I Predict A Riot | Unrest Review

<p>The trouble with today&&num;8217&semi;s RPGs is that they don&&num;8217&semi;t really contain a lot of role playing&period; More often than not the choices you make come down to the &&num;8216&semi;good option&&num;8217&semi; and the &&num;8216&semi;bad option&&num;8217&semi;&period; There&&num;8217&semi;s no real room for any morally grey decisions and the game&&num;8217&semi;s overarching story line remains pretty much the same&period; <em>Unrest<&sol;em> from Pterodactyl Games seeks to right this wrong&period;<&sol;p>&NewLine;<p>The game does away with all the fluff of RPGs&comma; the gear&comma; the levelling&comma; the skill trees etc and focuses almost entirely upon conversation choices&period; There are some instances of combat but these are rare and always avoidable&period; Those of you looking for a huge adventure with dungeons and massive open worlds should turn away now as <em>Unrest<&sol;em> is a story based game first and foremost&period;<&sol;p>&NewLine;<p>It is therefore important that the game provides a good plot and thankfully it does&period; <em>Unrest<&sol;em> avoids the fantasy and sci-fi tropes of most modern RPGs by providing  a very unique situation&period; The story unfolds in the fictional city of Bhimra on the Indian subcontinent&period; Once a mighty empire&comma; Bhimra is suffering a period of prolonged decline&period; The monsoons are late and the kingdom is racked with starvation&comma; leading to poverty&comma; disease and rising discontent&period; For the most part the game remains quite realistic although it does include the Naga&comma; a fictional species of humanoid snakes from Hindu and Bhuddist mythology&period;<&sol;p>&NewLine;<figure id&equals;"attachment&lowbar;65063" aria-describedby&equals;"caption-attachment-65063" style&equals;"width&colon; 750px" class&equals;"wp-caption aligncenter"><img class&equals;"wp-image-65063 size-large" src&equals;"https&colon;&sol;&sol;cdn&period;bagogames&period;com&sol;wp-content&sol;uploads&sol;2014&sol;08&sol;05082547&sol;Unrest-4&period;jpg" alt&equals;"Unrest 4" width&equals;"750" height&equals;"410" &sol;><figcaption id&equals;"caption-attachment-65063" class&equals;"wp-caption-text">The Naga Empire is Bhimra&&num;8217&semi;s closest and most powerful neighbour&period; Will it be an enemy or a trading partner&quest;<&sol;figcaption><&sol;figure>&NewLine;<p>The gameplay itself is quite straight forward&period; Using the arrow keys you explore the city of Bhimra from a top down perspective&comma; right clicking on people and objects to interact with them&period; On the bottem of the screen is your journal&comma; map&comma; traits and inventory&period; Once you are in conversation a new window opens that gives you the character&&num;8217&semi;s name&comma; picture&comma; and relationship to you&period; The relationship is measured in three statistics&colon; friendship&comma; admiration and fear&period; These three bars decide how each character will react to you and can be altered by how you treat them&period;<&sol;p>&NewLine;<p>As you progress through the game you will play as 5 different characters all with very different  stories to tell and with very different views of the approaching revolution&period; This changing of characters helps keep the game fresh and interesting&period; One minute you&&num;8217&semi;re a senior diplomat&comma; dining in high society and dealing in politics&comma; the next you are a peasant girl&comma; being forced into a marriage against your will&period; Other playable characters include a priest&comma; a mercenary and a princess&period; <em>Unrest<&sol;em> weaves a surprisingly detailed story that deals with the issues of racism&comma; caste and religion amongst others&period; With so many characters&comma; places and events&comma; it can be quite hard to keep track of everything that is going on&period; Thankfully&comma; everything you learn is automatically recorded in your journal&comma; which you can refer to at any time&period;<&sol;p>&NewLine;<figure id&equals;"attachment&lowbar;65062" aria-describedby&equals;"caption-attachment-65062" style&equals;"width&colon; 750px" class&equals;"wp-caption aligncenter"><a href&equals;"https&colon;&sol;&sol;cdn&period;bagogames&period;com&sol;wp-content&sol;uploads&sol;2014&sol;08&sol;05082555&sol;Unrest-3&period;jpg"><img class&equals;"wp-image-65062 size-large" src&equals;"https&colon;&sol;&sol;cdn&period;bagogames&period;com&sol;wp-content&sol;uploads&sol;2014&sol;08&sol;05082555&sol;Unrest-3-1024x576&period;jpg" alt&equals;"Unrest 3" width&equals;"750" height&equals;"421" &sol;><&sol;a><figcaption id&equals;"caption-attachment-65062" class&equals;"wp-caption-text">Each chapter opens with a brief description of the playable character and their current situation&period;<&sol;figcaption><&sol;figure>&NewLine;<p>Another upside to having multiple characters is that there is no game over screen&period; Making the wrong decisions can get your character killed and once they&&num;8217&semi;re gone&comma; they&&num;8217&semi;re gone but the game itself carries on and their death becomes part of the story&period; The constant threat of death gives your choices real weight and you&&num;8217&semi;ll have to be careful about who you trust&period; Most chapters are open ended and there are  many different ways to complete them&period; Trying to decide what each character wants and how best to achieve that goal is one of the best parts of <em>Unrest<&sol;em>&period; In the city of Bhimra there is no good or evil&comma; just various different factions all competing against each other&period; Do you stick to your principles no matter the consequences&comma; or do the ends justify the means&quest; Often there is no right or wrong answer to the questions you are faced with and almost all decisions you make will be morally grey in some way&period;<&sol;p>&NewLine;<p>Unfortunately&comma; this great potential is somewhat wasted by the shortness of the game&period; Some of the characters only appear in one chapter so we simply do not see enough of them for your choices to be as meaningful as they could be&period; <em>Unrest<&sol;em> would be a much better game if it were longer and if it allowed you to experience the consequences of your actions first hand&period; As it is&comma; character&&num;8217&semi;s fates are mostly just given to you in a text box&comma; which seems out of place given how engrossing the rest of the game is&period; There is enough content here to justify the asking price&comma; but not enough for the game to have a satisfying conclusion&period; The five character concept is certainly an interesting premise but it requires a longer game than <em>Unrest<&sol;em> to do it justice&period;<&sol;p>&NewLine;<figure id&equals;"attachment&lowbar;65064" aria-describedby&equals;"caption-attachment-65064" style&equals;"width&colon; 750px" class&equals;"wp-caption aligncenter"><a href&equals;"https&colon;&sol;&sol;cdn&period;bagogames&period;com&sol;wp-content&sol;uploads&sol;2014&sol;08&sol;05082538&sol;unrest-5&period;jpg"><img class&equals;"wp-image-65064 size-large" src&equals;"https&colon;&sol;&sol;cdn&period;bagogames&period;com&sol;wp-content&sol;uploads&sol;2014&sol;08&sol;05082538&sol;unrest-5-1024x576&period;jpg" alt&equals;"unrest 5" width&equals;"750" height&equals;"421" &sol;><&sol;a><figcaption id&equals;"caption-attachment-65064" class&equals;"wp-caption-text">The slums of Bhimra are home to the diseased&comma; the destitute and the disillusioned&period;<&sol;figcaption><&sol;figure>&NewLine;<p>The other main flaw with the game is its technical problems&period; For example&comma; moving between different areas always brings up a loading screen&period; The loading times in <em>Unrest<&sol;em> aren&&num;8217&semi;t too long but they do break up the flow of the game&period; Aesthetically the game is quite bland and while both the environments and characters are colourful&comma; they are not particularly pleasing to the eye&period; The game&&num;8217&semi;s soundtrack is well suited to the game&&num;8217&semi;s environments but isn&&num;8217&semi;t anything special&period; <em>Unrest<&sol;em> also struggles when you&&num;8217&semi;re in an area with lots of buildings and the frame rate really suffers&period; Since the game has such a simple graphical style&comma; a solidly locked frame rate is not too much to ask for&period;<&sol;p>&NewLine;<p><em>Unrest&&num;8217&semi;<&sol;em>s biggest achievement is that it sets itself apart from other RPGs&period; The unique Indian setting and non combat focused gameplay certainly helps the game to provide a fresh experience&period; Plus&comma; its approach to morality is one that a lot of modern RPG creators could learn from&period; For a first outing&comma; Pterodactyl Games have done quite well but they have found themselves extremely hampered by budget constraints&period; There&&num;8217&semi;s a lot of potential here should the game sell well&period; <em>Unrest<&sol;em> will not be remembered as a role playing classic&comma; but a properly funded sequel could be&period;<&sol;p>&NewLine;

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