Quiet and Mysterious or Loud and Proud – Dishonored 2 Review

<hr &sol;>&NewLine;<p>Dark powers&comma; blood&comma; and revenge&semi; the same theme seems to follow every <em>Dishonored<&sol;em> game&period; <em>Dishonored 2<&sol;em>&comma; however&comma; tops the first <em>Dishonored<&sol;em> in every category&comma; with new powers&comma; better upgrades&comma; cooler kills&comma; and a wickedly intricate revenge plot&period; That&comma; stacked with the fact that the game is just plain <em>fun<&sol;em>&comma; makes <em>Dishonored 2<&sol;em> one of the coolest choice-based action RPG games I’ve ever played&period;<&sol;p>&NewLine;<p>Picking up where <em>Dishonored<&sol;em> left off&comma; 15 years have passed since Corvo Attano saved the murdered Empress Jessamine Kaldwin’s daughter&comma; Emily&period; Having taken her deceased mother’s title of Empress&comma; Emily has been slowly rebuilding Dunwall by eliminating corruption&comma; draining the flooded districts&comma; and helping to cure the poor and afflicted&period; Well-liked by her people and well-trained by her &OpenCurlyDoubleQuote;father” Corvo&comma; a time of moderate peace has followed the rat plague&period; Complications arise&comma; however&comma; with mysterious murders committed by the &OpenCurlyDoubleQuote;Crown Killer” in the name of the Empress&comma; and with the arrival of a mysterious usurper who claims to have right to the throne&period;<&sol;p>&NewLine;<p><em>Dishonored 2<&sol;em> wastes no time in throwing you into the action&period; The optional tutorial puts you in the mind of Emily as she trains with Corvo&period; Basic controls and strategies are revisited&comma; which can be partly useful and partly annoying&comma; depending on how well you remember the first game&period; It can be skipped&comma; however&comma; and doesn’t pose a serious hindrance to gameplay&period; The real fun begins immediately after the tutorial&comma; when you’re given the option as playing either Emily or Corvo for the main campaign of the game&period; Once chosen&comma; your character gets right back into their stealthy ways&comma; stalking guards and solving puzzles in pursuit of additional weapons and powers&period;<&sol;p>&NewLine;<figure style&equals;"width&colon; 1920px" class&equals;"wp-caption aligncenter"><img src&equals;"http&colon;&sol;&sol;cdn&period;akamai&period;steamstatic&period;com&sol;steam&sol;apps&sol;403640&sol;ss&lowbar;f2206b92cfde7e2c63a106e35ddc847700a2f7d8&period;1920x1080&period;jpg&quest;t&equals;1478897509" alt&equals;"&lpar;&lt&semi;em&gt&semi;Dishonored 2&lt&semi;&sol;em&gt&semi;&comma; Bethesda Softworks&rpar;" width&equals;"1920" height&equals;"1080" &sol;><figcaption class&equals;"wp-caption-text">&lpar;<em>Dishonored 2<&sol;em>&comma; Bethesda Softworks&rpar;<&sol;figcaption><&sol;figure>&NewLine;<p>No matter your style&comma; Emily and Corvo can be tailored to the way you want to play&period; If you want a high-chaos playthrough&comma; death and mayhem can abound with loud&comma; powerful weapons and blood-fueled abilities&period; If you prefer a quiet&comma; low-chaos playthrough&comma; crafting helps you with items like sleep darts and other non-lethals&comma; as well as upgraded stealth abilities&period; You can go to either extreme&semi; or you can coast along in the middle&comma; creating chaos in the streets while still sneaking past mechs and guards&period;<&sol;p>&NewLine;<p>Combat is fast-paced and enjoyable&comma; with a variety of possible finishing moves and techniques&period; It is limited&comma; however&comma; and seems to be tailored for only one-on-one situations&period; When swarmed by several guards or other enemies&comma; your only basic options are to attack or block&period; Without the use of any abilities&comma; defeating a huge crowd of enemies &lpar;especially if you’re trying not to kill them&rpar; is incredibly difficult&period; Even on easy mode&comma; death is constant&comma; and detection is hard to shake&period; This makes the guard swarm extremely hard to avoid&comma; which in turn makes a non-lethal or undetectable playthrough close to impossible &lpar;without ridiculous amounts of patience&rpar;&period; With patience and steadily accumulated abilities&comma; however&comma; it can be overcome&period;<&sol;p>&NewLine;<figure style&equals;"width&colon; 1918px" class&equals;"wp-caption aligncenter"><img src&equals;"http&colon;&sol;&sol;cdn&period;akamai&period;steamstatic&period;com&sol;steam&sol;apps&sol;403640&sol;ss&lowbar;f1d900f18408c0451ee9b343dbe1fc7b8f2b373e&period;1920x1080&period;jpg&quest;t&equals;1478897509" alt&equals;"&lpar;&lt&semi;em&gt&semi;Dishonored 2&lt&semi;&sol;em&gt&semi;&comma; Bethesda Softworks&rpar;" width&equals;"1918" height&equals;"1080" &sol;><figcaption class&equals;"wp-caption-text">&lpar;<em>Dishonored 2<&sol;em>&comma; Bethesda Softworks&rpar;<&sol;figcaption><&sol;figure>&NewLine;<p>Additionally&comma; Emily and Corvo have different abilities from the Outsider&period; Corvo’s powers are much the same as they were in <em>Dishonored<&sol;em>&comma; but Emily’s are unique&period; Her Doppelganger and Mesmerize powers distract enemies&comma; while Shadow Walk allows her to move undetected&period; For both low-chaos and high-chaos playthroughs&comma; Domino is incredibly useful&comma; which allows her to link multiple enemies that will receive the same damage if one is affected&period; As always&comma; runes can unlock and upgrade each of these abilities&comma; making them infinitely useful and extremely customizable&period;<&sol;p>&NewLine;<p><em>Dishonored 2<&sol;em> is home to a gigantic world to explore&comma; and it is encouraged that you do so&period; Certain side quests&comma; lore&comma; and characters can only be found by taking the road less traveled&comma; and there is always a reward for the effort&period; There are books&comma; notes&comma; journal entries&comma; and collectible items that make it fun to solve hidden puzzles&comma; and make the word just that much more interesting&period; Entire spaces &lpar;such as the Clockwork Mansion&rpar; are filled with puzzles and prizes&comma; as well as different varieties of enemies and dangers&period;<&sol;p>&NewLine;<figure style&equals;"width&colon; 1920px" class&equals;"wp-caption aligncenter"><img src&equals;"http&colon;&sol;&sol;cdn&period;akamai&period;steamstatic&period;com&sol;steam&sol;apps&sol;403640&sol;ss&lowbar;4095dc87c8e6f8a3f6a12134e1e0f3bb3e9aa808&period;1920x1080&period;jpg&quest;t&equals;1478897509" alt&equals;"&lpar;&lt&semi;em&gt&semi;Dishonored 2&lt&semi;&sol;em&gt&semi;&comma; Bethesda Softworks&rpar;" width&equals;"1920" height&equals;"1080" &sol;><figcaption class&equals;"wp-caption-text">&lpar;<em>Dishonored 2<&sol;em>&comma; Bethesda Softworks&rpar;<&sol;figcaption><&sol;figure>&NewLine;<p>Enemies and NPCs are present in nearly every facet of the game&comma; giving it a more realistic feel&comma; as you are hardly ever alone in even the darkest corners&period; This makes an undetected stealth campaign extremely difficult&comma; because you’re easily spotted by the many guards&comma; mechs&comma; beasts&comma; and civilians wandering the streets and buildings &lpar;many of whom would just as soon rat you out to the nearby authorities than run away&rpar;&period; If you’re able navigate around them&comma; however&comma; plenty of excellent loot can be taken from an unconscious body&period;<&sol;p>&NewLine;<p>The music and sounds of the game give it a very <em>Sherlock Holmes<&sol;em>-ish feel&comma; which meshes perfectly with the steampunk theme of the game&period; Tight violins and eerie piano maintain a feeling of propriety and pre-modernism&comma; but urgency is created by the real star of the game’s audio&colon; the background noises&period; While wandering through streets occupied by guards&comma; looking through keyholes&comma; or exploring dank alleys&comma; an ever-present cacophony of screams&comma; chimes&comma; footsteps and buzzing keep you on edge&period; These noises&comma; combined with the natural conversation of the NPCs and the sound effects assigned to your accessories&comma; create an immersive and stressful environment in which being careful is a priority&period;<&sol;p>&NewLine;<figure style&equals;"width&colon; 1920px" class&equals;"wp-caption aligncenter"><img src&equals;"http&colon;&sol;&sol;cdn&period;akamai&period;steamstatic&period;com&sol;steam&sol;apps&sol;403640&sol;ss&lowbar;2fd48ef1fe2c2287933fec1311d9cf47e57a546b&period;1920x1080&period;jpg&quest;t&equals;1478897509" alt&equals;"&lpar;&lt&semi;em&gt&semi;Dishonored 2&lt&semi;&sol;em&gt&semi;&comma; Bethesda Softworks&rpar;" width&equals;"1920" height&equals;"1080" &sol;><figcaption class&equals;"wp-caption-text">&lpar;<em>Dishonored 2<&sol;em>&comma; Bethesda Softworks&rpar;<&sol;figcaption><&sol;figure>&NewLine;<p>There are&comma; naturally&comma; a few bugs and glitches in the game that can shake the mood or cause an otherwise serious situation to be funny&period; Bodies being flung by unknown forces and misbehaving background graphics aren’t necessarily uncommon&comma; but they’re certainly not game-breaking&comma; either&period; If anything&comma; they provide a moment of humorous relief during an otherwise very intense game&period;<&sol;p>&NewLine;<p><em>Dishonored 2<&sol;em> not only outshines my expectations&comma; it delivers a game I’m actually excited to play over and over again&period; Both graphics and sounds are as unique as they are beautiful&period; Gameplay is intense&comma; natural&comma; and varied enough to stay exciting&period; The main story is complex and intriguing&comma; and side-quests are rewarding instead of tedious&period; While combat can be obnoxiously difficult&comma; it hardly ruins the appeal of the game&comma; as it’s often entirely avoidable&period; <em>Dishonored 2<&sol;em> is a polished&comma; entertaining&comma; and intricate sequel&comma; and a must-play for any Action&sol;RPG fan&period;<&sol;p>&NewLine;<hr &sol;>&NewLine;<p style&equals;"text-align&colon; center&semi;"><strong>A PS4 Review Code for <em>Dishonored 2<&sol;em> was provided by Bethesda Softworks for the purpose of this review <&sol;strong><&sol;p>&NewLine;

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