Prison Run and Gun Review

<p><span style&equals;"font-weight&colon; 400&semi;">Prison escapes get rarer every year as security and technology constantly keep improving&period; These days&comma; any super-max penitentiary is practically impossible to break out of by any typical human being&period; Luckily for you&comma; in <em>Prison Run and Gun<&sol;em>&comma; you are no mere mortal&period; With heart-pumping tunes&comma; superhuman jumping abilities&comma; and a knack for leaving an array of explosions in your wake&comma; escaping prison is finally a feasible task&period; Realistically though&comma; you’d have to be the most wanted criminal in the world to get placed in the <em>Prison Run and Gun<&sol;em> jail&period; It’s filled with deadly traps and unforgiving obstacles&period; Someone wants you stopped so badly&comma; and they even sends suicide bombers your way&period;<&sol;span><&sol;p>&NewLine;<figure id&equals;"attachment&lowbar;103220" aria-describedby&equals;"caption-attachment-103220" style&equals;"width&colon; 1280px" class&equals;"wp-caption alignnone"><img class&equals;"wp-image-103220 size-full" src&equals;"https&colon;&sol;&sol;cdn&period;bagogames&period;com&sol;wp-content&sol;uploads&sol;2016&sol;03&sol;03201329&sol;Pr3&period;png" alt&equals;"Prison Run and Gun 1" width&equals;"1280" height&equals;"720" &sol;><figcaption id&equals;"caption-attachment-103220" class&equals;"wp-caption-text">This prison is insane&excl; &lpar;Prison Run and Gun&comma; Quantized Bit&rpar;<&sol;figcaption><&sol;figure>&NewLine;<p><span style&equals;"font-weight&colon; 400&semi;">The first thing I noticed with <em>Prison Run and Gun<&sol;em> are the strange controls&period; They’re set for a controller by default&comma; so the tutorial completely ignores the presence of your keyboard and begins instruction with a controller in mind&period; Also&comma; the default keyboard version of the controls are a bit wonky so you’ll have to head into the settings menu and remap the keys to your liking&period; I used the standard WASD and spacebar for my game’s navigation&period; Other than this slight malfunction&comma; <em>Prison Run and Gun<&sol;em> is pretty self-explanatory&period; The objective of every level is to reach the exit in a typical platformer style&period; New enemies and obstacles are gradually introduced&comma; and levels quickly increase in complexity&period; The difficulty really ramps up at just level two with multiple turrets&comma; flaming barrels&comma; saw blades&comma; and explosives to deal with&period; Contrastingly&comma; level one only contains three mines and a few jumps&period; I think the rapid difficulty increase is due to the fact that <em>Prison Run and Gun<&sol;em> only offers thirty levels&comma; and needs to fit all of its content in a tight package&period;<&sol;span><&sol;p>&NewLine;<p><span style&equals;"font-weight&colon; 400&semi;">Weapons are plentiful&comma; but man-to-man combat is uncommon&period; Usually&comma; guns are used to set off explosives that trigger patterns which open up escape routes&period; You run and you gun&comma; hence the game’s title&comma; yet everything is strategic&period; Shredding too many wooden crates might ruin your chances of reaching a high ledge&period; Killing an enemy holding a bomb too early might prevent him from busting open a locked door&period; Holding a weapon also slows you down&comma; so deciding when to leave your precious firearm behind is pivotal&period; Sometimes throwing a weapon ahead of an obstacle and reclaiming it after traveling an alternate route is also required&period; Every level initially appears to be an effortless jump-fest&comma; but ends up being a complex puzzle&period;<&sol;span><&sol;p>&NewLine;<figure id&equals;"attachment&lowbar;103215" aria-describedby&equals;"caption-attachment-103215" style&equals;"width&colon; 1280px" class&equals;"wp-caption alignnone"><img class&equals;"wp-image-103215 size-full" src&equals;"https&colon;&sol;&sol;cdn&period;bagogames&period;com&sol;wp-content&sol;uploads&sol;2016&sol;03&sol;03201413&sol;Pr5&period;png" alt&equals;"Prison Run and Gun 2" width&equals;"1280" height&equals;"720" &sol;><figcaption id&equals;"caption-attachment-103215" class&equals;"wp-caption-text">Touch one of those blades and you&&num;8217&semi;re dead&period; &lpar;Prison Run and Gun&comma; Quantized Bit&rpar;<&sol;figcaption><&sol;figure>&NewLine;<p><span style&equals;"font-weight&colon; 400&semi;">A few power-ups are available as a helmet and a suit&period; These pieces of equipment let you break certain obstacles that are located above or below you&period; Getting hit by an enemy will cause you to lose the power-up&comma; thereby preventing a successful escape&period; Level restarts will be plentiful and expect certain stages to take over 50 tries to complete&period; Fortunately&comma; the game’s soundtrack is enjoyable and upbeat&period; Also&comma; the music changes every couple levels&comma; keeping things from becoming stale and monotonous&period; Many platformers blare looping music which can get extremely annoying&period; <em>Prison Run and Gun<&sol;em> makes the smart move by keeping things fresh&comma; both melodically and visually&comma; in a game that can easily become repetitive&period;<&sol;span><&sol;p>&NewLine;<p><span style&equals;"font-weight&colon; 400&semi;">Each stage has a single collectible key to grab as a sort of an achievement&period; In order to keep the key once it is obtained&comma; you must successfully reach the level’s exit&period; I found myself ignoring the keys on my first playthrough and going back to get them later on&period; Usually they’re placed in very hard to reach locations&comma; presenting a new challenge and more than doubling total replayability&period; I still found myself pretty unmotivated to go back for the keys&comma; however&period; Beating a level without the extra task was satisfying enough for me&comma; but the added depth is very welcome&period;<&sol;span><&sol;p>&NewLine;<figure id&equals;"attachment&lowbar;103216" aria-describedby&equals;"caption-attachment-103216" style&equals;"width&colon; 1280px" class&equals;"wp-caption alignnone"><img class&equals;"wp-image-103216 size-full" src&equals;"https&colon;&sol;&sol;cdn&period;bagogames&period;com&sol;wp-content&sol;uploads&sol;2016&sol;03&sol;03201350&sol;Pr2&period;png" alt&equals;"Prison Run and Gun 3" width&equals;"1280" height&equals;"720" &sol;><figcaption id&equals;"caption-attachment-103216" class&equals;"wp-caption-text">See the lunchbox on the left-hand side&quest; Inside is a collectible key&period; See a way to get to it&quest; Me neither&period; &lpar;Prison Run and Gun&comma; Quantized Bit&rpar;<&sol;figcaption><&sol;figure>&NewLine;<p><span style&equals;"font-weight&colon; 400&semi;">It’s best to take your time in <em>Prison Run and Gun<&sol;em> instead of trying to rush through it&period; The wild soundtrack and general feel for the game is misleading&comma; since trial and error is unavoidable&period; Within each stage&comma; everything is placed where it’s found for a reason and has a great impact on your success or failure&period; Even enemies running right at your face serve a purpose&period; <em>Prison Run and Gun<&sol;em>’s layered depth shows how much thought was put into each and every map layout&period; Although there is absolutely no story&comma; I enjoyed solving the thirty puzzles being presented to me&period; It just goes to show how a putting a ton of hard work and thought into a small&comma; straightforward game can make it really great&period;<&sol;span><&sol;p>&NewLine;<p style&equals;"text-align&colon; center&semi;"><em>A review code of Prison Run and Gun was provided by <span data-sheets-value&equals;"&lbrack;null&comma;2&comma;&quot&semi;Quanticized Bit&quot&semi;&rsqb;" data-sheets-userformat&equals;"&lbrack;null&comma;null&comma;27331&comma;&lbrack;null&comma;0&rsqb;&comma;&lbrack;null&comma;2&comma;0&rsqb;&comma;null&comma;null&comma;null&comma;null&comma;1&comma;2&comma;null&comma;0&comma;null&comma;&lbrack;null&comma;2&comma;16777215&rsqb;&comma;null&comma;10&comma;1&rsqb;">Quanticized Bit&period;<&sol;span><&sol;em><&sol;p>&NewLine;

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