Persona 5: Dancing in Starlight Review

The lesser of the Persona Dancing games

<div class&equals;"jeg&lowbar;deals jeg&lowbar;deals&lowbar;float clearfix">&NewLine; <div class&equals;"jeg&lowbar;dealsheader clearfix">&NewLine; <div class&equals;"dealstitle">&NewLine; <h3>Persona 5&colon; Dancing in Starlight DEALS<&sol;h3>&NewLine; <&sol;div>&NewLine; <&sol;div>&NewLine; <div class&equals;"jeg&lowbar;storeinfo">&NewLine; <ul class&equals;"jeg&lowbar;storelist">&NewLine; <li>&NewLine; <a href&equals;"&num;" class&equals;"storename">Amazon<&sol;a>&NewLine; <div class&equals;"priceinfo">&NewLine; <a href&equals;"&num;" class&equals;"price">&dollar;59&period;99<&sol;a>&NewLine; <&sol;div>&NewLine; <&sol;li>&NewLine; <&sol;ul>&NewLine; <&sol;div>&NewLine; <&sol;div><p>The Phantom Thieves are back on your screens again&comma; but this time they&&num;8217&semi;re dancing to the remixed and original tracks of Persona 5&period; Like Dancing in Moonlight&comma; this comes with plenty to unlock and a lot of scenarios&comma; but it has the same issues with a puzzling UI&comma; especially in the harder difficulties&period;<&sol;p>&NewLine;<h4>Story<&sol;h4>&NewLine;<p><em>Dancing in Starlight<&sol;em> takes place within a shared dream among your team during the events of <em>Persona 5<&sol;em>&period; Caroline and Justine&comma; the protagonist&&num;8217&semi;s guides throughout the game&comma; want you to compete against their older sister&&num;8217&semi;s team of Persona users &lpar;P3&rpar; in a dance competition There isn&&num;8217&semi;t much story to be gleamed from this dance party&comma; as it is all a dream that they will forget&comma; but the character conversations you unlock by doing certain tasks gives you more interesting context to each character&&num;8217&semi;s history and preferences&period; All of these are told through simple cutscenes that are fully voiced &lpar;and well acted&rpar; by the same cast as Persona 5&period;<&sol;p>&NewLine;<figure id&equals;"attachment&lowbar;142915" aria-describedby&equals;"caption-attachment-142915" style&equals;"width&colon; 960px" class&equals;"wp-caption alignnone"><img class&equals;"wp-image-142915 size-full" src&equals;"https&colon;&sol;&sol;cdn&period;bagogames&period;com&sol;wp-content&sol;uploads&sol;2018&sol;12&sol;18173817&sol;46890146&lowbar;1890703434381689&lowbar;1493934688069222400&lowbar;n&period;jpg" alt&equals;"" width&equals;"960" height&equals;"540" &sol;><figcaption id&equals;"caption-attachment-142915" class&equals;"wp-caption-text">&lpar;Persona 5&colon; Dancing in Starlight&comma; ATLUS and SEGA&rpar;<&sol;figcaption><&sol;figure>&NewLine;<h4>Gameplay<&sol;h4>&NewLine;<p>But the main meat and potatoes of <em>Persona 5&colon; Dancing in Starlight<&sol;em> is the music of course with 25 songs to play&period; Similarly to the Hatsune Miku games&comma; you press buttons in relation to the beat&period; The D-pad resembles the left and the buttons resemble the right&period; With the analog stick&comma; you can make a DJ-scratch like noise&comma; which can give you extra points and more for your combo&comma; but is not necessary&period; During specific sections of the song&comma; another character comes on screen and dances with the person designated to the track you are playing&semi; this is called Fever Mode&period;<&sol;p>&NewLine;<p>This game can be unnecessarily tough to play&comma; especially on the harder difficulties&period; It&&num;8217&semi;s hard to keep track of the notes on screen due to the UI&period; Both sides of the note highway are hard to read at the same time as they&&num;8217&semi;re so far apart&period; If you are responding on one side of the screen&comma; you have to use your periphery vision to see the other side in quick succession if they are played simultaneously&period; It&&num;8217&semi;s difficult to grasp&comma; and over time&comma; you can figure out how to play Normal to an efficient level&comma; but harder modes shoot notes at you too fast to process what is happening at times as they&&num;8217&semi;re literally out of your sight unless you know to look at that specific direction&period;<&sol;p>&NewLine;<p>In <em>Persona 4 Dancing All Night<&sol;em>&comma; the scratch signs are less obtrusive on screen&comma; and they should have stayed that way&comma; so on top of the hard to follow UI&comma; the scratch marks are distractingly big and brightly coloured&period; Having some sort of customization with the UI in-game would have been helpful&period;<&sol;p>&NewLine;<p><em>Dancing in Moonlight<&sol;em> doesn&&num;8217&semi;t give you a lot of room to fail&comma; as well&period; If you stumble just a few times during a 3 to 4&comma; to maybe a 5 minute song&comma; you either clear the song &lpar;which is the bare minimum&rpar; or fail it&period; It&&num;8217&semi;s brutal&comma; especially in the harder difficulties&period; And you need to clear songs with a Brilliant rating to unlock the social links for &period; The difference between a Brilliant and the perfect score&comma; King Crazy&comma; is very low&period;<&sol;p>&NewLine;<h4>Music Selection<&sol;h4>&NewLine;<p>Most of the song selections are bangers with fresh&comma; cool&comma; and exciting remixes of Shoji Meguro&&num;8217&semi;s music by artists such as&colon; ATLUS Kozuka&comma; &star;Taku Takahashi&comma; and Jazztronik&period; These artists help gives the soundtracks fans are familiar with a new balm of life&period; The remix of Tokyo Daylight&comma; by ATLUS Kozuka&comma; for example&comma; is an uptempo summer bop that adds a tasty percussion beat that elevates the original track&period; <em>Wake Up&comma; Get Up&comma; Get Out There<&sol;em> is already a delightful track with catchy lyrics and excellent vocals&comma; but Jazztronik&&num;8217&semi;s remix adds an extra drum beat&comma; giving it more flair&period;<&sol;p>&NewLine;<p>However&comma; some of the remixes are not as strong as the ones available in Persona 3&colon; Dancing in Moonlight&period; President&&num;8217&semi;s remix of <em>Will Power<&sol;em> is a puzzling mixture of percussion&comma; KAIEN&&num;8217&semi;s remix of Beneath the Mask goes against the calmness of the original song with obnoxious dubstep&comma; and tofubeats interpretation of <em>Hoshi To Bokura To<&sol;em> felt too slow and odd for the characters to dance to&period;<&sol;p>&NewLine;<p>Some of the original music&comma; such as <em>Last Surprise<&sol;em>&comma; <em>Life Goes On<&sol;em>&comma; and <em>Wake Up&comma; Get Up&comma; Get Out There<&sol;em> is still in this game however&period; And they&&num;8217&semi;re still jams to rock out to&period;<&sol;p>&NewLine;<p>However&comma; P-Team opted to repeat the representation of songs multiple times&comma; and it&&num;8217&semi;s disappointing that some tracks won&&num;8217&semi;t have any regard at all in this celebration of <em>Persona 5<&sol;em>&period; <em>Last Surprise <&sol;em>is used three times&excl; Five of the 25 tracks in the game only show a video in the background&comma; as well&semi; they feel lazy and uninteresting to play to&period; The OP&comma; <em>GROOVY<&sol;em>&comma; is also annoying to play as there&&num;8217&semi;s background music from <em>Last Surprise<&sol;em> during the song that&&num;8217&semi;s really distracting&period; The game&&num;8217&semi;s so lazy with these that they included the credits of Persona 5 in this with the text scrolling down and all&semi; what makes this worse is that it takes FOREVER to finish and you&&num;8217&semi;ll likely miss notes just from sheer boredom&period;<&sol;p>&NewLine;<p>The layouts for the note highways make sense with the songs and each one feels different to each other and provides a different style of challenge&period; When you have a streak going&comma; it feels great as it lays out two button presses&comma; hold button presses&comma; and quick succession taps to the beat in a thrilling fashion&period;<&sol;p>&NewLine;<h4>Choreography<&sol;h4>&NewLine;<p>What highlights the music&comma; is the choreography on screen&period; Each of the characters groove to the music in a flashy&comma; dramatic and hype-inducing way&comma; but the choreography also reflects the characters&&num;8217&semi; personalities on screen&period; It gets even better as Fever Mode activates and the partners dance with them&period; You really get the camaraderie the group has shared over their difficult journey&comma; and the way they work together can be fixating or very kawaii&period;<&sol;p>&NewLine;<figure id&equals;"attachment&lowbar;142916" aria-describedby&equals;"caption-attachment-142916" style&equals;"width&colon; 960px" class&equals;"wp-caption alignnone"><img class&equals;"wp-image-142916 size-full" src&equals;"https&colon;&sol;&sol;cdn&period;bagogames&period;com&sol;wp-content&sol;uploads&sol;2018&sol;12&sol;18173823&sol;46897192&lowbar;1890703804381652&lowbar;5608534110919196672&lowbar;n&period;jpg" alt&equals;"" width&equals;"960" height&equals;"540" &sol;><figcaption id&equals;"caption-attachment-142916" class&equals;"wp-caption-text">&lpar;Persona 5&colon; Dancing in Starlight&comma; ATLUS and SEGA&rpar;<&sol;figcaption><&sol;figure>&NewLine;<p>Despite the tricky UI set up&comma; you are able to acknowledge the dancing on screen&comma; but to its detriment&comma; the gameplay doesn&&num;8217&semi;t actually affect the dancing&period; You don&&num;8217&semi;t see them stumble during the dance if you screw up&period; And the music doesn&&num;8217&semi;t falter&period; Instead&comma; your team members are mentioning how you&&num;8217&semi;re doing through voiced lines&comma; which can be fun to hear at first&comma; but repetitive as they deliver the same catchphrases time and time and time again&period; You can turn these voices off&comma; but you won&&num;8217&semi;t get that gratifying feedback you need while playing the game&period;<&sol;p>&NewLine;<h4>Unlockables<&sol;h4>&NewLine;<p>There are so many unlockables in <em>Persona 5&colon; Dancing in Starlight<&sol;em>&period; You complete tasks&comma; such as finishing a certain amount of songs in Brilliant or clearing a song with different outfits or accessories&comma; to unlock social links with the cast of characters&period; To finish the game&comma; which takes around 10-12 hours&comma; you have to finish Caroline and Justine&&num;8217&semi;s social links by having a significant amount of social links watched&period; Different outfits and accessories are rewarded throughout the game and vary greatly&comma; but if you have already played Persona 3&colon; Dancing in Moonlight&comma; many of the costumes are the same&period; I found it addictive to collect everything in Dancing in Moonlight&comma; but as Dancing in Starlight had the same content&comma; that drive wasn&&num;8217&semi;t there&period;<&sol;p>&NewLine;<h4>Conclusion<&sol;h4>&NewLine;<p><em>Persona 5&colon; Dancing in Starlight<&sol;em> suffers from a difficult UI&comma; a steep difficulty curve&comma; and a weaker playlist of remixes than it&&num;8217&semi;s sister game&comma; but half of the music is thrilling to play with exciting choreography&comma; and if you haven&&num;8217&semi;t played through <em>Persona 3&colon; Dancing in Moonlight<&sol;em>&comma; there are plenty of unlockables to keep you playing&period;<&sol;p>&NewLine;<p style&equals;"text-align&colon; center&semi;"><em>This review is based on a review copy provided by ATLUS<&sol;em><&sol;p>&NewLine;<div class&equals;"jeg&lowbar;review&lowbar;wrap">&NewLine; <h3 class&equals;"jeg&lowbar;review&lowbar;subtitle">The Review<&sol;h3>&NewLine; <h2 class&equals;"jeg&lowbar;review&lowbar;title">&NewLine; Persona 5&colon; Dancing in Starlight&NewLine; <&sol;h2>&NewLine; <div class&equals;"jeg&lowbar;reviewheader clearfix">&NewLine; <div class&equals;"review&lowbar;score score&lowbar;avg">&NewLine; <span class&equals;"score&lowbar;value">7<&sol;span>&NewLine; <span class&equals;"score&lowbar;text">Score<&sol;span>&NewLine; <&sol;div>&NewLine; <div class&equals;"desc" style&equals;''>&NewLine; <p><&sol;p>&NewLine; <&sol;div>&NewLine; <&sol;div>&NewLine; <div class&equals;"jeg&lowbar;reviewdetail clearfix">&NewLine; <div class&equals;"conspros">&NewLine; <h3>PROS<&sol;h3>&NewLine; <ul><li><i class&equals;"jegicon-check"><&sol;i> Half the music is thrilling to play<&sol;li><li><i class&equals;"jegicon-check"><&sol;i> Exciting choreography<&sol;li><li><i class&equals;"jegicon-check"><&sol;i> A lot of unlockables<&sol;li><&sol;ul>&NewLine; <&sol;div>&NewLine; <div class&equals;"conspros">&NewLine; <h3>CONS<&sol;h3>&NewLine; <ul><li><i class&equals;"jegicon-cross"><&sol;i> Half the songs are disappointing remixes or just videos<&sol;li><li><i class&equals;"jegicon-cross"><&sol;i> Steep difficulty curve<&sol;li><li><i class&equals;"jegicon-cross"><&sol;i> Including videos instead of choreography for 5 songs is lazy<&sol;li><&sol;ul>&NewLine; <&sol;div>&NewLine; <&sol;div>&NewLine; <div class&equals;"jeg&lowbar;reviewscore jeg&lowbar;reviewbars clearfix" data-scoretype&equals;"point">&NewLine; <h3>Review Breakdown<&sol;h3>&NewLine; <ul><li>&NewLine; <strong>Rating<&sol;strong>&NewLine; <span class&equals;"reviewscore">7<&sol;span>&NewLine; <div class&equals;"jeg&lowbar;reviewbar&lowbar;wrap">&NewLine; <span style&equals;"width&colon; 70&percnt;" class&equals;"barbg"><&sol;span>&NewLine; <&sol;div>&NewLine; <&sol;li><&sol;ul>&NewLine; <&sol;div>&NewLine; <div class&equals;"jeg&lowbar;deals clearfix">&NewLine; <div class&equals;"jeg&lowbar;dealsheader clearfix">&NewLine; <div class&equals;"dealstitle">&NewLine; <h3>Persona 5&colon; Dancing in Starlight DEALS<&sol;h3>&NewLine; <p>We collect information from many stores for best price available<&sol;p>&NewLine; <&sol;div>&NewLine; <div class&equals;"bestprice">&NewLine; <h4>Best Price<&sol;h4>&NewLine; <strong class&equals;"price">&dollar;59<&sol;strong>&NewLine; <&sol;div>&NewLine; <&sol;div>&NewLine; <div class&equals;"jeg&lowbar;storeinfo">&NewLine; <ul class&equals;"jeg&lowbar;storelist">&NewLine; <li>&NewLine; <a href&equals;"&num;" class&equals;"storename">&NewLine; Amazon&NewLine; <&sol;a>&NewLine; <div class&equals;"priceinfo">&NewLine; <a href&equals;"&num;" class&equals;"price">&dollar;59&period;99<&sol;a>&NewLine; <&sol;div>&NewLine; <&sol;li>&NewLine; <&sol;ul>&NewLine; <&sol;div>&NewLine; <&sol;div>&NewLine; <&sol;div>

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