lowbar;PAX16&lowbar;MCCREE2&lowbar;png&lowbar;jpgcopy-1024x576&period;jpg" alt&equals;"XboxOne&lowbar;3P&lowbar;PAX16&lowbar;MCCREE2&lowbar;png&lowbar;jpgcopy" width&equals;"1024" height&equals;"576" &sol;><figcaption id&equals;"caption-attachment-107302" class&equals;"wp-caption-text">&lpar;<em>Overwatch<&sol;em>&comma; Activision Blizzard&rpar;<&sol;figcaption><&sol;figure>&NewLine;<p align&equals;"LEFT">The characters themselves are varied and bursting with personality and the game is bursting with character unlocks like taunts&comma; costumes&comma; voice lines&comma; sprays and other such things that you can earn while leveling up your profile through playing the game&period; All of them have unique abilities and all distinguish themselves as unique characters&period; Some characters feel more powerful than others&comma; but Blizzard can fix this with future patches and balance changes&period; Some of the biggest abusers are characters like Lucio&comma; who can heal and speed up an entire team while the other healers are relegated to single target healing&period; There are also characters that have pure damage on their side like McCree&comma; who at one point took me&comma; a tank with 600 health&comma; to zero with a single clip&period; I feel like these small complaints can be fixed with balance patches though&comma; so I am not that upset by them&period; None of the characters play anything alike&comma; making them all fun to play and it&&num;8217&semi;s&comma; of course&comma; exciting to find the characters you like to play specifically&period;<&sol;p>&NewLine;<p align&equals;"LEFT">The modes themselves are varied enough but are all objective based&comma; meaning there&&num;8217&semi;s no Team Deathmatch-based modes yet&period; Perhaps this is the point of the game&comma; as it seems to be very much based around the idea of objectives and capturing points&period; It seems to be what the game and characters were designed around and&comma; while it can be frustrating if your team isn&&num;8217&semi;t cooperating&comma; you can still try and have fun as your favorite character&period;<&sol;p>&NewLine;<figure id&equals;"attachment&lowbar;107303" aria-describedby&equals;"caption-attachment-107303" style&equals;"width&colon; 1024px" class&equals;"wp-caption aligncenter"><img class&equals;"wp-image-107303 size-large" src&equals;"https&colon;&sol;&sol;cdn&period;bagogames&period;com&sol;wp-content&sol;uploads&sol;2016&sol;05&sol;03160214&sol;OW&lowbar;0412016&lowbar;3P&lowbar;XB1&lowbar;REINHARDT&lowbar;png&lowbar;jpgcopy-1024x576&period;jpg" alt&equals;"OW&lowbar;0412016&lowbar;3P&lowbar;XB1&lowbar;REINHARDT&lowbar;png&lowbar;jpgcopy" width&equals;"1024" height&equals;"576" &sol;><figcaption id&equals;"caption-attachment-107303" class&equals;"wp-caption-text">&lpar;<em>Overwatch<&sol;em>&comma; Activision Blizzard&rpar;<&sol;figcaption><&sol;figure>&NewLine;<p align&equals;"LEFT">The maps are varied as well&comma; taking place in various countries and locales based around a futuristic and cartoony version of our own real world&period; They are all visually different and colorful as well&comma; which lends to the game&&num;8217&semi;s bright personality&period;<&sol;p>&NewLine;<p align&equals;"LEFT">The leveling system lends itself to making the game more playable every time you dive in&comma; giving you various unlocks to discover as well as currency for things you want to unlock for characters you play the most&period; The servers themselves are pretty solid as well&semi; the connection worked 90&percnt; of the time I played and&comma; though sometimes there was a jumpy connection&comma; it never felt bad to the point where I didn&&num;8217&semi;t want to play&period;<&sol;p>&NewLine;<p align&equals;"LEFT">The controls are amazing as well&comma; with tight controls that respond well to the first person perspective&period; Controls are one of the most important points when it comes to first person shooters&comma; and <em>Overwatch<&sol;em> has a simple control scheme that works well for mapping abilities to buttons as well as using the dual stick controls&period; There were some points I wish I could map a jump to a trigger or bumper&comma; but some characters need all the triggers and bumpers for abilities&comma; so switching up controls really depends on the character&period; The default controls were what I used for a majority of the time&comma; and they were smooth and worked fine&period;<&sol;p>&NewLine;<figure id&equals;"attachment&lowbar;107304" aria-describedby&equals;"caption-attachment-107304" style&equals;"width&colon; 1024px" class&equals;"wp-caption aligncenter"><img class&equals;"wp-image-107304 size-large" src&equals;"https&colon;&sol;&sol;cdn&period;bagogames&period;com&sol;wp-content&sol;uploads&sol;2016&sol;05&sol;03160155&sol;XBoxOne&lowbar;1P&lowbar;PAX16&lowbar;TRACER&lowbar;png&lowbar;jpgcopy-1024x576&period;jpg" alt&equals;"XBoxOne&lowbar;1P&lowbar;PAX16&lowbar;TRACER&lowbar;png&lowbar;jpgcopy" width&equals;"1024" height&equals;"576" &sol;><figcaption id&equals;"caption-attachment-107304" class&equals;"wp-caption-text">&lpar;<em>Overwatch<&sol;em>&comma; Activision Blizzard&rpar;<&sol;figcaption><&sol;figure>&NewLine;<p align&equals;"LEFT"><em>Overwatch<&sol;em> is a triumph of a game&comma; a fresh new idea in a genre that has been filled with the same stale ideas for a while now&period; Blizzard has crafted a colorful world that lends itself to fun team-based gameplay as well as lending itself to creating more unique characters to add later alongside more modes and maps&period; The game will continue to grow&comma; and I see this game&comma; like <em>TF2<&sol;em>&comma; standing the test of time and being played for many years to come&period; No two matches are exactly the same&comma; and the replay value is through the roof&period; <em>Overwatch<&sol;em> might not be flawless&comma; but it is damn near perfect&period;<&sol;p>&NewLine;<hr &sol;>&NewLine;<p style&equals;"text-align&colon; center&semi;" align&equals;"LEFT"><em><strong>A review copy of Overwatch was provided by Activison Blizzard for the purpose of this review<&sol;strong><&sol;em><&sol;p>&NewLine;

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