Punch Club Review – A Long Fight to the Top

<p class&equals;"western">When I went to EGX recently &lpar;September was recent&comma; right&quest;&rpar;&comma; Punch Club was one of the titles that caught my eye in the indie section&period; Its nostalgic aesthetic felt familiar&comma; yet revitalized&comma; and the gameplay seemed refreshingly unique&period; While exploring various game booths&comma; I also noticed a growing interest in international gaming platforms&comma; especially with options like <a href&equals;"https&colon;&sol;&sol;casinoutanspelpaus&period;ltd&sol;">casino utan spelpaus<&sol;a> becoming more popular among Swedish players looking for alternatives without restrictive play limits&period; Sadly&comma; much of my time was spent trying to figure out the onomatopoeia for my palm colliding with my face as I stared off&comma; lost in thought&period;<&sol;p>&NewLine;<p class&equals;"western">Funny how conventions can be unintentionally deceiving&period;<&sol;p>&NewLine;<p class&equals;"western"><em>Punch Club<&sol;em> is a&&num;8230&semi; &&num;8220&semi;game&&num;8221&semi; by <a href&equals;"http&colon;&sol;&sol;lazybeargames&period;com&sol;" target&equals;"&lowbar;blank" rel&equals;"noopener noreferrer">Lazy Bear Games<&sol;a>&period; To categorise it as a particular genre would do disservice to how much of a bizarre creature this is&period; If you pressed me for a genre&comma; I guess you could boil it down to a bizarre RPG&sol;life-sim&sol;management&sol;strategy game&comma; but even that&&num;8217&semi;s simplifying it&period; You&&num;8217&semi;re going to have to bear with me as I try to unravel what it is&period;<&sol;p>&NewLine;<p class&equals;"western">The core gameplay&&num;8211&semi;the meat of the matter&&num;8211&semi;is the one-on-one fights you have&period; For ten seconds your character and the enemy will trade blows&period; What are these blows&quest; Well&comma; they are the skills you set up your character to have&comma; and you can swap them in and out between rounds&period; After some fights you will gain skill points which can be used to unlock skills &lpar;or passive traits&rpar; in one of four skill trees&colon; The starting tree and three additional trees you can venture down&period;<&sol;p>&NewLine;<p class&equals;"western">These different trails are specific to the three ability scores you have&colon; Strength&comma; Agility&comma; and Stamina&period; Strength increases the damage you do with attacks&comma; Agility improves accuracy and dodge chance&comma; while Stamina improves stamina recovery and damage absorption&period; In addition&comma; they have their own favoured skills which in turn have requirements to unlock&comma; which sometimes include ability score amounts&period;<&sol;p>&NewLine;<figure id&equals;"attachment&lowbar;98371" aria-describedby&equals;"caption-attachment-98371" style&equals;"width&colon; 1280px" class&equals;"wp-caption aligncenter"><img class&equals;"wp-image-98371 size-full" src&equals;"https&colon;&sol;&sol;cdn&period;bagogames&period;com&sol;wp-content&sol;uploads&sol;2016&sol;01&sol;04014214&sol;PunchClub1&period;jpg" alt&equals;"Punch Club 1" width&equals;"1280" height&equals;"720" &sol;><figcaption id&equals;"caption-attachment-98371" class&equals;"wp-caption-text">&lpar;Punch Club&comma; Lazy Bear Games&rpar;<&sol;figcaption><&sol;figure>&NewLine;<p class&equals;"western">Although&comma; levelling up abilities isn&&num;8217&semi;t as simple as slapping enemies around until your fists bleed&period; You will need to use training equipment that will eventually level up the ability score&comma; however doing so uses up time in the day&period; Yet&comma; like Sisyphus&comma; as you push the rock up the hill it rolls back down&semi; at the end of every day&comma; some of each ability score is drained away down the gutter&period; So you must manage your time carefully&comma; on top of feeding your protagonist&comma; allowing him to sleep&comma; keeping him healthy&comma; and making sure he is cheery enough to exercise&period;<&sol;p>&NewLine;<p class&equals;"western">All of this amounts to gameplay that&comma; rather than keeps you on your toes&comma; actually makes for a relaxing time&period; You&&num;8217&semi;ll spend hour after hour grinding away on fitness equipment&&num;8211&semi;in a similar manner to grinding for levels in a JRPG&&num;8211&semi;and yet it doesn&&num;8217&semi;t feel tedious&period; This is especially odd as the in-fight gameplay involves picking skills at the beginning of the round and watching it play out on its own&period; Instead it just feels like a peaceful time killer to play around with as long as you have the patience for it&comma; in a similar way to playing a game on your phone&period;<&sol;p>&NewLine;<p class&equals;"western">Although that isn&&num;8217&semi;t to say it is a narrow path to victory&period; As I&&num;8217&semi;ve said before&comma; there are three different distinct paths&comma; yet there&&num;8217&semi;s room if you wish to garnish said paths&period; Will you be the power-strong brute who sacrifices lasting power and agility for raw strength&quest; Will you decide to sprinkle your brutality with stamina so you can last&quest; Or will you even perhaps go for an even build in the form of jack-of-all-trades &lpar;not recommended&comma; but plausible&rpar;&quest; Even then&comma; each build offers different skills that are entirely up to you on how to play&period;<&sol;p>&NewLine;<p class&equals;"western">Despite this feast of builds&comma; there is one thing the developer seems to have forgotten to do with it&colon; If you accidentally spend your points making a build that doesn&&num;8217&semi;t work&comma; you&&num;8217&semi;re stuck with it&period; There is no reset function at all&semi; You&&num;8217&semi;re stuck with the foolish mistakes you make&period;<&sol;p>&NewLine;<figure id&equals;"attachment&lowbar;98372" aria-describedby&equals;"caption-attachment-98372" style&equals;"width&colon; 1280px" class&equals;"wp-caption aligncenter"><img class&equals;"wp-image-98372 size-full" src&equals;"https&colon;&sol;&sol;cdn&period;bagogames&period;com&sol;wp-content&sol;uploads&sol;2016&sol;01&sol;04014156&sol;PunchClub2&period;jpg" alt&equals;"Punch Club 2" width&equals;"1280" height&equals;"720" &sol;><figcaption id&equals;"caption-attachment-98372" class&equals;"wp-caption-text">&lpar;Punch Club&comma; Lazy Bear Games&rpar;<&sol;figcaption><&sol;figure>&NewLine;<p class&equals;"western">Sadly&comma; missing the last small part that clicks the game together is an ongoing theme&period; Another example is how I had reached a part of the game &lpar;moving into a mansion&rpar; where I thought gaining skill points wasn&&num;8217&semi;t possible &lpar;which is where you&&num;8217&semi;ll improve your fighter the most&rpar; since the fighting circuits had closed&period; However&comma; the game had forgotten to mention that one particular activity also helped you gain skill points&period; I had to find that out via the Steam forums as I was stuck on a fight&period;<&sol;p>&NewLine;<p class&equals;"western">Perhaps even more aggravating is how seemingly luck-based combat works out&period; As combat is resolved by each fighter randomly using the skills they have on hand until they run out of stamina &lpar;which they will often do&comma; at least based on my experience&rpar;&comma; sometimes you&&num;8217&semi;ll lose fights that were clearly in your favour&period; This can lead to banging your head against the wall until the cracks in said wall give&period;<&sol;p>&NewLine;<p class&equals;"western">Despite this&comma; I admit my temper is often cooled by the charisma <em>Punch Club<&sol;em> seeps&period; The aesthetic actually looks good beyond being a nostalgic hat-tip for the audience&period; There are also a scattering of pop-culture references that&comma; fortunately&comma; aren&&num;8217&semi;t so on-the-nose about it as to cause nosebleeds&period; Oddly&comma; they make the game world more interesting in an uncanny valley alternative-dimension sort of way&period; Even though the game is long &lpar;15 hours&comma; and I don&&num;8217&semi;t feel like I&&num;8217&semi;ve seen the end of it&rpar;&comma; I haven&&num;8217&semi;t felt bored at all by how it progressed&period;<&sol;p>&NewLine;<figure id&equals;"attachment&lowbar;98373" aria-describedby&equals;"caption-attachment-98373" style&equals;"width&colon; 1280px" class&equals;"wp-caption aligncenter"><img class&equals;"wp-image-98373 size-full" src&equals;"https&colon;&sol;&sol;cdn&period;bagogames&period;com&sol;wp-content&sol;uploads&sol;2016&sol;01&sol;04014139&sol;PunchClub3&period;jpg" alt&equals;"Punch Club 3" width&equals;"1280" height&equals;"720" &sol;><figcaption id&equals;"caption-attachment-98373" class&equals;"wp-caption-text">&lpar;Punch Club&comma; Lazy Bear Games&rpar;<&sol;figcaption><&sol;figure>&NewLine;<p class&equals;"western">The final score for <em>Punch Club<&sol;em> is a 7&sol;10&period; Earlier in the review I made a comparison to the type of mobile phone game you mess about with for 10 minutes at a time during a lull in your day&semi; That is what <em>Punch Club<&sol;em> is at its core&period; The only thing that makes it tricky for such a playthrough &lpar;besides it being more of a tablet game considering the interface&rpar; is how lengthy it is&comma; even if you exclude the grinding you will be doing&period; So if you&&num;8217&semi;re looking for a game to relax and mindlessly play with without dedicating too much attention&comma; <em>Punch Club<&sol;em> is the club you&&num;8217&semi;ve been in want for&period;<&sol;p>&NewLine;<hr &sol;>&NewLine;<p class&equals;"western" style&equals;"text-align&colon; center&semi;"><em><strong>A PC code for Punch Club was provided by Lazy Bear Games for the purpose of this review<&sol;strong><&sol;em><&sol;p>&NewLine;

Exit mobile version