Post-Mortem: Haze had the Makings of Greatness

<p>For the following three reasons I&&num;8217&semi;ve decided against writing reviews&colon; standards&comma; attention and finance&period; I can&&num;8217&semi;t afford it&comma; I can&&num;8217&semi;t stand it and when I read back on our own site administering a nine out of ten to <a class&equals;"zem&lowbar;slink" title&equals;"Mass Effect 3" href&equals;"http&colon;&sol;&sol;en&period;wikipedia&period;org&sol;wiki&sol;Mass&lowbar;Effect&lowbar;3" target&equals;"&lowbar;blank" rel&equals;"wikipedia noopener noreferrer">Mass Effect 3<&sol;a> I can&&num;8217&semi;t help be feel it&&num;8217&semi;s all a bit pointless&period; So instead&comma; I&&num;8217&semi;m using the power of retrospect to pry open some long forgotten discussions about a few games that&comma; while a complete disaster in their day&comma; could have been something worth really remembering&period;<&sol;p>&NewLine;<p><a href&equals;"https&colon;&sol;&sol;bagogames&period;com&sol;postmortem-haze&sol;haze&sol;" rel&equals;"attachment wp-att-14803"><img class&equals;"aligncenter wp-image-14803 size-full" title&equals;"haze" src&equals;"https&colon;&sol;&sol;cdn&period;bagogames&period;com&sol;wp-content&sol;uploads&sol;2012&sol;05&sol;06203057&sol;haze&period;jpg" alt&equals;"" width&equals;"490" height&equals;"328" &sol;><&sol;a><&sol;p>&NewLine;<p>So&comma; who remembers <a class&equals;"zem&lowbar;slink" title&equals;"Haze &lpar;video game&rpar;" href&equals;"http&colon;&sol;&sol;en&period;wikipedia&period;org&sol;wiki&sol;Haze&lowbar;&percnt;28video&lowbar;game&percnt;29" target&equals;"&lowbar;blank" rel&equals;"wikipedia noopener noreferrer">Haze<&sol;a>&quest; It&&num;8217&semi;s only one syllable&comma; but it was the single greatest disappoint on the PS3 before <a class&equals;"zem&lowbar;slink" title&equals;"SOCOM 4&colon; U&period;S&period; Navy SEALs" href&equals;"http&colon;&sol;&sol;en&period;wikipedia&period;org&sol;wiki&sol;SOCOM&lowbar;4&percnt;3A&lowbar;U&period;S&period;&lowbar;Navy&lowbar;SEALs" target&equals;"&lowbar;blank" rel&equals;"wikipedia noopener noreferrer">Socom 4<&sol;a> trundled in&period; It was a disaster&comma; but thanks to abundantly undeserved amounts of hype the game sold modestly well for an exclusive on a console that was only out for over a year and a half&period; Developed by Free Radical&comma; the creators of the amazing Time Splitters series&comma; Haze was dubbed as answer to Microsoft&&num;8217&semi;s stellar Halo franchise&period; I never bought into the hype&comma; not even for a second&comma; but somehow a lot of people did&period;<&sol;p>&NewLine;<p>You took control of one Shane Carpenter&semi; a twenty-something jar head on the payroll of a pharmaceutical powerhouse by the name of Mantel&period; Mantel like to sodomise mother nature&comma; and so have developed a drug that when administered makes their grunts see only sunshine and daisies and makes them all but the perfect killing machines&period; The plot surrounds some South American rebels by the name of the &&num;8216&semi;Promised Hand&&num;8217&semi; that need sorting out and Carpenter and company are just the idiots to do it&period; Roll on seven hours of morbid mundaneness and a series of credits and you essentially have my opinion of Haze&period;<&sol;p>&NewLine;<p>So what did the critics think&quest; Unsurprisingly the game was panned by anyone who tries to find enjoyment in life and any media outlet who had previously touted it as a winner quickly moved to forget they had ever heard of it&period; Within two months the word was out&comma; the price was slashed and the online community who bought into the hype all but hanged itself in shame&period; Haze&comma; for all it&&num;8217&semi;s promise&comma; was a dud&comma; but that&&num;8217&semi;s enough for our history lesson&period;<&sol;p>&NewLine;<p>You see I never gave Haze a second thought once I finished the campaign and sampled the mediocre online component&comma; but a rare conversation with a former colleague a few months ago brought it back to the front of my mind&period; We were discussing disappointing games&comma; and what if we had we the power to travel back in time and take control of the development team&period; Y&&num;8217&semi;know&comma; after I told a younger version of me to never ever start smoking&comma; invest in Facebook and never ever get his hopes up on Northern Ireland ever qualifying for the European Championships&period;<&sol;p>&NewLine;<p><a href&equals;"https&colon;&sol;&sol;bagogames&period;com&sol;postmortem-haze&sol;haze&lowbar;pic-jpg&sol;" rel&equals;"attachment wp-att-14804"><img class&equals;"aligncenter wp-image-14804 " title&equals;"Haze&lowbar;pic&period;jpg" src&equals;"https&colon;&sol;&sol;cdn&period;bagogames&period;com&sol;wp-content&sol;uploads&sol;2012&sol;05&sol;06203047&sol;Haze&lowbar;pic&period;jpg&period;jpg" alt&equals;"" width&equals;"490" height&equals;"276" &sol;><&sol;a><&sol;p>&NewLine;<p>Let&&num;8217&semi;s start with what went so badly wrong&period; The first&comma; most glaring fault&comma; was that the developers&comma; for all their pedigree&comma; had absolutely no idea what the consumer wanted&period; They assumed&comma; quite wrongly&comma; that the presentation didn&&num;8217&semi;t matter&period; Haze&&num;8217&semi;s final product&comma; quite frankly&comma; looked worse than a dog&&num;8217&semi;s dinner&period; It was released around the time that everything that anyone really cared about was the graphics&comma; since we&&num;8217&semi;d only just taken our first few faltering steps into the seventh generation and we were all mostly focused on what games looked the best&period; Suffice to say&comma; a PS3 exclusive boasting the visual prowess of a PS2 didn&&num;8217&semi;t raise eyebrows&period;<&sol;p>&NewLine;<p>Then came the plot&comma; oh sweet mother of Jesus the plot&period; Granted&comma; this was before every developer worth it&&num;8217&semi;s name had had a crack at the FPS market&comma; but even in it&&num;8217&semi;s day Haze was shockingly average in the writing department&period; Within the first three levels of the game Shane would discover that the company he was working for were&comma; surprise surprise&comma; actually the bad guys&period; Oh&comma; did I just spoil the game for you&quest; Well I would apologise had Free Radical decided not to warn you about Shane&&num;8217&semi;s impending defection on the back of the damn box&excl;<&sol;p>&NewLine;<p>So what could they have done better&quest; For a starts picture this&semi; Free Radical releases a short teaser trailer at E3&period; In it&comma; we have a corporate spin doctor challenging us to enlist in his start of the art army to wage war on the drug cartels scorching humanity in places non pronounceable&period; Now imagine that from that point on all gameplay&comma; details and trailers <em>only<&sol;em> depict you as the stand up patriot fighting the good fight under said corporate spin doctor&&num;8217&semi;s banner&period; Then&comma; when the game released a year or so later&comma; you play through the first few levels and notice only a few subtle clues as to what is really going on&period; A vanishing comrade&comma; perhaps&period; Or maybe a few unexplainable wails for help to undermine your faith in the cause&period;<&sol;p>&NewLine;<p>Suddenly&comma; you realise that you&&num;8217&semi;ve been had&period; You&&num;8217&semi;re not the good guy&comma; you&&num;8217&semi;re not killing a ruthless drug supplier but a desperate militia trying to defend what little it has from your master&&num;8217&semi;s greed&period; You break away&comma; you find yourself standing alongside the men and women you once tried to kill&period; You find yourself looking through the worlds with eyes anew&comma;staring down the barrels of your former pay masters&period;<&sol;p>&NewLine;<p>Without so much as touching the core plot&comma; I&&num;8217&semi;ve improved it&period; How&quest; By not undermining the only plot twist I had at my disposal&period; Free Radical readily informed anyone who listened that the campaign would be a tale of two halves&comma; or three levels and then the rest of the game&period; There was no impact&comma; no drama&period; Any and all potential shock at the revelation of finding out you&&num;8217&semi;re really just an idiot with a gun was wasted by the fact you put in the blurb on the back of the box&excl; Spoiling a plot is a job for a Wikipedia contributor&comma; don&&num;8217&semi;t do it for them&excl;<&sol;p>&NewLine;<p><a href&equals;"https&colon;&sol;&sol;bagogames&period;com&sol;postmortem-haze&sol;hazenectar&sol;" rel&equals;"attachment wp-att-14807"><img class&equals;" wp-image-14807 aligncenter" title&equals;"hazenectar" src&equals;"https&colon;&sol;&sol;cdn&period;bagogames&period;com&sol;wp-content&sol;uploads&sol;2012&sol;05&sol;06203036&sol;hazenectar-300x131&period;jpg" alt&equals;"" width&equals;"490" height&equals;"214" &sol;><&sol;a><&sol;p>&NewLine;<p>Next we had the gameplay&period; Despite all my complaints&comma; I&&num;8217&semi;ll admit that haze was at least functional with more than a few interesting ideas&period; You had two sets of responsive&comma; albeit unoriginal&comma; weapons and more than a few ways to use them&period; Nectar&comma; the basis of the plot&comma; was a drug that both enhanced and crippled a Mantel soldier&period; Enough of it made you an elite killing machine but too much of it made you feral and incapable of recognising friend from foe&period; The drug could be extracted from fallen Mantel grunts and used to create grenades or coat throwing knives&period; The same grenades could be planted in the ground as mines to set up effective ambushes&period; All of these were good but underutilised ides&period;<&sol;p>&NewLine;<p>So here&&num;8217&semi;s my idea&period; Sadly Free Radical is no more&comma; usurped by Crytek to form it&&num;8217&semi;s UK branch&comma; but while that means I may never get to see <a class&equals;"zem&lowbar;slink" title&equals;"TimeSplitters 4" href&equals;"http&colon;&sol;&sol;en&period;wikipedia&period;org&sol;wiki&sol;TimeSplitters&lowbar;4" target&equals;"&lowbar;blank" rel&equals;"wikipedia noopener noreferrer">Time Splitters 4<&sol;a> it does give me a chance of one day seeing a Crysis inspired Haze sequel&period; Imagine this&comma; an open South American world to explore&period; Much like the one we will see in the upcoming <a class&equals;"zem&lowbar;slink" title&equals;"Far Cry 3" href&equals;"http&colon;&sol;&sol;en&period;wikipedia&period;org&sol;wiki&sol;Far&lowbar;Cry&lowbar;3" target&equals;"&lowbar;blank" rel&equals;"wikipedia noopener noreferrer">Far Cry 3<&sol;a>&comma; but one where you are the rebel and must act like one in order to survive&period; Ambush supplies&comma; stock pile whatever you can and build up your forces to remove Mantel and their numerous up to the minute outposts from your land&period; Then&comma; occasionally&comma; engage in a few story essential attacks in different regions&period;<&sol;p>&NewLine;<p>I would buy a game like that in a heart beat&period; As for the multiplayer&quest; While I don&&num;8217&semi;t see any harm in keeping the four player co-op that Haze offered for the campaign&comma; much of the competitive aspect would have to go&period; Some modes&comma; such as the P&period;O&period;W mode&comma; would probably make for some interesting matches but many of the game modes Free Radical offered were untouched even during the busiest of days&period;<&sol;p>&NewLine;<p><a href&equals;"https&colon;&sol;&sol;bagogames&period;com&sol;postmortem-haze&sol;hazeai&sol;" rel&equals;"attachment wp-att-14808"><img class&equals;" wp-image-14808 aligncenter" title&equals;"hazeai" src&equals;"https&colon;&sol;&sol;cdn&period;bagogames&period;com&sol;wp-content&sol;uploads&sol;2012&sol;05&sol;06203027&sol;hazeai-300x131&period;jpg" alt&equals;"" width&equals;"490" height&equals;"214" &sol;><&sol;a><&sol;p>&NewLine;<p>Then we had the AI&period; The second letter of which stands for intelligence&comma; which the characters on both sides of the fence in this game are <em>severely <&sol;em>lacking&period; This game was made in 2008&comma; post Halo&period; Abysmal intelligence can&&num;8217&semi;t be justified&comma; and all but killed the game&period; Maybe&comma; just maybe&comma; you could have explained away the Mantel grunt&&num;8217&semi;s actions a they all seemed to be equipped with only one solution to any problem&semi; walk towards it and keep firing&period; While this might have been a side effect of Nectar&comma; the rebels had no such excuse&period; Fix this please&period;<&sol;p>&NewLine;<p>You also have to ditch any and all aspirations to create another escort mission&period; This isn&&num;8217&semi;t even up for debate&comma; it&&num;8217&semi;s just a straight forward &&num;8216&semi;<em>don&&num;8217&semi;t you <strong>f&percnt;&amp&semi;&dollar;ing<&sol;strong> dare&excl;<&sol;em>&&num;8216&semi; Any escort mission is bad and is judged according to how frustrating they are&period; They&&num;8217&semi;re never good&comma; the best ones are just over with before you know it and don&&num;8217&semi;t need to be repeated&period; The best&comma; and only&comma; move to make in this department is to make absolutely no move at all&period; Don&&num;8217&semi;t touch them&comma; let them do their thing far away from and us and we&&num;8217&semi;ll do our thing over here far away from them&period; Suave&quest;<&sol;p>&NewLine;<p>Of course&comma; Crytek UK doesn&&num;8217&semi;t need to touch any of my ideas with a ten foot pole&period; Haze was&comma; and forever will be&comma; an unredeemable stain on Free Radical&&num;8217&semi;s otherwise very remarkable history of game development&period; It was also&comma; however&comma; a game that had more new ideas than most generic first  person shooters&period; Who can tell&quest; In an industry where new ideas seem to be running out &lpar; Modern Warfare 4 anyone&quest; &rpar; maybe one day Crytek will look back on their younger&comma; idiotic&comma; selves and think that maybe they were on to something great but just went the <em>completely<&sol;em> wrong way with it&period; I mean the kind of navigational failure that leads you to drive a promising car off a cliff and towards a steep&comma; but brief&comma; descent into complete and utter failure&period; That was the case with Haze&comma; in my opinion at least&period;<&sol;p>&NewLine;<p><a href&equals;"https&colon;&sol;&sol;bagogames&period;com&sol;postmortem-haze&sol;hazevehicles-2&sol;" rel&equals;"attachment wp-att-14809"><img class&equals;"aligncenter wp-image-14809" title&equals;"hazevehicles" src&equals;"https&colon;&sol;&sol;cdn&period;bagogames&period;com&sol;wp-content&sol;uploads&sol;2012&sol;05&sol;06203019&sol;hazevehicles1-300x131&period;jpg" alt&equals;"" width&equals;"490" height&equals;"214" &sol;><&sol;a><&sol;p>&NewLine;<p>One final note&semi; ditch the yellow and black colour scheme won&&num;8217&semi;t you&quest; It doesn&&num;8217&semi;t exactly scream covert expertise&comma; particularly in a predominantly green environment&period;<&sol;p>&NewLine;<p>&nbsp&semi;<&sol;p>&NewLine;<div class&equals;"zemanta-pixie" style&equals;"margin-top&colon; 10px&semi; height&colon; 15px&semi;"><img class&equals;"zemanta-pixie-img" style&equals;"border&colon; none&semi; float&colon; right&semi;" src&equals;"http&colon;&sol;&sol;img&period;zemanta&period;com&sol;pixy&period;gif&quest;x-id&equals;23a8c0bb-caa4-4955-aaa9-951be997c7b6" alt&equals;"" &sol;><&sol;div>&NewLine;

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