Penny Arcade Shows Inspirational Roots

<p style&equals;"text-align&colon; center&semi;"><a href&equals;"https&colon;&sol;&sol;bagogames&period;com&sol;penny-arcade-shows-inspirational-roots&sol;precipice-3&sol;" rel&equals;"attachment wp-att-10557"><img class&equals;"aligncenter wp-image-10557" title&equals;"Penny Arcade Shows Inspirational Roots Screenshot 1" src&equals;"https&colon;&sol;&sol;cdn&period;bagogames&period;com&sol;wp-content&sol;uploads&sol;2012&sol;04&sol;06222427&sol;Precipice-3&period;jpg" alt&equals;"Penny Arcade Shows Inspirational Roots" width&equals;"340" height&equals;"229" &sol;><&sol;a><&sol;p>&NewLine;<p><em>Episode 3<&sol;em> of the Penny Arcade series counts the four year period between <em>Episode 2<&sol;em> and <em>Episode 3<&sol;em> as one week&period; <em>Episode 3<&sol;em> pays homage to the 16-bit RGP era in terms of graphics&period; The game screens may remind you of classic RPG <em>Final Fantasy VI<&sol;em> &lpar;originally releasing on the Super Nintendo under the name <em>Final Fantasy III<&sol;em>&rpar;&period; It may seem a bit odd to release a game in the style of 16-bit with the capabilities of modern consoles&comma; but when <em>Mega Man 9<&sol;em> stepped back a few hardware generations&comma; it reminded gamers of what made the <em>Mega Man<&sol;em> series so good&period; That is precisely why Penny Arcade chose Zeboyd Games &lpar;<em>Cthulhu Saves the World<&sol;em>&comma; <em>Breath of Death VII<&sol;em>&rpar; to develop <em>Episode 3<&sol;em>&comma; is because they have a knack for it&period;<&sol;p>&NewLine;<p style&equals;"text-align&colon; center&semi;"><a href&equals;"https&colon;&sol;&sol;bagogames&period;com&sol;penny-arcade-shows-inspirational-roots&sol;ios-android-precipice-of-darkness-ep3&lowbar;1&sol;" rel&equals;"attachment wp-att-10558"><img class&equals;"aligncenter wp-image-10558" title&equals;"Penny Arcade Shows Inspirational Roots Screenshot 2" src&equals;"https&colon;&sol;&sol;cdn&period;bagogames&period;com&sol;wp-content&sol;uploads&sol;2012&sol;04&sol;06222420&sol;ios-android-precipice-of-darkness-ep3&lowbar;1&period;jpg" alt&equals;"Penny Arcade Shows Inspirational Roots" width&equals;"369" height&equals;"207" &sol;><&sol;a><&sol;p>&NewLine;<p>Penny Arcade has always been a fan of classic Nintendo 16-bit RPGs&period; Jerry Holkins&comma; writer of the comic and the bulk of the games has said&period; Although the first two games were presented as graphical adventures&comma; the combat system was influenced directly by 16-bit era RPGs&period; In order to show just that&comma; Zeboyd took off the shiny shell of modern graphics to let the true inspiration for the game shine through&period;<&sol;p>&NewLine;<p><em>Precipice 3<&sol;em> is in no way a simple clone of <em>Final Fantasy VI&period; It <&sol;em>was inspired by several classic RPGs&period; Take a look at the job system from <em>Final Fantasy V<&sol;em>&comma; it allowed players to level up individual roles separately and incorporate a limited number of learned skills as a supplement to the characters main job&period; <em>Precipice 3<&sol;em> allows players to have several different jobs at once&period; Each character has a unique base class&comma; but has the ability to supplement those skills with about a dozen other roles that are available to everyone&period; <em> <&sol;em><&sol;p>&NewLine;<p>The magic&sol;spell system received inspiration from games such as <em>Tactics Ogre&comma; Final Fantasy Tactics Advance&comma;<&sol;em> and <em>Skies of Arcadia&period;<&sol;em> Each character has no magic points at the beginning of battle&comma; they are accumulated a single point at a time per turn&period; This forces players to think about the spells they are casting by making certain spells&comma; the healing spells for example&comma; require the use of more points&period;<&sol;p>&NewLine;<p>They battle system has the characters actions shown on a timeline at the top of the screen&comma; not shown in real time&period; Players manually advance actions and input commands&period; The character’s speed determines how frequently his&comma; her&comma; or its turns and how quickly special abilities take to execute&period; Some of the enemies are simply bizarre&comma; while others try to hard with puns &lpar;e&period;g&period; a mime boss named Optimus Mime&rpar;&period; The dialogue is as witty as long time fans have come to expect&period;<&sol;p>&NewLine;<p style&equals;"text-align&colon; center&semi;"><a href&equals;"https&colon;&sol;&sol;bagogames&period;com&sol;penny-arcade-shows-inspirational-roots&sol;precipice-3-map&sol;" rel&equals;"attachment wp-att-10559"><img class&equals;"aligncenter wp-image-10559" title&equals;"Penny Arcade Shows Inspirational Roots Screenshot 3" src&equals;"https&colon;&sol;&sol;cdn&period;bagogames&period;com&sol;wp-content&sol;uploads&sol;2012&sol;04&sol;06222410&sol;Precipice-3-Map&period;jpg" alt&equals;"Penny Arcade Shows Inspirational Roots" width&equals;"380" height&equals;"223" &sol;><&sol;a><&sol;p>&NewLine;<p>The game world map is straight out of <em>Super Mario Bros&period; 3<&sol;em>&comma; it’s a point-by-point map instead of an open world were players are allowed to roam freely&period;<&sol;p>&NewLine;<p>&lbrack;Via <a href&equals;"https&colon;&sol;&sol;bagogames&period;com&sol;assassins-creed-3-creative-director-ideas&sol;">1up<&sol;a>&rsqb;<&sol;p>&NewLine;

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