This article was originally posted on GamersInBeta.com by CapnMikeM
Day 1 of PAX Prime 2014 is a wrap and Day 2 is lurking in the shadows just waiting to beat my feet into submission all over again.
For anyone who has been to PAX East before, you’ll know the show floor in Boston is one massive aera where chaos reigns. In Seattle, they do things a bit differently as you’ll find stuff everywhere inside the Washington Convention Center. Gamers predominantly are on floors four and six but some are in lobbies, hallways, and even off site at hotels in the area. Enough about the hardship I endured by walking back and forth all day, let’s get on with the games.
Assault Android Cactus
Dev: Witch Beam
There are many things to like about AAC, from the immediacy of the guns, non-stop action, interesting female characters, and gameplay feels spot on. This is the complete co-op arena shooter package and definitely the winner of Day One.
Moonrise
Dev: Undead Labs
What we played yesterday on an iPad was a pre-alpha build but still, at this early stage, is a highly polished mobile experience. Moonrise is a creature collecting RPG centered around the creatures known as the Solari. A moonrise event occurs and turns these fun playful creatures into misbehaving savages known as the Lunari. On your way to becoming a master warden, players will start off in early training missions and then the game opens up into a beautiful fun world. As you battle the Lunari and other wardens, you’ll quickly earn a stable Solari to fight by your side. Besides the intuitive game play, what was most impressive about the title was how quickly you forgot about the medium you were playing on as you were so immersed in the story and action.
Fortified
Dev: Clapfoot Games
From the screenshots and trailers we’ve seen before, we were expecting a noir style artwork but in talking to the team, they opted for the 1950′ Neon instead as it separated some of the action and explosions on screen better. Still somewhat in the early stages, Fortified was a fund co-op experience and we’re eager to see more in 2015.
Far Cry 4
Dev: Ubisoft Montreal
As for the actual game it looks dropped dead gorgeous with that triple A flair we’d all expect. Riding the Elephant into a military outpost was thrilling and seemless as you mounted and dismounted the lovely animal. Inside the compound, action was intense but you had some interesting tricks at your disposal. If the elephant was spooked by the soldiers he would rampage through the camp which made it easier for you to clear out the joint. Caught in a tight spot, no worries as you’re equipped with generous amounts of meat, which will attract leopards to the scene. Still hungry are you’re appetizer these four legged animals now go on the hunt for some fresh flesh.
Far Cry 4 is a gorgeous looking game with a highly polished UI, gameplay, and story. Sure to be a big hit this holiday season.
Evolve
Dev: Turtle Rock
But here are where a few red flags come into place. Let’s start off with the nitpicky shit first. The Evolve booth is an assault on your ears like no other. The trio of shout casters who are literally almost popping a jugular vein over a medic revive is over the top and borderline absurd. Then let’s not forget the huge Goliath statue which takes up a decent chunk of the show floor. Why do I bring these up? What is the secret of magic? Draw people’s attention to what you want them to see but not really what is taking place. This is called Sleight of Hand, no? And what is going on, in our opinion is an average experience.
Yes, the first time you play as the Goliath it can be thrilling but lets talk about how when you attack creatures to eat there feels as though you’re swinging and missing but yet the animal perishes. Or how about when you have a Hunter in your midst and you’re slamming him to and fro but yet he still can be revived buy the medic. And again, the hit detection felt strangely off, it was not satisfying in the least when you got your hands on a Hunter. There was nothing which affected the senses which made it feel like a human was in our grasps, honestly, it felt no different flailing your beastly arms in the air.
Our main concern is how does this game keep players coming back for more. When pressed to answer this questions, we were met with the response that the game comes with three monsters and a fourth on the way via DLC. Maybe this is a title where you need to play over and over again to fall in love but as of right now, we’re lukewarm about a second date.
Titan Souls
Dev: Acid Nerve
Titan Souls is a game with 25 boss battles. The whole game is one big boss battle and the real kicker is how you’re only equipped with one arrow and 1Xp of health. We got a real chuckle when we heard that each boss only had 1Xp too. Yes, this might be true and sufficient if the boss was a normal creature, but we’re talking about Titan Souls here. Nothing is normal, expect to encounter multiplying blobs, large rotating and fast moving bosses, bosses with one eye who can cover so much ground in mere seconds. Titan Souls is unpredictable, stress and rage inducing, and something we loved.
Sunset Overdrive
Dev: Insomniac Games
The mode we played was an 8 player co-op mission where hordes of enemies were trying to attack various points of control. We were strongly urged to not fight from the ground but instead constantly jump to hire ground and grind along the buildings. The mode was fun, the weapons were off the wall, and shooting the enemies was like shooting fish in a barrel. We’re curious to try out but what we saw on the floor yesterday was simplistic but made to look like something more was going by the amount of over the top ridiculousness.
The Order: 1886
Dev: Ready at Dawn
It is amazing how The Order: 1886 seamlessly blends in action to cut scenes and then back again. Really nailed this feature and you’re immediately sucked into the action. Gameplay takes place during Chapter three, which many probably have seen by now. Here you’re thrown into a cover based shooter scenario with your Thermite gun. Shoot once to launch what looks like gun powder and then shoot again to ignite the powder and burn your foes. This is really a neat touch and incredibly rewarding when a score of enemies are roasted.
Not too much of the story was explained as you’re thrown into a firefight. It looks like there is quite a story in The Order: 1886 and we’re glad not much if anything was spoiled yesterday. Our main gripe with what we played was how at times the controls were somewhat wonky going in and out of cover. In talking with other press members they said this issue plagued the E3 build as well. Hopefully these control issues are resolved by time for launch as it was too noticeable not to mention.