I Was Like, Dood | Hyperdimension Neptunia Victory Review

<p>Neptune and the rest of the CPUs are back for another adventure in the world of Gamindustri&period; Who would have guessed that <a class&equals;"zem&lowbar;slink" title&equals;"Compile Heart" href&equals;"http&colon;&sol;&sol;www&period;compileheart&period;com&sol;" target&equals;"&lowbar;blank" rel&equals;"homepage noopener noreferrer">Compile Heart<&sol;a>&&num;8216&semi;s <em>Hyperdimension<&sol;em> series would have gotten so popular&quest; Back in 2010 when the first game launched in the states it got less than stellar reviews&comma; but good thing Compile Heart didn&&num;8217&semi;t take the negative feedback to heart&period; Instead&comma; they took that feedback and made a sequel that was a vast improvement over its predecessor&period; Now here we are&comma; with the third title into the surprisingly popular franchise&period; Does <em>Hyperdimension Neptunia Victory<&sol;em> continue the upward trend&comma; or does it disappoint&quest;<&sol;p>&NewLine;<p><em>Hyperdimension Neptunia Victory <&sol;em>takes place immediately after the second game&period; Neptune and crew are taking a little deserved break&comma; you know after saving Gameindustri&period; While doing some odd jobs here and there&comma; and running into an incompetent organization leader that wants to rid the world of CPUs&comma; Neptune is shocking to find out that her little sister is the stronger of the two&period; Perhaps being a little too enthusiastic&comma; and being scolded by Nepgear &lpar;the little sister&rpar;&comma; Neptune gets transported back in time to a 1980&&num;8217&semi;s Gamindustri&period; While being transported to the past&comma; Neptune is disappointed that she lost her ability to activate her HDD &lpar;more on that later&rpar;&comma; and is confused to find out that she is not the CPU of Planeptune&period; In short&comma; Neptune must make the best of the situation she finds herself in&&num;8230&semi;oh and also save this alternate version of Gamindustry&period;<&sol;p>&NewLine;<p>Newcomers to the series should know that the game does not take itself seriously&comma; which is a bit refreshing&period; You see&comma; the Hyperdimension series is a parody of the industry that we know and love&period; Each of the nations is a tongue-in-cheek representation of a console&semi; Planeptune &equals; Sega&comma; Lastation &equals; PlayStation&comma; Leanbox &equals; Xbox&comma; and Lowee &equals; Nintendo&period; Besides being an often funny representation of the console wars that we are so familiar with&comma; there are multiple gags and references to famous series&comma; gaming&sol;anime culture&comma; and the gaming industry in general&period;<&sol;p>&NewLine;<p style&equals;"text-align&colon; center&semi;"><a href&equals;"https&colon;&sol;&sol;bagogames&period;com&sol;play-plot-dood-hyperdimension-neptunia-victory-review&sol;hyperdimenstion-neptunia-victory-2&sol;" rel&equals;"attachment wp-att-43201"><img class&equals;"aligncenter size-full wp-image-43201" title&equals;"Hyperdimenstion Neptunia Victory" src&equals;"https&colon;&sol;&sol;cdn&period;bagogames&period;com&sol;wp-content&sol;uploads&sol;2013&sol;03&sol;06020400&sol;Hyperdimenstion-Neptunia-Victory1&period;jpg" alt&equals;"Hyperdimension Neptunia Victory Review Screenshot 1" width&equals;"620" height&equals;"310" &sol;><&sol;a><&sol;p>&NewLine;<p>While the self-referential humor is often times funny&comma; the actual style of story telling is not for everyone&period; <em>Hyperdimension Neptunia Victory <&sol;em>is told in a visual novel style&semi; two character portraits &lpar;lightly-animated&rpar; will face the screen while giving some pretty long expositions&period; Quite a bit of these sections will be fully voiced&comma; and the voice actresses do a great job&comma; but there will be long periods of time when you will be reading to yourself&period; As a person that enjoys visual novels this was not an issue for me&comma; but I can see a good percentage of people not willing to go along for this slow ride&period;<&sol;p>&NewLine;<p><a title&equals;"Nippon Ichi Software" href&equals;"http&colon;&sol;&sol;www&period;nippon1&period;co&period;jp&sol;index&period;html" target&equals;"&lowbar;blank" rel&equals;"homepage noopener noreferrer">NIS America<&sol;a> did a really great job localizing the text&comma; keeping the humor in tact&period; However&comma; great localization cannot fix unbalanced storytelling&period; While there is quote a bit of humor to be had&comma; a lot of the actual plot is very slow and not terribly entertaining&period; Often times a section would be retold to the viewer&comma; with even more exposition&comma; minutes after a character got done explaining something&period; This artificial padding can get a bit tiresome at times&comma; but it never fully reached the level of extreme annoyance&period; If you do find yourself nodding off&comma; there is a skip function&comma; which was comically revealed by one of the characters&period;<&sol;p>&NewLine;<p>Being the third entry into the series&comma; do not expect much in terms of character development&period; The universe and character personalities have been well established by now&comma; so if <em>Hyperdimension Neptunia Victory <&sol;em>is your entry into the series you might find yourself scratching your head at times&period; Do not fret though&comma; because honestly&comma; the actual story takes a back seat for the humor&period; Just don&&num;8217&semi;t go into the game thinking it is a satirical look at gaming&period; In fact&comma; one can look at it as a Slice of Life comedy &lpar;<em>Nichijou <&sol;em>or <em>K-On<&sol;em>&rpar; in terms of writing style&period;<&sol;p>&NewLine;<figure id&equals;"attachment&lowbar;43208" aria-describedby&equals;"caption-attachment-43208" style&equals;"width&colon; 620px" class&equals;"wp-caption aligncenter"><a href&equals;"https&colon;&sol;&sol;bagogames&period;com&sol;play-plot-dood-hyperdimension-neptunia-victory-review&sol;hyperdimension-neptunia-victory-2&sol;" rel&equals;"attachment wp-att-43208"><img class&equals;"size-full wp-image-43208" title&equals;"Hyperdimension Neptunia Victory &lpar;2&rpar;" src&equals;"https&colon;&sol;&sol;cdn&period;bagogames&period;com&sol;wp-content&sol;uploads&sol;2013&sol;03&sol;06020350&sol;Hyperdimension-Neptunia-Victory-2&period;jpg" alt&equals;"Hyperdimension Neptunia Victory Review Screenshot 2" width&equals;"620" height&equals;"310" &sol;><&sol;a><figcaption id&equals;"caption-attachment-43208" class&equals;"wp-caption-text">Given Iris Heart&&num;8217&semi;s normal state&comma; this is kind of funny&period;<&sol;figcaption><&sol;figure>&NewLine;<p>If the pacing of the story will not throw you off&comma; perhaps some of the humor might&period; While there is a lot of jokes about gaming&comma; anime&comma; and references to internet memes&comma; there is quite a bit of sexual innuendo and double entendre&period; Most of the jokes are juvenile&comma; and may get a chuckle or two&period; Due to the moe art style though&comma; some people may feel a bit uncomfortable at times&period; Outside of two bath scenes though&comma; I didn&&num;8217&semi;t find myself being embarrassed whenever the innuendos were being thrown around&period;<&sol;p>&NewLine;<p>Underneath the visual novel segments&comma; which can last anywhere between 5-45 minutes at a time&comma; is a pretty typical RPG&period; You accept story missions and side quests at a guild&comma; and then you go to a dungeon to complete the quest&period; Quests typical fall into exterminating a certain number of a specific enemy or picking up a certain number of an object&period; There is the occasional boss battle&comma; or a quest to take down a mini-boss&comma; but most of the quests are repetitive&period;<&sol;p>&NewLine;<p>The dungeons are the only places were you can explore&comma; everything else is a menu&period; From the guild to your nation&&num;8217&semi;s headquarters&comma; you will be going through menus to make your choices before gearing up to clear a dungeon&period;  Unfortunately&comma; the locations are not terribly varied&period; This revelation didn&&num;8217&semi;t hit me until part-way through the game&comma; but map layouts will only feature a few changes and a new cosmetic look&period; Even with the new minions&comma; which can find little hidden areas in the dungeons&comma; there is not much to explore in the world of Gamindustry&period;<&sol;p>&NewLine;<p>Besides the guild&comma; you will spend some time in the Basilicom &lpar;a nation&&num;8217&semi;s headquarters&rpar;&period; Here you can see some side events&comma; watch some videos and Nepstation &lpar;only the best fake news show in all of Gameindustry&rpar;&comma; and looking at art stills that you have unlocked&period;<&sol;p>&NewLine;<p style&equals;"text-align&colon; center&semi;"><a href&equals;"https&colon;&sol;&sol;bagogames&period;com&sol;play-plot-dood-hyperdimension-neptunia-victory-review&sol;hyperdimension-neptunia-victory-3&sol;" rel&equals;"attachment wp-att-43210"><img class&equals;"aligncenter size-full wp-image-43210" src&equals;"https&colon;&sol;&sol;cdn&period;bagogames&period;com&sol;wp-content&sol;uploads&sol;2013&sol;03&sol;06020339&sol;Hyperdimension-Neptunia-Victory-3&period;jpg" alt&equals;"Hyperdimension Neptunia Victory &lpar;3&rpar;" &sol;><&sol;a><&sol;p>&NewLine;<p>One thing that will irritate the modern gamer is the lack of a checkpoint or an auto-save system&period; The dungeons are not terribly huge&comma; and the save points are spaced apart at just the right distance&period; However&comma; if you are not well prepared for the dungeon you are exploring you can find yourself losing some serious game time&period; While most battles are fairly easy&comma; there are some sporadic difficulty spikes&comma; and if you are low on healing items&comma; the damage while take a toll on you in the long run&period; All it takes is one false move to lose a few hours of grinding&comma; and trust me it happens to the best of us&period; However&comma; if you have the proper amount of healing items on hand&comma; this issue will not happen&period;<&sol;p>&NewLine;<p>As with most RPGs today&comma; there are no random encounters&period; Enemies will appear as red dots on your radar&comma; and will walk around on the map&period; If you are spotted&comma; then the enemy will chase you around for a bit&period; A useful tool while exploring is the symbol attack&semi; just go up to an enemy&comma; hit x to attack them&comma; and you will receive a preemptive attack bonus&period; However&comma; battles can be easily avoided&comma; but this not recommended&period; Surprisingly the boss battles can get very challenging&comma; and skipping out on some battles will seriously harm you in the long run&period;<&sol;p>&NewLine;<p>Even if you do manage to battle every enemy leading up to the boss&comma; you will find yourself under powered&period; Yes&comma; <em>Hyperdimension Neptunia Victory <&sol;em>is a grind&comma; but thanks to a fun battle system&comma; it is not an overwhelming one&period; Battles are a free-flowing&comma; turned-based affairs&period; Each party member has a radius around them which restricts their movement&comma; and there is a shaded area in front of them dictating where they can attack&period; Depending on what weapon is equipped the attack range can get longer and wider&comma; allowing for multiple enemies to be attacked&period; However&comma; character movement is not terribly smooth&comma; so you might be wiggling the analogue stick until you get into the precise attack range&period;<&sol;p>&NewLine;<figure id&equals;"attachment&lowbar;43215" aria-describedby&equals;"caption-attachment-43215" style&equals;"width&colon; 620px" class&equals;"wp-caption aligncenter"><a href&equals;"https&colon;&sol;&sol;bagogames&period;com&sol;play-plot-dood-hyperdimension-neptunia-victory-review&sol;hyperdimension-neptunia-victory-4&sol;" rel&equals;"attachment wp-att-43215"><img class&equals;"size-full wp-image-43215" title&equals;"Hyperdimension Neptunia Victory &lpar;4&rpar;" src&equals;"https&colon;&sol;&sol;cdn&period;bagogames&period;com&sol;wp-content&sol;uploads&sol;2013&sol;03&sol;06020328&sol;Hyperdimension-Neptunia-Victory-4&period;jpg" alt&equals;"Hyperdimension Neptunia Victory Review Screenshot 4" width&equals;"620" height&equals;"310" &sol;><&sol;a><figcaption id&equals;"caption-attachment-43215" class&equals;"wp-caption-text">The enemy variety is pretty crazy<&sol;figcaption><&sol;figure>&NewLine;<p>Like most other Compile Heart RPGs&comma; the actual battle system is fast and flowing&period; Each character has a strike&comma; power&comma; and multi-hit attack assigned to a different button&period; This gives the players a chance to create some combos on the fly&comma; and later in the game you can actually create your own custom combo&period; Each attack has its own properties&comma; like the strike dealing more damage to the guard meter instead of the health meter&period; Over the course of battle a meter will increase that will allow you to finish a combo with a devastating attack&period; Some attacks have a chance to add elemental damage or debuffs&comma; while others serve to dish out more pain&period; While most battles can be won by mashing out the same combo&comma; some strategy will be needed at times&period;<&sol;p>&NewLine;<p>Besides fighting in their standard forms&comma; each of the girls can activate their HDD &lpar;Hard Drive Divinity&rpar;&comma; to transform into older and stronger versions of themselves&period; Increased movement&comma; strength&comma; health&comma; and some different specials are the most noticeable boosts in combat&period; In story though&comma; the characters&&num;8217&semi; personalities change&comma; and things can get a bit risque&period; In terms of gameplay though&comma; activating the HDD is not free&period; You will have to use some SP &lpar;Special Points&rpar; in order to transform&period; SP is also used to execute specials&comma; like devastating attacks&comma; stat buffs&comma; and healing party members&period; These skills help differentiate which &&num;8220&semi;class&&num;8221&semi; each member is&period; However&comma; not much depth is really required to find the perfect party&period;<&sol;p>&NewLine;<p>One thing that does add some depth to the combat is the affinity system&period; The more each member fights side by side&comma; the more their affinity increases&period; Eventually they will be able to execute powerful team attacks and assists&period; Plus having the ability to have members fight behind each other adds even more depth to the seemingly simply battle system&period; Basically this means that two party units can work as one&comma; with the member behind providing support&period; Rounding things out is the summon system&period; These bad boys have the ability to cause massive damage and to turn the tide of battle&comma; or to just end one before it starts&period; Seriously&comma; summoning Keiji Inafune to wipe out enemies with his mouth laser is always entertaining&period;<&sol;p>&NewLine;<figure id&equals;"attachment&lowbar;43217" aria-describedby&equals;"caption-attachment-43217" style&equals;"width&colon; 620px" class&equals;"wp-caption aligncenter"><a href&equals;"https&colon;&sol;&sol;bagogames&period;com&sol;play-plot-dood-hyperdimension-neptunia-victory-review&sol;hyperdimension-neptunia-victory-5&sol;" rel&equals;"attachment wp-att-43217"><img class&equals;"size-full wp-image-43217" title&equals;"Hyperdimension Neptunia Victory &lpar;5&rpar;" src&equals;"https&colon;&sol;&sol;cdn&period;bagogames&period;com&sol;wp-content&sol;uploads&sol;2013&sol;03&sol;06020318&sol;Hyperdimension-Neptunia-Victory-5&period;jpg" alt&equals;"Hyperdimension Neptunia Victory Review Screenshot 5" width&equals;"620" height&equals;"310" &sol;><&sol;a><figcaption id&equals;"caption-attachment-43217" class&equals;"wp-caption-text">HDD activated&colon; commencing curb stomp battle<&sol;figcaption><&sol;figure>&NewLine;<p>The biggest flaw in combat&comma; besides the simple nature if it&comma; has to be the long animations&period; There is no way to skip the animations for special attacks and summons&comma; making the tenth time seem like a drag&period; As such&comma; you might find yourself taking unnecessary damage just to avoid activating the lengthy specials&period;<&sol;p>&NewLine;<p>Do not fear all of these options though&comma; because they are slowly implemented into the game&period; This slow approach helps keep the learning curve down for new comers&comma; but genre veterans may want to look else where for a truer challenge&period; That is not to say that the battle system is not entertaining though&comma; because it certainly is&period; Fast pace&comma; free-flowing&comma; and just plain fun is how Compile Heart&&num;8217&semi;s combat can be described&period;<&sol;p>&NewLine;<p><em>Hyperdimension Neptunia Victory <&sol;em>has a very basic synthesis system in place that you use to expand the store options of weapons&comma; armor&comma; and other items&period; There is quite a bit of weapons and armors to choose from&comma; and they add to the customization options available&period; Besides changing the states of the characters&comma; armor and accessories also changes their looks&period; Add in blank discs and you can spend some even more time grinding just to create the perfect character&period;<&sol;p>&NewLine;<p>Graphically&comma; this is the best looking game that Compile Heart has worked on&period; The cell-shading has improved with each series&comma; and while there is a lack of variety&comma; the environments pop with color&period; It is nice to see a developer use other colors besides the standard greys&comma; browns&comma; reds&comma; and oranges&period; While the art directions is great&comma; <em>Hyperdimension Neptunia Victory <&sol;em>is not the most taxing of PS3 games&period; Keeping this fact in mind&comma; it is disappointing that there is some slow down that will be experienced while playing&period; Each time you enter a dungeon or defeat too many enemies at once&comma; slow down will occur&period; Thankfully it is not a game breaker though&comma; and more of a minor annoyance&period;<&sol;p>&NewLine;<figure id&equals;"attachment&lowbar;43219" aria-describedby&equals;"caption-attachment-43219" style&equals;"width&colon; 620px" class&equals;"wp-caption aligncenter"><a href&equals;"https&colon;&sol;&sol;bagogames&period;com&sol;play-plot-dood-hyperdimension-neptunia-victory-review&sol;hyperdimension-neptunia-victory-6&sol;" rel&equals;"attachment wp-att-43219"><img class&equals;"size-full wp-image-43219" title&equals;"Hyperdimension Neptunia Victory &lpar;6&rpar;" src&equals;"https&colon;&sol;&sol;cdn&period;bagogames&period;com&sol;wp-content&sol;uploads&sol;2013&sol;03&sol;06020308&sol;Hyperdimension-Neptunia-Victory-6&period;jpg" alt&equals;"Hyperdimension Neptunia Victory Review Screenshot 6" width&equals;"620" height&equals;"310" &sol;><&sol;a><figcaption id&equals;"caption-attachment-43219" class&equals;"wp-caption-text">This might hurt a little&comma; dood<&sol;figcaption><&sol;figure>&NewLine;<p>On topic of art direction&comma; the character stills used during the visual novel segments look great&period; There is slight movement to them&comma; which adds a dream-like affect during the conversations&period; Also&comma; some of the highly detailed background stills look really nice&period; The characters are stylized in a way that you can practically know their personality just by looking at them&period; Whether this is good or bad depends on what you are looking for in terms of writing&comma; but the designs are really well done&period; Plus&comma; there is an insane amount of variety in terms of enemy designs&period; Seriously&comma; what other game allows you to battle a space invader&comma; a robotic ballet man&comma; and a dragon&quest;<&sol;p>&NewLine;<p>Like every other NIS American release&comma; <em>Hyperdimension Neptunia Victory <&sol;em>includes dual-audio tracks&period; I found both dubs to be really well voiced&comma; and I ended up sticking with the English voice overs for the majority of the game&period; No matter which one you choose though&comma; each character is brought to life by their respected voice actor or actress&period; That being said&comma; a lot of the combat banter and screams can be annoying and may want you muting the volume from time to time&period; The actual soundtrack is light&comma; fluffy&comma; catchy&comma; and composed by Nobuo Uematsu &lpar;<em>Final Fantasy<&sol;em>&rpar;&period; Battle effects have a nice pop to them&comma; but are not the best the genre has to offer&period;<&sol;p>&NewLine;<p>While not the massive jump in quality that was seen from the first game to the second game&comma; <em>Hyperdimension Neptunia Victory <&sol;em>is a very solid third entry&period; Compile Heart decided to refine what made the second game so much fun&comma; while adding some minor additions&period; The writing&comma; which was localized by NIS America&comma; is the funniest in the whole series&period; Add in a deep&comma; yet simple combat system&comma; and overall you have a very solid RPG in your hands&period; Just know that the art style and some of the jokes are not for everyone&period; For the rest of us though&comma; <em>Hyperdimension Neptunia Victory <&sol;em>just might be the funniest game you play all year&period;<&sol;p>&NewLine;<p><em>This review was based on a final version of the game provided by NIS America<&sol;em><&sol;p>&NewLine;<h6 class&equals;"zemanta-related-title" style&equals;"font-size&colon; 1em&semi;">Similar Posts From Around the Web<&sol;h6>&NewLine;<ul class&equals;"zemanta-article-ul zemanta-article-ul-image" style&equals;"margin&colon; 0&semi; padding&colon; 0&semi; overflow&colon; hidden&semi;">&NewLine;<li class&equals;"zemanta-article-ul-li-image zemanta-article-ul-li" style&equals;"padding&colon; 0&semi; background&colon; none&semi; list-style&colon; none&semi; display&colon; block&semi; float&colon; left&semi; vertical-align&colon; top&semi; text-align&colon; left&semi; width&colon; 84px&semi; font-size&colon; 11px&semi; margin&colon; 2px 10px 10px 2px&semi;"><a style&equals;"box-shadow&colon; 0px 0px 4px &num;999&semi; padding&colon; 2px&semi; display&colon; block&semi; border-radius&colon; 2px&semi; text-decoration&colon; none&semi;" href&equals;"http&colon;&sol;&sol;www&period;destructoid&period;com&sol;trio-of-hyperdimension-neptunia-games-headed-for-ps-vita-248858&period;phtml" target&equals;"&lowbar;blank" rel&equals;"noopener noreferrer"><img style&equals;"padding&colon; 0&semi; margin&colon; 0&semi; border&colon; 0&semi; display&colon; block&semi; width&colon; 80px&semi; max-width&colon; 100&percnt;&semi;" src&equals;"http&colon;&sol;&sol;i&period;zemanta&period;com&sol;153047076&lowbar;80&lowbar;80&period;jpg" alt&equals;"" &sol;><&sol;a><a style&equals;"display&colon; block&semi; overflow&colon; hidden&semi; text-decoration&colon; none&semi; line-height&colon; 12pt&semi; height&colon; 80px&semi; padding&colon; 5px 2px 0 2px&semi;" href&equals;"http&colon;&sol;&sol;www&period;destructoid&period;com&sol;trio-of-hyperdimension-neptunia-games-headed-for-ps-vita-248858&period;phtml" target&equals;"&lowbar;blank" rel&equals;"noopener noreferrer">Trio of Hyperdimension Neptunia games headed for PS Vita<&sol;a><&sol;li>&NewLine;<li class&equals;"zemanta-article-ul-li-image zemanta-article-ul-li" style&equals;"padding&colon; 0&semi; background&colon; none&semi; list-style&colon; none&semi; display&colon; block&semi; float&colon; left&semi; vertical-align&colon; top&semi; text-align&colon; left&semi; width&colon; 84px&semi; font-size&colon; 11px&semi; margin&colon; 2px 10px 10px 2px&semi;"><a style&equals;"box-shadow&colon; 0px 0px 4px &num;999&semi; padding&colon; 2px&semi; display&colon; block&semi; border-radius&colon; 2px&semi; text-decoration&colon; none&semi;" href&equals;"http&colon;&sol;&sol;www&period;joystiq&period;com&sol;2013&sol;03&sol;18&sol;neptunia-series-explodes-on-vita&sol;" target&equals;"&lowbar;blank" rel&equals;"noopener noreferrer"><img style&equals;"padding&colon; 0&semi; margin&colon; 0&semi; border&colon; 0&semi; display&colon; block&semi; width&colon; 80px&semi; max-width&colon; 100&percnt;&semi;" src&equals;"http&colon;&sol;&sol;i&period;zemanta&period;com&sol;153294483&lowbar;80&lowbar;80&period;jpg" alt&equals;"" &sol;><&sol;a><a style&equals;"display&colon; block&semi; overflow&colon; 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