Project Warlock Review – A Pastiche Of Early 90’s FPS’s

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<div class&equals;"jeg&lowbar;deals jeg&lowbar;deals&lowbar;float clearfix">&NewLine; <div class&equals;"jeg&lowbar;dealsheader clearfix">&NewLine; <div class&equals;"dealstitle">&NewLine; <h3>Project Warlock DEALS<&sol;h3>&NewLine; <&sol;div>&NewLine; <&sol;div>&NewLine; <div class&equals;"jeg&lowbar;storeinfo">&NewLine; <ul class&equals;"jeg&lowbar;storelist">&NewLine; <li>&NewLine; <a href&equals;"https&colon;&sol;&sol;store&period;steampowered&period;com&sol;app&sol;893680&sol;Project&lowbar;Warlock&sol;" target&equals;"&lowbar;blank" class&equals;"storename">Steam<&sol;a>&NewLine; <div class&equals;"priceinfo">&NewLine; <a href&equals;"https&colon;&sol;&sol;store&period;steampowered&period;com&sol;app&sol;893680&sol;Project&lowbar;Warlock&sol;" target&equals;"&lowbar;blank" class&equals;"price">&dollar;10<&sol;a>&NewLine; <a href&equals;"https&colon;&sol;&sol;store&period;steampowered&period;com&sol;app&sol;893680&sol;Project&lowbar;Warlock&sol;" target&equals;"&lowbar;blank" class&equals;"productlink">VIEW<&sol;a>&NewLine; <&sol;div>&NewLine; <&sol;li><li>&NewLine; <a href&equals;"https&colon;&sol;&sol;www&period;gog&period;com&sol;game&sol;project&lowbar;warlock" target&equals;"&lowbar;blank" class&equals;"storename">GOG<&sol;a>&NewLine; <div class&equals;"priceinfo">&NewLine; <a href&equals;"https&colon;&sol;&sol;www&period;gog&period;com&sol;game&sol;project&lowbar;warlock" target&equals;"&lowbar;blank" class&equals;"price">&dollar;10<&sol;a>&NewLine; <a href&equals;"https&colon;&sol;&sol;www&period;gog&period;com&sol;game&sol;project&lowbar;warlock" target&equals;"&lowbar;blank" class&equals;"productlink">VIEW<&sol;a>&NewLine; <&sol;div>&NewLine; <&sol;li>&NewLine; <&sol;ul>&NewLine; <&sol;div>&NewLine; <&sol;div><p>Project Warlock by Buckshot Software is another release in the new wave of &&num;8220&semi;boomercore&&num;8221&semi; shooters&period; Shooters that draw inspiration from <a href&equals;"https&colon;&sol;&sol;bagogames&period;com&sol;kingpin-reloaded-coming-soon-from-3d-realms&sol;">90&&num;8217&semi;s classic first person shooters<&sol;a> such as <a href&equals;"https&colon;&sol;&sol;bagogames&period;com&sol;gaming-classic-clash-duke-nukem-3d-vs-doom-1993&sol;">Doom<&sol;a>&comma; Quake&comma; Hexen&comma; Blood and such&period; And called such because they almost exclusively appeal to an older audience who grew up with these games&comma; or were old enough to experience them when they were new&period;<&sol;p>&NewLine;<p>And when I say wave&comma; that&&num;8217&semi;s an appropriate term&period; Games such as Dusk&comma; <a href&equals;"https&colon;&sol;&sol;alyxxgameroom&period;blogspot&period;com&sol;2019&sol;08&sol;pc-game-review-amid-evil&period;html" target&equals;"&lowbar;blank" rel&equals;"noopener noreferrer">Amid Evil<&sol;a>&comma; <a href&equals;"https&colon;&sol;&sol;alyxxgameroom&period;blogspot&period;com&sol;2019&sol;08&sol;game-ion-fury-released-08152019&period;html" target&equals;"&lowbar;blank" rel&equals;"noopener noreferrer">Ion Fury<&sol;a>&comma; <a href&equals;"https&colon;&sol;&sol;alyxxgameroom&period;blogspot&period;com&sol;2019&sol;08&sol;pc-game-review-hedon&period;html" target&equals;"&lowbar;blank" rel&equals;"noopener noreferrer">Hedon<&sol;a>&comma; and the upcoming <a href&equals;"https&colon;&sol;&sol;bagogames&period;com&sol;wrath-aeon-of-ruin-early-access-first-impressions&sol;">Wrath&colon; Aeon of Ruin<&sol;a>&comma; have all recently been paying strong homage to the decade that gave birth to the FPS genre&period; So how does Project Warlock stand out from the crowd of other games&quest;<&sol;p>&NewLine;<p>Well&comma; for the most part&comma; it has to do with what kind of style it focuses on&period; While other games such as Dusk&comma; Amid Evil and Ion Fury have paid more homage to the latter half of the 90&&num;8217&semi;s&comma; Project Warlock feels distinctly early 90&&num;8217&semi;s in its presentation&period; With its <a href&equals;"https&colon;&sol;&sol;bagogames&period;com&sol;wolfenstein-ii-new-colossus-review-leading-violent-revolution&sol;">Wolfenstein 3D<&sol;a> inspired levels&comma; it has more in common with early 90&&num;8217&semi;s shooters such as the aforementioned Wolfenstein 3D&comma; Blake Stone&comma; Rise Of The Triad and Corridor 7&period;<&sol;p>&NewLine;<p><img class&equals;"alignnone size-large wp-image-154412" src&equals;"https&colon;&sol;&sol;cdn&period;bagogames&period;com&sol;wp-content&sol;uploads&sol;2020&sol;02&sol;22180707&sol;20200222220448&lowbar;1-1024x576&period;jpg" alt&equals;"Project Warlock Succubus" &sol;><&sol;p>&NewLine;<h3 style&equals;"text-align&colon; center&semi;">Rise Of The Warlock<&sol;h3>&NewLine;<p>Project Warlock has five distinct episodes to play through&period; Each episode is further divided into &&num;8220&semi;chunks&&num;8221&semi; of levels&period; Unlike most FPS&&num;8217&semi;s you cannot actually save your game at any time&comma; and progress is only saved when you complete a chunk&period; Each episode ends with a boss battle level&comma; where you will face off against a massive creature&period;<&sol;p>&NewLine;<p>It gives the game some challenge in the fact that if you die or mess up in a level&comma; you have to restart it from scratch&period; On the highest difficulty you even have to play the entire game again if you lose&period; Though the lack of a quicksave does keep the game from feeling entirely oldschool&period;<&sol;p>&NewLine;<p>Each episode has its own theme and distinct time period&semi; the first episode takes you to medieval times&comma; the second takes you to an Antarctica themed set of levels&comma; the third episode takes you to Egypt&comma; the fourth episode takes you to an industrial themed city&comma; and the final fifth episode takes you to hell&period;<&sol;p>&NewLine;<p>The variety in levels is definitely one of the strong points of the game&period; It never feels like it gets too repetitive since there&&num;8217&semi;s always something new around the corner&period;<&sol;p>&NewLine;<p>Between each chunk of levels you visit a workshop where you can upgrade your weapons and abilities&period; The workshop also acts as the only save point in the game&period; Using a point system you can upgrade different stats that affect how your character plays&period;<&sol;p>&NewLine;<p>Strength affects your melee damage&comma; with each point in it upgrading your damage by 0&period;25&period; Life affects your health&comma; each point in it adding &plus;10 to your max health&period; Spirit affects your mana by adding &plus;5 to your maximum mana&comma; decreasing the mana drain and improving the spell cabilities&period; Capacity affects how much ammo you carry&period;<&sol;p>&NewLine;<p>You can also get different perk points that add additional effects&period; Perks basically give you boosts to different stats&period; Such as Melee Master which boosts your strength&comma; or Toughness which increases your max health by 30 and decreases incoming damage by 20&percnt;&period;<&sol;p>&NewLine;<p>In the levels themselves you can pick up upgrade points to use in the workshop&period; Whether you want to use them to upgrade your weapons or unlocking your magic spells is up to you&period; Both new weapons and spells are found in the levels themselves&period;<&sol;p>&NewLine;<p><img class&equals;"alignnone size-large wp-image-154430" src&equals;"https&colon;&sol;&sol;cdn&period;bagogames&period;com&sol;wp-content&sol;uploads&sol;2020&sol;02&sol;23065619&sol;20200215200734&lowbar;1-1024x576&period;jpg" alt&equals;"Project Warlock Great Old One" &sol;><&sol;p>&NewLine;<h3 style&equals;"text-align&colon; center&semi;">A Warlock&&num;8217&semi;s Arsenal<&sol;h3>&NewLine;<p>The weapon selection in Project Warlock is pretty awesome&comma; and as much as the game itself pays homage to oldschool influences&comma; so does the guns themselves&period; For melee you have the axe and the dagger&period; Both of these can actually be pretty powerful weapons depending on how many points you put into your strength&period; A high strength character can easily deal as much damage with these weapons as a rocket launcher&period;<&sol;p>&NewLine;<p>On the second slot you have the staff and the pistol&period; The third slot has the shotguns&comma; in both a single and double barrelled variety&period; Slot four contains the SMG and the minigun&period; Dynamite and the rocket launcher occupies the fifth slot&period; Slot six is exclusively for the crossbow&period; A flamethrower occupies slot seven&period; The laser gun can be found in slot 8&comma; and then finally the game&&num;8217&semi;s BFG&comma; the chain reactor&comma; is in slot 9&period;<&sol;p>&NewLine;<p>All the weapons can be upgraded as well&period; Similar to <a href&equals;"https&colon;&sol;&sol;bagogames&period;com&sol;106403-2&sol;">Doom 2016<&sol;a>&comma; each weapon has two possible upgrades&period; Though unlike Doom 2016 you can only choose one of them for the entire game&period; This&comma; combined with the RPG mechanics and amount of level secrets&comma; gives the game a fair amount of replay value&period;<&sol;p>&NewLine;<p>One thing that kinda did bother me playing the game is how you change weapons&period; Usually I prefer using the mouse scroll wheel to switch weapons&comma; so I had it set to mouse wheel down for the next weapons&comma; and mouse wheel up for the previous one&period; But for some reason&comma; this does not seem to change anything&period; Mouse wheel up was bound to next&comma; and mouse wheel down to previous&comma; regardless of what I had it actually set to in the options menu&period;<&sol;p>&NewLine;<p>It didn&&num;8217&semi;t stop there either&period; Choosing weapons with the mouse wheel is finicky to say the least&period; Just a simple scroll ends up just giving you the same weapon you had&period; You have to keep scrolling to move forward or back&period; This&comma; combined with the fact you apparently cannot even rebind the mouse wheel&comma; made me stick with the keyboard&&num;8217&semi;s number keys as the primary method of switching gear&period;<&sol;p>&NewLine;<p>Another thing that bothered me is the HUD and how there&&num;8217&semi;s no information on how much ammo you have left&period; With classic shooters like Doom and Quake&comma; you always had the option to see how much ammo was left on each weapon&period; But in this game you have to select each weapon group to assess how much ammo is left&period; The HUD also never shows you the names of the weapons you have chosen&period;<&sol;p>&NewLine;<p><img class&equals;"alignnone size-large wp-image-154438" src&equals;"https&colon;&sol;&sol;cdn&period;bagogames&period;com&sol;wp-content&sol;uploads&sol;2020&sol;02&sol;23090114&sol;20200215185647&lowbar;1-1024x576&period;jpg" alt&equals;"Project Warlock Shambler" &sol;><&sol;p>&NewLine;<h3 style&equals;"text-align&colon; center&semi;">Magic Trix Are &lpar;Not&rpar; For Kids<&sol;h3>&NewLine;<p>Guns are not your only means of defending yourself in the hostile world of Project Warlock though&period; You also have a fair amount of spells to use&period; Your first spell starting out is the Magic Light spell&comma; which illuminates your surroundings&period; You can pick up more spells by finding spellbooks in the levels&period; Though simply picking them up is not enough to let you use them&comma; as you also need to unlock them using upgrade points&period;<&sol;p>&NewLine;<p>Magic Spells are a bit more diverse than guns&comma; since while some of them have destructive capabilities&comma; some can have more utility&period; One of the spells literally refills your ammo&comma; and another launches dynamites at enemies which essentially gives you a grenade key&period;<&sol;p>&NewLine;<p>One spell I think would&&num;8217&semi;ve been nice would be one that converts mana to health&period; There is a spell that works as a shield&comma; but having a means to regain health without relying on health pickups would be nice&period; So overall the magic system feels a bit underutilized&comma; even though what is there does give some utility to magic&period;<&sol;p>&NewLine;<p><img class&equals;"alignnone size-large wp-image-154446" src&equals;"https&colon;&sol;&sol;cdn&period;bagogames&period;com&sol;wp-content&sol;uploads&sol;2020&sol;02&sol;23092640&sol;20200217203623&lowbar;1-1024x576&period;jpg" alt&equals;"Project Warlock Industrial" &sol;><&sol;p>&NewLine;<h3 style&equals;"text-align&colon; center&semi;">Maze Wars<&sol;h3>&NewLine;<p>The level design in Project Warlock is distinctly early 90&&num;8217&semi;s&period; While the levels have some height differences akin to Doom&comma; the levels feel made up of sharp 90 degree angled blocks&comma; similar to Wolfenstein 3D&period; Generally the objective of each level is very simple&period; Find all the keys and get to the exit&comma; while killing as many enemies as you can and gather as much treasure as possible&period;<&sol;p>&NewLine;<p>The gunplay and combat is generally what makes it awesome though&period; Pretty much all the weapons feel really powerful&comma; and I never felt like any of them were less useful than others&period; It generally depends on what situation you&&num;8217&semi;re in&period; Explosives are great for dealing with groups of enemies or larger enemies&comma; and the SMG is great for dealing with smaller encounters&period;<&sol;p>&NewLine;<p>The game is also bloody and gory as heck&period; It&&num;8217&semi;s on par with <a href&equals;"https&colon;&sol;&sol;www&period;moddb&period;com&sol;mods&sol;brutal-doom" target&equals;"&lowbar;blank" rel&equals;"noopener noreferrer">Brutal Doom<&sol;a> in just how much guts and blood you can paint the levels with&period; This makes everything just incredibly gratifying and I had a hard time putting down the game and just wanted to see how much destruction I could deal to my enemies&period; And not to mention what kind of enemies the game would throw at me&period;<&sol;p>&NewLine;<p>The enemies are pretty fun too and pretty diverse in terms of design and behaviour&period; Some summon lesser enemies&comma; some have additional forms as you damage them&comma; and some are just huge and can deal a ton of damage to you if you stand still&period; I definitely felt the game had its best moments when you&&num;8217&semi;re running around&comma; dodging attacks and blowing up enemies left and right&period; And just firing away until nothing is left alive&period;<&sol;p>&NewLine;<p>One thing I did notice at times was how the framerate tends to tank at times&period; Generally it seems a bit unstable and can vary a lot&period; I don&&num;8217&semi;t know if it&&num;8217&semi;s cause of my PC or configuration&comma; but I did struggle to get a smooth 60 FPS in the game&period; Which is surprising given its visual simplicity&period; But it is a Unity game&comma; and Unity is notorious for resulting in unoptimized games&period;<&sol;p>&NewLine;<p>&nbsp&semi;<&sol;p>&NewLine;<p><img class&equals;"alignnone size-large wp-image-154447" src&equals;"https&colon;&sol;&sol;cdn&period;bagogames&period;com&sol;wp-content&sol;uploads&sol;2020&sol;02&sol;23094541&sol;20200214133332&lowbar;1-1024x576&period;jpg" alt&equals;"Project Warlock Sorcerer" &sol;><&sol;p>&NewLine;<h3 style&equals;"text-align&colon; center&semi;">Gorgeous And Brutal<&sol;h3>&NewLine;<p>I will say that the game&&num;8217&semi;s graphics style is very appealing&period; While the pixelated style has been a bit overdone at this point&comma; it does aid the game&&num;8217&semi;s retro appeal&period; It&&num;8217&semi;s not 100&percnt; authentic or true to the limitations of older game engines&comma; and I did notice a fair amount of graphical glitches as a result of more modern graphic effects&period; But as a whole&comma; the aesthetic is very attractive&period;<&sol;p>&NewLine;<p>Sound-wise&comma; it&&num;8217&semi;s pretty good&period; The weapons all sound really chunky and satisfying&period; Though I did find some things were either missing or a bit lacking&period; One annoyance is how it seems sounds can easily &&num;8220&semi;stack&&num;8221&semi; on top of each other&comma; making some loud noises at times when too many sounds play at once from the same source&period;<&sol;p>&NewLine;<p>I also found the game was very lacking in voice acting&period; Sure there are some grunts and enemy vocal sounds&period; But the trailer had me lead to believe the game would have one-liners akin to Duke 3D&period; This is not actually in the game itself&comma; which is kinda disappointing&period; Of course&comma; it&&num;8217&semi;s not the type of game that NEEDS voice acting but it would&&num;8217&semi;ve been nice&comma; especially when it feels half promised&period;<&sol;p>&NewLine;<p>The music was also a bit mixed&period; Some of the tunes are very rock oriented and very well mixed&period; I especially love the main title theme and some of the music in the final episode&period; But in between the music was of very varying quality to me&period; Some of the tunes just sound like they&&num;8217&semi;re shoddily mixed with some really cheesy sound choices&period;<&sol;p>&NewLine;<p>If they were going for a more authentic 90&&num;8217&semi;s sound&comma; I think they should&&num;8217&semi;ve used like AdLib chiptunes or something to that effect&period; Just some FM synthesizer sounds would&&num;8217&semi;ve gone a long way in actually giving it a proper 90&&num;8217&semi;s feel&period; So I feel music wise there&&num;8217&semi;s a lot of wasted potential here&period;<&sol;p>&NewLine;<p><img class&equals;"alignnone size-large wp-image-154450" src&equals;"https&colon;&sol;&sol;cdn&period;bagogames&period;com&sol;wp-content&sol;uploads&sol;2020&sol;02&sol;23095414&sol;20200215182755&lowbar;1-1024x576&period;jpg" alt&equals;"Project Warlock Antarctic" &sol;><&sol;p>&NewLine;<h3 style&equals;"text-align&colon; center&semi;">A Fun And Intense Experience<&sol;h3>&NewLine;<p>All in all&comma; despite its shortcomings&comma; Project Warlock is a great game&period; It&&num;8217&semi;s a great homage to early 90&&num;8217&semi;s FPS&&num;8217&semi;s&comma; when not everything was about marines and terrorists&period; It pays homage to a ton of classic influences&comma; and just the nature of the levels and mechanics makes it very fun to replay&period; So if you&&num;8217&semi;re a fan of classic shooters and horror movies&comma; I highly recommend giving Project Warlock a try&period;<&sol;p>&NewLine;<div class&equals;"jeg&lowbar;review&lowbar;wrap">&NewLine; <h3 class&equals;"jeg&lowbar;review&lowbar;subtitle">The Review<&sol;h3>&NewLine; <h2 class&equals;"jeg&lowbar;review&lowbar;title">&NewLine; Project Warlock&NewLine; <&sol;h2>&NewLine; <div class&equals;"jeg&lowbar;reviewheader clearfix">&NewLine; <div class&equals;"review&lowbar;score score&lowbar;avg">&NewLine; <span class&equals;"score&lowbar;value">7&period;8<&sol;span>&NewLine; <span class&equals;"score&lowbar;text">Score<&sol;span>&NewLine; <&sol;div>&NewLine; <div class&equals;"desc" style&equals;''>&NewLine; <p>A flawed but ultimately fun FPS that pays homage to early 90&&num;039&semi;s first person shooters such as Wolfenstein 3D&comma; Doom&comma; Hexen and Quake&period; A must-play if you are into aforementioned titles&period;<&sol;p>&NewLine; <&sol;div>&NewLine; <&sol;div>&NewLine; <div class&equals;"jeg&lowbar;reviewdetail clearfix">&NewLine; <div class&equals;"conspros">&NewLine; <h3>PROS<&sol;h3>&NewLine; <ul><li><i class&equals;"jegicon-check"><&sol;i> Diverse environments<&sol;li><li><i class&equals;"jegicon-check"><&sol;i> Large diverse cast of enemies<&sol;li><li><i class&equals;"jegicon-check"><&sol;i> Satisfying weapons<&sol;li><li><i class&equals;"jegicon-check"><&sol;i> Nails the early 90's aesthetic<&sol;li><&sol;ul>&NewLine; <&sol;div>&NewLine; <div class&equals;"conspros">&NewLine; <h3>CONS<&sol;h3>&NewLine; <ul><li><i class&equals;"jegicon-cross"><&sol;i> Some bugs and glitches<&sol;li><li><i class&equals;"jegicon-cross"><&sol;i> HUD is a bit lacking<&sol;li><li><i class&equals;"jegicon-cross"><&sol;i> Music can get a bit bad at times<&sol;li><li><i class&equals;"jegicon-cross"><&sol;i> Lack of voice acting<&sol;li><&sol;ul>&NewLine; <&sol;div>&NewLine; <&sol;div>&NewLine; <div class&equals;"jeg&lowbar;reviewscore jeg&lowbar;reviewbars clearfix" data-scoretype&equals;"point">&NewLine; <h3>Review Breakdown<&sol;h3>&NewLine; <ul><li>&NewLine; <strong>Story<&sol;strong>&NewLine; <span class&equals;"reviewscore">8<&sol;span>&NewLine; <div class&equals;"jeg&lowbar;reviewbar&lowbar;wrap">&NewLine; <span style&equals;"width&colon; 80&percnt;" class&equals;"barbg"><&sol;span>&NewLine; <&sol;div>&NewLine; <&sol;li><li>&NewLine; <strong>Gameplay<&sol;strong>&NewLine; <span class&equals;"reviewscore">8<&sol;span>&NewLine; <div class&equals;"jeg&lowbar;reviewbar&lowbar;wrap">&NewLine; <span style&equals;"width&colon; 80&percnt;" class&equals;"barbg"><&sol;span>&NewLine; <&sol;div>&NewLine; <&sol;li><li>&NewLine; <strong>Graphics<&sol;strong>&NewLine; <span class&equals;"reviewscore">9<&sol;span>&NewLine; <div class&equals;"jeg&lowbar;reviewbar&lowbar;wrap">&NewLine; <span style&equals;"width&colon; 90&percnt;" class&equals;"barbg"><&sol;span>&NewLine; <&sol;div>&NewLine; <&sol;li><li>&NewLine; <strong>Sound<&sol;strong>&NewLine; <span class&equals;"reviewscore">6<&sol;span>&NewLine; <div class&equals;"jeg&lowbar;reviewbar&lowbar;wrap">&NewLine; <span style&equals;"width&colon; 60&percnt;" class&equals;"barbg"><&sol;span>&NewLine; <&sol;div>&NewLine; <&sol;li><&sol;ul>&NewLine; <&sol;div>&NewLine; <div class&equals;"jeg&lowbar;deals clearfix">&NewLine; <div class&equals;"jeg&lowbar;dealsheader clearfix">&NewLine; <div class&equals;"dealstitle">&NewLine; <h3>Project Warlock DEALS<&sol;h3>&NewLine; <p>We collect information from many stores for best price available<&sol;p>&NewLine; <&sol;div>&NewLine; <div class&equals;"bestprice">&NewLine; <h4>Best Price<&sol;h4>&NewLine; <strong class&equals;"price">&dollar;10<&sol;strong>&NewLine; <&sol;div>&NewLine; <&sol;div>&NewLine; <div class&equals;"jeg&lowbar;storeinfo">&NewLine; <ul class&equals;"jeg&lowbar;storelist">&NewLine; <li>&NewLine; <a href&equals;"https&colon;&sol;&sol;store&period;steampowered&period;com&sol;app&sol;893680&sol;Project&lowbar;Warlock&sol;" target&equals;"&lowbar;blank" class&equals;"storename">&NewLine; Steam&NewLine; <&sol;a>&NewLine; <div class&equals;"priceinfo">&NewLine; <a href&equals;"https&colon;&sol;&sol;store&period;steampowered&period;com&sol;app&sol;893680&sol;Project&lowbar;Warlock&sol;" target&equals;"&lowbar;blank" class&equals;"price">&dollar;10<&sol;a>&NewLine; <a href&equals;"https&colon;&sol;&sol;store&period;steampowered&period;com&sol;app&sol;893680&sol;Project&lowbar;Warlock&sol;" target&equals;"&lowbar;blank" class&equals;"productlink">Buy Now<&sol;a>&NewLine; <&sol;div>&NewLine; <&sol;li><li>&NewLine; <a href&equals;"https&colon;&sol;&sol;www&period;gog&period;com&sol;game&sol;project&lowbar;warlock" target&equals;"&lowbar;blank" class&equals;"storename">&NewLine; GOG&NewLine; <&sol;a>&NewLine; <div class&equals;"priceinfo">&NewLine; <a href&equals;"https&colon;&sol;&sol;www&period;gog&period;com&sol;game&sol;project&lowbar;warlock" target&equals;"&lowbar;blank" class&equals;"price">&dollar;10<&sol;a>&NewLine; <a href&equals;"https&colon;&sol;&sol;www&period;gog&period;com&sol;game&sol;project&lowbar;warlock" target&equals;"&lowbar;blank" class&equals;"productlink">Buy Now<&sol;a>&NewLine; 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