Project Warlock– Second Opinion

<p>From developer Buckshot Software comes <a href&equals;"https&colon;&sol;&sol;bagogames&period;com&sol;project-warlock-review-a-pastiche-of-early-90s-fpss&sol;">Project Warlock<&sol;a>&comma; a high octane heavily pixelated retro FPS game similar to entries such as <a href&equals;"https&colon;&sol;&sol;bagogames&period;com&sol;doom-eternal-review-the-celebration-of-a-legacy&sol;">Doom<&sol;a>&comma; <a href&equals;"https&colon;&sol;&sol;bagogames&period;com&sol;coronavirus-cancels-quakecon-2020&sol;">Quake&comma;<&sol;a> and Hexen that’s sure to induce nostalgia in many gamers&period; Like those titles&comma; Project Warlock offers players nostalgic art and background designs&comma; as well as its incredible soundtrack&period; Not to mention its brutal difficulty which is a staple of games like these&period;<&sol;p>&NewLine;<p><img class&equals;"aligncenter" src&equals;"https&colon;&sol;&sol;cdn1-www&period;playstationlifestyle&period;net&sol;assets&sol;uploads&sol;gallery&sol;project-warlock-review&sol;project-warlock-review-33&period;png" alt&equals;"Project Warlock" &sol;><&sol;p>&NewLine;<h3 style&equals;"text-align&colon; center&semi;">Gearing Up<&sol;h3>&NewLine;<p><a href&equals;"https&colon;&sol;&sol;www&period;microsoft&period;com&sol;en-us&sol;p&sol;project-warlock&sol;9p2x98hn98px&num;&colon;~&colon;text&equals;Project&percnt;20Warlock&percnt;20is&percnt;20a&percnt;20first&comma;bloodthirsty&percnt;20enemies&percnt;20and&percnt;20challenging&percnt;20bosses&period;" target&equals;"&lowbar;blank" rel&equals;"noopener noreferrer">Project Warlock<&sol;a> starts like any other game in its genre&period; You boot it up and choose your difficulty level with varying degrees of challenge from a casual mode with unlimited lives to a tough as nails mode with Permadeath&period; The game also includes all the hallmarks from its inspirations&comma; such as 2D sprites&comma; a vast arsenal of weapons&comma; multiple waves of demonic enemies&comma; and even some secret rooms sprinkled here and there&period;<&sol;p>&NewLine;<p>Earlier on the game provides players with three weapons&period; A standard axe for close range attacks&comma; a staff used for ranged attacks which uses up magic instead of ammo&comma; and a handy knife which isn’t as effective as the other weapons but can be used to get out tight spots and as a bonus&comma; can also be thrown at enemies from a medium range&period;<&sol;p>&NewLine;<p>In addition to his ever-growing roster of firearms&comma; the titular warlock also has a handy set of spells at his disposal&period; All of which vary in use from a spell used for illuminating the areas around him to spells used to inflict some much-deserved pain on demonic foes&period; One of which is the spell storm Rage&comma; which is basically an orb of lightning used to fling powerful bolts of electricity at enemies&period;<&sol;p>&NewLine;<p><img class&equals;"aligncenter" src&equals;"https&colon;&sol;&sol;images&period;pushsquare&period;com&sol;screenshots&sol;105772&sol;large&period;jpg" alt&equals;"Project Warlock" &sol;><&sol;p>&NewLine;<h3 style&equals;"text-align&colon; center&semi;">A Walking Arsenal<&sol;h3>&NewLine;<p>Later on however&comma; you start to see more advanced weaponry like a simple pistol which does an adequate amount of damage at medium range&period; Its ammo is also littered around the place but only because you’ll be needing all of it to use on the waves of demons the game throws at you&period;<&sol;p>&NewLine;<p>Then there’s a super shotgun which does an incredible amount of damage but at the cost of more bullets and a crossbow used to pierce enemies from afar&period; You’ll also find a sub-machine gun that will make you feel like a badass gunning through demons in quick succession&period; Most of the fun in the game begins once you find these weapons&comma; and some might take some time to encounter&period;<&sol;p>&NewLine;<p>All these weapons can be upgraded in cool ways that increase not only the damage you’ll deal but also the fun you’ll be having slaying demons&period; Other than weapons&comma; players can also upgrade their stats&period; This is your usual leveling system which includes health&comma; physical damage&comma; speed&comma; and so on&period;<&sol;p>&NewLine;<p>Players can upgrade their stats by picking up all the star-shaped treasure around levels that serves as experience points&period; However&comma; I found this system to be a bit strange and slow&comma; as finding these pickups can be an ordeal&period; Nevertheless&comma; the upgrade systems offer players different ways to play&period; You can focus on defense and health to tank all damage or focus on magic and become a formidable warlock&period;<&sol;p>&NewLine;<p><img class&equals;"aligncenter" src&equals;"https&colon;&sol;&sol;www&period;nintendoenthusiast&period;com&sol;wp-content&sol;uploads&sol;2020&sol;05&sol;projectwarlock&period;jpg" alt&equals;"Project Warlock" &sol;><&sol;p>&NewLine;<h3 style&equals;"text-align&colon; center&semi;">Balancing Issues<&sol;h3>&NewLine;<p>In terms of level design&comma; Project Warlock consists of five worlds with twelve levels each&period; All of which are generally short and fast-paced&period; While these levels are often fun&comma; they can also be confusing to navigate with their almost maze-like structure&period; It doesn’t help that the mini map provided in the top left corner of the screen is next to useless as it doesn’t show enough information to warrant its existence&period;<&sol;p>&NewLine;<p>The most annoying thing about Project Warlock&comma; however&comma; is its many balancing issues&period; Granted&comma; this might be dependent on the player&comma; but regardless&comma; some levels vary drastically in terms of difficulty&period; One minute you’re slaying some demons here and there the next minute you tossed into a tiny room with dozens of higher level enemies&period; Unfortunately&comma; the bosses also suffer from this&period; Some can be way too easy while others induce more stress than necessary&period;<&sol;p>&NewLine;<p><img class&equals;"aligncenter" src&equals;"https&colon;&sol;&sol;www&period;gamerevolution&period;com&sol;assets&sol;uploads&sol;2018&sol;10&sol;Project-Warlock-GOG-Shotgun-Gameplay-1280x720&period;jpeg" alt&equals;"Project Warlock" &sol;><&sol;p>&NewLine;<h3 style&equals;"text-align&colon; center&semi;">Final Thoughts<&sol;h3>&NewLine;<p>Despite all that&comma; Project Warlock still does an excellent job of not wasting the player’s time similar to the 90s retro FPS we’re used to&period; Right from the start&comma; the game doesn’t prompt any tutorials&comma; just some weapons&comma; and some demons to kill&comma; making it feel like a proper Doom clone&period; To support this is its stellar Rockin soundtrack and art design that bears a resemblance to classic <a href&equals;"https&colon;&sol;&sol;bagogames&period;com&sol;minecraft-dungeons-review&sol;">Minecraft<&sol;a>&period;  All in all&comma; Project Warlock is a respectable and enjoyable Doom clone&period; While it has some balancing issues to work out&comma; it’s still a must-have for fans of the retro FPS genre&period;<&sol;p>&NewLine;<p><strong>Have you played Project Warlock&quest; Do you agree with my thoughts on it&quest; Let us know your thoughts in the comments section below&period;<&sol;strong><&sol;p>&NewLine;

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