It’s Punishment Tiiiime! | Danganronpa 1 & 2 Reload Review

<p style&equals;"text-align&colon; justify&semi;">Dear Reader&comma;<&sol;p>&NewLine;<p style&equals;"text-align&colon; justify&semi;">Congratulations&comma; you’ve been chosen to attend Hope’s Peak Academy&comma; a very prestigious school with quite a reputation&period; Success is guaranteed to those lucky enough to graduate our program&comma; however&comma; we only seek our the best&period; Every individual that walks our halls excels in a specific talent and thus have been given the label&comma; Ultimate&period; We look forward to helping you in this journey and sincerely hope that you have an &lpar;as the kids today say&comma;&rpar; killer time&&num;8230&semi;<em>Danganronpa&colon; Trigger Happy Havoc <&sol;em>&lpar;or <em>Danganronpa 1 <&sol;em>in this bundle&rpar; is a murder mystery visual novel&comma; coming to you from the minds that have brought you such games as <em>Dragon Quest 1 &&num;8211&semi; 4<&sol;em> &amp&semi; the <em>Zero Escape<&sol;em> franchise&period; If you&&num;8217&semi;re a fan of the latter&comma; you&&num;8217&semi;ll feel at home since the mechanics are display here is both similar&comma; yet differ enough to be unique&period; In this game&comma; you play as Makoto Naegi&comma; a high school student that is lucky enough to be chosen to attend Hope&&num;8217&semi;s Peak Academy&period; Upon being introduced&comma; you catch him in the middle of monologuing at just how average he is&period; Kind of ironic&comma; isn&&num;8217&semi;t it&comma; especially given the sort of students Hope&&num;8217&semi;s Peak allows into their halls &amp&semi; here lays the first of many mysteries&period; So&comma; strap in boys and girls because you&&num;8217&semi;re all in for one hell of a bloody ride&period; Trigger Happy Havoc is the first part of <em>Danganronpa 1 &amp&semi; 2 Reload<&sol;em>&period;<&sol;p>&NewLine;<figure id&equals;"attachment&lowbar;121331" aria-describedby&equals;"caption-attachment-121331" style&equals;"width&colon; 960px" class&equals;"wp-caption aligncenter"><a href&equals;"https&colon;&sol;&sol;bagogames&period;com&sol;&quest;attachment&lowbar;id&equals;121331" rel&equals;"attachment wp-att-121331"><img class&equals;"wp-image-121331 size-full" src&equals;"https&colon;&sol;&sol;cdn&period;bagogames&period;com&sol;wp-content&sol;uploads&sol;2017&sol;03&sol;16144815&sol;Junko&period;jpg" alt&equals;"junko" width&equals;"960" height&equals;"544" &sol;><&sol;a><figcaption id&equals;"caption-attachment-121331" class&equals;"wp-caption-text">&lpar;Danganronpa 1 &amp&semi; 2 Reload&comma; NIS America&rpar;<&sol;figcaption><&sol;figure>&NewLine;<p style&equals;"text-align&colon; justify&semi;">Right off the bat&comma; I was slapped in the face by the fantastic writing&semi; not only is it well executed for the most part&comma; but it&&num;8217&semi;s quite consistent and quirky&period; Every question that came up was answered in a very timely manner&comma; leaving you satisfied and making sure you were not confused by any loose ends&period; There are elements of 4th wall-breaking here&comma; but nothing too spectacular &lpar;definitely don&&num;8217&semi;t expect to find Deadpool level quips&period;&rpar; One part of <em>Danganronpa&colon; Trigger Happy Havoc<&sol;em> that left me impressed was the characters&semi; each had their own personality with their dialogue being representative of it&period; However&comma; as a novelist myself&comma; I did find issue with the way a certain piece of vital information was given in the story&period; One of the key mechanics in <em>Danganronpa&colon; Trigger Happy Havoc <&sol;em>is what is called &&num;8220&semi;Class Trials&&num;8221&semi;&period; As the name suggests&comma; you are tasked with finding contradictions to statements that are made&comma; reminiscent of the <em>Phoenix Wright<&sol;em> franchise&period; During one of these&comma; a dead-end was hit and as you&&num;8217&semi;d expect&comma; some information came to light that would help&period; Here in lays the problem because it didn&&num;8217&semi;t feel organic&semi; there was no build-up or foreshadowing that in fact felt very convenient&period; Something else I found rather pointless was half of the choices you&&num;8217&semi;re given serve no purpose&period; For example&comma; around the middle of the game&comma; you notice something surprising while still in a groggy state&period; Then&comma; when your classmate notices your expression and presses you for an explanation&comma; the game gives you a pair of options&period; One option is the choice to keep quiet until you can verify what you&&num;8217&semi;ve seen&comma; while the other if to blurt out everything&comma; despite not knowing the entire story&period; I chose the first option but as I did&comma; this just made me curious of what would happen if I were to talk&period; So&comma; I restarted my game&comma; replayed that portion&comma; picked the second option to only be told by the game that I shouldn&&num;8217&semi;t and I was immediately pushed towards my first choice&period;<&sol;p>&NewLine;<figure id&equals;"attachment&lowbar;121256" aria-describedby&equals;"caption-attachment-121256" style&equals;"width&colon; 960px" class&equals;"wp-caption aligncenter"><a href&equals;"https&colon;&sol;&sol;bagogames&period;com&sol;&quest;attachment&lowbar;id&equals;121256" rel&equals;"attachment wp-att-121256"><img class&equals;"wp-image-121256 size-full" src&equals;"https&colon;&sol;&sol;cdn&period;bagogames&period;com&sol;wp-content&sol;uploads&sol;2017&sol;03&sol;15191549&sol;kyoko&period;jpg" alt&equals;"kyoko" width&equals;"960" height&equals;"544" &sol;><&sol;a><figcaption id&equals;"caption-attachment-121256" class&equals;"wp-caption-text">&lpar;Danganronpa 1 &amp&semi; 2 Reload&comma; NIS America&rpar;<&sol;figcaption><&sol;figure>&NewLine;<p style&equals;"text-align&colon; justify&semi;">What about the artwork in <em>Danganronpa&colon; Trigger Happy Havok&quest;<&sol;em> Well simply put&comma; it is fantastic and each character design matches perfectly with their mannerisms&period; What I found particularly interesting was the choice to make the blood pink which I believe I read was because of censorship&period; However&comma; it quickly became a stylized choice and I could not be happier because I think it matches up with the atheistic of the game perfectly&period; Because this game is predominantly 2D&comma; those not much to say about graphical fidelity but there is a 3rd person POV here&period; If I am being honest&comma; even though the environments resemble Playstation 3 styled graphics&comma; as a mechanic in the game it serves no purpose&period; I understand that it was implemented for traveling purposes but not too long into the game&comma; you gain the ability to teleport between areas&period; That contradicts what the 3rd person point of view is trying to do but I will say one thing&comma; at least it&&num;8217&semi;s keeping with the main theme of the game&period; Another piece of praise would have to go to the subtle genius that is the series mascot design&period; It&&num;8217&semi;s a bear&comma; split down the middle&comma; black and white on either side&period; This mascot&comma; named Monokuma&comma; is neutral on the white side and angry on the black side&period; I have no idea if this was intentional&comma; but it perfectly represents the key theme of the game&semi; good versus evil&comma; light versus dark and hope versus despair&period; Finally&comma; let&&num;8217&semi;s hear about the punishments which I found to be both brutal and yet kind of artistic&period;<&sol;p>&NewLine;<figure id&equals;"attachment&lowbar;121440" aria-describedby&equals;"caption-attachment-121440" style&equals;"width&colon; 1000px" class&equals;"wp-caption aligncenter"><a href&equals;"https&colon;&sol;&sol;bagogames&period;com&sol;&quest;attachment&lowbar;id&equals;121440" rel&equals;"attachment wp-att-121440"><img class&equals;"wp-image-121440 size-large" src&equals;"https&colon;&sol;&sol;cdn&period;bagogames&period;com&sol;wp-content&sol;uploads&sol;2017&sol;03&sol;17170029&sol;01-1024x576&period;jpg" alt&equals;"01" width&equals;"1000" height&equals;"563" &sol;><&sol;a><figcaption id&equals;"caption-attachment-121440" class&equals;"wp-caption-text">&lpar;Danganronpa 1 &amp&semi; 2 Reload&comma; NIS America&rpar;<&sol;figcaption><&sol;figure>&NewLine;<p style&equals;"text-align&colon; justify&semi;">I suppose the only thing left to talk about it the music&comma; which I found to be alright at best&semi; it was nothing spectacular but it did suit the game&period; At first&comma; I&&num;8217&semi;ll admit&comma; I didn&&num;8217&semi;t exactly care for it but as my time with <em>Danganronpa&colon; Trigger Happy Havoc <&sol;em>continued&comma; it grew on me&period; To be honest&comma; now when I hear the theme or execution music&comma; I get really pumped up and want to return to that world&period; As for the voice acting&comma; there wasn&&num;8217&semi;t much negative to say about it honestly&semi; I enjoyed it all&period;<&sol;p>&NewLine;<p style&equals;"text-align&colon; justify&semi;">In conclusion&comma; if you&&num;8217&semi;re an avid <em>Zero Escape<&sol;em> fan&comma; are alright with innuendos and fan-service&comma; while also enjoy quirky&comma; over-the-top anime characters&comma; I recommend this game&period; The writing will keep you enthralled and the sense of humor will provide you with some laugh-out-loud moments&period; So&comma; if you found yourself missing the initial 2014 release on the Vita&semi; this is definitely worth it&period; If you played it on Vita&comma; the only difference between the two versions is that it has better resolution as a PS4 game so it might be harder to recommend&period; I do want to say one thing and it relates to button mapping two actions onto a button&period; Granted&comma; it differs in that one is activated by tapping while the other holding&comma; but because of the high sensitivity&comma; I got frustrated a few times&period; With its sequel bundled together in <em>Danganronpa 1 &amp&semi; 2 Reload<&sol;em>&comma; You can&&num;8217&semi;t go wrong with picking up the two games together&period;<&sol;p>&NewLine;<p style&equals;"text-align&colon; justify&semi;">Now on to the second half of Danganronpa 1 &amp&semi; 2 Reload&comma; Danganronpa 2&colon; Goodbye Despair&period;<&sol;p>&NewLine;<p style&equals;"text-align&colon; justify&semi;">Once you arrive on the island in Danganronpa 2 you&&num;8217&semi;ll meet Nagito who&comma; after describing himself&comma; draws your attention to a very familiar tale&comma; especially when he reveals his talent as luck&period; You start thinking that perhaps the developers are rehashing the same plot but in a sudden twist&comma; the game mentions this very thing&period; Now&comma; yes&comma; it&&num;8217&semi;s true that at first&comma; the story is almost a direct call-back to the first but as I continued&comma; I found those concepts taken in different and interesting directions&period; <em>Danganronpa 2 <&sol;em>does a great job in answering the questions you might have and also clears up any confusion&period; For instance&comma; after the first trial&comma; I was lost as to how it made sense and it even seemed like the writers were extending themselves too far&period; However&comma; as the game began explaining things&comma; it all made sense and tied together very well&period; Now the experience certainly isn&&num;8217&semi;t perfect&period; I did manage to find a few issues with the biggest being that the game explained itself far too much&period; This resulted in it repeating itself far too often&period; Honestly&comma; these sections could have easily been taken out and it wouldn&&num;8217&semi;t have hurt the flow of the story at all&period; All that information bogs down the game and slows it down to a point that will just get you yawning&period; I also found translation errors that ranged from misspellings to just outright missing words&period; The biggest improvement that I personally saw was the reasoning behind the murders&semi; it felt like they all had a backstory&period;<&sol;p>&NewLine;<figure id&equals;"attachment&lowbar;123263" aria-describedby&equals;"caption-attachment-123263" style&equals;"width&colon; 960px" class&equals;"wp-caption aligncenter"><img class&equals;"size-full wp-image-123263" src&equals;"https&colon;&sol;&sol;cdn&period;bagogames&period;com&sol;wp-content&sol;uploads&sol;2017&sol;03&sol;26191451&sol;danganronpa-2-goodbye-despair-screenshot-09-psv-us-02sep14&period;jpg" alt&equals;"&lpar;Danganronpa 1 &amp&semi; 2 Reload&comma; NIS America&rpar;" width&equals;"960" height&equals;"540" &sol;><figcaption id&equals;"caption-attachment-123263" class&equals;"wp-caption-text">&lpar;Danganronpa 1 &amp&semi; 2 Reload&comma; NIS America&rpar;<&sol;figcaption><&sol;figure>&NewLine;<p style&equals;"text-align&colon; justify&semi;">During the second trial&comma; there&&num;8217&semi;s a piece of evidence that needs to be shown&period; When the time came&comma; I was confused and had to look it up because from the options I was given&comma; nothing made sense&period; Normally after finding out the answer&comma; I would promptly hang my head in shame because it was clear by what was and I had just forgotten&period; But there was nothing like that here because I didn&&num;8217&semi;t see any reference to the truth&period; Instead&comma; it seemed to me that it required that player to think outside the box to determine the answer themselves&period; Nothing is wrong with that but for those like me with horrible memory&comma; it interrupted the flow of the overall experience and was just frustrating&period; Unlike the first game&comma; the characters mannerisms and their habits seem to have played a much bigger part in solving the murders&period; I found myself getting stumped here as well to which I looked it up but unlike the time with the evidence&comma; some of these clicked very well and were satisfying&period;<&sol;p>&NewLine;<p style&equals;"text-align&colon; justify&semi;">The music here is ultimately the same and the voice acting is spectacular like it was before but I did have one major issue&period; One of the characters named Peko had her voice drowned out by the music playing&comma; specifically in class trials&period; If it weren&&num;8217&semi;t for the text boxes&comma; I would have been lost in terms of the story in these areas&period;<&sol;p>&NewLine;<p style&equals;"text-align&colon; justify&semi;">Overall&comma; this was a very enjoyable experience&period; Much better than the first and with its only glaring issue being the repeated explanations&comma; it was never for the whole story&period; This game and <em>Danganronpa 1 &amp&semi; 2 Reload<&sol;em> are worth your time&period; With <em>Danganronpa V3<&sol;em> in September and <em>Ultra Despair Girls<&sol;em> in June&comma; you&&num;8217&semi;d be doing yourself a disservice not to get this bundle&period; Oh&comma; and hey&comma; you might see some familiar faces when you decide to play this game&comma; so isn&&num;8217&semi;t that prospect enough to peak your curiosity&quest;<&sol;p>&NewLine;<p style&equals;"text-align&colon; center&semi;"><strong>A Playstation 4 Product Code for Danganronpa 1 &amp&semi; 2 Reload was provided by NIS America for the Purpose of this Review<&sol;strong><&sol;p>&NewLine;

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