Quantum League First Impressions

Lost in time... and possibly transition

<p style&equals;"text-align&colon; center&semi;"><i><span style&equals;"font-weight&colon; 400&semi;">Written by Christopher Falcon&comma; co-written and edited by Alexandria Digre&period;<&sol;span><&sol;i><&sol;p>&NewLine;<p><span style&equals;"font-weight&colon; 400&semi;">First-person shooters are quickly becoming something like a tale as old as time&period; Its premise is simple&semi; pick up a gun&comma; aim&comma; and fire at opposing players&period; There have been tons of ways that try to reinvent the wheel&comma; such as<&sol;span><a href&equals;"https&colon;&sol;&sol;bagogames&period;com&sol;monarch-reigns-new-titanfall-2-dlc&sol;"> <span style&equals;"font-weight&colon; 400&semi;">Titanfall<&sol;span><&sol;a><span style&equals;"font-weight&colon; 400&semi;"> combining a first-person shooter with giant mech fighting&comma; and<&sol;span><a href&equals;"https&colon;&sol;&sol;bagogames&period;com&sol;the-upcoming-overwatch-2-what-to-expect&sol;"> <span style&equals;"font-weight&colon; 400&semi;">Overwatch<&sol;span><&sol;a><span style&equals;"font-weight&colon; 400&semi;"> giving its characters different weapons&comma; classes&comma; and abilities&period;<&sol;span><&sol;p>&NewLine;<p><span style&equals;"font-weight&colon; 400&semi;">Quantum League is one such attempt to reinvent the wheel&comma; as its premise is based around time loops in an enclosed environment&period; So&comma; how does it play&comma; and how does its mechanics try to add a new spin on the original FPS formula&quest; Let’s discuss our Quantum League First Impressions&period;<&sol;span><&sol;p>&NewLine;<p><amp-youtube layout&equals;"responsive" width&equals;"500" height&equals;"281" data-videoid&equals;"L5R8YDLEQWI" title&equals;"Quantum League - Full Release Trailer"><a placeholder href&equals;"https&colon;&sol;&sol;www&period;youtube&period;com&sol;watch&quest;v&equals;L5R8YDLEQWI"><img src&equals;"https&colon;&sol;&sol;i&period;ytimg&period;com&sol;vi&sol;L5R8YDLEQWI&sol;hqdefault&period;jpg" layout&equals;"fill" object-fit&equals;"cover" alt&equals;"Quantum League - Full Release Trailer"><&sol;a><&sol;amp-youtube><&sol;p>&NewLine;<h3 style&equals;"text-align&colon; center&semi;"><b>Shot Through Time<&sol;b><&sol;h3>&NewLine;<p><span style&equals;"font-weight&colon; 400&semi;">Quantum League’s main selling point is the fact that every fifteen seconds&comma; the game rewinds to the beginning of the round for you to take another path through the level&period; After three rotations&comma; the player &lpar;or team&rpar; that fulfills the map objective will score&period; First to score two points wins&period; In the event of a draw &lpar;neither player nor team has completed the map objective&rpar;&comma; the time loop resets back to stage 1&period;<&sol;span><&sol;p>&NewLine;<p><span style&equals;"font-weight&colon; 400&semi;">Getting killed isn’t the end of the world&period; If you keep recording actions after being killed&comma; it presents an opportunity to fix it in two ways&period; One&comma; you could find a health pack and resync yourself to the timeline&comma; giving you the remaining time to record actions&period; Alternatively&comma; on a future rotation&comma; you can go out of your way to kill a player that killed your first rotation&period;<&sol;span><&sol;p>&NewLine;<p><span style&equals;"font-weight&colon; 400&semi;">At the beginning of every rotation&comma; players can choose between an SMG&comma; a shotgun&comma; a grenade launcher&comma; a sniper rifle&comma; and a laser pistol&period; I’m going to level with you on this one&period; If you’re playing 2v2 matches&comma; just pick an SMG and have your partner pick a sniper rifle&period; If you both can aim&comma; then congratulations&comma; you have the most broken composition in the game&period;<&sol;span><&sol;p>&NewLine;<h3><img class&equals;"aligncenter size-full wp-image-170148" src&equals;"https&colon;&sol;&sol;cdn&period;bagogames&period;com&sol;wp-content&sol;uploads&sol;2021&sol;05&sol;02125042&sol;QuantumLeague1&period;jpg" alt&equals;"Quantum League" width&equals;"1920" height&equals;"1080" &sol;><&sol;h3>&NewLine;<h3 style&equals;"text-align&colon; center&semi;"><b>The Match Types<&sol;b><&sol;h3>&NewLine;<p><span style&equals;"font-weight&colon; 400&semi;">Quantum League&comma; to my knowledge&comma; has three different match types&period; Those three types are capturing a central control point&comma; capturing all five objective markers of a map &lpar;and only one map seems to support this mode as of the time of publication&rpar;&comma; and killing as many clones as possible&period;<&sol;span><&sol;p>&NewLine;<p><span style&equals;"font-weight&colon; 400&semi;">These three objectives are pretty superfluous&comma; to be honest&period; What makes you have a better chance of winning is to kill their clones and rush to objective&period; The sooner the traffic is gone&comma; the sooner you can get to completing the map objective&period; To be honest&comma; the most hectic mode is the one where you kill all clones&comma; as it takes place in a shipyard and has lots of cover to play around with&period;<&sol;span><&sol;p>&NewLine;<p><span style&equals;"font-weight&colon; 400&semi;">Capturing all five objectives has only one map attached to it&comma; which is unfortunate&period; The game mode could be either more exciting or more balanced if it were on maps of varying sizes&period; It would also add more variety to that game mode&comma; because playing on the same map can get pretty same-y after a while&period;<&sol;span><&sol;p>&NewLine;<h3><img class&equals;"aligncenter size-full wp-image-170149" src&equals;"https&colon;&sol;&sol;cdn&period;bagogames&period;com&sol;wp-content&sol;uploads&sol;2021&sol;05&sol;02125651&sol;QuantumLeague2&period;jpg" alt&equals;"Quantum League First Impressions" width&equals;"1920" height&equals;"1080" &sol;><&sol;h3>&NewLine;<h3 style&equals;"text-align&colon; center&semi;"><b>Gaps In The Timeline<&sol;b><&sol;h3>&NewLine;<p><span style&equals;"font-weight&colon; 400&semi;">We found that during our Quantum League first impressions&comma; gameplay can get pretty repetitive at points due to all of these parts factoring in&period; Lots of rounds I’ve played have ended in one of three ways&semi; the enemy team camping the health packs and then going to objective&semi; me going to try to flank or go to objective and a sniper kills me from the enemy spawn&semi; or getting rushed by four SMGs and dying within ten seconds&period;<&sol;span><&sol;p>&NewLine;<p><span style&equals;"font-weight&colon; 400&semi;">The maps further exacerbate the first outcome&period; Most of the health packs are in areas that have a ton of cover surrounding it&period; Sometimes&comma; you’ll have to kill a player two or three times JUST to make sure they stay dead for the round&comma; which gets old quite fast&period; Another point of contention is the fact that SMGs seem to be the only very good weapon&period;<&sol;span><&sol;p>&NewLine;<p><a href&equals;"https&colon;&sol;&sol;cdn&period;bagogames&period;com&sol;wp-content&sol;uploads&sol;2021&sol;05&sol;02132414&sol;20210501213029&lowbar;1&period;jpg"><img class&equals;"alignnone size-large wp-image-170154" src&equals;"https&colon;&sol;&sol;cdn&period;bagogames&period;com&sol;wp-content&sol;uploads&sol;2021&sol;05&sol;02132414&sol;20210501213029&lowbar;1-1024x576&period;jpg" alt&equals;"Quantum Duel" width&equals;"1024" height&equals;"576" &sol;><&sol;a><&sol;p>&NewLine;<h3 style&equals;"text-align&colon; center&semi;"><strong>Gun Troubles<&sol;strong><&sol;h3>&NewLine;<p><span style&equals;"font-weight&colon; 400&semi;">Grenade Launchers straight up don’t work more often than not&comma; because of how their blast radius behaves&period; You don’t get many opportunities to be using a shotgun&comma; either&comma; since everyone’s chewing through your health from mid or long-range&period; The worst offender is the laser pistol&period; By god&comma; this is one of the worst guns I’ve used in an FPS to date&period; It fires a laser that does damage as long as it’s touching an enemy&period; The problem area is that it has less range than<&sol;span><i><span style&equals;"font-weight&colon; 400&semi;"> a shotgun<&sol;span><&sol;i><span style&equals;"font-weight&colon; 400&semi;">&comma; which stifles its usability immensely&period;<&sol;span><&sol;p>&NewLine;<p><span style&equals;"font-weight&colon; 400&semi;">However&comma; most of these issues can be solved with some fine-tuning to tools like gun ranges&comma; health pack healing amounts&comma; or other means&period; What <&sol;span><i><span style&equals;"font-weight&colon; 400&semi;">can’t<&sol;span><&sol;i><span style&equals;"font-weight&colon; 400&semi;"> be fixed by changing some code is the rather abysmal player base&period; I don’t know if it was because Quantum League was advertised enough or if there was a design decision in the past&comma; but it’s rather unclear what the cause is&period; This becomes more puzzling when you realize that most of the game’s Steam reviews are positive receptions&period;<&sol;span><&sol;p>&NewLine;<p><img class&equals;"aligncenter size-full wp-image-170151" src&equals;"https&colon;&sol;&sol;cdn&period;bagogames&period;com&sol;wp-content&sol;uploads&sol;2021&sol;05&sol;02130204&sol;QuantumLeague3&period;jpg" alt&equals;"" width&equals;"1920" height&equals;"1080" &sol;><&sol;p>&NewLine;<h3 style&equals;"text-align&colon; center&semi;"><b>Closing Thoughts<&sol;b><&sol;h3>&NewLine;<p><span style&equals;"font-weight&colon; 400&semi;">Quantum League is a game with a lot of promise but somewhat lackluster execution&period; We will be giving our full thoughts on the game in our upcoming review&comma; so stay tuned for that&period; But first impressions have not been good as the game feels a bit held back by its lack of players&period;<&sol;span><&sol;p>&NewLine;<p><span style&equals;"font-weight&colon; 400&semi;">With some fine-tuning to the game mechanics and more players&comma; Quantum League can become a serious e-sports title&period; It has all the makings for a title that challenges both your reflexes and brain&period; The game could also benefit from some of the game phases being longer on some maps&comma; as some of them are 20 seconds depending on the map size&period; You can<&sol;span><a href&equals;"https&colon;&sol;&sol;store&period;steampowered&period;com&sol;app&sol;651150&sol;Quantum&lowbar;League&sol;"> <span style&equals;"font-weight&colon; 400&semi;">check it out on Steam<&sol;span><&sol;a><span style&equals;"font-weight&colon; 400&semi;"> for &dollar;8 if you want to give it a shot&period;<&sol;span><&sol;p>&NewLine;<p><strong>What did you think about our Quantum League First Impressions&quest; Did you like the game&quest; What improvements do you think can be made to the title&quest; Are you looking to purchase it yourself&quest; Let us know your thoughts in the comments section below&period;<&sol;strong><&sol;p>&NewLine;

Exit mobile version