Quantum Break Review

<p>Whenever you hear video game and narrative together in a sentence&comma; most people will moan or just assume we’re discussing a game cluttered with overly long cut scenes where guys discuss Japanese anime&period; But others have cleverly made gaming narratives more enjoyable&comma; and rather more so&comma; interlink with gameplay elements to deliver a dynamic approach of storytelling in games&period; Sam Lake is a top writer and director for games&comma; who takes him time to craft some of gaming’s more compelling titles and <em>Quantum Break<&sol;em> may well be his magnum opus&period; Or was that six-years of development a waste of time&quest;<&sol;p>&NewLine;<p>&lpar;Insert clever time travel pun here&rpar;<&sol;p>&NewLine;<figure style&equals;"width&colon; 1920px" class&equals;"wp-caption aligncenter"><img class&equals;"mainImage" src&equals;"http&colon;&sol;&sol;blogs-images&period;forbes&period;com&sol;erikkain&sol;files&sol;2014&sol;06&sol;quantum-break1&period;jpg" width&equals;"1920" height&equals;"1080" &sol;><figcaption class&equals;"wp-caption-text">Pain to the Max&excl; &lpar;Quantum Break&comma; Microsoft Game Studios&rpar;<&sol;figcaption><&sol;figure>&NewLine;<p>Sam Lake has given us the broody noir epic of <em>Max Payne<&sol;em> and the surrealist&comma; Stephen King-inspired <em>Alan Wake<&sol;em>&period; Both are great games and I would have imagined that <em>Quantum Break<&sol;em> would be even better&period; It has some interesting elements right off the bat&comma; blending an epic time-bending action thriller game with a TV show dynamic that alters to choices you make in the game&period; It sounds compelling with an interesting narrative that explores the concept of time travel where altering past&comma; present and future may lead to the end of time itself&period;<&sol;p>&NewLine;<p>You control Jack Joyce&comma; played by Shawn Ashmore&comma; who’s been involved in the massive time travel cock-up when his friend Paul&comma; played by Aidan Gillen&comma; who goes into a time machine and screws things royally&period; Jack develops super powers and his brother Will&comma; played by Dominic Monaghan&comma; become involved in a massive conspiracy&period; Strangely enough&comma; their friend Paul has come back older&comma; wiser and a little bit crazy&period; He has seen the end of time and will do everything in his power to stop it&period; Jack must race against the clock with the aid of a double agent named Beth to stop Paul and the end of time&period;<&sol;p>&NewLine;<p>There are plenty of interesting elements in the plot that can be examined and discussed in great detail&period; The involvement of time travel and the effects caused by the event are utterly compelling and offer some fantastic story-driven moments&period; The pacing is excellent&comma; breaking up action with some meaningful storytelling and for the most part&comma; characters are engaging and sympathetic&period; But there are many elements I didn’t enjoy&colon; including <em>Quantum Break<&sol;em>&&num;8216&semi;s narrative or its method of telling a large chunk of the story&period;<&sol;p>&NewLine;<figure style&equals;"width&colon; 1280px" class&equals;"wp-caption aligncenter"><img class&equals;"mainImage" src&equals;"http&colon;&sol;&sol;assets&period;vg247&period;com&sol;current&sol;2015&sol;08&sol;quantum&lowbar;break&lowbar;gamescom&lowbar;2015&lowbar;tv&lowbar;show-3&period;jpg" width&equals;"1280" height&equals;"720" &sol;><figcaption class&equals;"wp-caption-text">Intense orb staring &lpar;Quantum Break&comma; Microsoft Game Studios&rpar;<&sol;figcaption><&sol;figure>&NewLine;<p>For instance&comma; The TV-component of <em>Quantum Break<&sol;em> is very much hit-and-miss&period; Where the show stands strong is again the superb acting from many of the cast&comma; with Aidan Gillen providing such a strong presence&period; The gravitas of his performance is alluring and unforgettable as the villain you grow to respect&comma; fear and pity&period; As for the others&comma; Shawn Williamson&comma; Lance Reddick and Courtney Hope also do a good job&period; While they are strong performances&comma; other supporting characters are painfully dull&comma; uninteresting or just plain unlikable&period; Such as the cardboard-personality field manager of Monarch with the pregnant wife or the cocky tech assistant who has a thing for coasters and non-runny egg sandwiches&period; This is all I learned and all I cared about for these characters&period;<&sol;p>&NewLine;<p>But where the episodes have major faults is with slow pacing&comma; budgeted production values and terrible action sequences that feel so stilted and poorly executed&period; I cannot stand extreme close ups in fight scenes or car chases where the cars are going under 30 mph&period; It’s an interesting idea&comma; but sadly the show just thimbles around and doesn’t live up to the excitement of the actual game&period; It fails to keep interests engaged long enough to survive an episode&&num;8217&semi;s 22-minute run time&period;<&sol;p>&NewLine;<p>Dynamic changes in the game are interesting and compelling&comma; allowing the player to take on the role of the main villain and choose different paths within the game&period; Ultimately though&comma; the game doesn’t branch out as much as you may think&comma; with minor cosmetics changing and the end of the game remains the same no matter what you choose&period;<&sol;p>&NewLine;<figure style&equals;"width&colon; 1920px" class&equals;"wp-caption aligncenter"><a href&equals;"https&colon;&sol;&sol;communitysiteswest&period;blob&period;core&period;windows&period;net&sol;quantumbreak&sol;wp-content&sol;uploads&sol;2015&sol;07&sol;quantum-break-takedown&period;jpg" target&equals;"&lowbar;blank" rel&equals;"noopener noreferrer"><img class&equals;"modal-image" src&equals;"https&colon;&sol;&sol;communitysiteswest&period;blob&period;core&period;windows&period;net&sol;quantumbreak&sol;wp-content&sol;uploads&sol;2015&sol;07&sol;quantum-break-takedown&period;jpg" width&equals;"1920" height&equals;"1080" &sol;><&sol;a><figcaption class&equals;"wp-caption-text">Look at the pretty timely displays of death&excl; &lpar;Quantum Break&comma; Microsoft Game Studios&rpar;<&sol;figcaption><&sol;figure>&NewLine;<p>I also wasn&&num;8217&semi;t a fan of the overly long and tedious text logs scattered across the game to give you more &OpenCurlyDoubleQuote;depth” on the world and characters&period; For starters&comma; there are so many&period; While some are interesting&comma; most of them just drag on and feel like shallow padding&period; You can so easily miss one when the game asks you to stop playing and spend a good few minutes reading a document&comma; only to have another one next to it&period; This could be to help increase the game’s running time&comma; which is fairly short&period; With just standard game time and no episodes&comma; it’s about 7 hours&period;<&sol;p>&NewLine;<p>Enough about story&comma; now it’s time for the action&excl; <em>Quantum Break<&sol;em> has some visually spectacular displays&comma; with high-end particle effects and beautiful displays of motion creating an energetic and mesmerizing experience&period; We see all manner of details from light strokes&comma; waves created by moving objects and&comma; of course&comma; the stutters in time look amazing&comma; adding to the quality of the aesthetics and presenting a rather haunting and isolating feeling for the player&period; With no sounds and everything framed perfectly to reflect a photo-like image of what is happening&comma; you can’t help but feel extremely vulnerable&period; It just adds to the intensity and every detail plays an important part of creating an immersive action experience&period;<&sol;p>&NewLine;<p><em>Quantum Break<&sol;em> is indeed an intense and intelligent action game&period; With a range of different powers at your disposal&comma; you can deploy various tactics such as flanking enemies and dealing massive damage with a time blast or charging a barrage of gunfire into a single powerful blast taking out the most hardened of enemies&period; There are various encounters throughout the game and for the most part&comma; they offer an exciting and quite frankly brutal challenge&period; It must be said that <em>Quantum Break<&sol;em> doesn’t offer a steady difficulty curve and rather flows at the same pacing of difficulty throughout&period; Tough but manageable and by the end&comma; it doesn’t really raise the stakes high enough&period;<&sol;p>&NewLine;<p>You’ll start to notice as well that by the halfway mark&comma; tactics and maneuvers repeat while the game slowly progresses&period; It doesn’t help as well that many of the levels just feel lazily designed with little dynamic elements to make the experience more engaging&period; The only time I felt the game offered a battlefield worthy of fighting in was within the last two acts and a moment that shows a train crash looping through time&period; But these types of encounters are few and far between&period;<&sol;p>&NewLine;<figure style&equals;"width&colon; 1138px" class&equals;"wp-caption aligncenter"><img class&equals;"mainImage" src&equals;"http&colon;&sol;&sol;www&period;smartworld&period;it&sol;wp-content&sol;uploads&sol;2016&sol;02&sol;Quantum-Break-gameplay-3&period;jpeg" width&equals;"1138" height&equals;"640" &sol;><figcaption class&equals;"wp-caption-text">&lpar;Quantum Break&comma; Microsoft Game Studios&rpar;<&sol;figcaption><&sol;figure>&NewLine;<p>These freakishly bizarre loops also play into the multiple puzzle&sol;platforming segments which become grand scale set pieces that also make use of your powers&period; Smaller obstacles in the form of a puzzle are pretty weak&comma; often just resorting to rewinding time to the right moment&comma; running very fast and getting to the next point of interest&period; Usually these small puzzles have a theme of locked doors or doors which open and close very quickly&period;<&sol;p>&NewLine;<p>Quantum Break was an exciting concept and with Sam Lake&&num;8217&semi;s involvement I was hoping for another blockbuster epic&period; While it has intelligent action&comma; interesting gameplay mechanics&comma; spectacular visuals and some good concepts for a gaming narrative&comma; <em>Quantum Break<&sol;em> is let down heavily by the lame TV show aspect&comma; short game time&comma; needless padding of back story along the very shallow puzzle and level designs&period; I hoped this would be great&comma; but sadly it&&num;8217&semi;s a let down&period; Still a decent action game with some great concepts and worth checking out if you liked <em>Alan Wake<&sol;em> and <em>Max Payne<&sol;em>&period; I hope there will be a sequel and the problems here are pulled out for a greater experience&period; Don&&num;8217&semi;t let me down again&comma; Sam Lake&excl;<&sol;p>&NewLine;

Exit mobile version