PAX Prime 2014: Day Four Wrap-up | GamersInBeta.com

<p>This article was originally posted on <a href&equals;"http&colon;&sol;&sol;gamersinbeta&period;com&sol;pax-prime-2014-day-four-wrap-waudio&sol;" target&equals;"&lowbar;blank" rel&equals;"noopener noreferrer">GamersInBeta&period;com<&sol;a> by <a href&equals;"https&colon;&sol;&sol;bagogames&period;com&sol;author&sol;capnmikem&sol;" target&equals;"&lowbar;blank" rel&equals;"noopener noreferrer">CapnMikeM<&sol;a><&sol;p>&NewLine;<p><iframe style&equals;"border&colon; none&semi;" src&equals;"&sol;&sol;html5-player&period;libsyn&period;com&sol;embed&sol;episode&sol;id&sol;3045244&sol;height&sol;75&sol;width&sol;450&sol;theme&sol;standard&sol;direction&sol;no&sol;autoplay&sol;no&sol;autonext&sol;no&sol;thumbnail&sol;yes&sol;preload&sol;no&sol;no&lowbar;addthis&sol;no&sol;" width&equals;"450" height&equals;"75" scrolling&equals;"no" allowfullscreen&equals;"allowfullscreen"><&sol;iframe><&sol;p>&NewLine;<p>Sadly&comma; PAX Prime 2014 is over&comma; as all good things must come to an end&period; The last day was probably one of our best days as we got a chance to step away from the chaos of Triple A titles and for the most part&comma; hang out with the Indies&period; Here is just a small sampling of some of the cool games we played on our last day in Seattle&period;<&sol;p>&NewLine;<p>The above audio also features an interview with Jenna Hoffsteen of <a href&equals;"http&colon;&sol;&sol;littleworldsinteractive&period;com&sol;" target&equals;"&lowbar;blank" rel&equals;"noopener noreferrer">Little Worlds Interactive<&sol;a>&period; During the course of the interview&comma; we discuss their just released game <a href&equals;"http&colon;&sol;&sol;www&period;countingkingdomgame&period;com&sol;" target&equals;"&lowbar;blank" rel&equals;"noopener noreferrer">The Counting Kingdom<&sol;a>&comma; which is available on <a href&equals;"http&colon;&sol;&sol;store&period;steampowered&period;com&sol;app&sol;302750&sol;" target&equals;"&lowbar;blank" rel&equals;"noopener noreferrer">Steam<&sol;a>&period;<&sol;p>&NewLine;<p><strong>Chariot<&sol;strong><br &sol;>&NewLine;<strong>Dev&colon;<&sol;strong> Frima Studio<&sol;p>&NewLine;<p><a href&equals;"http&colon;&sol;&sol;gamersinbeta&period;com&sol;wp-content&sol;uploads&sol;2014&sol;09&sol;Chariot&lowbar;Screenshot31&period;jpg"><img class&equals;"alignleft size-medium wp-image-8051" src&equals;"http&colon;&sol;&sol;gamersinbeta&period;com&sol;wp-content&sol;uploads&sol;2014&sol;09&sol;Chariot&lowbar;Screenshot31-300x168&period;jpg" alt&equals;"Chariot&lowbar;Screenshot3" width&equals;"300" height&equals;"168" &sol;><&sol;a>As we mentioned in our piece about our experience at the Microsoft ID&commat;Xbox event&comma; Chariot was a game which immediately caught our attention&period; On Monday&comma; we got the treat to play co-op with Martin Brouard&comma; who is the Executive Producer at Frima Studio in Quebec&comma; Canada&period; During the course of our co-op experience&comma; we teamed up to tackle some of the local co-op missions&period; Together&comma; we guided the chariot over some large maps and some of the smaller maps too&period; Each time&comma; conquering different levels with physic-based mechanics&period; For those without a local co-op partner&comma; the game can be played solo&period; There is no online component at this time&period;<&sol;p>&NewLine;<p>The 2D couch platformer is set to be released before Christmas of 2014&period; It will ship with 5 different worlds each with 5 different maps to conquer&period; It is a large game as Martin estimates it would take someone around 25 hours to &&num;8220&semi;platinum&&num;8221&semi; the game&period; Other features included in the game are co-op challenges and speed run modes&period; When Chariot releases for PC&comma; PS4&comma; and Xbox One&comma; it will cost &dollar;14&period;99&period; A Wii U version will be available shortly after the other platforms launch&period;<&sol;p>&NewLine;<p><strong>Dragon Fin Soup<&sol;strong><br &sol;>&NewLine;<strong>Dev&colon;<&sol;strong> Grimm Bros<&sol;p>&NewLine;<p><a href&equals;"http&colon;&sol;&sol;gamersinbeta&period;com&sol;wp-content&sol;uploads&sol;2014&sol;09&sol;dragon&lowbar;fin&lowbar;soup&lowbar;gamersinbeta02&period;jpg"><img class&equals;"alignleft size-medium wp-image-8054" src&equals;"http&colon;&sol;&sol;gamersinbeta&period;com&sol;wp-content&sol;uploads&sol;2014&sol;09&sol;dragon&lowbar;fin&lowbar;soup&lowbar;gamersinbeta02-300x187&period;jpg" alt&equals;"dragon&lowbar;fin&lowbar;soup&lowbar;gamersinbeta02" width&equals;"300" height&equals;"187" &sol;><&sol;a>The guys over at Grimm Bros clearly have tapped into something with their rogue-like RPG&comma; Dragon Fin Soup&period; They launched a successful kickstarter which saw them raise over 498&percnt; of their intended goal&period; When we sat down with one of their developers&comma; he proudly expressed the funding came from a previous PAX Prime booth where they showed off a prototype of the game&comma; as well as fans of the developers and good ol&&num;8217&semi;fashioned word of mouth&period; It probably didn&&num;8217&semi;t hurt that Steam and PlayStation made posts detailing the game as well&period;<&sol;p>&NewLine;<p>Like previously mentioned this is a rogue-like experience where players will play as an alcoholic bounty hunter for hire named Red Robin&period; She likes to drink to forget her past&comma; of which she remembers nothing&period; However&comma; she knows there is something there which is causing her pain&period; As she completes bounties&comma; more of her memory is restored&period; Beyond the campaign&comma; there are other modes such as Survival and Endless Labyrinth&period; In all modes&comma; there is permadeath but in true rogue-like fashion you do get to keep items which you have unlocked&period;<&sol;p>&NewLine;<p>The game can be played either in a tactical one step-at a time approach or players can freely move about the map&period; Visually the game is stunning to look at and as the world opens up it somewhat reminded us of Bastion by Supergiant Games&period; Essentially the game plays like a tactical Hack-n-Slash&period; There are three different 3 forms of weapons&colon; blunt&comma; pierce&comma; and slash&period; The weapon layout will be familiar to Diablo players&period; Crafting is a big part of the game as it will feature over 200 recipes&period;<&sol;p>&NewLine;<p>Look for Dragon Fin Soup to release either late 2014 or early 2015&period;<&sol;p>&NewLine;<p><strong>Galak-Z<&sol;strong><br &sol;>&NewLine;<strong>Dev&colon;<&sol;strong> 17-Bit Studios<&sol;p>&NewLine;<p><a href&equals;"http&colon;&sol;&sol;gamersinbeta&period;com&sol;wp-content&sol;uploads&sol;2014&sol;09&sol;galak-z&lowbar;gamersinbeta&period;jpg"><img class&equals;"alignleft size-medium wp-image-8057" src&equals;"http&colon;&sol;&sol;gamersinbeta&period;com&sol;wp-content&sol;uploads&sol;2014&sol;09&sol;galak-z&lowbar;gamersinbeta-300x189&period;jpg" alt&equals;"galak-z&lowbar;gamersinbeta" width&equals;"300" height&equals;"189" &sol;><&sol;a>A game in which we have had our eye on since PAX East in 2014&comma; was Galak-Z by 17 Bit Studios&comma; whom you might remember from Skulls of the Shogun&period; Galak-Z is an open-world rogue-like space shooter reminiscent of classic 80&&num;8217&semi;s games like Defender&comma; Tempest&comma; Asteroids&comma; and Centipede&period; First thing you&&num;8217&semi;ll notice about the game&comma; especially when you&&num;8217&semi;re smack dab in the middle of some grade-A combat&comma; are how incredible the drop-dead gorgeous visuals are&period; They&&num;8217&semi;ve taken their artistic cues from classic 80&&num;8217&semi;s anime and upped the 16-bit love into visuals which provide an added depth and dimensional quality that is just staggering to behold&period;<&sol;p>&NewLine;<p>Galak-Z features the all important procedurally-generated worlds where players will play through scripted missions during the ever-popular rogue-like trappings&period; 17-Bit has teamed up with AI platform maker named Cyntient&period; This collaboration has allowed Galak-Z to benefit from advanced AI who will learn the gamer&&num;8217&semi;s play style and adapt a fighting scheme to make every interaction an intense dogfight&period;<&sol;p>&NewLine;<p>From what we played&comma; it is easy to get caught up in the moment and start blasting your way through the cavernous worlds&period; However&comma; the skilled pilots who want to be truly successful will learn to balance elements of strategy&comma; stealth and pure piloting skills to take down these intelligent enemies&period; Some tools you will have at your disposal will be tight precise controls&comma; environmental resources&comma; and a weapons system which can be progressively upgraded&period;<&sol;p>&NewLine;<p>It is with much anticipation&comma; we longingly wait till the day our inner-80&&num;8217&semi;s space-combat-loving kid-self can play this finely crafted game&period; Of course&comma; we&&num;8217&semi;d feel more comfortable playing in the sanctity of our own cockpit&period; When ready for the masses&comma; Galak-Z will be headed to the PS4&comma; PS Vita&comma; and PC&period;<&sol;p>&NewLine;<p><strong>Moon Hunters<&sol;strong><br &sol;>&NewLine;<strong>Dev&colon;<&sol;strong> Kitfox Games<&sol;p>&NewLine;<p><a href&equals;"http&colon;&sol;&sol;gamersinbeta&period;com&sol;wp-content&sol;uploads&sol;2014&sol;09&sol;moonhunters&lowbar;gamersinbeta&period;png"><img class&equals;"alignleft size-medium wp-image-8059" src&equals;"http&colon;&sol;&sol;gamersinbeta&period;com&sol;wp-content&sol;uploads&sol;2014&sol;09&sol;moonhunters&lowbar;gamersinbeta-300x234&period;png" alt&equals;"moonhunters&lowbar;gamersinbeta" width&equals;"300" height&equals;"234" &sol;><&sol;a>While Moon Hunters was not playable at PAX Prime&comma; we did get a chance to sit down with Tanya X&period; Short&comma; the Creative Director for Moon Hunters&comma; to talk more Kitfox&&num;8217&semi;s upcoming game&period; We first learned that Moon Hunters is part of the Square Enix collective&period; This initiative is to help developers post creative ideas &lpar;or pitch&rpar; and have the community weigh-in to let developers know if they&&num;8217&semi;re on the right path with their game&period; Kitfox was in the program during the inaugural stages of this project by Square Enix&period; Therefore they might have benefited more than some but clearly Moon Hunters is a title which has resonated with prospective gamers&period; Case in point&comma; right before PAX Prime&comma; Kitfox launched a <a href&equals;"https&colon;&sol;&sol;www&period;kickstarter&period;com&sol;projects&sol;kitfoxgames&sol;moon-hunters-a-myth-weaving-rpg" target&equals;"&lowbar;blank" rel&equals;"noopener noreferrer">Kickstarter<&sol;a> campaign for Moon Hunters and was fully funded within 50 hours&period; As of this writing they&&num;8217&semi;re currently 203&percnt; funded and there is still three weeks to go&period; It&&num;8217&semi;s an understatement to stay gamers are interested for this one&period;<&sol;p>&NewLine;<p>So what is Moon Hunters&quest; According to Tanya&comma; it&&num;8217&semi;s 1-4 co-op action-RPG experience which deals with leaving your mark in the ancient&comma; occult world&period; Players will set out on an adventure to find out why the moon has stopped rising&period; During this trek&comma; players will settle into a tribe and from here the game will start to keep track of your actions&period; Regardless of the choices you make&comma; you will become part of the legacy of your tribe but in order to reach the &&num;8220&semi;pantheon of heroes&&num;8221&semi;&comma; gamers should be prepared to carry out exceptional deeds&period;<&sol;p>&NewLine;<p>Features of Moon Hunters will include over a hundred locations to explore&period; During these explorations&comma; players will encounter landmarks which will contain Myths&period; These myths are the key to your evolving world and character&period; Besides Myths&comma; other unlockables which are beneficial to your character&&num;8217&semi;s progression are new powers&comma; items&comma; and various creatures&period;<&sol;p>&NewLine;<p>Tanya gave us a brief time frame for the upcoming events for Moon Hunters&period; Expect to see the game in Alpha by October or November&period; Depending on how that goes there will be a beta during Spring of 2015 and hopefully a launch come Summer of 2015&period; For those interested in learning more about Moon Hunters&comma; click her for their <a href&equals;"https&colon;&sol;&sol;www&period;kickstarter&period;com&sol;projects&sol;kitfoxgames&sol;moon-hunters-a-myth-weaving-rpg" target&equals;"&lowbar;blank" rel&equals;"noopener noreferrer">Kickstarter<&sol;a>&period;<&sol;p>&NewLine;<p><strong>Tinertia<&sol;strong><br &sol;>&NewLine;<strong>Dev&colon;<&sol;strong> Candescent Games<&sol;p>&NewLine;<p><a href&equals;"http&colon;&sol;&sol;gamersinbeta&period;com&sol;wp-content&sol;uploads&sol;2014&sol;09&sol;tinertia&lowbar;gamersinbeta&period;png"><img class&equals;"alignleft size-medium wp-image-8061" src&equals;"http&colon;&sol;&sol;gamersinbeta&period;com&sol;wp-content&sol;uploads&sol;2014&sol;09&sol;tinertia&lowbar;gamersinbeta-300x168&period;png" alt&equals;"tinertia&lowbar;gamersinbeta" width&equals;"300" height&equals;"168" &sol;><&sol;a>Think you&&num;8217&semi;re a hardcore platformer&quest; Well try Tinertia and get back to us&period; Instead of using a jump button&comma; players will use the right stick to fire rockets to propel them around the map&period; As we watched players attempt this feet&comma; they shot rockets in a downward motion to propel their character upwards or to the side to gain speed&period; Luckily for us&comma; there is an unlimited supply of ammo or else we would&&num;8217&semi;ve been stranded very early on&period;<&sol;p>&NewLine;<p>The game takes place on abandoned planet&comma; of which you are trying to escape from so you can reach your home planet&period; There is one small problem as A&period;R&period;C&period; stands in your way along with bosses and many obstacles&period; Tinertia is currently in Early Access on Steam&period; When released it will ship with eight different environments to explore&period; Each section contains one boss and approximately ten levels&period; There are three challenge modes beyond the campaign&comma; which are&colon; Speed Run&comma; Rocket&comma; and &num;YoLo&period; Progressing through the story and some of the challenges will unlock new skins for your character&period; Lastly&comma; the game features a leader board and a Ghost replay system&comma; where players can see their friends ghosts on the screen and aim to beat their time&period; For this feature&comma; think Trials&period;<&sol;p>&NewLine;<p>Tinertia was released in <a href&equals;"http&colon;&sol;&sol;store&period;steampowered&period;com&sol;app&sol;311930&sol;" target&equals;"&lowbar;blank" rel&equals;"noopener noreferrer">Early Access<&sol;a> on August 19 and currently costs &dollar;14&period;99&period;<&sol;p>&NewLine;<p><strong>Fight the Dragon<&sol;strong><br &sol;>&NewLine;<strong>Dev&colon;<&sol;strong> 3 Sprockets<&sol;p>&NewLine;<p><a href&equals;"http&colon;&sol;&sol;gamersinbeta&period;com&sol;wp-content&sol;uploads&sol;2014&sol;09&sol;fightthedragon&lowbar;gamersinbeta&period;png"><img class&equals;"alignleft size-medium wp-image-8063" src&equals;"http&colon;&sol;&sol;gamersinbeta&period;com&sol;wp-content&sol;uploads&sol;2014&sol;09&sol;fightthedragon&lowbar;gamersinbeta-300x144&period;png" alt&equals;"fightthedragon&lowbar;gamersinbeta" width&equals;"300" height&equals;"144" &sol;><&sol;a>One of our favorite places at any PAX is the Indie-MINI Megabooth&period; The culture at these smaller sections inside of the larger Indie MEGABOOTH is one of excitement and honest to goodness DIY marketing&period; Such was the case as we went to our meeting with Seon the director at 3 Sprockets&period;<&sol;p>&NewLine;<p>Hoarse from talking for four days straight&comma; Seon explained to us that Fight the Dragon is a hack-n-slash user generated RPG action-adventure game&period; The game has been in Early Access on Steam since the end of March&period; When made live on Steam&comma; the team initially created 3 to 5 adventures which became part of one longer campaign&period; To date&comma; users have created approximately 2500 adventures with over 100 hrs of gameplay&period; The team is currently implementing updates around every two weeks and are discussing the possibilities with Steam to implement their Workshop feature&period;<&sol;p>&NewLine;<p>Fight the Dragon features a single player experience&comma; local co-op for two players&comma; and an online component where up to 4 players team up&period; Missions can be completed in the order which you desire and tend to range in 10-15 mins in length&period; Smaller missions are geared for the player who can only invest so much time on a daily basis&period; Multiple adventures can be strung together for a longer play session&period; For those looking to be a master builder&comma; the game does feature the ability to unlock loot while leveling up characters&period;<&sol;p>&NewLine;<p>Fight the Dragon will be released sometime later this year&semi; maybe October&period; 3 Sprockets will be releasing the game on PC&comma; Xbox One&comma; and PS4&period; The game will feature cross-platform creations&semi; meaning players can experience content from other consoles on their console&period; To read more about Fight the Dragon&comma; check out their <a href&equals;"http&colon;&sol;&sol;store&period;steampowered&period;com&sol;app&sol;250560&sol;" target&equals;"&lowbar;blank" rel&equals;"noopener noreferrer">Steam Early Access page<&sol;a>&period;<&sol;p>&NewLine;

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