Psycho-Pass: Mandatory Happiness Review – Visual Novel Breadsticks

(Psycho-Pass: Mandatory Happiness, NIS America)

(Psycho-Pass: Mandatory Happiness, NIS America)

<p class&equals;"western">I could honestly count the amount of animes I&&num;8217&semi;ve enjoyed on one hand&period; Usually the sense of humor does not mesh with me&semi; I become annoyed by the fan service or I get frustrated in how nonsensical it generally is&period; <em>Psycho-Pass<&sol;em> is a rare exception&period; Even season two&comma; where it sags in quality&comma; is enjoyable &lpar;on a level&rpar; and interesting while bringing &lpar;somewhat&rpar; new things to the table&period; In the end though&comma; I wonder to myself&colon; maybe the expectations were too high for <em>Mandatory Happiness<&sol;em> to hit&period;<&sol;p>&NewLine;<p class&equals;"western"><em>Psycho-Pass&colon; Mandatory Happiness<&sol;em> is a visual novel based on the anime <em>Psycho-Pass<&sol;em>&period; Whoah&comma; whoah&comma; whoah&comma; before you run out the door screaming &OpenCurlyDoubleQuote;NOT FOR ME&excl;”&comma; hold on&period; I know the word &OpenCurlyDoubleQuote;anime” triggers horrifying flashbacks to <em>Pokémon<&sol;em>&comma; <em>Dragon Ball Z<&sol;em> and hentai&period;<&sol;p>&NewLine;<p class&equals;"western">Remember a paragraph back where I listed the things that get on my nerves in a Japanese animation&quest; <em>Psycho Pass<&sol;em>&comma; the anime&comma; has none of that&period; What it has instead is a dystopian cyberpunk world involving enforcing predicted-criminals <em>Minority Report<&sol;em> style&period; People get a mood-ring color and a criminal-psychology score&period; If the colour gets too dark and&sol;or the score gets too high &lpar;often both&rpar;&comma; you get put into jail for life or blown up on sight&period; What makes you deranged in the eyes of the system&quest; Well&comma; it isn&&num;8217&semi;t fully understood and there are a lot of loopholes&period; There&&num;8217&semi;s more&comma; but the editor is tapping his foot in impatience for the actual review of the game&period;<&sol;p>&NewLine;<figure id&equals;"attachment&lowbar;113109" aria-describedby&equals;"caption-attachment-113109" style&equals;"width&colon; 1000px" class&equals;"wp-caption aligncenter"><img class&equals;"wp-image-113109 size-large" src&equals;"https&colon;&sol;&sol;cdn&period;bagogames&period;com&sol;wp-content&sol;uploads&sol;2016&sol;09&sol;15173946&sol;Psycho-Pass-Pic-1-1024x576&period;jpg" alt&equals;"Psycho Pass Pic 1" width&equals;"1000" height&equals;"563" &sol;><figcaption id&equals;"caption-attachment-113109" class&equals;"wp-caption-text">&lpar;<em>Psycho-Pass&colon; Mandatory Happiness<&sol;em>&comma; NIS America&rpar;<&sol;figcaption><&sol;figure>&NewLine;<p class&equals;"western">You play as one of two new characters&period; Your picks are a female inspector who recently lost her memories&comma; and a male enforcer who is hunting for a woman from his past&period; If you&&num;8217&semi;ve already taken a crack at guessing the big plot twist of both&comma; then you&&num;8217&semi;ve taken the bait&period; This bait that is rubbed into your face forcefully full-out with the grace of a nuclear bomb&period; Due to said facial exertion&comma; it become irritating incredibly quickly how blithering the cast are about this connection&period;<&sol;p>&NewLine;<p class&equals;"western">Beyond this frustration&comma; the reality is that the two characters make for an interesting experience&period; While the main plot we get is largely the same&comma; you do get to experience it from two very different angles&period; These include radical changes in the decisions you get offered and noticeable new scenes to read&period; It makes for a delicious slice of replayability&period;<&sol;p>&NewLine;<p class&equals;"western">Although&comma; of course&comma; this is only as good as the main plot&period; It is based within the events of season 1 &lpar;after about the 8<sup>th<&sol;sup> episode&rpar; and does make references to the prior events&period; Fortunately&comma; without spoiling the anime&comma; it stays mostly true to the established plot&period; There is the odd hiccup every so often&semi; a major one being no reveal of whatever happened to the newly introduced characters between this and the 9<sup>th<&sol;sup> episode of the anime&period; Overall&comma; it is mostly true&period;<&sol;p>&NewLine;<figure id&equals;"attachment&lowbar;113108" aria-describedby&equals;"caption-attachment-113108" style&equals;"width&colon; 1000px" class&equals;"wp-caption aligncenter"><img class&equals;"wp-image-113108 size-large" src&equals;"https&colon;&sol;&sol;cdn&period;bagogames&period;com&sol;wp-content&sol;uploads&sol;2016&sol;09&sol;15173940&sol;Psycho-Pass-Pic-2-1024x576&period;jpg" alt&equals;"Psycho-Pass&colon; Mandatory Happiness&comma; NIS America&comma; Inc&period;" width&equals;"1000" height&equals;"563" &sol;><figcaption id&equals;"caption-attachment-113108" class&equals;"wp-caption-text">&lpar;<em>Psycho-Pass&colon; Mandatory Happiness<&sol;em>&comma; NIS America&rpar;<&sol;figcaption><&sol;figure>&NewLine;<p class&equals;"western">Where it begins to waver is the newly added content&period; One such addition is the antagonist&comma; who is an AI program called Alpha&period; Without going into spoilers&comma; the motivation is severely lacking&period; Those who are hunting for an intellectual opponent with a motivation rooted in philosophy &lpar;like season 1&comma; 2 and the films&rpar; will be disappointed as it is pure basic self-interest&period; He is semi-sympathetic in his drive&comma; but it just lacks the thought-provoking dialogue the prior material presented&period;<&sol;p>&NewLine;<p class&equals;"western">Overall&comma; besides this&comma; the plot is inoffensively forgettable&comma; usually&period; Sadly&comma; it never manages to propose something intriguing or dramatic&comma; instead usually being just functional&period; The only exception is an unusual appearance of a comical moment that clashes with the typical tone of <em>Psycho-Pass<&sol;em>&period; This comes in the form of a curry scene that raises enough contradictions and lore problems to feel written by a guest writer randomly&period; The best comparison to said scene would be like someone doing a <em>Monty Python<&sol;em> skit halfway through <em>Schindler&&num;8217&semi;s List<&sol;em>&period;<&sol;p>&NewLine;<p class&equals;"western">Besides the sudden dip in quality&comma; while not necessarily bad&comma; the plot does betray the strength of the original anime&period;<&sol;p>&NewLine;<figure id&equals;"attachment&lowbar;113111" aria-describedby&equals;"caption-attachment-113111" style&equals;"width&colon; 1000px" class&equals;"wp-caption aligncenter"><img class&equals;"wp-image-113111 size-large" src&equals;"https&colon;&sol;&sol;cdn&period;bagogames&period;com&sol;wp-content&sol;uploads&sol;2016&sol;09&sol;15174049&sol;Psycho-Pass-Pic-3-1024x591&period;jpg" alt&equals;"Psycho-Pass&colon; Mandatory Happiness&comma; NIS America&comma; Inc&period;" width&equals;"1000" height&equals;"577" &sol;><figcaption id&equals;"caption-attachment-113111" class&equals;"wp-caption-text">&lpar;<em>Psycho-Pass&colon; Mandatory Happiness<&sol;em>&comma; NIS America&rpar;<&sol;figcaption><&sol;figure>&NewLine;<p class&equals;"western">There is a similar feel to how choices work&period; It is the standard affair of every so often being prodded to make a decision that can have consequences later&period; The main problem arises from how it is possible to get locked into a bad ending no matter how hard you try&comma; and to have no idea why&period; I tried going back to the prior choice and trying the other two options&comma; but both still sent me doomed to a bad ending&period; It was pure luck that I found two endings after a good few hours of applying head to wall over and over&period;<&sol;p>&NewLine;<p class&equals;"western">The overall score for <em>Psycho-Pass&colon; Mandatory Happiness<&sol;em> is a 5&period;5&sol;10&period; While I walk away unable to say I had a bad time&comma; I struggle to say it was a particularly memorable one&period; It ends up unable to function as a welcoming mat into the series&comma; as well as incapable of shrugging off disappointment from fans&period; Instead&comma; it functions as substance for those who hunger for more&period; Even then&comma; said substance is akin to punching handfuls of breadsticks down your gullet&period; I can&&num;8217&semi;t help but feel it is better to sneak to another visual novel wine-bar and just get drunk on the cheapest vinegar-tasting booze they have&period; Although&comma; there is nothing to say you can&&num;8217&semi;t be the visual novel fan equivalent of a bum and live off breadsticks and hobo wine&period;<&sol;p>&NewLine;<p class&equals;"western">&NewLine;<p class&equals;"western">&NewLine;<hr &sol;>&NewLine;<p class&equals;"western" style&equals;"text-align&colon; center&semi;"><strong>A <&sol;strong><b>PS Vita Review Code for <em>Psycho-Pass&colon; Mandatory Happiness <&sol;em>was provided by NIS America for the purpose of this review<&sol;b><&sol;p>&NewLine;

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