Polygod Releases Early This Year (PC, Switch, PS4, Xbox One)

<p>The rogue-like first-person shooter from indie studio Krafted Games is headed to PC&comma; PS4&comma; Xbox One&comma; and Switch early this year&period; <em><a href&equals;"http&colon;&sol;&sol;store&period;steampowered&period;com&sol;app&sol;531530&sol;Polygod&sol;">Polygod<&sol;a> <&sol;em>prides itself on a brutal difficulty curve in its randomly generated single player levels along with classic arena-shooter inspired multiplayer and co-op modes&period; <em>Polygod<&sol;em> launches worldwide early this year at  £16&period;19 &sol; &dollar;14&period;99 &sol; €16&period;59&period;<&sol;p>&NewLine;<p>Dominic Obojkovits&comma; the co-founder&comma; Lead Designer&comma; and Programmer of Krafted Games&comma; had the following to say about the project&period; &&num;8220&semi;<em>Polygod has been designed for hardcore gamers who love challenging game experiences like Binding of Isaac&comma; Dark Souls&comma; and <a href&equals;"https&colon;&sol;&sol;bagogames&period;com&sol;cuphead-review-you-will-want-seconds&sol;">Cuphead<&sol;a>&period; With a different gameplay experience every time&comma; the randomly generated levels will challenge even the most hardcore of the hardcore&excl; We’ve implemented an unexpectedly deep level of weapon customization and progression within the gameplay and believe gamers will find elements to keep them coming back for just one more run&comma; over and over again&excl;<&sol;em>&&num;8221&semi;<&sol;p>&NewLine;<p><em>Polygod<&sol;em> has been available through Steam&&num;8217&semi;s early access program since October 13&comma; 2016&comma; with its two most recent updates just two months ago&period; It currently holds an 87&percnt; user positive average on steam with many players agreeing that the unlockable characters and skill-based gameplay are rewarding with the most pressing complaints centering around enemy&sol;level variety and game balancing&period;<&sol;p>&NewLine;<figure id&equals;"attachment&lowbar;135323" aria-describedby&equals;"caption-attachment-135323" style&equals;"width&colon; 1000px" class&equals;"wp-caption aligncenter"><img class&equals;"size-large wp-image-135323" src&equals;"https&colon;&sol;&sol;cdn&period;bagogames&period;com&sol;wp-content&sol;uploads&sol;2018&sol;02&sol;17174850&sol;11-1024x574&period;jpg" alt&equals;"" width&equals;"1000" height&equals;"561" &sol;><figcaption id&equals;"caption-attachment-135323" class&equals;"wp-caption-text">Polygod&comma; Krafted Games<&sol;figcaption><&sol;figure>&NewLine;<p>In addition to the randomly generated levels&comma; <em>Polygod<&sol;em> contains a &&num;8220&semi;Blessings&&num;8221&semi; based weapon customization system&period; This system allows blessings to be combined and stacked for the potential to create hundreds of thousands of unique weapons&period; Leaderboards are posted for both single and multiplayer modes&period; <em>Polygod <&sol;em>is targeted at the hardcore gaming purist with the developers marketing its emphasis on &&num;8220&semi;classic&&num;8221&semi; fps controls that call back to <em>Doom<&sol;em> and <em>Quake 3<&sol;em> and a fast-paced overall game speed&period;<&sol;p>&NewLine;<p>About Krafted Games&colon;<&sol;p>&NewLine;<p>Krafted Games in an independent game development studio based in Cape Town&comma; South Africa&period; Founded in 2015 by Dominic Objokovits and David Allardice&comma; the company creates design-led&comma; highly replayable games and bring challenge back to the industry&period; Dominic&&num;8217&semi;s first title&comma; Pixel Boy and the Ever-Expanding Dungeon&comma; was released on Steam in 2014&period; Dominic was joined by fellow UCT Computer Science graduate Wyndham Davies in 2016&comma; and later aspiring game developers James Greeff and Steph Anderson&period;<&sol;p>&NewLine;<p>For more information about Krafted Games please visit their <a href&equals;"http&colon;&sol;&sol;www&period;kraftedgames&period;com">website<&sol;a>&comma; follow them on <a href&equals;"https&colon;&sol;&sol;www&period;facebook&period;com&sol;Polygod&sol;">Facebook<&sol;a>&comma; and <a href&equals;"https&colon;&sol;&sol;twitter&period;com&sol;polygodgame" target&equals;"&lowbar;blank" rel&equals;"noopener">Twitter<&sol;a>&period;<&sol;p>&NewLine;

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