Prey (2017) Review – Praying for the Ultimate Shooter

<p>Arkane studios have great affection for many gaming icons&period; Their smash hit <em>Dishonored<&sol;em> paid tribute to the <em>Thief<&sol;em> series and now their attention has turned onto re-imagining a cult classic&comma; with influence from the highly renowned <em>System Shock 2<&sol;em>&period; Can <em>Prey<&sol;em> define a generation with new mechanics&comma; concepts and gaming dynamics as <em>System Shock 2<&sol;em> did nearly 20 years ago&quest;<&sol;p>&NewLine;<figure id&equals;"attachment&lowbar;125489" aria-describedby&equals;"caption-attachment-125489" style&equals;"width&colon; 1000px" class&equals;"wp-caption aligncenter"><a href&equals;"https&colon;&sol;&sol;cdn&period;bagogames&period;com&sol;wp-content&sol;uploads&sol;2017&sol;05&sol;19172338&sol;PreyBagogames20171&period;jpg"><img class&equals;"wp-image-125489 size-large" src&equals;"https&colon;&sol;&sol;cdn&period;bagogames&period;com&sol;wp-content&sol;uploads&sol;2017&sol;05&sol;19172338&sol;PreyBagogames20171-1024x576&period;jpg" alt&equals;"Prey&comma; Bethesda " width&equals;"1000" height&equals;"563" &sol;><&sol;a><figcaption id&equals;"caption-attachment-125489" class&equals;"wp-caption-text">Prey&comma; Bethesda<&sol;figcaption><&sol;figure>&NewLine;<p>&nbsp&semi;<&sol;p>&NewLine;<p>There&&num;8217&semi;s plenty to like about <em>Prey<&sol;em> dispute some glaring issues&period; The story&comma; pacing and input for weaponry and original ideas are shallow in execution&period; In terms of plot&comma; what is offered is a fairly interesting if not blandly formulated plot&period; The story of <em>Prey<&sol;em> centers on Morgan Yu&comma; either a male or female protagonist who’s been in the middle of an elaborate test for quite some time&period; He&sol;she awakens to find that Talos I&comma; the space station hub of the powerful Tristar corporation&comma; has been invaded a by devastating alien force simply known as the Typhon&period; Their motivations are unknown but it’s clear they see human life as meaningless vessels to take over&period;<&sol;p>&NewLine;<p>What continues on in terms of a narrative has some interesting twists and ideals&period; There are certainly some compelling themes on the unknown and abusing power which a human&comma; can’t control&period; What weakens the plot is everything in between these good moments&period; There’s plenty of tired&comma; overused plot points from films&comma; games&comma; and books used right here&period; You could pretty much make a checklist of every cliché used here&comma; including story points and objectives&period; There’s everything from restoring reactors or obtaining vital data on the aliens themselves&period; If you’ve played <em>Dead Space<&sol;em>&comma; then you’ll see the similarities in mission structures&period; There’s even a device you obtain within a few hours in the game that allows you to study the alien lifeforms much like Bioshock’s camera recording Splicers in action&period;<&sol;p>&NewLine;<figure id&equals;"attachment&lowbar;125490" aria-describedby&equals;"caption-attachment-125490" style&equals;"width&colon; 1000px" class&equals;"wp-caption aligncenter"><a href&equals;"https&colon;&sol;&sol;cdn&period;bagogames&period;com&sol;wp-content&sol;uploads&sol;2017&sol;05&sol;19172347&sol;PreyBagogames20173&period;jpg"><img class&equals;"wp-image-125490 size-large" src&equals;"https&colon;&sol;&sol;cdn&period;bagogames&period;com&sol;wp-content&sol;uploads&sol;2017&sol;05&sol;19172347&sol;PreyBagogames20173-1024x576&period;jpg" alt&equals;"Prey&comma; Bethesda " width&equals;"1000" height&equals;"563" &sol;><&sol;a><figcaption id&equals;"caption-attachment-125490" class&equals;"wp-caption-text">Prey&comma; Bethesda<&sol;figcaption><&sol;figure>&NewLine;<p>While the main structure of the story isn’t very original&comma; nor does it feel engaging I found the world lore and the smaller stories much more endearing&period; <em>Prey<&sol;em> offers some touching and heartfelt storytelling in the personal experiences of those who worked at Talos I&period; Hearing the story of a loving couple being torn apart by events happening at the station&comma; only to lose one another due to the alien takeover&period; There are plenty of smaller&comma; more meaningful moments that’ll captivate you&comma; luring you deeper into the world created&period; What is most engrossing about <em>Prey<&sol;em> is the gameplay and this will be the biggest draw for most players&period; What we have again in structure and gameplay is nothing new this feels as though elements from <em>Bioshock&comma; System Shock<&sol;em> and <em>Dead Space<&sol;em> have been ripped and placed here&period; This isn’t a bad thing as the core gameplay is very solid and broken down into several key areas which are all pretty strong in execution&period; Mostly&period;<&sol;p>&NewLine;<p>Exploration is by far the most engaging aspect of <em>Prey<&sol;em> as the world of Talos I is fascinating and the level of exploration is incredible&period; If you were to simply play the campaign&comma; you’ll only see about 50&percnt; of the total game world&period; Players are left to their own devices and exploration is highly encouraged&period; Engaging with the unknown is terrifying yet the sense of freedom and the rewards are an immense compensation&period; Going into great depths with the use of your powers and the GLOO cannon to access new areas is a complexing and enriching process for players as creativity and freedom are granted in high doses&comma; allowing players to feel no restrictions on traversing&period;<&sol;p>&NewLine;<p>&nbsp&semi;<&sol;p>&NewLine;<figure id&equals;"attachment&lowbar;125492" aria-describedby&equals;"caption-attachment-125492" style&equals;"width&colon; 1000px" class&equals;"wp-caption aligncenter"><a href&equals;"https&colon;&sol;&sol;cdn&period;bagogames&period;com&sol;wp-content&sol;uploads&sol;2017&sol;05&sol;19172416&sol;PreyBagogames20179&period;jpg"><img class&equals;"wp-image-125492 size-large" src&equals;"https&colon;&sol;&sol;cdn&period;bagogames&period;com&sol;wp-content&sol;uploads&sol;2017&sol;05&sol;19172416&sol;PreyBagogames20179-1024x576&period;jpg" alt&equals;"Prey&comma; Bethesda " width&equals;"1000" height&equals;"563" &sol;><&sol;a><figcaption id&equals;"caption-attachment-125492" class&equals;"wp-caption-text">Prey&comma; Bethesda<&sol;figcaption><&sol;figure>&NewLine;<p>There’s plenty of other ways <em>Prey<&sol;em> encourages and rewards creativity with combat being often brutal&comma; intense encounters that hinge on knowledge&comma; reflexes&comma; and wit&period; You can upgrade Morgan with various abilities that branch from two types&comma; Human and Alien&period; Human abilities grant Morgan perks in hacking&comma; weapons modification and other aspects of environmental interactions&period; While Alien perks can allow Morgan to conjure electrical storms&comma; explosive traps and transform into a coffee mug or roll of toilet paper&period; All of these can be used for combat and lateral elements of the game&comma; where combining gunplay and abilities&comma; much like <em>Bioshock 2<&sol;em> is an excellent and entertaining form of offense&period; Weapons are pretty substandard as we get silenced pistols&comma; shotguns&comma; particle beams and various grenades&period; Nothing that really stands out above average arsenals we’ve seen plenty of times before&period; But combat can be antagonizing and unforgiving to those who don’t plan and at least engage each situation with tactics&period; As said&comma; knowledge is power as you’ll need to learn weaknesses and find the best approach to each enemy as they’re different from one another&period;<&sol;p>&NewLine;<p>While combat is a stronger factor in terms of gameplay&comma; sadly stealth is much weaker&period; The controls and overall mechanical aspects for stealth are flawed and crude in execution&comma; with difficult methods of evading and little to actually help you succeed&period; There’s not even an ability that allows invisibility&period; So sneaking around is a chore as enemies have a flawless sense to detect and you’re limited in how you can maneuver without making much noise&period; It’s also highly impractical to evade enemies as they carry loot for you to use in order to construct new gear and vital items&period;<&sol;p>&NewLine;<p>&nbsp&semi;<&sol;p>&NewLine;<figure id&equals;"attachment&lowbar;125491" aria-describedby&equals;"caption-attachment-125491" style&equals;"width&colon; 1000px" class&equals;"wp-caption aligncenter"><a href&equals;"https&colon;&sol;&sol;cdn&period;bagogames&period;com&sol;wp-content&sol;uploads&sol;2017&sol;05&sol;19172403&sol;PreyBagogames20177&period;jpg"><img class&equals;"wp-image-125491 size-large" src&equals;"https&colon;&sol;&sol;cdn&period;bagogames&period;com&sol;wp-content&sol;uploads&sol;2017&sol;05&sol;19172403&sol;PreyBagogames20177-1024x576&period;jpg" alt&equals;"Prey&comma; Bethesda " width&equals;"1000" height&equals;"563" &sol;><&sol;a><figcaption id&equals;"caption-attachment-125491" class&equals;"wp-caption-text">Prey&comma; Bethesda<&sol;figcaption><&sol;figure>&NewLine;<p>This actually brings me nicely to my next issue with <em>Prey<&sol;em>&period; While not a glaring issue it’s more one of impracticality that slows down the pacing&period; Players can recycle and fabricate new items from junk and unwanted gear&period; So you gather up various items and take them to a recycler which breaks them down into raw materials as the basis of new gear&period; While this sounds great on paper&comma; the actual process becomes slow and repetitive as the novelty wears off after a few hours&period; It’s a tedious chore having to find a recycler&comma; break items down&comma; find a fabricator&comma; fabricate new items and doing this one item at a time&period; It’s just pointless and a process that feels more pretentious than enjoyable or with substance&period;<&sol;p>&NewLine;<figure id&equals;"attachment&lowbar;125493" aria-describedby&equals;"caption-attachment-125493" style&equals;"width&colon; 1000px" class&equals;"wp-caption aligncenter"><a href&equals;"https&colon;&sol;&sol;cdn&period;bagogames&period;com&sol;wp-content&sol;uploads&sol;2017&sol;05&sol;19172428&sol;PreyBagogames20178&period;jpg"><img class&equals;"wp-image-125493 size-large" src&equals;"https&colon;&sol;&sol;cdn&period;bagogames&period;com&sol;wp-content&sol;uploads&sol;2017&sol;05&sol;19172428&sol;PreyBagogames20178-1024x576&period;jpg" alt&equals;"Prey&comma; Bethesda " width&equals;"1000" height&equals;"563" &sol;><&sol;a><figcaption id&equals;"caption-attachment-125493" class&equals;"wp-caption-text">Prey&comma; Bethesda<&sol;figcaption><&sol;figure>&NewLine;<p>However&comma; despite the shortcomings&comma; <em>Prey<&sol;em> holds out very well in terms of freedom&comma; exploration&comma; and combat&period; There’s plenty to like about <em>Prey<&sol;em> and after playing the game for 40 hours &lpar;10 of which I did in one day&rpar;&comma; I’m still gripped and eager to play again&period; There’s plenty of replay value with <em>Prey<&sol;em>&comma; with exciting new paths to discover and a wonderful sense of unknown to explore&period; Above this&comma; the game is challenging&comma; invigorating and terrifying&period; The horror elements are incredibly strong and I had genuine chills as I encountered the mimics and the creepy poltergeist enemy&period;<&sol;p>&NewLine;<p>Not to mention the soundtrack is awesome&comma; as conducted by the brilliant Mick Gordon&period;<&sol;p>&NewLine;<p><em>Prey<&sol;em> may not add much to the genre nor does it introduce new dynamics that set <em>Bioshock<&sol;em> and<em> System Shock 2<&sol;em> apart from the rest&period; But what it does&comma; it does well &lpar;mostly&rpar;&period; Players can enjoy an immersive world filled with enjoyable and rewarding exploration&comma; tackle brutal and intelligent combat and combine brain and brawn in healthy doses&period; It’s not often we get a thoughtful FPS as they’re far and few between&period; So check out <em>Prey<&sol;em> and while you’re at it&comma; check out the original 2006 <em>Prey<&sol;em> as that’s also excellent&period;<&sol;p>&NewLine;<p>&nbsp&semi;<&sol;p>&NewLine;

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