A Quiver of Crows Preview

<p><span style&equals;"font-weight&colon; 400&semi;">Side-scrolling shooters keep getting improved and reinvented over the years&period; Somehow&comma; such a straightforward genre consistently produces some of the best video games known to man&period; In any time period&comma; you can easily find a great scrolling shooter with the same core gameplay elements that were first present in <&sol;span><i><span style&equals;"font-weight&colon; 400&semi;">Defender<&sol;span><&sol;i><span style&equals;"font-weight&colon; 400&semi;">&period; Some shout-outs go to <&sol;span><i><span style&equals;"font-weight&colon; 400&semi;">Contra<&sol;span><&sol;i><span style&equals;"font-weight&colon; 400&semi;">&comma; <&sol;span><i><span style&equals;"font-weight&colon; 400&semi;">R-Type<&sol;span><&sol;i><span style&equals;"font-weight&colon; 400&semi;">&comma; and <&sol;span><i><span style&equals;"font-weight&colon; 400&semi;">Gradius<&sol;span><&sol;i><span style&equals;"font-weight&colon; 400&semi;">&period; It’s also common to find sequels and remakes to some of these older shoot-&OpenCurlyQuote;em-ups on modern consoles&period; Indie developers often turn to the genre since it’s a proven formula &lpar;as long as you add your own unconventional twist&rpar;&period; <&sol;span><i><span style&equals;"font-weight&colon; 400&semi;">A Quiver of Crows<&sol;span><&sol;i><span style&equals;"font-weight&colon; 400&semi;"> falls into this category&comma; and the added personal touch includes original artwork and an exploration factor&period; It uses the common side-scrolling shooter elements&comma; but brings a bit more to the genre&period;<&sol;span><&sol;p>&NewLine;<p><i><span style&equals;"font-weight&colon; 400&semi;">A Quiver of Crows<&sol;span><&sol;i><span style&equals;"font-weight&colon; 400&semi;"> has a distinct art style that makes it appeal to interested gamers&period; It uses shading and layered landscapes to display a Gothic three-dimensional world&period; <&sol;span><i><span style&equals;"font-weight&colon; 400&semi;">Badland<&sol;span><&sol;i><span style&equals;"font-weight&colon; 400&semi;">&comma; a popular game developed by the same studio&comma; also employs this method&period; Both games give off a creepy atmosphere and don’t tell you much about the world you’re playing in&period; Most of the story is extremely vague and leaves the player to create it themselves&period; When games make imagination a key factor to enjoyment&comma; they risk losing a portion of their audience&period; Some people simply cannot imagine the story&comma; even when presented with great artwork and gameplay&period; I fell into this category while playing <&sol;span><i><span style&equals;"font-weight&colon; 400&semi;">A Quiver of Crows<&sol;span><&sol;i><span style&equals;"font-weight&colon; 400&semi;">&comma; and had difficulty figuring out what was happening in the game outside of shooting enemies&period; I’m sure there’s a ton of symbolism and metaphors all over <&sol;span><i><span style&equals;"font-weight&colon; 400&semi;">A Quiver of Crows<&sol;span><&sol;i><span style&equals;"font-weight&colon; 400&semi;">&comma; but I couldn’t quite break past the surface of the game&period; The enemies look like mouths&comma; the setting often changes&comma; and your objective as a whole is non-existent&period; Chances are that the story is right in front of me&comma; but the problem is that I’m not seeing it&period;<&sol;span><&sol;p>&NewLine;<figure id&equals;"attachment&lowbar;107602" aria-describedby&equals;"caption-attachment-107602" style&equals;"width&colon; 1920px" class&equals;"wp-caption alignnone"><img class&equals;"wp-image-107602 size-full" src&equals;"https&colon;&sol;&sol;cdn&period;bagogames&period;com&sol;wp-content&sol;uploads&sol;2016&sol;06&sol;03153353&sol;a-quiver-of-crows&lowbar;009&period;jpg" alt&equals;"A Quiver of Crows 1" width&equals;"1920" height&equals;"1080" &sol;><figcaption id&equals;"caption-attachment-107602" class&equals;"wp-caption-text">The bridge between good and evil&period; &lpar;<em>A Quiver of Crows&comma;<&sol;em> Sheado&period;net&rpar;<&sol;figcaption><&sol;figure>&NewLine;<p><span style&equals;"font-weight&colon; 400&semi;">Gameplay mechanics are very basic and easy to understand&period; The goal in each stage is to find three crows and free them from their cages&period; Along the way&comma; you’ll be bombarded with enemies that are designed to follow you around&period; They are absolutely relentless&comma; and can quickly create angry mobs that require tons of firepower to bring down&period; Some enemies fire projectiles at you that fill the screen with danger&period; Strangely&comma; the dead bodies of enemies do not disintegrate&comma; and pile up in each level&period; The bodies will sometimes get in your way and demonstrate the Gothic nature of the game&period; At the end of each level&comma; you’ll receive a power-up that improves your basic or special attacks&period; <&sol;span><&sol;p>&NewLine;<p><span style&equals;"font-weight&colon; 400&semi;">Exploration is what makes <&sol;span><i><span style&equals;"font-weight&colon; 400&semi;">A Quiver of Crows <&sol;span><&sol;i><span style&equals;"font-weight&colon; 400&semi;">unique&period; The crows you need to rescue are located in different areas across a maze-like map&period; Tunneling underground&comma; maneuvering around obstacles&comma; and frequently checking your map are all common occurrences throughout the game&period; Other side-scrollers are limited to left and right screen movement&comma; while <&sol;span><i><span style&equals;"font-weight&colon; 400&semi;">A Quiver of Crows<&sol;span><&sol;i><span style&equals;"font-weight&colon; 400&semi;"> lets you go vertically at times&period; Although the general sense of each level is horizontal&comma; the vertical plane is a refreshing feature&period;<&sol;span><&sol;p>&NewLine;<figure id&equals;"attachment&lowbar;107604" aria-describedby&equals;"caption-attachment-107604" style&equals;"width&colon; 1920px" class&equals;"wp-caption alignnone"><img class&equals;"wp-image-107604 size-full" src&equals;"https&colon;&sol;&sol;cdn&period;bagogames&period;com&sol;wp-content&sol;uploads&sol;2016&sol;06&sol;03153309&sol;steamworkshop&lowbar;webupload&lowbar;previewfile&lowbar;370082836&lowbar;preview&period;png" alt&equals;"A Quiver of Crows 2" width&equals;"1920" height&equals;"1080" &sol;><figcaption id&equals;"caption-attachment-107604" class&equals;"wp-caption-text">Flying mouths are scary in any context&period; &lpar;<em>A Quiver of Crows<&sol;em>&comma; Sheado&period;net&rpar;<&sol;figcaption><&sol;figure>&NewLine;<p><i><span style&equals;"font-weight&colon; 400&semi;">A Quiver of Crows<&sol;span><&sol;i><span style&equals;"font-weight&colon; 400&semi;"> actually forces you to face your fears&period; Several times&comma; I desperately tried to avoid the hideous flying monsters who will do anything to hunt you down and kill you&period; I attempted to barrel through an entire level to reach the finish line&comma; blasting down anything blocking my way with explosive abilities&period; Sadly&comma; the strategy was futile&comma; as the sheer number of opponents was overwhelming&period; The only way to beat a level is to slowly advance and face each and every enemy present on the map&period; Some will re-spawn once or even twice&comma; but winning is impossible unless you keep beating them down&period; Leaving some enemies alive will unexpectedly hurt you once they pile up and hurl themselves into your face a minute later&period; A local co-op mode allows players to progress through <&sol;span><i><span style&equals;"font-weight&colon; 400&semi;">A Quiver of Crows<&sol;span><&sol;i><span style&equals;"font-weight&colon; 400&semi;"> together&period; Fighting enemies with a companion by your side is always more fun than being alone&period; I do wish online multiplayer was also an option in order to give more freedom to the multiplayer mode&comma; but it’s nice to see a game that still recognizes local multiplayer as popular&period;<&sol;span><&sol;p>&NewLine;<figure id&equals;"attachment&lowbar;107603" aria-describedby&equals;"caption-attachment-107603" style&equals;"width&colon; 1920px" class&equals;"wp-caption alignnone"><img class&equals;"wp-image-107603 size-full" src&equals;"https&colon;&sol;&sol;cdn&period;bagogames&period;com&sol;wp-content&sol;uploads&sol;2016&sol;06&sol;03153333&sol;kHtbwHN&period;png" alt&equals;"A Quiver of Crows 3" width&equals;"1920" height&equals;"1080" &sol;><figcaption id&equals;"caption-attachment-107603" class&equals;"wp-caption-text">Some co-op action&excl; &lpar;<em>A Quiver of Crows<&sol;em>&comma; Sheado&period;net&rpar;<&sol;figcaption><&sol;figure>&NewLine;<p><i><span style&equals;"font-weight&colon; 400&semi;">A Quiver of Crows<&sol;span><&sol;i><span style&equals;"font-weight&colon; 400&semi;"> is a solid shooter with some original elements&period; As I previously mentioned&comma; an online multiplayer option in the final version would be welcome by most&comma; if not all players&period; Also&comma; I’d enjoy watching some early cut-scenes that explain the backstory of the crows and their world&period; Even though symbolism is a great style of storytelling&comma; the less imaginative players like me need some level of concrete information&period; I don’t think <&sol;span><i><span style&equals;"font-weight&colon; 400&semi;">A Quiver of Crows<&sol;span><&sol;i><span style&equals;"font-weight&colon; 400&semi;"> is meant to re-define its genre or even become one of the most popular games of the year&period; It’s an artistic journey that’s sure to entertain and pose a challenge to anyone who plays it&period;<&sol;span><&sol;p>&NewLine;<hr &sol;>&NewLine;<p style&equals;"text-align&colon; center&semi;"><em><strong>A PC preview code was provided by Sheado for the purpose of this preview<&sol;strong><&sol;em><&sol;p>&NewLine;

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