Rainbow Six Siege: Sugar Fright Event 2020 Review

An addictive alternative despite being completely broken

rainbow six siege sugar fright event 2020 5

<p>Just when you thought that <a href&equals;"https&colon;&sol;&sol;bagogames&period;com&sol;prank-call-caused-police-investigation-at-ubisoft-montreal&sol;" target&equals;"&lowbar;blank" rel&equals;"noopener noreferrer">Ubisoft<&sol;a> couldn&&num;8217&semi;t make their multiplayer shooter any stranger&comma; they bring out <a href&equals;"https&colon;&sol;&sol;bagogames&period;com&sol;rainbow-six-siege-operation-steel-wave-review&sol;" target&equals;"&lowbar;blank" rel&equals;"noopener noreferrer">Rainbow Six Siege<&sol;a>&colon; Sugar Fright Event 2020&period; This event turned a lot of core concepts on their head&period; It also completely changed the way that you play and the reason you jump into just one more match&period; It&&num;8217&semi;s hard to say if the event was necessary&comma; but it&&num;8217&semi;s definitely been a fantastic distraction for Halloween&period;<&sol;p>&NewLine;<p>If the reason that you don&&num;8217&semi;t play <a href&equals;"https&colon;&sol;&sol;bagogames&period;com&sol;rainbow-six-siege-operation-shadow-legacy-review&sol;" target&equals;"&lowbar;blank" rel&equals;"noopener noreferrer">Rainbow Six Siege<&sol;a> is that you don&&num;8217&semi;t get on with its core gameplay&comma; or you&&num;8217&semi;re sick of dying and being forced to watch others finish the round&comma; then this event was for you&period; It shows you just what the game would be like if Ubisoft followed Activision into the realms of mainline shooter titles&period; It also highlights exactly why that&&num;8217&semi;s a bad thing&period;<&sol;p>&NewLine;<h2 style&equals;"text-align&colon; center&semi;">Trickers vs Treaters<&sol;h2>&NewLine;<p style&equals;"text-align&colon; center&semi;"><img class&equals;"aligncenter size-large wp-image-165976" src&equals;"https&colon;&sol;&sol;cdn&period;bagogames&period;com&sol;wp-content&sol;uploads&sol;2020&sol;11&sol;30164753&sol;rainbow-six-siege-sugar-fright-event-2020-1-1024x576&period;jpg" alt&equals;"rainbow six siege sugar fright event 2020 1" &sol;><&sol;p>&NewLine;<p><a href&equals;"https&colon;&sol;&sol;www&period;ubisoft&period;com&sol;en-gb&sol;game&sol;rainbow-six&sol;siege" target&equals;"&lowbar;blank" rel&equals;"noopener noreferrer">Rainbow Six Siege<&sol;a>&colon; Sugar Fright Event 2020 is a team deathmatch mode for a game that was never intended to have one&period; Players are split into two teams&comma; as usual&period; However&comma; the big difference to the core gameplay is that players will be revived a few seconds after dying&period; You can then get right back into the action as if nothing had happened&period; Of course&comma; it has&comma; and you feel pretty terrible about how stupidly you died&period;<&sol;p>&NewLine;<p>The goal of each match is to collect 50 Candies&period; These are dropped by all players when they die&period; If you collect one from an enemy kill&comma; then you score a point for your team&period; You can also pick up a Candy your teammate has dropped in order to prevent the opposing team from scoring off of it&period;<&sol;p>&NewLine;<p>To top it all off&comma; there&&num;8217&semi;s a brand new map called Neighborhood&period; It&&num;8217&semi;s a cartoonish nightmare of a town and looks like it was designed by a bunch of kids that have been let loose in a sweet shop&period; While insane&comma; it&&num;8217&semi;s definitely been built to work with the event&&num;8217&semi;s mechanics&period; This is a godsend because this event would have been a catastrophe without it&period;<&sol;p>&NewLine;<p>Finally&comma; there are a whole host of cosmetics to earn or purchase&period; As you&&num;8217&semi;d expect for Halloween&comma; these are nightmarish puppet versions of each Operator&period; They&&num;8217&semi;re so scary that I actually dropped my controller a few times when presented with the screenshot of who had killed me&period; It&&num;8217&semi;s something about the eyes that&&num;8217&semi;s just so unsettling&period;<&sol;p>&NewLine;<h2 style&equals;"text-align&colon; center&semi;">Even a Tank With Poor Handling is Fun to Drive<&sol;h2>&NewLine;<p style&equals;"text-align&colon; center&semi;"><img class&equals;"aligncenter size-large wp-image-165977" src&equals;"https&colon;&sol;&sol;cdn&period;bagogames&period;com&sol;wp-content&sol;uploads&sol;2020&sol;11&sol;30164919&sol;rainbow-six-siege-sugar-fright-event-2020-2-1024x576&period;jpg" alt&equals;"rainbow six siege sugar fright event 2020 2" &sol;><&sol;p>&NewLine;<p>I played this event extensively over the course of its duration&period; I think that there&&num;8217&semi;s no way it would last more than the couple of weeks that it&&num;8217&semi;s been live because of the massive flaws in its design&period; With that said&comma; it has been a lot of fun to play&period; Having the freedom that comes with being revived after death makes you take more risks&comma; something that I think <a href&equals;"https&colon;&sol;&sol;bagogames&period;com&sol;rainbow-six-siege-m-u-t-e-protocol-review&sol;" target&equals;"&lowbar;blank" rel&equals;"noopener noreferrer">Rainbow Six Siege<&sol;a> is built for anyway&comma; but most players don&&num;8217&semi;t take advantage of&period;<&sol;p>&NewLine;<p>The first major flaw I came across was the speed of each Operator&period; Since this is a game in which you&&num;8217&semi;re usually sneaking up on the enemy&comma; each character is built to feel as though they&&num;8217&semi;re wearing a house&period; That&&num;8217&semi;s because it&&num;8217&semi;s realistic&comma; and every Operator is packed to the gills with equipment&period; In this event&comma; that just makes you feel like you&&num;8217&semi;re running through water as you sprint from point to point collecting Candy&period; If this was a new core game mode&comma; I&&num;8217&semi;d say it needs fixing&period; As things stand&comma; it gives those watching out a chance to take down any player brave enough to make a death run for points&period;<&sol;p>&NewLine;<p>The second flaw in this game mode is spawn camping&period; We all know what it is&comma; and we&&num;8217&semi;ve probably all done it at some point&period; Developers have spent years putting together sophisticated systems that move player spawns to avoid this behavior&period; Ubisoft has done no such thing&period; Instead&comma; it&&num;8217&semi;s possible to spawn at your team&&num;8217&semi;s base&comma; only to be set upon by three enemy Operators all waiting for you to realise that you&&num;8217&semi;re in control again&period; While you can do the same to them&comma; it does start to feel cheap&period;<&sol;p>&NewLine;<h2 style&equals;"text-align&colon; center&semi;">Break From Tradition<&sol;h2>&NewLine;<p style&equals;"text-align&colon; center&semi;"><img class&equals;"aligncenter size-large wp-image-165978" src&equals;"https&colon;&sol;&sol;cdn&period;bagogames&period;com&sol;wp-content&sol;uploads&sol;2020&sol;11&sol;30165040&sol;rainbow-six-siege-sugar-fright-event-2020-3-1024x576&period;jpg" alt&equals;"rainbow six siege sugar fright event 2020 3" &sol;><&sol;p>&NewLine;<p>I know I&&num;8217&semi;ve pointed out a lot of negatives with this event&period; But that&&num;8217&semi;s just because the rest of it is so brilliant&period; When I heard what the event was changing the game to be&comma; I though players would hate it&period; I was pleasantly surprised to see that every match had a full lobby though&period; that&&num;8217&semi;s not just players looking for new collectibles either&period; Everyone was genuinely having a good time in the game&period;<&sol;p>&NewLine;<p>My favourite moments were hiding in the tower&comma; and making Candy runs&period; In the map&&num;8217&semi;s tower&comma; you&&num;8217&semi;re able to shoot any player unlucky enough to run out into the open&period; You can also take down any player who is bold enough to try to sneak through the buildings opposite&period; Sure&comma; you can get snuck up on and murdered from behind&comma; but if you&&num;8217&semi;re careful then you can own the game from this high point&period;<&sol;p>&NewLine;<p>Candy runs were definitely a strong point&period; About halfway through each match the map is littered with Candy&period; No one is going to take it because they&&num;8217&semi;re all over the initial rush&comma; and are hiding&period; That&&num;8217&semi;s when I would always run out and grab as much as I could&period; Along the way I&&num;8217&semi;d always fund one or two unsuspecting enemies to down for yet more points&period;<&sol;p>&NewLine;<h2 style&equals;"text-align&colon; center&semi;">What Could Have Been<&sol;h2>&NewLine;<p style&equals;"text-align&colon; center&semi;"><img class&equals;"aligncenter size-large wp-image-165979" src&equals;"https&colon;&sol;&sol;cdn&period;bagogames&period;com&sol;wp-content&sol;uploads&sol;2020&sol;11&sol;30165129&sol;rainbow-six-siege-sugar-fright-event-2020-4-1024x576&period;jpg" alt&equals;"rainbow six siege sugar fright event 2020 4" &sol;><&sol;p>&NewLine;<p>I think that the reason Rainbow Six Siege&colon; Sugar Fright Event 2020 feels so good to play is because it&&num;8217&semi;s an iteration of what Rainbow Six Siege was at one point&period; It&&num;8217&semi;s easy to forget that this game is quite old&period; At one point&comma; it will have been developed alongside many other shooters that have failed&period; Each of those had a team deathmatch mode&period; I think that this game succeeded by being so different&comma; and so enjoyable&period;<&sol;p>&NewLine;<p>However&comma; I can&&num;8217&semi;t help but feel that this event is the result of the creative side of developers who wanted to add something like it into the main game&period; There must have been loads of crazy ideas like this&period; Thankfully they were all put to the side so they could be drawn upon later&period; It&&num;8217&semi;s sad that we don&&num;8217&semi;t have a more consistent version of team deathmatch in the game though&period; This event highlights that and so much more&period;<&sol;p>&NewLine;<div class&equals;"jeg&lowbar;review&lowbar;wrap">&NewLine; <h3 class&equals;"jeg&lowbar;review&lowbar;subtitle">The Review<&sol;h3>&NewLine; <h2 class&equals;"jeg&lowbar;review&lowbar;title">&NewLine; Rainbow Six Siege&colon; Sugar Fright Event 2020&NewLine; <&sol;h2>&NewLine; <div class&equals;"jeg&lowbar;reviewheader clearfix">&NewLine; <div class&equals;"review&lowbar;score score&lowbar;good">&NewLine; <span class&equals;"score&lowbar;value">8<&sol;span>&NewLine; <span class&equals;"score&lowbar;text">Score<&sol;span>&NewLine; <&sol;div>&NewLine; <div class&equals;"desc" style&equals;''>&NewLine; <p>Rainbow Six Siege&colon; Sugar Fright Event 2020 was a fantastic event&period; It did a lot to show players why team deathmatch will never properly work with the game&&num;039&semi;s mechanics&period; However&comma; overall it was a brilliant side event that players won&&num;039&semi;t forget in a hurry&period;<&sol;p>&NewLine; <&sol;div>&NewLine; <&sol;div>&NewLine; <div class&equals;"jeg&lowbar;reviewdetail clearfix">&NewLine; <div class&equals;"conspros">&NewLine; <h3>PROS<&sol;h3>&NewLine; <ul><li><i class&equals;"jegicon-check"><&sol;i> Great cosmetics<&sol;li><li><i class&equals;"jegicon-check"><&sol;i> Awesome map<&sol;li><li><i class&equals;"jegicon-check"><&sol;i> Such a nice change from Siege standard gameplay<&sol;li><&sol;ul>&NewLine; <&sol;div>&NewLine; <div class&equals;"conspros">&NewLine; <h3>CONS<&sol;h3>&NewLine; <ul><li><i class&equals;"jegicon-cross"><&sol;i> Spawn camping hurts<&sol;li><li><i class&equals;"jegicon-cross"><&sol;i> Siege is not built for team deathmatch<&sol;li><&sol;ul>&NewLine; <&sol;div>&NewLine; <&sol;div>&NewLine; <div class&equals;"jeg&lowbar;reviewscore jeg&lowbar;reviewbars clearfix" data-scoretype&equals;"point">&NewLine; <h3>Review Breakdown<&sol;h3>&NewLine; <ul><li>&NewLine; <strong>Overall<&sol;strong>&NewLine; <span class&equals;"reviewscore">8<&sol;span>&NewLine; <div class&equals;"jeg&lowbar;reviewbar&lowbar;wrap">&NewLine; <span style&equals;"width&colon; 80&percnt;" class&equals;"barbg"><&sol;span>&NewLine; <&sol;div>&NewLine; <&sol;li><&sol;ul>&NewLine; <&sol;div>&NewLine; &NewLine; <&sol;div>

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