Polybius Review – Shooting Through an Urban Legend

(Polybius, Llamasoft)

(Polybius, Llamasoft)

<p>As far as gaming urban legends go&comma; the story of a <em>Polybius <&sol;em>arcade cabinet causing amnesia to its players and being investigated by Men in Black probably takes the cake for me&period; Described as a psychedelic action game&comma; its mysterious appearance and disappearance in Portland&comma; Oregon arcades in the 1980&&num;8217&semi;s is a crazy tale for sure&comma; but it almost doesn&&num;8217&semi;t compare to the hallucinogenic and mesmerizing arcade shooter that Jeff Minter and Llamasoft have crafted in <em>Polybius<&sol;em> &&num;8211&semi; a new game for PS4 with the same name&period;<&sol;p>&NewLine;<p>Available to play in 2D&comma; 3D and Virtual Reality&comma; I spent most of my time engaging with <em>Polybius <&sol;em>in the fully immersive VR space&period; Hearkening back to classic arcade games like <em>Tempest<&sol;em> and <em>Space Invaders <&sol;em>&&num;8211&semi; the former of which Minter helped remake with <em>Tempest 2000<&sol;em> &&num;8211&semi; <em>Polybius <&sol;em>is a spectacle to behold in virtual reality&period; With simplistic controls&comma; the game sets itself up as a leaderboard focused title&comma; but quickly turns itself into a precise&comma; yet puzzling action title &&num;8211&semi; one that wears its homages directly on its sleeve&period;<&sol;p>&NewLine;<figure id&equals;"attachment&lowbar;125408" aria-describedby&equals;"caption-attachment-125408" style&equals;"width&colon; 1000px" class&equals;"wp-caption aligncenter"><img class&equals;"wp-image-125408 size-large" src&equals;"https&colon;&sol;&sol;cdn&period;bagogames&period;com&sol;wp-content&sol;uploads&sol;2017&sol;05&sol;17115357&sol;Polybius&lowbar;20170517114639-1024x576&period;jpg" alt&equals;"&lpar;Polybius&comma; Llamasoft&rpar;" width&equals;"1000" height&equals;"563" &sol;><figcaption id&equals;"caption-attachment-125408" class&equals;"wp-caption-text">&lpar;Polybius&comma; Llamasoft&rpar;<&sol;figcaption><&sol;figure>&NewLine;<p>Gameplay consists of moving forward through vector designs and doing what comes natural&colon; shooting enemies&period; Each level is comprised of a different environment design and different enemies&comma; sometimes pertaining to the seemingly cute tagline at the beginning of the level&period; The levels don&&num;8217&semi;t tend to escalate in difficulty&comma; and even going from one level to the next doesn&&num;8217&semi;t have a steep difficulty curve&period; That is&comma; until puzzle elements start being woven into the previously pure action gameplay&period; That&&num;8217&semi;s when <em>Polybius <&sol;em>really doubles down on its urban legend origins&period;<&sol;p>&NewLine;<p>Of course&comma; the almost-hallucinogenic visuals are a sight to behold as speeds get ratcheted up to higher and higher velocities&period; The more you interact with&comma; the more things go insane&comma; and there is nothing like it for PSVR&period; The closest comparison I have is <em>Rez Infinite<&sol;em>&comma; but even that maintains a calmness about it while being epilepsy-inducing&period; <em>Polybius <&sol;em>is what happens when you&&num;8217&semi;re plugged into your nostalgia&period; It plays like a game you remember&comma; with enemies that feel vaguely &lpar;and sometimes overtly&rpar; like enemies you&&num;8217&semi;ve faced in your past gaming experiences&comma; but presented in a wholly immersive platform&period;<&sol;p>&NewLine;<p>You could play <em>Polybius <&sol;em>in 2D&comma; but I don&&num;8217&semi;t think the experience even remotely compares&period; It&&num;8217&semi;s a similar situation with this year&&num;8217&semi;s <em>Resident Evil VII<&sol;em>&comma; which should most definitely be played in VR&comma; but if you don&&num;8217&semi;t have that option you&&num;8217&semi;re still going to enjoy the experience&period; I found it pretty difficult to go from VR to 2D in <em>Polybius <&sol;em>because of the distance you have from your ship&period; I felt like I was in the thick of it when in VR&comma; but with 2D there is a detachment&period; In VR&comma; it&&num;8217&semi;s hard to care about the score you&&num;8217&semi;re accumulating but more about making it to the end&period; In 2D&comma; it feels vice-versa because you have so much more information at the ready&period; You don&&num;8217&semi;t need to look up to see a score&comma; or feel like you are the ship you&&num;8217&semi;re piloting&period;<&sol;p>&NewLine;<figure id&equals;"attachment&lowbar;125407" aria-describedby&equals;"caption-attachment-125407" style&equals;"width&colon; 1000px" class&equals;"wp-caption aligncenter"><img class&equals;"wp-image-125407 size-large" src&equals;"https&colon;&sol;&sol;cdn&period;bagogames&period;com&sol;wp-content&sol;uploads&sol;2017&sol;05&sol;17115349&sol;Polybius&lowbar;20170517114559-1024x576&period;jpg" alt&equals;"&lpar;Polybius&comma; Llamasoft&rpar;" width&equals;"1000" height&equals;"563" &sol;><figcaption id&equals;"caption-attachment-125407" class&equals;"wp-caption-text">&lpar;Polybius&comma; Llamasoft&rpar;<&sol;figcaption><&sol;figure>&NewLine;<p>The charm for me was how <em>Polybius <&sol;em>takes an urban legend and applies it to a new game&period; It feels like something that might exist in the 80&&num;8217&semi;s&comma; and with two health warnings you must click through every time you start the game&comma; it intricately sets itself up as a game inclined to make people suffer side effects&period; Then it warms you with familiar gameplay and a timeless aesthetic&comma; only to feature puzzling moments later that undercut what you think you know about the game&period; <em>Polybius <&sol;em>is a fantastic experiment in how to utilize a myth as the basis for something real&period;<&sol;p>&NewLine;<p>I will say that the moment I hit level 9 came as a complete shock to me as every other level&&num;8217&semi;s mechanics felt fairly easy to grasp&period; But then it was much more complex than I had originally suspected the game to be&period; It&&num;8217&semi;s a bit too much of a jump to go from just shooting things to having to incorporate logic all of a sudden&comma; but I get the feeling that the intent is to get you hooked enough that you want to topple any obstacle in your way&period; In the end&comma; <em>Polybius <&sol;em>is far too fun of an arcade shooter that I couldn&&num;8217&semi;t put it down&period; It is one of the best VR experiences I&&num;8217&semi;ve had and I can&&num;8217&semi;t get over how well it incorporates nostalgia&comma; myths&comma; and great gameplay design&period;<&sol;p>&NewLine;<p style&equals;"text-align&colon; center&semi;"><em><strong>A PS4 review copy of <&sol;strong><&sol;em><em><strong>Polybius <&sol;strong><&sol;em><em><strong>was provided by Llamasoft for the purposes of this review&period;<&sol;strong><&sol;em><&sol;p>&NewLine;

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