Where the PSP has Fallen, the Vita shall Rise

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<p style&equals;"text-align&colon; left&semi;">Seven years ago when the Playstation Portable arrived on our shores it was the golden child of the video game industry&period; Quirky yet powerful&comma; in theory the little guy could do no wrong and was ready to set the market ablaze&period; Yet fast forward to today and things don&&num;8217&semi;t seem to have gone according to plan&period; The DSi sits out of reach&comma; the supply of games has all but dried up and despite several attempts by Sony to save the PSP it is now face down in the water and heading for a flatline&period; How did it come to this&quest; Where&comma; on its long road of promise&comma; did things go so wrong that even Sonys <em>Shuhei Yoshida<&sol;em> was last year caught admitting it was a failure&quest; But more importantly&comma; will the Vita succeed where it has failed&quest; In a nutshell&comma; probably&period; Let&&num;8217&semi;s just start with what went wrong with the PSP&comma; shall we&quest; I&&num;8217&semi;m getting pretty tired of hitting that question mark key anyway&period;<&sol;p>&NewLine;<p style&equals;"text-align&colon; left&semi;">Let&&num;8217&semi;s start with the core problem&semi; the <em>Universal Media Disc<&sol;em> &lpar;UMD&rpar;&period; Sony wanted to use a disc format rather than a cartridge in order to achieve a higher quality of games&period; This was a solid theory&comma; but when put into practice some serious flaws began to emerge&comma; the most basic of them being that consumers mistook the plastic casing of the UMD as extra packaging&semi; cue seriously miffed consumer&period; As the name suggested&comma; the PSP was designed for portable use&semi; gaming on the go&period; But by using a disc format the PSP had longer than usual loading times&comma; meaning by the time you got off the bus you had spent the majority of your play time looking at a loading screen wondering what the hell was taking so long&period;<&sol;p>&NewLine;<p style&equals;"text-align&colon; left&semi;">Next was its <em>fragility&semi;<&sol;em> aside the already discovered misunderstanding with the UMD itself the basic problem was a disc will scratch and cartridge will not&period; The flimsy protective plastic did little to help&comma; often coming apart with regular use or at the slightest provocation from any source of pressure&period; Another not so great idea in practice was the sale of films on UMD format&period; Same price as the DVD but with half the quality&period; Great idea bro&excl;<&sol;p>&NewLine;<p style&equals;"text-align&colon; left&semi;">Then&comma; of course&comma; came the life blood of any console no matter how big or small&semi; the games&period; Without them you haven&&num;8217&semi;t a snowball&&num;8217&semi;s chance in hell of success and&comma; in the end&comma; developers just stopped caring&period; Not all of them&comma; of course&comma; since for some reason <a class&equals;"zem&lowbar;slink" title&equals;"Hideo Kojima" href&equals;"http&colon;&sol;&sol;www&period;blog&period;konami&period;jp&sol;gs&sol;hideoblog&sol;index&period;html" target&equals;"&lowbar;blank" rel&equals;"homepage noopener noreferrer">Hideo Kojima<&sol;a> decided the PSP Go was the place to be for his last project&comma; we&&num;8217&semi;re of course talking about <em>Peace Walker<&sol;em>&period; The PSP found itself in a difficult position because its biggest selling point was the lure of being able to play full scale top of the line games on the go&period; But when they did release said games&comma; usually a Syphon Filter or a God of War&comma; the consumers would have preferred to play them at home on their TVs&comma; and with a second analogue&period; Contorting and stuffing a full game onto a such a restricted set of controls only meant that every successful PSP game just would have made more sense on the home console&period; This leads to the most damning of all questions&semi; what the hell was the point&quest;<&sol;p>&NewLine;<p style&equals;"text-align&colon; left&semi;">So apart from wasting the potential of its best games&comma; what else did the PSP do wrong&quest; How about something we already touched on&comma; the single analogue&period; I don&&num;8217&semi;t want to sound harsh but whatever muppet thought this was a good idea needs to be hung by their left thumb with barbed wire and left to swing&comma; so they know the pain and discomfort they have inflicted on the world&period; It has to be one of the most horrible gaming interfaces ever conceived&comma; ever&excl; I&&num;8217&semi;m running over a bit here so I&&num;8217&semi;ll just sum this flaw up with the following&colon; What the hell were they thinking&quest; Enough said&period;<&sol;p>&NewLine;<p style&equals;"text-align&colon; left&semi;">So while the PSP might have enjoyed it small success with games such as <em>Birth by Sleep&comma; <a class&equals;"zem&lowbar;slink" title&equals;"God of War&colon; Chains of Olympus" href&equals;"http&colon;&sol;&sol;en&period;wikipedia&period;org&sol;wiki&sol;God&lowbar;of&lowbar;War&percnt;3A&lowbar;Chains&lowbar;of&lowbar;Olympus" target&equals;"&lowbar;blank" rel&equals;"wikipedia noopener noreferrer">Chains of Olympus<&sol;a>&comma; Peace Walker <&sol;em>and <em><a class&equals;"zem&lowbar;slink" title&equals;"Monster Hunter Freedom" href&equals;"http&colon;&sol;&sol;en&period;wikipedia&period;org&sol;wiki&sol;Monster&lowbar;Hunter&lowbar;Freedom" target&equals;"&lowbar;blank" rel&equals;"wikipedia noopener noreferrer">Monster Hunter Freedom<&sol;a>&comma;<&sol;em> the project as a whole was a failure&period; However&comma; it did serve as a very promising experiment for Sony and their next crack at the handheld market&comma; the <em>Vita<&sol;em>&period;<&sol;p>&NewLine;<p>From the word &&num;8220&semi;go&&num;8221&semi; the Vita already addresses the first of our problems&semi; replacing the UMDs with flash memory cards which are both more durable and capable of offering all the benefits of the UMD with none of its drawbacks&period; If that didn&&num;8217&semi;t fix the problem&comma; we&&num;8217&semi;re also in 2012&comma; digital distribution is all the rage these days&period; These small cards are the answer to our prayers&comma; offering a smaller and more compact media format that will never mistakenly be torn apart on the first day&&num;8230&semi;it happened&comma; just make your peace and come to terms with it&period;<&sol;p>&NewLine;<p>Now to answer another problem&semi; development interest is also at a high and&comma; much like with the PSP&comma; the Vita is attracting the attention of a lot of third party developers&period; Marry this to the usual suspects from first and second party developers&comma; along with the predictable additions such as the likes of an untitled <em>Metal Gear <&sol;em>project&comma; and you can see where this is going&period; Now if you are look across the board to the closest competitor&comma; the <em>Nintendo 3DS<&sol;em>&comma; you will notice the same games you played before but with a 3D moniker attached to the title&period; Very interesting&period; While there may be some big names on the card for later this year&comma; the problem is that the 3DS only has limited appeal and not everyone will particularly enjoy 3D&comma; as it can be an eyesore&period; Even its newest big title&comma; Metal Gear Solid 3DS&comma; is available in higher resolution on consoles as part of the <a href&equals;"https&colon;&sol;&sol;bagogames&period;com&sol;metal-gear-solid-hd-collection-review&sol;" target&equals;"&lowbar;blank" rel&equals;"noopener noreferrer">Metal Gear Solid HD Collection<&sol;a>&period; So as it looks now&comma; the Vita will have no shortage of games in the coming months but whether this will continue we will have to wait and see&period;<&sol;p>&NewLine;<figure id&equals;"attachment&lowbar;123630" aria-describedby&equals;"caption-attachment-123630" style&equals;"width&colon; 960px" class&equals;"wp-caption aligncenter"><img class&equals;"wp-image-123630 size-full" src&equals;"https&colon;&sol;&sol;cdn&period;bagogames&period;com&sol;wp-content&sol;uploads&sol;2012&sol;02&sol;04095304&sol;killzone-vita-bagogames&period;jpg" alt&equals;"killzone-vita-bagogames" width&equals;"960" height&equals;"544" &sol;><figcaption id&equals;"caption-attachment-123630" class&equals;"wp-caption-text">Killzone is slated for Vita sometime in the near future&period;<&sol;figcaption><&sol;figure>&NewLine;<p>Then there is the awesome inclusion of a second analogue&period; In addition to the touch screen controls&comma; a second analogue helps to bridge the gap between console and handheld even more and will allow for much&comma; <em>much<&sol;em> better controls when trying to enjoy your favourite games&period; Too many times was a game ruined because the PSP ran out of buttons&excl; Well&comma; now developers won&&num;8217&semi;t be forced to contort the controls around a limited set of functions&comma; and this will open the door to many new and exciting games&period; Or maybe even just a few very well loved familiar ones&period; There were rumours of a portable <em>Bethesda<&sol;em> title once upon a time&period; Hey&comma; a guy can dream can he not&quest;<&sol;p>&NewLine;<p>So apart from everything that has been improved&comma; what is actually new that will improve the actual gaming&quest; Well for starters the Vita comes with an OLED touch screen&comma; two cameras&comma; a touch pad&comma; backwards compatibility&comma; Wi-Fi with optional 3G support&comma; and a 4-core ARM Cortex-A9 MPCore processor with a 4-core SGX543MP4&plus; graphics processing unit&excl; I&&num;8217&semi;m sure that last bit probably sounded impressive to all you techno wise kids who are down with this jargon&period;<&sol;p>&NewLine;<p>So although the Vita is stepping into a market already saturated by the likes of ANDROID and tablet computers&comma; it is already far more superior adversary than its predecessor&period; According to Sony it has reached <em>1&period;2 million <&sol;em>in sales worldwide and it has&comma; roughly&comma; thirty titles available already both in store and online with another <em>seventy<&sol;em> supposedly on their way this year&period; With the price set to drop at least once this year&comma; as products so often do&comma; it&&num;8217&semi;s looking so far so good for the Vita as it gradually picks up pace in what is expected to be a long and troubled race&period; Will it succeed where PSP had failed&quest; You know what&comma; I think it will&period;<&sol;p>&NewLine;

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