Games for Breakfast: Playground Games Announces New IP

<p><span style&equals;"font-family&colon; Georgia&semi; color&colon; &num;333333&semi;">Welcome to Games for Breakfast&comma; a new feature series here on BagoGames&excl;<&sol;span><&sol;p>&NewLine;<p><span style&equals;"font-family&colon; Georgia&semi; color&colon; &num;333333&semi;">Games for Breakfast&comma; written by Features Editor Angelo De Bellis&comma; is a daily opinion piece of about 250-500 words—I gotta keep it brief—that engages topical game news&period; Every new post will go live at<span class&equals;"apple-converted-space"> <&sol;span>9am<span class&equals;"apple-converted-space"> <&sol;span>EST so that you can grab your cup of coffee and read a brief account of a particular gamer’s take on the latest goings-on in the industry&period;<&sol;span><&sol;p>&NewLine;<hr &sol;>&NewLine;<p>For a Friday morning Games for Breakfast&comma; I’d like to keep the topic short and fluffy &lpar;in a good way&rpar;&excl;<&sol;p>&NewLine;<p>Earlier this week Playground Games&comma; the developers behind the fantastic <em>Forza Horizon<&sol;em> series&comma; announced that they are working on a new IP&comma; and more surprising&comma; it’s an open-world game&period; In an interview with <a href&equals;"https&colon;&sol;&sol;www&period;google&period;ca&sol;url&quest;sa&equals;t&amp&semi;rct&equals;j&amp&semi;q&equals;&amp&semi;esrc&equals;s&amp&semi;source&equals;web&amp&semi;cd&equals;2&amp&semi;cad&equals;rja&amp&semi;uact&equals;8&amp&semi;ved&equals;0ahUKEwjTk6nZ1oXSAhVE34MKHYdUCh8QFgggMAE&amp&semi;url&equals;http&percnt;3A&percnt;2F&percnt;2Fwww&period;gamesindustry&period;biz&percnt;2Fresources&percnt;2Fdirectory&percnt;2Fcompany&percnt;2Fplayground-games&amp&semi;usg&equals;AFQjCNEFlc3JyhuCkqHXkEicGC0sM6pDEw&amp&semi;sig2&equals;gsFjcL&lowbar;FfbW62nxIjSfzvQ">Gamesindustry&period;biz<&sol;a> they even went as far as to say that the game won’t feature any racing of any kind&period; That’s quite the veer in the other direction&comma; don’t you think&quest;<&sol;p>&NewLine;<p>But I like it&period; I’m thankful that these well-known studios are taking risks in a typically safe&comma; AAA gaming market&period; Take a look at a game like <em>Horizon Zero Dawn<&sol;em>—it’s being made by developers who have only ever worked on shooters&comma; and I’ve mentioned in earlier posts how excited I am for that game&period; Not only is taking risks important because it gives us fans the opportunity the see a developer create a game outside of their area of expertise&comma; but their approach to an unknown genre will most certainly be different than another studio&&num;8217&semi;s who has worked on that type of game for years&comma; thus refreshing&comma; unique mechanics are likely to find their way into such titles&period;<&sol;p>&NewLine;<p>Thanks for taking a chance&comma; Playground Games&period; I wish you the best of luck with your new title&comma; and given the ability you have to form incredible&comma; fully-realized open worlds in racing games&comma; I’m sure your new title will expand on a thing or two that become benchmarks for open-world game design&period;<&sol;p>&NewLine;<p>What do you think about Playground’s bold news&quest; Do you like the idea of developers expanding their portfolios into other genres&quest;<&sol;p>&NewLine;

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