Rainbow Six Siege Grand Larceny Review

An in-game event that reveals a big gap in the game mode roster

<p><em><a href&equals;"https&colon;&sol;&sol;bagogames&period;com&sol;rainbow-six-sieges-operation-para-bellum-gets-new-details&sol;" target&equals;"&lowbar;blank" rel&equals;"noopener noreferrer">Rainbow Six Siege<&sol;a><&sol;em> is undeniably fun&period; The quick matches split between attacking and defending are just open enough that each one feels different&comma; and no matter how skilled you are you can always be bested&period;<&sol;p>&NewLine;<p>Every in-game event in <em>Rainbow Six Siege<&sol;em> puts a new spin on this gameplay formula&comma; and <a href&equals;"https&colon;&sol;&sol;www&period;ubisoft&period;com&sol;en-gb&sol;game&sol;rainbow-six&sol;siege&sol;events&sol;grand-larceny" target&equals;"&lowbar;blank" rel&equals;"noopener noreferrer"><em>Grand Larceny<&sol;em><&sol;a> was no different&period; It switched out all primary <a href&equals;"https&colon;&sol;&sol;bagogames&period;com&sol;rainbow-six-siege-ups-downs-becoming-toxic&sol;" target&equals;"&lowbar;blank" rel&equals;"noopener noreferrer">weapons<&sol;a> for shotguns&comma; and changed the objective to guarding or stealing gold from locked safes&period;<&sol;p>&NewLine;<p>It was chaotic&comma; screwing with many of the dynamics between Operators that the game is built upon&comma; but it also highlighted a gap in the game mode roster that Ubisoft needs to fill&period;<&sol;p>&NewLine;<p>If that hasn’t offended too many of the purists out there&comma; let’s get into the <em>Rainbow Six Siege Grand Larceny<&sol;em> review&period;<&sol;p>&NewLine;<p><img class&equals;"aligncenter size-large wp-image-158623" src&equals;"https&colon;&sol;&sol;cdn&period;bagogames&period;com&sol;wp-content&sol;uploads&sol;2020&sol;05&sol;23155652&sol;Rainbow-Six-Siege-Grand-Larceny-Review-1-1024x576&period;jpg" alt&equals;"Rainbow Six Siege Grand Larceny Review 1" &sol;><&sol;p>&NewLine;<h2 style&equals;"text-align&colon; center&semi;">Old But New<&sol;h2>&NewLine;<p><em>Grand Larceny<&sol;em> introduced a brand new <a href&equals;"https&colon;&sol;&sol;bagogames&period;com&sol;h1z1s-new-game-mode-auto-royale&sol;" target&equals;"&lowbar;blank" rel&equals;"noopener noreferrer">game mode<&sol;a>&comma; Stolen Goods&comma; which was a lot shorter than the standard game modes&period; There was no hostage&comma; bomb&comma; or even a preparation phase&comma; just a building full of cash&period; Said building was a special version of the Hereford map&period;<&sol;p>&NewLine;<p>Players simply chose their Operators&comma; and then went about either attacking the building in order to steal the loot&comma; or defend it from those very attackers&period; As you’d expect&comma; the teams switched half way through to bring balance to each match&comma; but three quick wins was still a shortcut to victory&period;<&sol;p>&NewLine;<p>Hereford was the perfect spot for <em>Grand Larceny<&sol;em>&comma; and not just because <a href&equals;"https&colon;&sol;&sol;bagogames&period;com&sol;way-to-ruin-the-end-of-far-cry-5-ubisoft&sol;" target&equals;"&lowbar;blank" rel&equals;"noopener noreferrer">Ubisoft<&sol;a> tarted it up with a new theme&period; The floors and walls were mostly wood&comma; meaning they were breakable&period; This meant that it was easy as both an attacker and defender to simply shoot through the floor to have a safe fall down to you&period;<&sol;p>&NewLine;<p>While most of the content in this event was familiar&comma; the Operators&comma; their abilities&comma; and the map&comma; it felt fresh and fun because of the new rules imposed on it&period;<&sol;p>&NewLine;<p><img class&equals;"aligncenter size-large wp-image-158627" src&equals;"https&colon;&sol;&sol;cdn&period;bagogames&period;com&sol;wp-content&sol;uploads&sol;2020&sol;05&sol;23160130&sol;Rainbow-Six-Siege-Grand-Larceny-Review-3-1024x576&period;jpg" alt&equals;"Rainbow Six Siege Grand Larceny Review 3" &sol;><&sol;p>&NewLine;<h3 style&equals;"text-align&colon; center&semi;">Attackers<&sol;h3>&NewLine;<p>When attacking&comma; a few Operators really began to stand out by the end of the event&period; Amaru became my favorite&comma; because her Garra allows you to grapple onto high ledges&comma; and ascend to a building’s roof fast&period;<&sol;p>&NewLine;<p>I found that I had the most success with Amaru because the defending team never expects attackers to come in on the top floor&period; The generally accepted tactic was to break in through the lower floors and work your way up&period;<&sol;p>&NewLine;<p>However&comma; Finka also saw a lot of attention&comma; because her Adrenal Surge can revive players from a downed state&comma; and give them an edge in the heat of combat&period;<&sol;p>&NewLine;<p>While I’m sure I was about as successful as an attacker as I was as a defender&comma; being on the attacking team always felt like more of a slog&period; Defenders can easily secrete themselves away in the corner of a room&comma; and when you’re looking for safes to crack&comma; you don’t always check your corners&period;<&sol;p>&NewLine;<p>With that said&comma; if defenders were ever too overwhelmed&comma; and chose to cower and hide&comma; it was easy to crack the three safes required for <a href&equals;"https&colon;&sol;&sol;bagogames&period;com&sol;venture-destiny-part-11-racing-iron&sol;" target&equals;"&lowbar;blank" rel&equals;"noopener noreferrer">victory<&sol;a>&period;<&sol;p>&NewLine;<p><img class&equals;"aligncenter size-large wp-image-158626" src&equals;"https&colon;&sol;&sol;cdn&period;bagogames&period;com&sol;wp-content&sol;uploads&sol;2020&sol;05&sol;23155832&sol;Rainbow-Six-Siege-Grand-Larceny-Review-2-1024x576&period;jpg" alt&equals;"Rainbow Six Siege Grand Larceny Review 2" &sol;><&sol;p>&NewLine;<h3 style&equals;"text-align&colon; center&semi;">Defenders<&sol;h3>&NewLine;<p>I definitely had the most fun in <em>Grand Larceny<&sol;em> as a defender&period; My go to Operator was Pulse&comma; and nobody else ever seemed to pick him&period; His Cardiac Sensor makes it possible to track attackers through walls&comma; up to a certain range&period;<&sol;p>&NewLine;<p>This meant that all I needed to do was find the location near the most safes&comma; pull out the Cardiac Monitor&comma; and look out for signs of enemy life&period; Any pings I got were automatically sent to my team&comma; and the attacker was quickly dispatched&period;<&sol;p>&NewLine;<p>The only issues that defenders face are when a safe is in a room without a destructible floor or ceiling&period; At times I found that I could detect an attacker in the room below&comma; but I had to drop down through a different room in order to shoot them&period;<&sol;p>&NewLine;<p>Likewise&comma; if a safe ever started off&comma; or fell into&comma; a room without a destructible floor&comma; it was much harder to defend&period; The best spot for safes was always the lowest floor&comma; because it had plenty of items in the environment to hide behind&comma; lying in wait for an attacker&period;<&sol;p>&NewLine;<p><img class&equals;"aligncenter size-large wp-image-158628" src&equals;"https&colon;&sol;&sol;cdn&period;bagogames&period;com&sol;wp-content&sol;uploads&sol;2020&sol;05&sol;23160307&sol;Rainbow-Six-Siege-Grand-Larceny-Review-4-1024x576&period;jpg" alt&equals;"Rainbow Six Siege Grand Larceny Review 4" &sol;><&sol;p>&NewLine;<h2 style&equals;"text-align&colon; center&semi;">Just Shotguns<&sol;h2>&NewLine;<p>While Operators retained their abilities in <em>Grand Larceny<&sol;em>&comma; the new map meant that they were incredibly hard to make use of in these intense&comma; fast-paced matches&period; That’s why I only opted for Operators with abilities that could be put to use&comma; not ones with abilities that I enjoyed using&period;<&sol;p>&NewLine;<p>The event also pulled out every custom weapon that an Operator might have&comma; and replaced them with shotguns&period; I didn’t find this too much of a problem&period; Shotguns deal a lot of damage over quite a wide spread&comma; even if their range is pants&period;<&sol;p>&NewLine;<p>The Shotguns only rule meant that everyone had to get in close before they took their shots&period; You wanted to down your enemy in that first shot&comma; otherwise they could down you with their response&period;<&sol;p>&NewLine;<p>This led to many battles in which you’d see an Operator move into a room&comma; and simply blast away at the wall in front of you in the hopes that you’d hit them&period; Sometimes the operator would drop down a hold in the floor&comma; in which case you could still fire away&comma; and probably kill them too&period;<&sol;p>&NewLine;<p>The shotguns also aided themselves to creating new opportunities&period; As I’ve already mentioned&comma; <a href&equals;"https&colon;&sol;&sol;bagogames&period;com&sol;first-impressions-on-splatoon-testfire-weapons-opinion-piece&sol;" target&equals;"&lowbar;blank" rel&equals;"noopener noreferrer">blasting holes<&sol;a> in the wall was commonplace&comma; as was shooting the safes down to the lowest possible floor&period; But you could also shoot the floor in order to escape a foe&period;<&sol;p>&NewLine;<p>Creating new pathways with your weapon doesn’t feel like <em>Rainbow Six Siege<&sol;em>&comma; but it does feel like <em>Grand Larceny<&sol;em>&period; In a way this highlights the essence of the event&period; It’s all about being as dirty as possible with your tactics&comma; dropping down a hole in the floor&comma; only to blast your enemy in the ass through the floor of the room that they saw you in&period;<&sol;p>&NewLine;<p><img class&equals;"aligncenter size-large wp-image-158630" src&equals;"https&colon;&sol;&sol;cdn&period;bagogames&period;com&sol;wp-content&sol;uploads&sol;2020&sol;05&sol;23160424&sol;Rainbow-Six-Siege-Grand-Larceny-Review-5-1024x576&period;jpg" alt&equals;"Rainbow Six Siege Grand Larceny Review 5" &sol;><&sol;p>&NewLine;<h2 style&equals;"text-align&colon; center&semi;">The Loot<&sol;h2>&NewLine;<p>As with all in-game events&comma; <em>Grand Larceny<&sol;em> had a collection of 30 or so cosmetic items&period; These were all themed around 1920s bank heist gear&comma; smart brown suits&comma; lavish gold-inlaid weapons&comma; and style&period; I didn’t purchase every item in the collection&comma; but I wouldn&&num;8217&semi;t blame anyone who did&period;<&sol;p>&NewLine;<p>The <a href&equals;"https&colon;&sol;&sol;bagogames&period;com&sol;e3-2016-ubisoft-give-away-game-month-december&sol;" target&equals;"&lowbar;blank" rel&equals;"noopener noreferrer">Ubisoft Club<&sol;a> also put on a large number of promotional challenges&period; I found that these pushed me to play a few more matches&comma; even when I’d told myself I had to stop for the night&period; I wouldn’t do that for standard cosmetics in the game&comma; but these looked really good&period;<&sol;p>&NewLine;<p><img class&equals;"aligncenter size-large wp-image-158631" src&equals;"https&colon;&sol;&sol;cdn&period;bagogames&period;com&sol;wp-content&sol;uploads&sol;2020&sol;05&sol;23160524&sol;Rainbow-Six-Siege-Grand-Larceny-Review-6-1024x576&period;jpg" alt&equals;"Rainbow Six Siege Grand Larceny Review 6" &sol;><&sol;p>&NewLine;<h2 style&equals;"text-align&colon; center&semi;">Bring Back Stolen Goods<&sol;h2>&NewLine;<p>The main thing that <em>Grand Larceny<&sol;em> has done is highlight a massive gap in <em>Rainbow Six Siege<&sol;em>’s game mode roster&period; I understand the appeal of the core game modes&comma; but with all of their phases and tactics&comma; they can sometimes just take far too long to be exciting&period;<&sol;p>&NewLine;<p>Stolen Goods is a fast-paced game mode that gets you in and out of a match in under 10 minutes&period; I know that doesn’t sound great to everyone&comma; but for me&comma; this is perfect&period; It’s the entire <em>Rainbow Six Siege<&sol;em> experience&comma; just cut down to the basic elements&comma; and thrown into a single game phase&period;<&sol;p>&NewLine;<p><img class&equals;"aligncenter size-large wp-image-158631" src&equals;"https&colon;&sol;&sol;cdn&period;bagogames&period;com&sol;wp-content&sol;uploads&sol;2020&sol;05&sol;23160524&sol;Rainbow-Six-Siege-Grand-Larceny-Review-6-1024x576&period;jpg" alt&equals;"Rainbow Six Siege Grand Larceny Review 6" &sol;><&sol;p>&NewLine;<h2 style&equals;"text-align&colon; center&semi;">Verdict<&sol;h2>&NewLine;<p><a href&equals;"https&colon;&sol;&sol;bagogames&period;com&sol;ubisoft-make-major-changes-rainbow-six-sieges-renown-system&sol;" target&equals;"&lowbar;blank" rel&equals;"noopener noreferrer"><em>Rainbow Six Siege<&sol;em><&sol;a> has had some astounding in-game events&comma; but <em>Grand Larceny<&sol;em> feels like it’s worthy of making a bigger impact on the game&period; With the Outbreak game mode&comma; which debuted in 2018&comma; players thought it was so good that Ubisoft is now making an entire game based on it&period;<&sol;p>&NewLine;<p><em>Grand Larceny<&sol;em> didn’t differentiate itself from the base game enough to become its own standalone release&period; However&comma; it did show that there’s a much more refined <em>Rainbow Six Siege<&sol;em> experience out there&comma; and it’s a lot of fun&period;<&sol;p>&NewLine;<p>Hardcore fans of the game may not agree with me&period; I definitely see the appeal of the team tactics and phases of the standard game modes&period; <em>Grand Larceny<&sol;em> offers something different though&period; Much like the time period it was inspired by&comma; it’s swish&comma; sophisticated&comma; and it doesn’t let you get bored&period;<&sol;p>&NewLine;<p>If Ubisoft bought Stolen Goods mode into the main game at some point in the future&comma; I wouldn’t be surprised&period;<&sol;p>&NewLine;<div class&equals;"jeg&lowbar;review&lowbar;wrap">&NewLine; <h3 class&equals;"jeg&lowbar;review&lowbar;subtitle">The Review<&sol;h3>&NewLine; <h2 class&equals;"jeg&lowbar;review&lowbar;title">&NewLine; Rainbow Six Siege Grand Larceny&NewLine; <&sol;h2>&NewLine; <div class&equals;"jeg&lowbar;reviewheader clearfix">&NewLine; <div class&equals;"review&lowbar;score score&lowbar;good">&NewLine; <span class&equals;"score&lowbar;value">8<&sol;span>&NewLine; <span class&equals;"score&lowbar;text">Score<&sol;span>&NewLine; <&sol;div>&NewLine; <div class&equals;"desc" style&equals;''>&NewLine; <p>Rainbow Six Siege Grand Larceny was one of the best in-game events that Ubisoft has ever released&period; It showed that tighter gameplay with fewer mechanics is possible&comma; all of which made this growingly complex game far more accessible&period; If Ubisoft were to implement the new game mode from the event in the permanent roster&comma; they could earn themselves a few thousand new players&period; <&sol;p>&NewLine; <&sol;div>&NewLine; <&sol;div>&NewLine; <div class&equals;"jeg&lowbar;reviewdetail clearfix">&NewLine; <div class&equals;"conspros">&NewLine; <h3>PROS<&sol;h3>&NewLine; <ul><li><i class&equals;"jegicon-check"><&sol;i> Fast-paced experience that never gets boring&period; <&sol;li><li><i class&equals;"jegicon-check"><&sol;i> Cuts down the faff of the core Rainbow Six Siege game modes&period; <&sol;li><li><i class&equals;"jegicon-check"><&sol;i> Shows that Rainbow Six Siege still has space to evolve&period;<&sol;li><&sol;ul>&NewLine; <&sol;div>&NewLine; <div class&equals;"conspros">&NewLine; <h3>CONS<&sol;h3>&NewLine; <ul><li><i class&equals;"jegicon-cross"><&sol;i> Attacking always felt like more of a chore&period; <&sol;li><li><i class&equals;"jegicon-cross"><&sol;i> Not around for long enough&period;<&sol;li><&sol;ul>&NewLine; <&sol;div>&NewLine; <&sol;div>&NewLine; <div class&equals;"jeg&lowbar;reviewscore jeg&lowbar;reviewbars clearfix" data-scoretype&equals;"point">&NewLine; <h3>Review Breakdown<&sol;h3>&NewLine; <ul><li>&NewLine; <strong>Overall<&sol;strong>&NewLine; <span class&equals;"reviewscore">8<&sol;span>&NewLine; <div class&equals;"jeg&lowbar;reviewbar&lowbar;wrap">&NewLine; <span style&equals;"width&colon; 80&percnt;" class&equals;"barbg"><&sol;span>&NewLine; <&sol;div>&NewLine; <&sol;li><&sol;ul>&NewLine; <&sol;div>&NewLine; &NewLine; <&sol;div>

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