Patch 1.04 Released For Far Cry 3 On PC

<p>Ubisoft has released update 1&period;04&comma; its latest patch for the recently released first-person shooter <em>Far Cry 3<&sol;em> &&num;8211&semi; but only the PC version&period;<&sol;p>&NewLine;<p>The patch contains some features which have been heavily requested by players&comma; one of the main ones being the option to hide the heads-up display&comma; which has been labelled by many as unnecessarily obtrusive&period; The patch also introduces a large number of fixes for the map editor&comma; the single-player mode&comma; and the multiplayer mode&period; The full list can be seen below&colon;<&sol;p>&NewLine;<p><strong>GENERAL FIXES<&sol;strong><br &sol;>&NewLine;&ast; Fixed several issues with customize controls&period;<&sol;p>&NewLine;<p><strong>MAP EDITOR<&sol;strong><br &sol;>&NewLine;&ast; Added information for Player Map playlists&period;<br &sol;>&NewLine;&ast; Improved available space for Player map names in lobby&period;<br &sol;>&NewLine;&ast; Fixed bug where user-made maps weren&&num;8217&semi;t downloaded properly in lobby&period;<br &sol;>&NewLine;&ast; Fixed bug that made the user stuck when igniting Firestorm nodes on certain maps&period;<&sol;p>&NewLine;<p><strong>MULTIPLAYER<&sol;strong><br &sol;>&NewLine;&ast; Improved stability on multiplayer maps&period;<br &sol;>&NewLine;&ast; Fixed the crash when the player was planting explosives&period;<br &sol;>&NewLine;&ast; Fixed several crashes&period;<br &sol;>&NewLine;&ast; Fixed bug where user was unable to jump on certain surfaces&period;<br &sol;>&NewLine;&ast; Fixed bug where players could become invisible&period;<br &sol;>&NewLine;&ast; Fixed bug with 3D weapon images in Decoding menu&period;<br &sol;>&NewLine;&ast; Fixed bug where weapons could disappear after completing objectives in Co-op&period;<br &sol;>&NewLine;&ast; Fixed bug where users could get stuck in Loadout screen in Co-op&period;<br &sol;>&NewLine;&ast; Removed &&num;8220&semi;Reloading&&num;8221&semi; shout after user shoots the bow&period;<br &sol;>&NewLine;&ast; Parties will no longer be allowed to numerically unbalance games&period;<br &sol;>&NewLine;&ast; Improved and fixed several issues with host migration&period;<br &sol;>&NewLine;&ast; Connection degradation will now properly trigger a host migration&period;<br &sol;>&NewLine;&ast; Fixed several bugs with Loadout menu&period;<br &sol;>&NewLine;&ast; Fixed bug that could display a profile restriction message when trying to join a lobby&period;<br &sol;>&NewLine;&ast; Fixed bug where users could get stuck in 3rd person in Custom games&period;<br &sol;>&NewLine;&ast; Fixed bug with Flamethrower not doing any damage in certain circumstances&period;<br &sol;>&NewLine;&ast; Fixed bug where &&num;8220&semi;Player is on the way&&num;8221&semi; tag could stick to downed players&period;<br &sol;>&NewLine;&ast; Fixed bug where clients could remain on black screen if host left the game&period;<br &sol;>&NewLine;&ast; Fixed bug where Fire Arrows did not do fire damage&period;<br &sol;>&NewLine;&ast; Fixed bug where Long Distance Kill was not awarded&period;<br &sol;>&NewLine;&ast; Fixed bug where Tag Assist was not awarded&period;<br &sol;>&NewLine;&ast; Fixed bug where Killcam wasn&&num;8217&semi;t shown in certain circumstances&period;<br &sol;>&NewLine;&ast; Fixed bug where Survival Instinct was not cancelled properly&period;<br &sol;>&NewLine;&ast; Fixed bug where Psych gas could get dropped in the wrong place&period;<br &sol;>&NewLine;&ast; Fixed bug where Psych gas could affect players outside of the deployment area&period;<br &sol;>&NewLine;&ast; Fixed bug where users could get stuck when killed by Poison gas&period;<br &sol;>&NewLine;&ast; Fixed bug where other player&&num;8217&semi;s footstep sounds sometimes did not play behind you&period;<br &sol;>&NewLine;&ast; Fixed bug where sound could get muffled when being revived&period;<br &sol;>&NewLine;&ast; Fixed bug where user could get de-synced if killed in mid-air<&sol;p>&NewLine;<p><strong>SINGLE-PLAYER<&sol;strong><br &sol;>&NewLine;&ast; Fixed the accessing bug for the camera and the throwing rocks&period;<br &sol;>&NewLine;&ast; Users that have missed the Relic located in Dr&period; Earnhardt cave will have the relic recovered&period;<br &sol;>&NewLine;&ast; Fixed the bug with the weapon models staying on screen &sol; stuck on the character arm&period;<br &sol;>&NewLine;&ast; The leaderboard is now updating correctly even if the user is disconnecting&sol;reconnecting the ethernet cable&period;<br &sol;>&NewLine;&ast; The objective is now properly updated after Jason burns the weed fields&period;<br &sol;>&NewLine;&ast; New option Hide the HUD now available in the option menu&period;<br &sol;>&NewLine;&ast; Added support for downloadable content&period;<br &sol;>&NewLine;&ast; Fixed the issue of the user becoming invincible after failing mission &&num;8216&semi;Black Gold&&num;8217&semi; several times&period;<br &sol;>&NewLine;&ast; The Phonecall from Hurk &lpar;ULC missions&rpar; is no longer overlapping the brief of the &&num;8216&semi;Piece of the past&&num;8217&semi; mission&period;<br &sol;>&NewLine;&ast; Fixed the issue when Sam was no longer in the jeep&&num;8217&semi;s turret after placing two bombs and being killed several times in &&num;8216&semi;Black Gold&&num;8217&semi; mission&period;<br &sol;>&NewLine;&ast; Sam is no longer getting stuck when the user destroys an enemy car&period;<&sol;p>&NewLine;<p>&lbrack;Via&colon; <a href&equals;"http&colon;&sol;&sol;www&period;computerandvideogames&period;com&sol;384686&sol;pc-far-cry-3-patch-104-released-brings-hide-hud-options&sol;" target&equals;"&lowbar;blank">CVG<&sol;a>&rsqb;<&sol;p>&NewLine;

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