Persona 3: Dancing in Moonlight Review

(Persona 3: Dancing in Moonlight, ATLUS and SEGA)

<p>Persona is known for having great music&comma; and <em>Persona 3&colon; Dancing in Moonlight<&sol;em> doesn&&num;8217&semi;t disappoint&period; It features beat bopping remixes of P3 and Persona Q music&comma; with plenty of content to unlock and social links to expand on&period; There are a few issues&comma; such as a hard to use UI&comma; but if you are a fan of the original game&comma; There is a good chance you&&num;8217&semi;ll love this&period;<&sol;p>&NewLine;<h4>Story<&sol;h4>&NewLine;<p><em>Dancing in Moonlight<&sol;em> takes place within a shared dream among your team during the events of <em>Persona 3<&sol;em>&period; Elizabeth&comma; the protagonist&&num;8217&semi;s guide throughout the game&comma; wants you to compete against her younger sister&&num;8217&semi;s team of Persona users &lpar;P5&rpar; in a dance competition&period; As the protagonist owes a lot to Elizabeth&comma; they decide to take part&period; There isn&&num;8217&semi;t much story to be gleamed from this dance party&comma; as it is all a dream that they will forget&comma; but the character conversations you unlock by doing certain tasks gives you more interesting context to each character&&num;8217&semi;s history and preferences&period; All of these are told through simple cutscenes that are fully voiced&period;<&sol;p>&NewLine;<figure id&equals;"attachment&lowbar;142607" aria-describedby&equals;"caption-attachment-142607" style&equals;"width&colon; 1920px" class&equals;"wp-caption alignnone"><img class&equals;"wp-image-142607 size-full" src&equals;"https&colon;&sol;&sol;cdn&period;bagogames&period;com&sol;wp-content&sol;uploads&sol;2018&sol;11&sol;26155523&sol;46728331&lowbar;1890720241046675&lowbar;5792513321420718080&lowbar;o&period;jpg" alt&equals;"" width&equals;"1920" height&equals;"1080" &sol;><figcaption id&equals;"caption-attachment-142607" class&equals;"wp-caption-text">&lpar;Persona 3&colon; Dancing in Moonlight&comma; ATLUS and SEGA&rpar;<&sol;figcaption><&sol;figure>&NewLine;<h4>Gameplay<&sol;h4>&NewLine;<p>But the main meat and potatoes of <em>Persona 3&colon; Dancing in Moonlight<&sol;em> is the music of course with 25 songs to play&period; Similarly to the Hatsune Miku games&comma; you press buttons in relation to the beat&period; The D-pad resembles the left and the buttons resemble the right&period; With the analog stick&comma; you can make a DJ-scratch like noise&comma; which can give you extra points and more for your combo&comma; but is not necessary&period; During specific sections of the song&comma; another character comes on screen and dances with the person designated to the track you are playing&semi; this is called Fever Mode&period;<&sol;p>&NewLine;<p>This game can be unnecessarily tough to play&comma; especially on the harder difficulties&period; It&&num;8217&semi;s hard to keep track of the notes on screen due to the UI&period; Both sides of the note highway are hard to read at the same time as they&&num;8217&semi;re so far apart&period; If you are responding on one side of the screen&comma; you have to use your periphery vision to see the other side in quick succession if they are played simultaneously&period; It&&num;8217&semi;s difficult to grasp&comma; and over time&comma; you can figure out how to play Normal to an efficient level&comma; but harder modes can become too fast to process what is happening at times&period; In <em>Persona 4 Dancing All Night<&sol;em>&comma; the scratch signs are less obtrusive on screen&comma; and they should have stayed that way&comma; so on top of the hard to follow UI&comma; the scratch marks are distractingly big and brightly coloured&period; Having some sort of customization with the UI in-game would have been helpful&period;<&sol;p>&NewLine;<figure id&equals;"attachment&lowbar;142604" aria-describedby&equals;"caption-attachment-142604" style&equals;"width&colon; 1920px" class&equals;"wp-caption alignnone"><img class&equals;"wp-image-142604 size-full" src&equals;"https&colon;&sol;&sol;cdn&period;bagogames&period;com&sol;wp-content&sol;uploads&sol;2018&sol;11&sol;26154415&sol;46960616&lowbar;1890701851048514&lowbar;6000018395674705920&lowbar;o&period;jpg" alt&equals;"" width&equals;"1920" height&equals;"1080" &sol;><figcaption id&equals;"caption-attachment-142604" class&equals;"wp-caption-text">&lpar;Persona 3&colon; Dancing in Moonlight&comma; ATLUS and SEGA&rpar;<&sol;figcaption><&sol;figure>&NewLine;<p><em>Dancing in Moonlight<&sol;em> doesn&&num;8217&semi;t give you a lot of room to fail&comma; as well&period; If you stumble just a few times during a 3 to 4&comma; to maybe a 5 minute song&comma; you either clear the song &lpar;which is the bare minimum&rpar; or fail it&period; It&&num;8217&semi;s brutal&comma; especially in the harder difficulties&period; And you need to clear songs with a Brilliant rating to unlock the social links for Ken&period; The difference between a Brilliant and the perfect score&comma; King Crazy&comma; is very low&period;<&sol;p>&NewLine;<h4>Music Selection<&sol;h4>&NewLine;<p>Most of the song selections are bangers with fresh&comma; cool&comma; and exciting remixes of Shoji Meguro&&num;8217&semi;s music by artists such as&colon; ATOLS&comma; Lotus Juice&comma; &star;Taku Takahashi &lpar;m-flo &sol; block&period;fm&rpar;&comma; and Jazztronik&period; These artists help gives the soundtracks fans are familiar with a new balm of life&period; Some of the original music&comma; such as Mass Destruction&comma; is still in this game however&period; The layouts for the note highways work well with the songs and when you have a streak going it feels great as it lays out two button presses&comma; hold button presses&comma; and quick succession taps to the beat in a thrilling fashion&period;<&sol;p>&NewLine;<p>However&comma; P-Team opted to repeat the representation of songs multiple times&comma; and it&&num;8217&semi;s disappointing that some tracks won&&num;8217&semi;t have any regard at all in this celebration of <em>Persona 3<&sol;em>&period; Three of the 25 tracks in the game only show a video in the background&comma; as well&semi; they feel lazy&comma; uninteresting and one isn&&num;8217&semi;t even in the correct aspect ratio&period;<&sol;p>&NewLine;<h4>Choreography<&sol;h4>&NewLine;<p>What highlights the music&comma; is the choreography on screen&period; Each of the characters groove to the music in a flashy&comma; dramatic and hype-inducing way&comma; but the choreography also reflects the characters&&num;8217&semi; personalities on screen&period; It gets even better as Fever Mode activates and the partners dance with them&period; You really get the camaraderie the group has shared over their difficult journey&comma; and the way they work together can be fixating or very kawaii&period;<&sol;p>&NewLine;<p>Despite the tricky UI set up&comma; you are able to acknowledge the dancing on screen&comma; but to its detriment&comma; the gameplay doesn&&num;8217&semi;t actually affect the dancing&period; You don&&num;8217&semi;t see them stumble during the dance if you screw up&period; And the music doesn&&num;8217&semi;t falter&period; Instead&comma; your team members are mentioning how you&&num;8217&semi;re doing through voiced lines&comma; which can be fun to hear at first&comma; but repetitive as they deliver the same catchphrases time and time and time again&period; You can turn these voices off&comma; but you won&&num;8217&semi;t get that gratifying feedback you need while playing the game&period;<&sol;p>&NewLine;<figure id&equals;"attachment&lowbar;142606" aria-describedby&equals;"caption-attachment-142606" style&equals;"width&colon; 1920px" class&equals;"wp-caption alignnone"><img class&equals;"wp-image-142606 size-full" src&equals;"https&colon;&sol;&sol;cdn&period;bagogames&period;com&sol;wp-content&sol;uploads&sol;2018&sol;11&sol;26155221&sol;46888108&lowbar;1890717151046984&lowbar;8241626118822559744&lowbar;o&period;jpg" alt&equals;"" width&equals;"1920" height&equals;"1080" &sol;><figcaption id&equals;"caption-attachment-142606" class&equals;"wp-caption-text">&lpar;Persona 3&colon; Dancing in Moonlight&comma; ATLUS and SEGA&rpar;<&sol;figcaption><&sol;figure>&NewLine;<h4>Unlockables<&sol;h4>&NewLine;<p>There are so many unlockables in <em>Persona 3&colon; Dancing in Moonlight<&sol;em>&period; You complete tasks&comma; such as finishing a certain amount of songs in Brilliant or clearing a song with different outfits or accessories&comma; to unlock social links with the cast of characters&period; To finish the game&comma; which takes around 10-12 hours&comma; you have to finish Elizabeth&&num;8217&semi;s social links by unlocking the other characters&&num;8217&semi;&period; Different outfits and accessories are rewarded throughout the game and vary greatly&period; They&&num;8217&semi;ve stuffed a lot into this game&comma; and it was addictive to get everything I could&period;<&sol;p>&NewLine;<h4>Conclusion<&sol;h4>&NewLine;<p><em>Persona 3&colon; Dancing in Starlight<&sol;em> suffers from a difficult UI&comma; a steep difficulty curve&comma; and a playlist of remixes of the same tracks multiple times&comma; but the music is thrilling to play with exciting choreography&comma; and there are plenty of unlockables to keep you playing&period;<&sol;p>&NewLine;<p>&nbsp&semi;<&sol;p>&NewLine;<p style&equals;"text-align&colon; center&semi;"><em>This review is based on a review copy provided by ATLUS<&sol;em><&sol;p>&NewLine;<div class&equals;"jeg&lowbar;review&lowbar;wrap">&NewLine; <h3 class&equals;"jeg&lowbar;review&lowbar;subtitle">The Review<&sol;h3>&NewLine; <h2 class&equals;"jeg&lowbar;review&lowbar;title">&NewLine; Persona 3&colon; Dancing in Moonlight&NewLine; <&sol;h2>&NewLine; <div class&equals;"jeg&lowbar;reviewheader clearfix">&NewLine; <div class&equals;"review&lowbar;score score&lowbar;good">&NewLine; <span class&equals;"score&lowbar;value">8<&sol;span>&NewLine; <span class&equals;"score&lowbar;text">Score<&sol;span>&NewLine; <&sol;div>&NewLine; <div class&equals;"desc" style&equals;''>&NewLine; <p>Persona 3&colon; Dancing in Starlight suffers from a difficult UI&comma; a steep difficulty curve&comma; and a playlist of remixes of the same tracks multiple times&comma; but the music is thrilling to play with exciting choreography&comma; and there are plenty of unlockables to keep you playing&period;<&sol;p>&NewLine; <&sol;div>&NewLine; <&sol;div>&NewLine; <div class&equals;"jeg&lowbar;reviewdetail clearfix">&NewLine; <div class&equals;"conspros">&NewLine; <h3>PROS<&sol;h3>&NewLine; <ul><li><i class&equals;"jegicon-check"><&sol;i> The music is excellent<&sol;li><li><i class&equals;"jegicon-check"><&sol;i> Exciting choreography<&sol;li><li><i class&equals;"jegicon-check"><&sol;i> A lot of unlockables and story scenes to get<&sol;li><&sol;ul>&NewLine; <&sol;div>&NewLine; <div class&equals;"conspros">&NewLine; <h3>CONS<&sol;h3>&NewLine; <ul><li><i class&equals;"jegicon-cross"><&sol;i> The UI can be confusing<&sol;li><li><i class&equals;"jegicon-cross"><&sol;i> Steep difficulty curve<&sol;li><li><i class&equals;"jegicon-cross"><&sol;i> Including videos rather than choreography for some songs is lazy<&sol;li><&sol;ul>&NewLine; <&sol;div>&NewLine; <&sol;div>&NewLine; <div class&equals;"jeg&lowbar;reviewscore jeg&lowbar;reviewbars clearfix" data-scoretype&equals;"point">&NewLine; <h3>Review Breakdown<&sol;h3>&NewLine; <ul><li>&NewLine; <strong>8<&sol;strong>&NewLine; <span class&equals;"reviewscore">8<&sol;span>&NewLine; <div class&equals;"jeg&lowbar;reviewbar&lowbar;wrap">&NewLine; <span style&equals;"width&colon; 80&percnt;" class&equals;"barbg"><&sol;span>&NewLine; <&sol;div>&NewLine; <&sol;li><&sol;ul>&NewLine; <&sol;div>&NewLine; &NewLine; <&sol;div>

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