Poor Port | Enslaved: Odyssey to the West PC Review

<p style&equals;"text-align&colon; left&semi;">Enslaved first hit  shelves about three years ago on both the major consoles&comma; but there was no love for a PC version&period; So now&comma; finally&comma; they&&num;8217&semi;ve decided to release it on the PC format to try and cash in on its relative success&period; I never had a chance to play the games previously on the consoles&comma; so going into the game I was a little bit hesitant&period; You see&comma; there are usually two types of PC port&colon; there&&num;8217&semi;s the one where developers spend hours loving transferring every aspect of the game and adding in as many graphic options as possible and there&&num;8217&semi;s the one where they just dump everything from the consoles onto the system and say &&num;8216&semi;that&&num;8217&semi;ll do&&num;8221&semi;&period; So which one does Enslaved fall under&quest;<&sol;p>&NewLine;<p style&equals;"text-align&colon; left&semi;"><span class&equals;"Apple-style-span" style&equals;"font-style&colon; normal&semi;"><span class&equals;"Apple-style-span" style&equals;"font-style&colon; normal&semi;">My suspicions were first raised when I received the message &&num;8220&semi;loading&colon; do not turn off your console&&num;8221&semi; forcing me to glance tentatively over at my Xbox 360&comma; which was already off&period; I wondered if somehow the game was trying to hack into it as I played&period; Of course&comma; I&&num;8217&semi;m nit picking&period; They just couldn&&num;8217&semi;t be bothered to change the wording&period; Understandable&comma; but definitely not forgiveable&period; But hey&comma; it doesn&&num;8217&semi;t affect the game play does it&quest; It could still be fine&period; My next stop was the options menu&period; I like playing my games at the highest graphic settings&comma; but all my excitement for this slowly faded as I saw the two measly options in front of me&period; One was for the gamma&period; Not a great help&period; The other was whether I wanted subtitles&period; I wasn&&num;8217&semi;t happy&comma; but finally&comma; I took a deep breathe and actually booted up the game&comma; thinking that the lack of graphic options and disappointingly worded instructions might not have ruin the game play anyway&period;<&sol;span><&sol;span><&sol;p>&NewLine;<p style&equals;"text-align&colon; center&semi;"><a href&equals;"https&colon;&sol;&sol;cdn&period;bagogames&period;com&sol;wp-content&sol;uploads&sol;2013&sol;11&sol;05143636&sol;Enslaved-21&period;jpg"><img class&equals;"size-large wp-image-55419 aligncenter" src&equals;"https&colon;&sol;&sol;cdn&period;bagogames&period;com&sol;wp-content&sol;uploads&sol;2013&sol;11&sol;05143636&sol;Enslaved-21-1024x576&period;jpg" alt&equals;"Enslaved-2" width&equals;"1024" height&equals;"576" &sol;><&sol;a><&sol;p>&NewLine;<p>The story of Enslaved is inspired by the Chinese novel &&num;8220&semi;<a class&equals;"zem&lowbar;slink" title&equals;"Journey to the West" href&equals;"http&colon;&sol;&sol;en&period;wikipedia&period;org&sol;wiki&sol;Journey&lowbar;to&lowbar;the&lowbar;West" target&equals;"&lowbar;blank" rel&equals;"wikipedia noopener noreferrer">Journey to the West<&sol;a>&period;&&num;8221&semi; Inspired in the same way that the sun is inspired by a light bulb anyway&period; The game is set in a post apocalyptic future where mechs have taken over the world&period; Any humans that are still alive seem to be slavers&comma; capturing and selling off anyone else they can find&period; You play as Monkey&comma; some sort of criminal being transferred somewhere on a massive prison ship&period; The game isn&&num;8217&semi;t clear on the details but it is probably explained later in the story&period; He watches as a woman manages to escape from the cell opposite and fiddle with a console that in turn makes the ship start to crash&period; Monkey manages to fight his way out of his own cell in time to just about survive the crash&period; He awakes to find the woman standing over him&comma; having placed a band over his head that causes him massive amounts of pain when he disobeys her&period; She tells him her name is Tripitaka and that&comma; if he wants the band removed&comma; he has to escort her home&period;<&sol;p>&NewLine;<p>My apprehension continued as I finally got  to play the game and discovered what can only be described as a ludicrous amount of mouse acceleration&period; I struggled to get used to it and&comma; couple with the <a class&equals;"zem&lowbar;slink" title&equals;"Motion blur" href&equals;"http&colon;&sol;&sol;en&period;wikipedia&period;org&sol;wiki&sol;Motion&lowbar;blur" target&equals;"&lowbar;blank" rel&equals;"wikipedia noopener noreferrer">motion blur<&sol;a> that the options wouldn&&num;8217&semi;t let me turn off&comma; I quickly started to feel sick&period; &&num;8220&semi;It&&num;8217&semi;s okay&comma;&&num;8221&semi; I thought&comma; still desperate to like the game&comma; &&num;8220&semi;as long as the camera doesn&&num;8217&semi;t move too much&comma; I&&num;8217&semi;ll live&comma;&&num;8221&semi; whereupon the game tried to make me jump onto a ledge I couldn&&num;8217&semi;t see&period; I had to wrestle with the camera cause stupid amounts of motion blur&period; It was like looking at one of those optical illusions where a picture appears if you defocus your eyes in the right way&period; I&&num;8217&semi;m no developer&comma; but how hard can it be to make a set of options for a PC&quest; I know that PC gaming has fallen out of favour in recent years&comma; although I couldn&&num;8217&semi;t tell you why&comma; but we&&num;8217&semi;re still a fairly large demographic&period; It would be nice to actually receive a game aimed for us&comma; instead of being lumped with console&&num;8217&semi;s leftovers&period;<&sol;p>&NewLine;<p><img class&equals;"aligncenter size-full wp-image-55218" src&equals;"https&colon;&sol;&sol;cdn&period;bagogames&period;com&sol;wp-content&sol;uploads&sol;2013&sol;11&sol;05144613&sol;Enslaved-4&period;jpg" alt&equals;"Enslaved 4" &sol;><&sol;p>&NewLine;<p>The worst part though&comma; is that the game play was actually fun&period; It takes the form of a generic <a class&equals;"zem&lowbar;slink" title&equals;"Hack and slash" href&equals;"http&colon;&sol;&sol;en&period;wikipedia&period;org&sol;wiki&sol;Hack&lowbar;and&lowbar;slash" target&equals;"&lowbar;blank" rel&equals;"wikipedia noopener noreferrer">hack and slasher<&sol;a>&comma; kind of aping <a class&equals;"zem&lowbar;slink" title&equals;"Batman&colon; Arkham Asylum" href&equals;"http&colon;&sol;&sol;www&period;batmanarkhamasylum&period;com&sol;" target&equals;"&lowbar;blank" rel&equals;"homepage noopener noreferrer">Batman&colon; Arkham Asylum<&sol;a>&&num;8216&semi;s attempt at free flowing combat and&comma; for the most part&comma; they pull it off&period; It&&num;8217&semi;s nowhere near as fun as the likes of Devil May Cry or the previously mentioned Batman games&comma; but it links the story together nicely and you can pull off some interesting combos using the light  and heavy attacks&period; But the game is incredibly linear&period; There are plat forming elements as well&comma; but the game doesn&&num;8217&semi;t let you make up your own route&period; You can only grab onto the things it specifically tells you to&period; In the end&comma; all you&&num;8217&semi;re doing it walking down an oddly shaped corridor&period; That&&num;8217&semi;s not a bad thing in itself&comma; I have never had a problem with linear games before&comma; but it creates moments where you should easily be able to leap over a two foot high wall&comma; but the game doesn&&num;8217&semi;t let you because you&&num;8217&semi;re actually supposed to jump on the pipe suspended twenty feet in the air&period;<&sol;p>&NewLine;<p>I kept having a problem with the camera as well&period; The game kept trying to tell me I could move the camera around to look at things easier&comma; but whenever I did that it always reset itself back into an unhelpful angle a few steps down the road&period; Every two steps I had to move it&comma; then I got sick because of the motion blur&comma; took a few steps and had to move it again&period; By the end of the first corridor I could already feel a headache coming on&period; Couple this with the lack of exploration and the very linear platforming style and it took me ten minutes to find what they actually wanted me to jump onto next&period;<&sol;p>&NewLine;<p>It&&num;8217&semi;s such a shame because all the good parts are dog piled by the bad so quickly you can&&num;8217&semi;t even remember what they were&period; For example&comma; I really liked the characters&period; I thought Monkey had the right amount of cool aloofness and unwilling hero traits to be likeable&period; Trip was kind of cute in her own way and the conversations between the two often produced a chuckle&period; But then you&&num;8217&semi;d get into the dull&comma; linear levels where all you have to do is get to the other end of a tiny map the exact way the game told you to and I quickly forgot why I liked  anything the game offered because my mind was just filled with boredom&comma; due to killing the same brown and grey mechs over and over again&period;<&sol;p>&NewLine;<p style&equals;"text-align&colon; center&semi;"><img class&equals;"aligncenter wp-image-55217" src&equals;"https&colon;&sol;&sol;cdn&period;bagogames&period;com&sol;wp-content&sol;uploads&sol;2013&sol;11&sol;05144628&sol;Enslaved-3&period;jpg" alt&equals;"Enslaved 3" width&equals;"1280" height&equals;"720" &sol;><&sol;p>&NewLine;<p>In summary&comma; the actual game was all right&period; It will not set your world of fire&comma; but is passable if you can deal with the obnoxious camera&comma; sickening motion blur and complete lack of any graphical options&period; After playing it for a few hours&comma; yes that&&num;8217&semi;s all I could manage&comma; I had a splitting headache and had to lie down to stop the world spinning&period; Unfortunately&comma; my experience was completely ruined by these things and I was not prepared to make myself ill for the sake of dull&comma; repetitive&comma; albeit competent&comma; combat&period; The world is lovingly put together and beautiful&comma; especially when compared to the dull brown corridor-fest of Call of Duty&comma; but the linear platforming style removes any appeal&period;<&sol;p>&NewLine;<p>If you are unaffected by motion blur and have a computer good enough to play it without altering options&comma; maybe it&&num;8217&semi;s worth picking up&period; Personally&comma; I will wait for them to patch in some graphic options&comma; then maybe revisit it&comma; but I won&&num;8217&semi;t hold my breath&period;<&sol;p>&NewLine;<p><span class&equals;"Apple-style-span" style&equals;"font-weight&colon; bold&semi;">Similar articles from around the web<&sol;span><&sol;p>&NewLine;<ul class&equals;"zemanta-article-ul zemanta-article-ul-image" style&equals;"margin&colon; 0&semi; padding&colon; 0&semi; overflow&colon; hidden&semi;">&NewLine;<li class&equals;"zemanta-article-ul-li-image zemanta-article-ul-li" style&equals;"padding&colon; 0&semi; background&colon; none&semi; float&colon; left&semi; vertical-align&colon; top&semi; text-align&colon; left&semi; width&colon; 84px&semi; font-size&colon; 11px&semi; margin&colon; 2px 10px 10px 2px&semi;"><a style&equals;"padding&colon; 2px&semi; text-decoration&colon; none&semi;" href&equals;"http&colon;&sol;&sol;www&period;polygon&period;com&sol;2013&sol;10&sol;8&sol;4818784&sol;enslaved-odyssey-to-the-west-re-release-rated-in-australia" target&equals;"&lowbar;blank" rel&equals;"noopener noreferrer"><img style&equals;"padding&colon; 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Enslaved&colon; Odyssey to the West<&sol;a><&sol;li>&NewLine;<&sol;ul>&NewLine;<div class&equals;"zemanta-pixie" style&equals;"margin-top&colon; 10px&semi; height&colon; 15px&semi;"><img class&equals;"zemanta-pixie-img" style&equals;"border&colon; none&semi; float&colon; right&semi;" src&equals;"http&colon;&sol;&sol;img&period;zemanta&period;com&sol;pixy&period;gif&quest;x-id&equals;f10645d2-41af-4208-a69b-878545843c72" alt&equals;"" &sol;><&sol;div>&NewLine;

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