Prepare for the Future – Fallout 4 Review

<p>The <em>Fallout<&sol;em> series has graced gamers with vastly open&comma; war-torn landscapes and engaged players in extreme combat situations&comma; complex survival style gameplay&comma; and intelligent RPG elements&period; This has been the formula since the games were viewed from a top down perspective&period; How I can describe<em> <a href&equals;"https&colon;&sol;&sol;www&period;fallout4&period;com&sol;age-gate">Fallout 4<&sol;a><&sol;em> is a lot like how <em>The Elder Scrolls IV&colon;<&sol;em> <em>Oblivion<&sol;em> progressed to <em>Skyrim&colon;<&sol;em> We are introduced to new gameplay concepts and mechanics to create a sleeker and more gripping adventure&period; Now&comma; I thoroughly enjoyed previous games and was a massive fan of <em>Fallout 3<&sol;em>&period; Granted&comma; <em>Fallout 4<&sol;em> offers the same experience with higher production values &&num;8212&semi; But that’s it&period; It’s pretty much the same game as the previous two <em>Fallout<&sol;em>s&period;<&sol;p>&NewLine;<figure style&equals;"width&colon; 1920px" class&equals;"wp-caption aligncenter"><img src&equals;"http&colon;&sol;&sol;cdn&period;akamai&period;steamstatic&period;com&sol;steam&sol;apps&sol;377160&sol;ss&lowbar;0e3f64b96da8ffc1372512f827c263934d3cd5d6&period;1920x1080&period;jpg&quest;t&equals;1447358782" alt&equals;"" width&equals;"1920" height&equals;"1080" &sol;><figcaption class&equals;"wp-caption-text">Welcome to the Wasteland&excl; Colourful isn&&num;8217&semi;t it&quest; &lpar;Fallout 4&comma; Bethesda Softworks&rpar;<&sol;figcaption><&sol;figure>&NewLine;<p>The new dynamics can help players become more invested and immersed with the world around them&comma; while others just seem to be there for the sake of it&period; In many respects&comma; Todd Howard and his team have done a great job at linking new features into the core game and its mechanics&comma; while respecting the themes of the game&period; Yet&comma; we’ve seen these mechanics and gameplay styles before in other titles and overall&comma; it feels like an odd mixture so desperately trying to be top dog&period; It has the same tone&comma; feel&comma; and look as <em>Fallout 3<&sol;em> and <em>New Vegas<&sol;em>&period;<&sol;p>&NewLine;<p>In <em>Fallout 4&comma;<&sol;em> you control a voiced protagonist catered to the player’s choice of gender&comma; appearance&comma; and skills&period; In a neat little Pre-war segment&comma; your character will witness the end of the world taking place&comma; forcing them to go underground for the duration of the war&period; Awakening after 200 years&comma; you find yourself without your baby son&comma; and what pursues next is an epic quest to find him&period; This is pretty much the reverse of <em>Fallout 3<&sol;em>&&num;8216&semi;s plot&period; Now the parent is trying to find the child&comma; just without the build-up or the interesting choices to determine the relationship or your own character&period; What also made me feel a little disconnected to this narrative was how well your character adjusted to the bleak and broken world&period; They don’t seem at all too effected by the horrors before them and rather cheerfully go about their business&period; Not to mention how well they use weaponry they’ve not used before&comma; which is explained with a weak line from a supporting character&comma; saying it&&num;8217&semi;s because of &OpenCurlyDoubleQuote;your time in the service&period;”<&sol;p>&NewLine;<p>You’ll lose the aspect of feeling as though you are the inside the world since your character speaks&comma; and often does so from a third person camera angle&period; It’s more of a personal observation&comma; but those who enjoy immersing themselves into the role might find this change a little annoying&period;<&sol;p>&NewLine;<div class&equals;"btnv6&lowbar;blue&lowbar;hoverfade btn&lowbar;medium next">&NewLine;<div class&equals;"btnv6&lowbar;blue&lowbar;hoverfade btn&lowbar;medium next">&NewLine;<figure style&equals;"width&colon; 1920px" class&equals;"wp-caption aligncenter"><img src&equals;"http&colon;&sol;&sol;cdn&period;akamai&period;steamstatic&period;com&sol;steam&sol;apps&sol;377160&sol;ss&lowbar;a3540ed3253f36a666bd9a50698715f3a1316f70&period;1920x1080&period;jpg&quest;t&equals;1447358782" alt&equals;"" width&equals;"1920" height&equals;"1080" &sol;><figcaption class&equals;"wp-caption-text">&lpar;Fallout 4&comma; Bethesda Softworks&rpar;<&sol;figcaption><&sol;figure>&NewLine;<&sol;div>&NewLine;<&sol;div>&NewLine;<p>However&comma; many of the side stories&comma; character backgrounds&comma; and of course&comma; the history of the many vaults are the engaging aspects of the narrative&period; Characters like the mechanised detective&comma; Valentine&semi; Strong&comma; the brutish super mutant&semi; Codsworth&comma; the robot butler&semi; and the headstrong reporter&comma; Piper&comma; can help bring some depth and enjoyment to your journey&period; The history and the events which take place hold more substance&comma; and each of the Vaults&&num;8217&semi; sinister goals are compelling to discover&period; The overall plot has little focus&comma; sadly&comma; and being given so much freedom in the game&comma; you’ll often forget who or what you’re looking for&period;<&sol;p>&NewLine;<p>What players will expect to see is the same high level of exploration and survival with skill based progression&comma; and even a mixture of tactical&sol;radically insane combat&period; Among these are new features&comma; like weapon crafting&sol;modifications and building settlements for communities to thrive&period; Many ideas have been taken straight from <em>Skyrim<&sol;em> and implemented here with a degree of success&period; With all junk having some value&comma; each item can be broken down for parts which in turn will be used for modifications and building&period; You won’t get stuck looking for certain items for hours on end&comma; meaning progression is quicker&period;<&sol;p>&NewLine;<figure style&equals;"width&colon; 1920px" class&equals;"wp-caption aligncenter"><img src&equals;"http&colon;&sol;&sol;cdn&period;akamai&period;steamstatic&period;com&sol;steam&sol;apps&sol;377160&sol;ss&lowbar;d7e392145d393932fa86d6460db03d4a0038e320&period;1920x1080&period;jpg&quest;t&equals;1447358782" alt&equals;"" width&equals;"1920" height&equals;"1080" &sol;><figcaption class&equals;"wp-caption-text">&lpar;Fallout 4&comma; Bethesda Softworks&rpar;<&sol;figcaption><&sol;figure>&NewLine;<p>It’s a breeze for players to get used to these mechanics&comma; even with the extreme lack of guides or help throughout for settlement building&period; But thankfully&comma; players can either utilise this settlement building or completely ignore it altogether&comma; as to not drag down those who want to explore with tedious home care&period; It was nice to take a break from shooting&comma; looting&comma; and exploring to build something meaningful&period; However&comma; the uninspiring selection of objects to build from and the limited viewpoint for building make this a rather annoying experience at times&period; There’s a strong feeling that the developers &&num;8212&semi; sadly &&num;8212&semi; put this in at the last moment and thought maybe the players will create mods to advance the mechanic&comma; making it much more enjoyable&period;<&sol;p>&NewLine;<p>Mechanics for shooting have been greatly adjusted to the same level as any other AAA FPS&period; Players will feel more at ease and more proactive towards using firearms in real time rather than being dependent on the VATs mode&comma; as many were in <em>Fallout 3<&sol;em>&period; Other tweaks now put the VATs mode into slow-motion rather than stopping time altogether&period; This does&comma; however&comma; remove the RPG feel of making things more turn-based in favor of something action oriented&period;<&sol;p>&NewLine;<p>As mentioned before&comma; you can use junk to upgrade and customise a huge array of weaponry with great detail&period; You can change stocks&comma; sights&comma; and extend barrels to vastly improve the impact of the weapon&period; Yet&comma; this element of customisation and higher level of combat does water down the RPG nature&comma; turning the experience into something more like <em>Borderlands<&sol;em>&period; With these adjustments having a heavy influence on mission objectives&comma; being mostly go here&comma; kill that&comma; rinse and repeat&comma; you feel that part of the original charm has been sacrificed&period; The &&num;8220&semi;Special&&num;8221&semi; progression seems to be more fitted for the casual gamers&comma; which may upset older fans&period; But this simpler layout to skill progression helps to relieve new players and those who aren&&num;8217&semi;t RPG savvy&comma; making it more comfortable for them to acquire new perks&period;<&sol;p>&NewLine;<p>One big addition to your arsenal is the power suit&period; A life long dream for many but something that is&comma; sadly&comma; easily forgotten&period; I found the suit to be great in bigger encounters&comma; but moving it from point A to point B or even using it just in case I was attacked by a Super Mutant became a chore&period; In addition&comma; its early introduction into the game felt anti-climatic and left me uninspired to continue using it&period; Frankly&comma; I forgot it was in the game for the most part&comma; especially since you have companions who help out and can carry a ton of stuff for you&period;<&sol;p>&NewLine;<figure style&equals;"width&colon; 1920px" class&equals;"wp-caption aligncenter"><img src&equals;"http&colon;&sol;&sol;cdn&period;akamai&period;steamstatic&period;com&sol;steam&sol;apps&sol;377160&sol;ss&lowbar;910437ac708aed7c028f6e43a6224c633d086b0a&period;1920x1080&period;jpg&quest;t&equals;1447358782" alt&equals;"" width&equals;"1920" height&equals;"1080" &sol;><figcaption class&equals;"wp-caption-text">&lpar;Fallout 4&comma; Bethesda Softworks&rpar;<&sol;figcaption><&sol;figure>&NewLine;<p>Some tweaks were needed in this game&comma; and I’m pretty disappointed that certain issues weren’t addressed&semi; The map and inventory system are still awkward to navigate through&period; I understand that there’s a charm to the map looking slightly retro&comma; but there should be a better way to display a map rather than eye piercing green blobs that hardly resemble what the world looks like&period; The game does also have a large number bugs and graphical glitches&period; Mostly&comma; it involves random and bizarre malfunctions with the animations&period; I also would have liked to have seen more effort into developing better animations for characters in general&period; What is a plus is the brighter and more vibrant looking game world&period; The bleak&comma; grey&sol;brown tones of <em>Fallout 3<&sol;em> felt a little too bland in my eyes&comma; and now the world feels more diverse and fascinating to explore &&num;8212&semi; Even if many areas of the game world look horrifically flat and lifeless&period;<&sol;p>&NewLine;<p>You may get the undisputed feeling that <em>Fallout 4<&sol;em> is trying hard to mimic other games and their mechanics to impress the younger generations and wider audiences&period; The fairly poor execution with the dialogue wheel was a bad choice ripped from <em>Mass Effect<&sol;em> which was not needed&period; It’s confusingly dumbed down&comma; with many of the reactions never differing when you choose different options&comma; even if they&&num;8217&semi;re polar opposites&period; It’s another case of Bethesda having implemented a style from another game series for its own benefit&comma; not realising that the format they had created before worked fine and even better&period;<&sol;p>&NewLine;<figure style&equals;"width&colon; 1920px" class&equals;"wp-caption aligncenter"><img src&equals;"http&colon;&sol;&sol;cdn&period;akamai&period;steamstatic&period;com&sol;steam&sol;apps&sol;377160&sol;ss&lowbar;0f0d93fc6e764230179ce4c2d92dfdaf4f7ecfbd&period;1920x1080&period;jpg&quest;t&equals;1447358782" alt&equals;"" width&equals;"1920" height&equals;"1080" &sol;><figcaption class&equals;"wp-caption-text">&lpar;Fallout 4&comma; Bethesda Softworks&rpar;<&sol;figcaption><&sol;figure>&NewLine;<p><em>Fallout 4<&sol;em> feels a little too familiar and like something that’s trying to replicate elements from other games to stay ahead of the race&comma; but it feels out of place doing so&period; We have been presented with the same design again with some tweaks which either bring more of an exciting experience or just don’t work&period; The game mimics others but also waters down the RPG side of things&comma; and older fans will notice the difference in pacing and may end up not liking it&period; Action has taken more of a direct approach&comma; and the RPG and progression side have become secondary&period;<&sol;p>&NewLine;<p>With that said&comma; I do have to admit that my time in <em>Fallout 4<&sol;em> has been very enjoyable&period; I found the reason I love the series&colon; The exploration&comma; the progression&comma; and the obstacles given make for a satisfying and immersive survival experience&period; At the best times it can be captivating&comma; and the worst moments aren&&num;8217&semi;t truly that bad and can&comma; thankfully&comma; be ignored&period; I found that games such as <em><a href&equals;"https&colon;&sol;&sol;bagogames&period;com&sol;witcher-3-wild-hunt-review&sol;">The Witcher 3<&sol;a><&sol;em> force too much onto the player&comma; pacing everything slower with needless and useless complexities in gameplay and mechanics&period;<em> Fallout<&sol;em> has always had a balance to it&comma; and I’ve indeed enjoyed my time with this installment&period;<&sol;p>&NewLine;

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